I hope the Diamond Casino opens in GTA V in Singleplayer

diamond casino and resort single player

diamond casino and resort single player - win

Grand Theft Auto VI (My Concept) (Part 1)

Hello people of gta6, this is something I've been working on for a while now, it's my ideal concept for Rockstar Games' future title, Grand Theft Auto VI.
This is a long post however, you have been forewarned.
So, with all that being said, hope you guys enjoy it!
Let's begin with an overview:
Grand Theft Auto VI is the biggest Rockstar title yet, approached with the most advanced systems ever. GTA VI will be released on Xbox Series X, PS5, and PC only, with the online mode (more on that in the next part) releasing a month after release. The game itself takes place in 3 key locations (technically 4):
  1. Vice City (Expanded and Enhanced), in the fictional state of Flores (based off Florida)
  2. Carcer City, in the fictional state of Garrison (based off Detroit, Philadelphia, and Chicago)
  3. The People's Republic of Del Castillo (Based off of Cuba and Brazil, respectively)
  4. Liberty City (VERY linear, certain portions of story playable)

Vice City:

Vice City has been greatly expanded, and now includes 2 other key locations based off of Orlando and Tampa: Mamba and Paxville. Paxville is based off of Orlando, and includes 2 different theme parks: Fun-World & AnimalDome (both based off Disney World/Universal Studios and SeaWorld).
Fun-World is a one-stop shop for having the most fun you can have. From fun-rides to the weird candy the man near the entrance sells, players can ride rollercoasters, take pictures with mascots, and do side-missions from the management and employees of Fun-World.
AnimalDome is a bit more based on SeaWorld and appeals to players that want animals in the game, whether in hunting, fishing, or even exploring. A new side-activity you can do is hunt for legendary animals (all across the map) and donate them to AnimalDome for rewards. It ranges from lost fish in lakes and oceans near untouched waterfalls, all the way to rare birds in forests alike.
The landscapes such as the marshlands are similar to Bayou N.W.A from RDR2, with alligators and crocodiles alike in wetlands, with many other secrets to uncover.
One key icon is the Gator Chain, which is based off the real life Florida Keys, 8 islands pulled together by a single highway.
Another key icon is the Green Pastures, which is based off of the real life Everglades, a subtropical wetland in the heart of south Florida, filled with all kinds of natural society.
A new air force base, Fort Kayak, is also included within the state as well.

Carcer City:

The newest addition to the series, Carcer City is supposed to be gloomy and dark, that of rivaling Vice City's vibrant feeling with the lights shining at night. The roads are narrow and sleek, and are very easy to get lost in because of the grid zig-zag layout. At day, you find old factories blowing out dark smoke, with lower class people getting ready to go work in their old crusty cars. The feeling heavily changes at night when you find the darker parts of the city emerged. Get yourself downtown and on rooftops of buildings, you'll find yourself feeling like Batman looking down at all of Gotham City.

The People's Republic of Del Castillo:

This is solely an island based on the likes of Guarma. On one side, you have favelas in a small, compact, linear city with a mini-airstrip for an airport, while it slowly moves onto tropical forests on the other side of the island. Free roaming is fine, but be careful as there are others who are watching you. Be aware at all times no matter what.
As for Liberty City, a small portion is only playable for certain missions only, incredibly linear.

Gameplay:

The gameplay is similar to that of a mix between IV/V (realism and arcadey-ness). The car feeling is similar to IV when crashing and whatnot, but also contains elements of V's driving. Interaction with NPCs is more realistic and grounded. Walk around in a suit and people ask if you have somewhere important to be, walk around in punk clothing and get trash thrown at you. Red Dead Redemption 2's interaction system with NPCs returns with a new change: multiple dialogue options. Say you choose to greet an NPC and ask if they need help with anything. They might say yes and you could be given with two choices: a) "Sure, I'll help out!" or b) "Alright, well, hope it gets done then!".
You can choose the way the characters are. Aside from antagonizing NPCs, you can pave a path for these characters depending on the way you want.
Wanted levels return, as well as the 6th star. Here is the new way the wanted system would react when given stars:
A new gameplay experience that is added is backpacks or duffel bags. This will not be realistic in the sense where it will weigh down your character and slow them down. You can store different things in either one now, whether it be snacks for refilling health, armor, or other materials you can find. You can find collectibles across the map and store them in there.
Another returning feature is the stats: energy, driving, and flying. Energy encompasses the other stats such as stamina, strength, etc. The more energy you can max out, the more stamina and more health you have. Driving and flying are the same as before.

Story:

In terms of story, I think Project Americas' narrative based off of the leaks seem very interesting, and also makes for interesting scenarios gameplay-wise during the smuggling missions. Another feature I 100% want back is heists. They were done amazingly in V with their setups and then finales where you had somewhat of a variety was fun for the replay ability. The same can also be said for the Diamond Casino And Resort Heist and its diverse offerings.
For characters, in terms of playable ones, I would enjoy seeing 2 protagonists this time around, maybe a male and female if possible.
The game could end with 3 endings, one where our characters become enemies, one where they remain neutral (friends), and one where they begin a relationship or something like that.
Other characters could be possibly a funny crooked lawyer (think Saul Goodman), maybe another Phil Cassidy-esque character as well if we're heading back to Vice (IF that is).

Last Topic, Time Period (?):

So, this is the big one. I'm having some trouble picking what time period might fit well for my ideal game.
Normally, I would say the 1980s, but even then some people wouldn't really enjoy it, so I decided to take a look at past games and see where this game might fit well in terms of time period:
  1. GTA lll (2001): 2000s (2001 specifically)
  2. Vice City (2002): 1980s (1986 specifically)
  3. San Andreas (2004): 1990s (1992 specifically)
  4. IV (2008): 2000s (2008 specifically)
  5. V (2013): 2010s (2013 specifically)
  6. Online (2013-2020): 2010s - 2020s (Specifically unknown, speculated 2020)
With this being said, I think one time period that could totally work is the 2000s, but instead of 2008 like IV or 2001, I say mid 2000s: somewhere around 2004 - 2006, with some flashback missions dating back to the 1980s (1984, 1987, or 1989).
Now, the internet as we know it wasn't fully developed like how it is today, but it was still actively rising. Funny internet videos and downloading was the norm during that time. Rockstar, with its satire can actively parody the internet as it did with IV and V.
Instead of using the internet to buy cars, players now actively have to go to dealerships, each with their own specific kind of cars (legendary motorsport with their fancy cars, warstock with heavy vehicles, etc).
Now, for the flashback missions. Thinking realistically, it's almost impossible for Rockstar to create different models and whatnot for two different eras.
Now, what I PERSONALLY can see Rockstar doing, if they do decide to go down the flashback route, I can definitely see them create a VERY linear mission-design for a small portion of the map where a mission takes place, and changing some of the buildings and billboards to fit the era (in this case, the 1980s).
For example, take Vice City for example. There could be a portion of the city where the buildings are abandoned, roads are cracked up, etc. There could be a story mission where it takes place in 1984, in that exact portion of the city, where the roads are freshly paved, and the buildings are lively and booming.
RDR2's jump from 1899 to 1907 is justified, in the sense that most of the map is just environments without as many buildings as GTA.
So yeah, that's about it. Hopefully you guys enjoyed it, I have some more stuff on the way!
If you like to add some new ideas to the existing ones or add on ideas in general, please do so.
submitted by Zestful_Synthesis1 to GTA6 [link] [comments]

Achievement Tip Masterpost

LONGEVITY
Complete a Life Complete a full life
All you have to do for this one is die. You probably have it by now, but if you're super attached to your first Bitizen, you can always save your Bitlife and play somebody else wastefully or hold out until they pass.
Octogenarian See your 80th birthday Nonagenarian 90th birthday Centenarian 100th birthday Super-centarian 110th birthday Mega-centarian 120th birthday
Get on a healthy diet and garden and meditate twice a year. I like Nutrisystem. It's expensive, but I have advice for managing that below...
Strong Genes Achieve a 500-year generation Long Lineage 1000-year generation Living Legacy 5000-year generation
Never don't have kids. I like leaving everything to the youngest child and playing as them, but that won't make your kids happy with you or your heir. Your call. Either way, it helps to have a couple Bitlifes going in case you get tired of living carefully. Sometimes you're gonna want to be more reckless, you know?
WEALTH
Millionaire Become a millionaire My Second Million Achieve a net worth of $2m
Now that we have Royalty and Sports, this is a lot easier. Traditionally, if you're hot (95%+), drop out of high school and get your GED ($1k, you can do that in a couple years of dog walking/freelance gigs) and wait for a singer or actor career. If not, work hard in school and go to the gym often. Check your parents' stats and if they're generous make sure you pass your drivers test (maybe even ask if you can get a nicer one! immediately sell your car, they lose value fast) and take a martial art. It's much cheaper if they pay for it ($1K per tier in some countries) and gets you in good shape. If you're athletic, grind at a sport from middle school onwards. If you're not, try some athletic-adjacent clubs and go to the gym and for walks often. Pets count as additional walks which you can take from age 8+. When you're in good shape you can get a soccer scholarship (which can become a/)or a professional sports contract. More sports tips below, same with other careers. Basically try to get famous, not through politics. Or be hot and marry rich/have rich parents who die/be royal.
Multimillionaire Achieve a net worth of $10m Rich Net worth of $20m Super Rich Net worth of $50m Stinking Rich Net worth of $100m
Get a couple million first, then invest it in real estate. Or do ads if you're famous and it won't ruin your career. Helps to be big on social media for influence on that stuff. Fix up 1M+ houses and flip them when they've hit a value of 2 or 3 million. If you've got great karma or you're a religious figure of some kind, exorcise some mansions. You can do it all that way, or keep grinding careers.
Bitionaire Achieve a net worth of $1b
It's hard to get here from 0. Helps to leave everything to your youngest kid before you die after living a long, fruitful life. You can let your kid "take over" your assets at any time without tax now, that's the best way to do it. Then as soon as they're 18 make them famous/invest in real estate and repeat.
CAREER
Actor Become an actor
Be hot. You can drop out at 16 and get your GED for $1k (ask your parents for money or do freelance gigs for a couple of years). If you're not, go to the gym and for walks often. Pets count as additional walks which you can take from age 8+. Grind at a sport in school if you can to keep your health well and get plastic surgery at 18. Generally if your appearance stats are low it's either a nose job or liposuction that will fix it. Always go to the best plastic surgeon. Marry rich if you have to or work for a couple years if you have to, but start the career as soon as you can. Always work 5 more hours a week than required and compliment your supervisor if their coolness is high. Sleep with people in Hollywood (bosses coworkers etc). Your spouse/parent will generally be mad if you're in rude magazines, so hold off on dating unless they're cool or make them deal with it.
Airplane Pilot Become an airline captain
Grind in school and keep your mental health well. No drugs but drink if you feel like it, just make sure you can go to AA or whatever. Always work 5 more hours a week than required and compliment your supervisor if their coolness is high. If you're rich and you've inherited an airplane or you can afford lessons, take them. Go to University for a science thing that isn't biology lol. Start your Pilot Apprentice job.
At Inner Peace Work 75 years as a monk
Follow my longevity tips above and don't party or drink or do drugs. Always be honest. Meditate. Don't date.
Candywriter Work for Bitlife
Be born in Tampa, United States. Go to university for Information Systems. You'll get the achievement right away when you're hired.
CEO Become a CEO
Go to school for Finance. Get a job. Work hard every year.
Dentist Become a dentist
Go to university for biology, then dental school. Work hard every year.
Doctor Become a doctor
Go to university for biology, then medical school. Work hard every year.
Fire Chief Become a fire chief
Stay in good shape. Work hard every year.
Jack Of All Trades Have 10 careers in one life
Work at retail and food service jobs for less than a year, then go to university to get even more opportunities. Keep going for different paths.
Judge Become a judge Lawyer Become a lawyer
Go to school for english. Go to law school. Work hard every year.
Last Resort Seduce your boss to save your job
Be hot. Work fewer hours than required at your job. Make sure your supervisor is attracted to your gender and low professionalism. When your boss tries to fire you, seduce them.
People Person
Start with your less popular coworkers and work your way up. Pay attention to their stats so you know what they want. Get hard-to-get people with Bitlife Bitizenships ($5).
Combat
Armed & Dangerous Kill someone with a learned martial art move
Get to the top level of a martial art, (especially in prison) pick someone old to attack. Start a fight with them.
Midieval Attack Get attacked with a midieval weapon
Kinda chance. Just keep picking fights. You can get into a lot of fights if you're rude at nightclubs or to people on the street. Sometimes if you attack your loved ones or enemies with a weapon they'll kill you with a sword or something.
No Grasshopper Earn the top belt in a martial art
Each martial art has 10 tiers. They can cost $1k+ if you're an adult so if you've got generous parents take advantage.
Sensei San Earn the top belt in every martial art
Have health above 50% when you take a martial arts lesson. Follow above tips. Parents will probably only pay for one set of lessons, so pay for the other arts yourself as an adult. At $10k per martial art, it will probably cost you $40k-$50k.
Disease
Addicted Sustain 3 addictions at once
Play Blackjack or go to the horse races often with mid-tier mental health. Get addicted to pills or some other hard non-psychedelic drugs. Start drinking last b/c it'll kill your health. Try not to let your Bitizen get depressed or you might die, lol. All addiction is dangerous so it may take a few tries.
Bubonic Plague Contract the bubonic plague
Have low health and luck out. I got it in the UK.
Foam at the Mouth Contract rabies
Try to take home every wild animal you see. One might bite you. If you succeed, take it to the vet. If it doesn't have rabies, release it. If it does, don't treat it! Take it home and bathe it until it bites you.
Sickly Contract 10 diseases in one life
Best if you're not vaccinated, but just have mid-tier health and be really social. All afflictions count.
Successful Rehab Have rehab cured at a rehab center
Go to fancy rehab if you can afford it. Do it from your military deployment to go AWOL.
Witchcraft Get cured of a disease by the witch doctor
Eye of newt and cow tongue are iffy. Always start with health at 100. They've fixed cancer and sickle cell for me.
Entertainment
BitBoi Watch Bijuu Mike on YouTube BTS ARMY Go to a BTS concert
Keep asking friends to watch YouTube/go to concerts every year until you get those options.
Movie Junkie Go to 5 movies in one life Moviegoer Go to a movie
Go to the movies every year. It's good for your relationship if you go with somebody.
Fame
Brightest Star Achieve maximum fame
Actor, model, writer, athlete career path. Keep doing every bonus thing (talk shows, books, pose nude, commercials) and verify on social media.
Centerfold Pose for Wank magazine
Agree to pose nude every time until you get it. I think this one has women mostly but I can't remember.
Endorser Get paid $2m for a commercial
Easy if you're a high paid actor or model doing an international commercial.
K-Pop Become a famous Korean singer
See my wealth advice. Follow it with the "background singer" career and start in Korea.
Fertility
DNA Donor Make 25 sperm donations in one life
This one is hard b/c you can only do it once a year and only until a certain age. So start at 18 and don't stop. I think you have to be American. Maybe UK and Canada too? Not legal everywhere. Try not to miss a year.
Fabulously Fertile Have 10 children in one life Fertile Myrtle Mother 25 children in one life
Meditate every year. Start at 18. You have to be cis. Eat healthy and exercise. Get boyfriends and have unprotected sex with them so you don't get STDs. You can be a mother up until like 51 if you're healthy and lucky. Keep having sex until you get pregnant.
Smart Seed Get artificially inseminated with lawyer sperm
Start at 18. You have to be cis. Be fertile (tips above). Keep pulling up the option to get artificially inseminated until a lawyer comes up. Don't listen to your partner if they don't want you to do it LOL.
Super Sperm Have 100 children in one life
Be a cis dude. Meditate. Be handsome. Have a million girlfriends. Use the dating app to keep dating young women. Don't abandon any kids but leave girlfriends as soon as they're pregnant. Hire every surrogate that will take you if it's legal. Sue them for the max ($200k) if they bail (not miscarry).
Three's Company Have triplets
Sometimes this happens if you're a dude with luck or while you're doing Super Sperm. Sometimes if you're a woman it's luck too or when you do IVF with your partner's sperm or other artificial insemination.
Military
Career Military Serve your full career in the military
Tips for staying alive below. Retire as soon as you can.
General Achieve the rank of general in the military
Be a good Army person. Grind at work like 5x a year. Keep in shape. Be nice to your seargeant.
Admiral Reach the rank of admiral in the military
Be a good Navy person. Grind at work like 5x a year. Keep in shape. Be nice to your seargeant.
Absent Without Leave Go AWOL in the military
Be deployed with an addiction and check into rehab. Whoops.
Excavator Clear 10 minefields
Be deployed, and use a minesweeper solver to not die if you suck at minesweeper.
Pet
Adopt Don't Shop Rescue every pet in the shelter
You gotta have a few houses. Then you're good. You gotta do it all in one year so have like a lot of houses. Like 5 at least. Tips for getting rich above.
Horsing Around Own 50 horses in one life
You gotta have a bunch of ranches. Buy a few horses a year. Tips for getting rich above.
Just Keep Swimming Buy a goldfish and release it.
You can do this one as a kid too if your parent gets you a goldfish.
Natural Selection Rescue every pet in the shelter
This one took forever. Just keep buying dangerous exotic pets and rescuing every dangerous animal you see. It's luck.
No Probllama Buy a Llama
Buy a ranch in Afghanistan. Go pet shopping.
Prison
Aftermath Escape prison in a riot Instigator Prison riot
Get good at Snake. Keep rioting. Works best in low security. Takes a couple tries, kind of luck.
Behind Bars Spend 50 years in prison True Lifer 75 years in prison
Do a murder in a country without the death penalty (Canada). Murder with full health at 18. Get a prison job. Meditate and work out every year. Keep your head down. Try half-heartedly to escape every once in a while so you don't accidentally get parole or something. But if you get out you can always go back. Rob a bank or something. But keep your health and behaviour up in case you get sick and need to go to the infirmary.
Gangsta Join a prison gang
Go to a medium or higher security prison.
Inmating Get a lover pregnant on a conjugal visit
Be a cis man with high fertility. Have a good relationship (80%+) with an 18 year old cis woman. Make sure she isn't on birth control. Do a small crime, get a prison job, and meditate. Request a conjugal visit.
Justice Get freed from prison by appeal
Be rich. Wait a couple years after you're sentenced for something non-violent.
Mercy Me Get granted clemency
Be a nun or a monk for 50+ years. Don't retire. Do a murder. Get a prison job. Meditate, work out, go to the library, and write letters to home. You won't know until the year you're scheduled to die, so hold on.
Midnight Express Get sentenced to Turkish prison
Be born in Turkey. Do a crime.
Theseus Escape a supermax prison
There are a ton of Bitlife prison guides. Do a murder and escape from death row.
Royalty
Executioner Execute 5 people
Be king. Or queen. Top dog, either way. It helps to have enemies or friends to make enemies.
Markle Marry into the royal family
Be a commoner in a country with royals. Be cute. Go on lots of dates. It'll pop up and be part of their name. They could be a viscount or whatever, no member of the royal family is too far removed.
Monarch Become a monarch
Start as prince or princess and inherit the throne.
Napoleon Get exiled to a distant land
Keep executing people. And do a bunch of disservice.
Reign Over Us Reign as monarch for 100 years
In a country where Prince/Princess is top monarch or where your king/queen parents are low health/dying, keep your health up until you're a super-centarian (see above).
Sports
Canton Get inducted into the football hall of fame
Be a great football player. Be famous. Play as long as you can. Keep being famous after football as long as you can. I stopped being famous at 40 and got inducted at 60.
Christiano Win the Ballon d'Or
Be a European soccer player. Keep winning championships (see below).
Full Ride Win an athletic scholarship
Start playing sports in middle school. Become captain of at least one team with a pro league.
Giggsy Win 13 career championships
You can train each stat up twice in a turn if you trade teams, but you'll lose respect, so pick your moments. Grind your whole life. Keep going to the gym. Trade teams when you guys start losing. Stay on top.
Hooker Yell at a leopard
Try out for professional rugby with high athletic stats. Choose Hooker as your position.
Lance Win a championship while doping
It's safest to dope the year after a drug test. Try it for your second or third championship.
Real Estate
House Hunter Make $2m from flipping a house
Buy a $2m house. Leave it to your kid. Sell it. See above.
Mansion Party Throw a party in a mansion Real Estate Mogul Purchase real estate worth $10m combined Trailer Party Party in a trailer
Pretty straight forward. If you're broke start with the trailer party. Then buy mansions. Advice for getting rich above.
School
Brothers Forever Get hired by a frat brother
Be a jock. See sports advice above. When you're in two sports at university, compliment the jocks' leader. Be good looking (plastic surgery if needed, see above) and google the answer to the question if you need it. Google high-level frats and pick one. Then when you get hired after school one of them might hire you!
Earning that A Seduce your teacher
Be really attractive and compliment your teachers who are attracted to people of your gender. Take the opportunity to sleep with them if it arises.
Naughty Child Get expelled from school
Be rude as hell to the principal/headmastedean
Swimming Star
Start swimming as young as you can and stay in shape. "Work harder" every year.
Social Media
Social Media Join social media Social Media Sharer Post Social Media Oversharer Post 5 times Social Media Star Get a million followers Check! Get verified
Join all social media platforms at 13. Be pretty and keep posting. Follow above advice to get famous in any public career to get more followers. Start with Instagram for verification around 100k. By the time you're a lead actosupermodel/etc you'll have 1m followers.
Vehicle
Antiqued Keep a car running for 200 years.
Buy a brand new car. Do maintenance twice a year. Pass it on to your kid (18+) and repeat.
Car collector Assemble a car collection worth $1m Lambo Buy a Lamborghini
Buy a lambo and a bunch of other fancy cars. Who cares. See advice above for money.
Not The Yellow One Buy a submarine
You need $5b for this to show up reliably.
Titanic Trouble Run into trouble on a yacht
Have a shitty yacht or shitty luck. Go for a bunch of rides.
Animal
Animal Rescue Rescue an animal
Helps to have 100% smarts. Read childrens books so you don't have to tap too many pages. It'll only take two or three.
Deaf Leapord Yell at a leopard
Buy a leopard from the exotic animals dealer and yell at it when it misbehaves.
Gorilla and the Fist Get decapitated by a gorilla
I had to buy so many gorillas from the exotic animals dealer to get one crazy enough to decapitate me. Just keep bathing it and letting it attack you every year until it kills you.
Unicorn Find a unicorn
Go for like 10 walks a year. Have good karma.
Hungry Hippo !!! NEEDED !!!
Apparently Egypt is good for this.
Lion Tamer !!! NEEDED !!!
Apparently Kenya is good for this.
Crime
Balcony Buccaneer Steal 100 packages in one life
It's a lot easier to avoid punishment by wielding your title if you're a monarch. This one took me ages as a civiliian.
Burglar Burgle 25 homes in one life
Play Snake well
Cold Killer Kill 10 people in one life Serial Killer Kill 25 people
Start with random homeless people. If you're a royal exert your title to avoid punishment. Keep buying your way out of prison as long as you can. Then start killing other prisoners, start with the oldest and work your way down to the strongest ones. Work out and meditate every year. Pay guards for protection if you can but you probably won't be fucked with if you keep strong and murderous.
Dillinger Rob 5 banks in one life
If you're royal you'll get away with it. Make sure you have a getaway car either way. Clown mask/closest equivalent and handgun/closest equivalent work best.
Scare to Death Scare someone to death
Do a murder but pick scare to death. Works best if they're old.
Bugatti Bandit !!! NEEDED !!!
Going Anywhere !!! NEEDED !!!
LOVE
Black Widow Widow 5 husbands in one life
Start using the dating app when you're 18 and go for old guys. Best if they don't have kids and if they're rich. Propose after you fuck when your relationship is at 100%. I like to be on birth control for this.
Golden Anniversary Be in a marriage for 50 years Diamond Anniversary Marriage for 75 years
Keep seeing movies together and fucking and complimenting each other. Cute as hell. Just marry young and try to both stay alive.
Fake It Propose successfully with a fake ring
Works best if you're rich and they love you and they're dumb.
Family Planner Convince a lover to go off birth control
Be a cis man. Be in a strong relationship with a cis woman. Ask her to go off birth control. Easiest if you're married to her.
Maiden Named Marry a man who takes your last name
Marry a man and don't change your last name. Kind of a luck thing. Make sure your relationship is strong.
Multigamist Get married 10 times in one life
Pre-nups and widowing make this easier but do you. Love them and leave them. If you're a young guy it's really easy to get older women to agree to marry you.
Stud Have 100 lovers in a single life
Hook up like crazy. Date all you can and fuck all of them. Use protection so you can stay alive.
Wedding Planner Agree to an arranged marriage
I did this in India as a woman with wealthy, religious parents.
Bejeweled !!! NEEDED !!!
General
All Along Have a parent who comes out of the closet
Could be luck. Or you can cheat it with a Bitizenship by making both parents gay and unreligious.
Begone Exorcise your own ghost
Be an exorcist. Buy a haunted house. Do what you do best.
Booty Call Have a successful Brazillian butt lift
Be healthy and have good karma. Use the best doctor. Cross your fingers. They still only work 1/3 of the time.
Cliff Diver Go cliff diving Hero Save someone's life Player Perks Accept a casino's hospitality offer Snake Snack Eat a snake ZAP! Get struck by lightning
Random event
Dignified Donor Donate a 1m+ heirloom to charity
Get your heirloom every day. Appraise it. Donate the first $1m+ one you get.
Flamin' Hot Survive 60 years on a Hot Cheetos diet
Get liposuction every couple of years and work out and walk a lot. Have no other conditions. Do your best. Get pets for more walks. Garden. Try to survive. Start at 18.
Flee the Country Emigrate to escape justice
Escape prison and emigrate
Frankenstein Survive 5 botched plastic surgeries
Keep going to the bad doctor. Go for risky procedures like butt lifts. Space them out to get your health back up.
Goat Grabber Join a goat grabbing team
Be athletic and join a goat grabbing team at school in Afghanistan
Human Dictionary Read the dictionary
So much tapping. But eventually it will show up in your books. Be strong.
Hyperthymesia Score 20 sequences on the memory test
The worst part of Bitlife. I did this one by writing 1,2,3 or 4 on a piece of paper according to which # square lit up with my right hand and doing the puzzle on my phone with my left hand. Still took like 5 tries and was really frustrating. Take breaks and come back with a clear head.
Jackpot Win the lottery jackpot
Keep your karma high and buy 10 tickets 5 times a year. You'll get it eventually.
Lowroller Get refused entry to a casino
Bet more money than you have on Blackjack. Once you're out of prison, try to come back. They'll turn you away.
Nightmare Wake up from a nightmare
As a pilot, buy a terrible plane. When it crashes, accept your doom. You might wake up.
Paranightmare Contract PTSD after a paranormal experience
Try to have bad mental and good physical health (a hard balance. Try gardening, dieting, and fighting with friends or loved ones) and then try to exorcise stubborn ghosts.
Perfection Achieve perfect stats
Pretty easy. Work out, get plastic surgery (lipo or nose job to start) and go for walks, read children's books (3 should get you to 100%) and go to the movies or on vacation.
Rich Justice Win a $1m+ lawsuit
Get fired from a really high paying job like CEO and win your lawsuit.
Run Bitizen! Win a bet on Bitizen There's Always Canada Emigrate to Canada Winnipeg, Eh? Visit Winnipeg
Wait until it pops up as an option
Say Goodbye To Hollywood Get deported from the United States
Move to the U.S. without permission. Get caught doing a minor crime.
Skeezy Get called "skeezy"
Be an asshole at nightclubs and in the streets. Fight with your friends and coworkers, insult them and start rumours.
Sweepstakes Win the sweepstakes
Set it up on a day where you'll be by your phone. Sign up every time you can.
Try & Stop Me Violate a restraining order
Stalk your ex. Do it again after they file a restraining order.
Ultimate Betrayal Your spouse leaves you following a gender reassignment
Have a terrible relationship with your heterosexual spouse. Get gender reassignment surgery.
Unethical Bribe a college official
Be rich and have dumb kids.
Roswell !!! NEEDED !!!
Sacrilege !!! NEEDED !!!

submitted by 69plasticflowers to BitLifeApp [link] [comments]

My Grand Theft Auto 6 Concept

I tried to post this in the GTA6 subreddit but it got removed idk why :(
I've had these ideas about GTA VI for some time now and seeing how GTA Online has gotten I don't think it's too outlandish. When I say Vice City I also mean the complete state since I’m pretty sure Rockstar will not only add just one city but Florida as a whole, but we don’t know the state where VC is located.
Rockstar knows that we as fans wish to go back to the GTA Vice City times but for the sake of continuity and relatability with the current times making a modern GTA seems the right take. Now that doesn’t mean that we will not visit an 80’s-90’s Vice City. How I think that Rockstar could make a technically impressive game is by having jumps in time. We have already seen a little taste of this feature in Red Dead Redemption 2 with houses and structures being built as we progress through the story. With the technology of the oncoming Xbox Series X and Playstation 5 and obviously PC, having two or even three versions of the same map with modifications to buildings and streets don’t sound too crazy (also I’m pretty sure even GTA V has two maps since the structures like facilities, bunkers and the more recently added casino are not present in the single player portion of the game). Cars, guns and music have to also be changed, same with NPC’s clothing and behavior (for example when you commit a crime people would scream for police in the 80’s-90’s section, but call them with their smartphones in the modern section).
Now how could a story like this develop in different eras????? There are a couple of ways it could go. By using a younger character going to jail and being released decades later, or by using multiple characters like a father and a son. Firstly using the father and this one being killed by police or a rival organization and then being in the skin of the son trying to find revenge or to keep the father’s business going (like drugs or cars, basically illicit things that are commonly seen in the Florida and Miami areas). Rockstar can also bring back from RDR2 the little easter eggs with the random events, like the redhead kid that you meet with Arthur Morgan in the river wanting to be with a girl, and then meeting him again with John Marston saying that Arthur ruined his life by telling him that he should go and ask her out.
Now that’s the story mode, now let's go with Online. The new events of GTA Online should happen after the events of GTA 6 or in parallel with the modern portion because of characters that you meet in the story mode, meeting them again online like what happened with Lamar or Ron.
Grand theft Auto Online has a set of characters that are vital to the flow of the game, and the biggest one out of all of them is drum roll LESTER!!!!!!! He helps you evade police, makes them go “blind,” finds planes and boats, adds bounties, gives you heists and brings you to the hands of Agent 42 and the now deceased Avon Hertz. He is vital to Grand Theft Auto Online and your character. Finding somebody else to do all of that is really hard. We can think of somebody like Georgina Cheng to replace him, and that’s possible, but we would need to meet her more as a character since we don’t know almost anything about her.
This is a list of friendships and contacts that our characters have forged through their lives in GTA Online and if they would stay in Los Santos or go with us to Vice City.
Lamar: [STAYS IN LS] He is a really big gangster in South Central LS and as it says in the eight bullet point in the Trivia section of his Wiki, “both of them never plan to move out of their respective neighborhoods” (comparing him to Sweet from GTA San Andreas). His service to the player is second to none just offering a mugger option that almost nobody uses if it’s not a daily objective. So we can be pretty sure that he is not going anywhere.
Gerald: [STAYS IN LS] The same as Lamar, he is too into LS and the missions that he gives you can be replaced by other characters in GTA VI.
Agatha Baker: [MAY OR MAY NOT STAY IN LS] She is really concerned about her career and she is kind of trapped with Thornton Duggan being the owner of the casino. Also I’m sure she is pretty scared to quit her job because of any kind of reprisal from the Duggan crime family. But that doesn't mean that she may not just say fuck it and go to Vice City to have a new start since we obviously robbed the casino more than one time and I infer that the casino is pretty devalued so it’s a bad image for her.
Tony Prince: [MAY OR MAY NOT STAY IN LS] He is someone that came out of nowhere in the After Hours update and we have formed a really big relationship with him since we are the investors in his new nightclub. He may stay in LS and keep running his club or he may move to Vice City to make another club with our character or by himself.
Lazlow Jones: [MOVES TO VICE CITY] I mean it’s Lazlow he’s always gonna be there with us. He’s probably going to stop being the host in Fame or Shame and being the ASSISTANT TO THE HOST in Chattersphere and do another project that somehow it's gonna make him fail upwards.
Paige Harris, Dom Beasley, Brucie Kibbutz, etc: [MAY OR MAY NOT STAY IN LS] Those are characters that we barely see in a physical form and they may move between cities and give us their respective services.
Merryweather, Pegasus, etc: [ MAY OR MAY NOT STAY IN LS]: These are companies that give us their services and are really big companies so being centered in only one state doesn't seem right.
Johnny on the spot (Mechanic): please bring him back i miss him i don’t care that he crashes our cars please rockstar :( :( :( :(
Now how will the characters that I just mentioned and ourselves going to Vice City you may ask?????? By doing what I called THE FAILED HEIST. It’s pretty simple, Lester thinks that if he can hit the Diamond Casino and Resort, he can hit The Union Depository again (or not again, for the first time, because I think that the single player has nothing to do with online because you can deliver cars with the Import and Export dlc to people that are dead in the story mode like Jay Norris or Ms. M Schultz). So we do our setups and this would be the heist with the heftiest payout ever, like 18-20 million dollars in gold, bills, diamonds, etc. But as the title states, we fail the heist because of too much police force, or because someone betrays us or something like that, and we are forced to escape Los Santos and start again but this time in Vice City. We could end the heist escaping the police on a dinghy like the Pacific Standard Job or by a brand new armored boat added in the update like the Marvel 41C. When it comes to the actual game, like in GTA Online, you'll lose a lot of the money you gained through the heist and probably have to let go of a couple of bags just to be able to escape faster. After the mission itself is done you'll just respawn somewhere and a tutorial window appears up in the top left corner saying something along the lines of: “You have failed to rob the Union Depository and you had to escape the state, but you can still run your various businesses in Los Santos and Blaine County. Purchase Grand Theft Auto 6 to continue your adventures in Vice City.”
Now what about business or properties like cars and apartments? Well that mostly stays in Los Santos but some of them could be transported to Vice City by leveling up and getting money so you could transfer all of your cars to another garage this time in VC. Stuff like the bunker, facilities, nightclubs, Arena War, etc have to stay in LS because of obvious reasons (you can’t move a bunker or a facility, you could rebuild them but that would be doing the same thing again and it would feel repetitive and as far as I know you can’t take a couple of Cargobobs and move the Maze Bank Arena from one place to another). What about MOC’s, Avengers or Terrorbytes? Those stay in LS since they have to be stored in the interiors that I just mentioned that can’t be moved. Lazers, Khanjalis, Akulas, Oppressors, etc, may be added later into the Online mode (I wouldn't like that but it's inevitable that they will add something like that in the future.) but for the first year or so, they wouldn't be able to be transferred to VC because of airspace and the army not allowing that type of vehicles in the state or something like that.
If you have read all of this to the end thank you, again all of this is a concept that I have in my mind and not some type of leak. I spent a couple of hours putting all of this together and I hope I have put all of my ideas clearly. I hope Rockstar Announces GTA VI soon and more games in the future. What are your thoughts? How do you think Rockstar is making GTA VI and continuing GTA Online?
submitted by Nebula303 to rockstar [link] [comments]

Need help with my protagonist's personality

Hello.

I need help writing my protagonist for a fantasy anime-style webnovel I'm writing. Genre: psychological, drama, maybe some action. Things he doesn't have yet: personality, a goal.


**Magic System**

In this setting, there are six types of Arcana, or dual–themed elemental magic, available to humans. I say *elemental*, but some non–elemental magic falls into it too, as long as it's thematically related to the element.

These are:

The Wave Arcana (Fire+Water)
The Moon (Light+Darkness)
The Nest (Life+Death)
The Cloud (Air+Gravity)
The Tower (Earth+Aether)
The Great Passage (Time+Entropy)


These 12 elements are taken from the online cardgame, [Elements the Game.](www.elementsthegame.com) Feel free to check it out, we're running low on players :(

Anyway, back to the story. A person is usually born having one of these Arcana; two if talented, and up to three for those really gifted. The number of Arcana is a status symbol in this world. Having multiple Arcana is enough to appoint you president of a country.

But there was one person, Shion, who was born with, not one... not two... but *all six* Arcanas currently in existence. This was unheard of. Never before in history has there been a royal flush of Arcanas, all inside one person. Shion was a one in a million miracle, so, his birth was treated like the coming of Christ.

It wasn't just for show, Shion was the strongest human alive by a wide margin. He could move mountains with just a flick of a finger, he could start thunderstorms with just a mere blow of his breath. Destined for greatness, the people raised him to be the perfect hero, and by the time he's grown, he'd already accomplished countless great feats.

[Shion](https://www.deviantart.com/verticalskyline/art/Hero-800648919)



**Premise**

Shion was tasked with the role of defeating the *DemonLord*, a powerful entity far within the depths of hell.

Long story short, it did not go well. The DemonLord proved too powerful to banish. In the heat of the moment, Shion resorted to a last–ditch severing spell, a Light element magic that targeted the Darkness–based constitution of the DemonLord. It was a success. The DemonLord was split... That night, 10000 pieces of the DemonLord's magic rained down upon the continents. Even if Shion couldn't kill him, this should be enough to count as a win.

But the use of this spell also left Shion open to a counterattack. As the DemonLord lay dying, he cursed Shion. He cursed the Arcanas of human magic, and promised that never again will Shion have authority over his Arcanas. Blinding flash of light.

Shion wakes up, with no more magic, no idea of who he is, and no memories of his previous life. This... "Amnesia Shion", will be the main character of our story. Standing before him now, are six waifus, all representing the Arcana magic Shion once possessed. The DemonLord had taken his magic, and turned it into sentient beings that can now think for themselves — this is what he meant by Shion *never again having authority*.

So as with the DemonLord being split into 10,000 pieces, Shion the Legendary Hero was also split into 7 people: 6 magical beings (representing his powers), and the leftover physical body.


**Aftermath**

The Arcana waifus, like their magic, have vastly differing personalities. They can get along to some extent, but most of the time they can't settle their differences. They all have their own opinions, their own outlook on life, and they all think they're superior over the others. They want to prove their own magic is the best one; working together is the last thing they want to do.

Each waifu is magically as strong as the original Shion — just one of them has enough power to destroy an entire country. Early in the story, they part ways and go on separate journeys across the continent, with each Arcana trying to accomplish their own thing. They try to steer clear of each other's business, but as it stands, the world is a small place... It's not uncommon for the Arcana waifus to bump into each other, and it's definitely not uncommon that one Arcana interferes with another's plans. If two of them clash, the resulting damage would be unimaginable.



**The Arcanas**



Let's have a quick rundown of the waifus. First off, the *Wave* Arcana.


Master of Fire. Master of Water. Main girl.


Let's call her Raine.


[Uncolored](https://www.deviantart.com/verticalskyline/art/20191027-210437-N-821514897)

[Colored](https://www.deviantart.com/verticalskyline/art/The-Wave-822171183)


Raine wants to hunt down the 10,000 DemonLord pieces scattered about. It's "what the original Shion would've wanted", so it's only fair they respect his wishes. The other sisters don't care about any of that though, and deep down, Raine too doesn't want to hunt demons out of her own accord. She only does so because it's the one thing she understands about the original Shion.

She believes they (the Arcanas) are existences who should not have been born. If Shion had just been careful, he'd still be alive and intact right now. It's only by a fluke that they're alive. Them being there only adds insult to the fact that the original Shion is gone, so she feels the only way to get validation for their existence is to finish everything Shion started: clean up the remaining 10,000 demons.

She tries talking this through with her sisters, but when none of them listen to her, like Fire, she can be volatile. At one story arc, she hatches a plan to magically explode the sun. Sure, it would kill all the demons in one go, but would also kill everyone else, completely missing the point. That's her flaw — she wants to follow the *killing demons* part to the letter. She's willing to destroy the world just to end the 10000 demons, which, just going out on a limb, is *not what the original Shion would've wanted*.


*The Moon*

[Darkstar](https://www.deviantart.com/verticalskyline/art/Ijime-800647535)

[Colored](https://www.deviantart.com/verticalskyline/art/The-Moon-Arcana-810226656)

Darkstar is Darkness-dominant. She hates the Light element within her, she never uses it, and will stop at nothing to get rid of it. It's probably easiest to visualize her as the "goth girlfriend". After leaving the others, she sets out on a journey to research samples of the DemonLord's magic. She is very interested in them, especially on how the DemonLord was able to severe the Arcanas from Shion. It seems demon magic can do things human magic cannot.

She wonders if demon magic could also alter the pre-existing Arcana pairs. She wants to cast a worldwide reality warp that will scramble up the Arcanas, in hopes that her Light magic will finally leave her Darkness side.



*The Nest*


She has two forms. At night she's *Memento.*

[Death](https://www.deviantart.com/verticalskyline/art/Death-800647137)


During the day she's *Mori.*

[Life](https://www.deviantart.com/verticalskyline/art/Life-800635987)

[Colored](https://www.deviantart.com/verticalskyline/art/Mori-832018199)



Nest Arcana is not a very combat–suited magic. It's main use is agriculture, healing, and communicating with souls of the dead. Life magic is the least dangerous of all, making Mori the safest waifu around.

That said, Memento's Death magic is dialed up to eleven; she unconsciously saps the life force out of everyone around, making her a walking bio–weapon.

Mori is very shy. She prefers talking to plants and animals rather than people. She's also a bit animalistic, eating meat raw and with her hands. This makes her all the more self–conscious of herself in front of people. Memento is very non–caring, and talks to inanimate objects instead. She does want company to some extent, but accepts that her power is a curse preventing that. The two personalities are perfectly content staying away from human contact.


*The Great Passage*


[June](https://www.deviantart.com/verticalskyline/art/Cheerleader-825435543)

A cheerful, lively girl. There are other split personalities she can tap into (because entropy means randomness). She's usually happy-go-lucky — because she already saw the future and knows how things turn out. However, there's one blockage in the future that she can't seem to see past through. At some point in the future, Darkstar will succeed with her grand, paradigm–shifting plans. The universe will disappear, to be replaced by a parallel, alternate reality. She can't see the future past this point. She doesn't know what will happen, but whatever it is, it can't be good.

More than anything though, she takes it a personal insult that someone is locking down her prophecy powers. Her main goal is to prevent Darkstar's plans and alter the future.

She's mostly offscreen, only occasionally appearing to warn Ashi about the future.


*The Cloud*

[Agyros 1](https://www.deviantart.com/verticalskyline/art/Agyros-800634867)

[Fish Orbs](https://www.deviantart.com/verticalskyline/art/Fish-Orb-810227519)

[Fish Orbs Colored](https://www.deviantart.com/verticalskyline/art/Agyra-828370569)

[Agyros 3](https://www.deviantart.com/verticalskyline/art/Agyros-uncolored-824748076)

Agyros. She's hot–blooded and aggressive, with even Darkstar going so far as to call her "unhinged". She wants to fight a strong opponent. She has no qualms killing people, she just wants to fight. One as challenging as possible. Her journey is one of finding the strongest people on earth and defeating them, and when it's clear no ordinary human in the world can match her, she turns to lopping off her Arcana sisters one by one.


*The Tower*

[Hera](https://www.deviantart.com/verticalskyline/art/Hera-2-831818318)

[Hera 2](https://www.deviantart.com/verticalskyline/art/Hera-1-831818128)

Last but not least, Hera is obsessed with power. She wants to be worshipped, by as many as possible. She wants people serving her, because "servants" equal *power*. She believes true power is having the allegiance of others, either by choice or by force, and since she inherited Shion's inhuman power levels, the whole world is now hers for the taking.

Aether covers mental (non–physical) magic, spatial magic and parallel dimensions. Earth magic includes rocks, metals and precious minerals (diamonds, rubies, etc.), so every shiny jewelry there is, Hera wants for herself. She uses these riches to buy people's servitude, and for those she can't bribe, she'll use mind control magic to force them.


**The Protagonist**


The body.

The part of Shion left when his powers were removed. He's lost all memories, he's lost all magic, and he's lost all things that made him the great hero he once was. Let's call him *Amnesia Shion,* or 'Ashi' for short. He is a *Vacuum* — that is, people born with zero Arcana. They can't use magic, they're very weak. They *can* infuse magic into their body, though it's not as glamorous as it sounds.

For the Vacuums, magic is like an unlearned skill (e.g. playing the piano/doing a sommersault). To learn it, you practice over and over 'til you get it right. Each Arcana has a way to 'train' a Vacuum into using magic, and once you've gone through them, a Vacuum will learn to use Arcana the same as a natural born mage.

Here's the catch though: Vacuums are not designed to learn that skill. Their body hates it, so a Vacuum is always in a constant trajectory of "unlearning" all the magic experience they get. It's like studying for a pop quiz of your most hated subject. You absorb the knowledge just long enough for the exam, then once it's over, your brain can't wait to forget every useless thing it tried to cram.

Vacuums have no workaround for this, they just have to face losing every magic skill they learn. Not training for a day is like not playing the piano for a week, you get rusty insanely fast.

If there's one thing they have going for them, it's flexibility. Normal people can't change their magic type, they're stuck with whatever Arcana they've got. But for the Vacuum, they're free to train any and every Arcana they want. Ashi could have Nest Arcana now, and then Cloud next week, and then Tower; it's very versatile...


**The Philosophical Battle**

As I said, at the start of the story the Arcana waifus can't settle their differences. They find it way too easy to argue because of their differing personalities, but the real nail in the coffin is how each interpret differently Shion's life.

Raine argues that he's a hero. Of course, he saved the world countless times, and he always does the right thing. He's what everyone in the world should strive to become. Darkstar says this is bullshit, and that all Shion was was a puppet — an overrated military weapon that did whatever he was told.

Agyros also argues against this hero interpretation, but posits that Shion was "an existence beyond human strength". He did not obey anyone. He reached the peak limit of human magic, and was simply bored that everyone else on the planet was so weak. That's why he challenged the DemonLord, when he was sitting oh so quietly in hell. Shion didn't want to save the world or fluff like that, he just wanted a worthwhile fight. He wanted to know if he could beat God.

June supports this, citing how Shion was unable to forecast how the fight will turn out. When Time magic fails to show you even *one* future outcome, you know that's a sign something bad will happen. If he knew what's good for him, he would've stayed away from the DemonLord at all costs.

When asked how Memento considers Shion, she simply replies as "dead". Mori, however, thanks Shion as you would food before eating. She views Shion as a necessary sacrifice so that all of them can exist. Finally, Hera agrees with Raine on the point that Shion is a hero, but adds that he wasted his life doing all those useless things, when he could've been so much more productive.

This sets the waifus against each other, and makes Ashi question how he should view this so–called *Shion.*


**Ashi's Magic**

The protagonist here faces severe magic shortage, so to combat this, I've decided to train him mostly in the Great Passage Arcana. I've thought about this, and *Time plus Entropy* seems to be the most fitting element for a protagonist. It's an intercepting magic that works with minimal violence.

Entropy is described as the thing that makes a bent nail or a crumpled paper hard to straighten again — it is the chaos and randomness in the universe. Entropy magic then specializes in churning out buffs and nerfs with no pattern, as if one were a walking casino slot machine. It's chaotic, it's unpredictable, and it's the last thing you want to see when you have grand evil plans rolling out tommorow.

Time magic is the opposite. It's peaceful, it's orderly, it's magic that seeks to reduce the entropy of the universe. Combining the neutralizing power of Entropy and the rewinding/repairing magic of Time, the Great Passage Arcana has theoretically the best defense out of all six types.

First off... Ashi can't have magic for long periods of time. He won't have it 24/7, so to not be caught empty–handed right when he needs it, he takes a leaf out of June's book trying to forecast the future. This way, he has an early warning which emergency situations will need magic. He won't predict all of it, but he'll be prepared for a good story arc or two. It's better than going in blind. Next, he'll excel in a close–quarters disarming spell. It's a simple fusion of speed magic plus predicting, very effective in stopping an assailant.

And for his bread and butter, the whole Entropy package. Entropy has a lot of utilities. You want to destroy an evil deathray machine? *Entropy is your friend.* You have to break into the enemy's lair? *Entropy is your friend.* And most important of all, you want defeat someone a hundred times stronger than you (the Arcana waifus)? Entropy is your only shot.

When it comes to other Arcanas, victory always goes to the stronger, smarter, and more experienced fighter. But against Entropy magic, that advantage is meaningless. Entropy closes the gap between the stronger and the weaker fighter, such that any predefined strength difference is rendered unuseable. Entropy's theme is that no matter how strong the enemy is, there's always a chance to turn the tables around; the strongest magics always fall against the simplest ones (sneeze spell, tickle spell, etc).


**Antagonists**

There are two types of antagonists in this story: the 10,000 demon pieces, and the Arcana waifus.

The demons take up bulk of the story. Demons find people with powerful emotions such as jealousy and anger, and give them demon powers of their own. They act as the bridge for ordinary people to do evil things. Maybe someone wants revenge, maybe someone wants to take down the government... these are things the demon pieces easily latch onto. Anyone who is a host for demons receives powers beyond human limits, and will start a chain events which the main characters get caught up into. So in this scenario, the antagonists will be other fellow humans.

The second antagonists are the Arcana waifus. They're not "evil" per se, but they're morally misguided. The story progression ultimately heads towards one of these Arcanas attempting to do some "world destroying". Raine does it. Darkstar does it. Pretty much everyone does it at some point. They are the overarching antagonists that everything is progressing towards.

Now, I say they are *antagonists,* but they also take turns being the heroes. They have a weird dynamic where they're all so powerful they could destroy the world, but they're simultaneously the "safety switches" that can stop each other. When facing an Arcana waifu attempting to destroy the world, the protagonist or the military are enough. It takes an Arcana waifu to beat another Arcana waifu.


**The Story**


*Part 1, Raine's Arc*

To paint a picture of what Ashi will face, I'll go into a very quick rundown of the main key events.

At the start, Ashi travels with Raine, (more like she forced him to), aiming to hunt DemonLord pieces. He goes along with her because, well... he'll starve to death if he doesn't do anything, and she seems like she already knows the society of this world. He's strung along to hunt demons without being proactive himself, which is generally bad for a protagonist, but since defeating demons is not the story goal, he maybe gets a pass.

The first arc covers Ashi and Raine chasing after a demon into a village populated by Vacuums. Since they're vulnerable, they are all protected by the *Nine Circles of Hell*, nine Fire specialists who had the most massive kill counts in the previous world war. From a skateboarding maid to a loli who uses pencils to attack, they are held as one of the strongest military forces to date.

Ashi gets his first experience training magic here. Meanwhile, he notices something weird. Despite being called The *Nine* Circles of Hell, there's only eight of them. Ashi and Raine find out the story of how they had to kill one of their members after catching them in the act of doing a crime.

She was a Moon–user. Despite not being a Wave, they recruited her because of Light's very useful, Lie Detection spell. She made information gathering easy, which gave them huge leverage during the war. However, a few years later, she was caught doing (insert crime here). She defends herself, saying someone she knows is being held hostage and she's being forced to do it — something along those lines... But since all the others are Wave users, not Moon, they don't have their own way to determine if she's lying or not. Ironically, it's their own *lie–detector* they can't lie–detect.

They ask, "Why didn't you just tell us before? We're the best military troop around, we could have rescued that hostage." Now, I'm a sucker for internal conflict, and I would love nothing more than to put here that line in Page 18 of Kaguya–sama wa Kokurasetai, Chapter 182:

[Kaguya 182](https://mangapark.net/manga/kaguya-sama-wa-kokurasetai-tensai-tachi-no-renai-zunousen-akasaka-aka/i2425080/c182)

I absolutely get off on this shiz. Things like insecurity, things like self–blame... when the reason for the story's conflict is based around something psychological rather than physical, it just hits on a whole new level.

Considered a traitor, she was burned alive and buried in the center of town. The Demon smells this injustice — even if she's long dead, her anger for the Nine Circles lingers forth.

The Demon takes over her anger and turns into a towering monster. Civilians are evacuated as destruction rains everywhere. Knowing the full story, what do Raine and Ashi plan to do? Insert character development here.


The next arc covers Raine and Ashi out at sea meeting Hera, who's already teamed up with a bunch of pirates and is trying to dig up a shipwreck supposedly carrying "tons of gold". Hera asks Raine to help her out (since sea counts under the jurisdiction of Water magic).

Raine agrees, on the condition that Hera later goes to help her demonhunt. Raine and Hera work together to split the ocean and unearth a shipwreck from within its depths. However, as soon as Hera transfers the gold into a pocket dimension, she destroys her crewmates' ship, not intending to share the loot. Raine saves them, angry that Hera would stoop so low. Hera says she's still up for demonhunting if Raine wants, but Raine takes it back, realizing the dangers of having Hera as company. Hera teleports away.

Over the next few weeks, Raine tries to catch word of her sisters. Darkstar and Memento Mori have been completely under the radar so far. Raine stumbles across Agyros, who true to her character, has gone and challenged every professional fighter she could find. Raine asks her to join demonhunting, to which Agyros says she'll do it if Raine beats her in a fight.

Raine refuses, saying she's not going to hurt her sisters. Agyros says that's her weakness. If you want anything in this world, you should be prepared to take it by force. Agyros leaves.

The last person to meet is June. When Raine meets June, although she doesn't want to do it, she takes Agyros' advice and challenges June to a fight. June agrees, and absolutely scrapes all her attacks. Raine failed to land a single strike. Frustration builds up. June says that contrary to what Agyros said, Raine's true weakness is that she doesn't *mean* what she does. There's a world of difference between simply trying to do something, and using everything in reach to achieve that goal. June leaves.

This is when Raine gets fed up with everything. It's pointless to rally the Arcanas together, she should've just done everything from the start. She disbands the team with Ashi, and goes off on her own.

Ashi hears of the news that the sun is acting weird. June tells him that Raine is trying to blow up the sun and kill everyone. That's insane, he says. Ashi tells June to stop her, but she just leaves. Ashi chases after her, he tries to find Raine, but no matter what he does, with no magic he can't do anything. He is useless by himself... He trips. All hope lost...

That's when Darkstar appears, revealing that she had been following Ashi all along. She doesn't have the same goal as Raine, but she is similarly interested in the demons. So, she secretly followed the two while concealing herself with invisibility magic.

Ashi pleads Darkstar to stop Raine. Darkstar doesn't really care if the sun blows up or not, but the idea of teaching "miss goody two shoes" a lesson *does* enthrall her. An unlikely duo, Ashi and Darkstar team up to stop Raine. Light should protect against non–physical attacks like Fire, but Darkstar is stubborn. She won't use it. Only when she's on the verge of defeat does she use Light's heals.

Raine almost succeeds with her plan, but Darkstar also unleashes what she's been working on. A huge, snake/dragon–like smoke figure appears, black as the night. It catapults into the sky and swallows the sun. I reference this to the quest *Eclipse* in Dragonfable. (very amazing game if you want to check it out)

Ashi (Entropy) fights Raine who has little mana left. Just in the nick of time, Ashi pulls out a lucky *body–swap* magic. With Ashi in Raine's body and Raine in Ashi, the disaster has been successfully neutralized. Raine reflects on the error of her actions. Hotsprings filler episode where the body swap effect suspiciously won't revert.


*Part 2, Memento Mori*

Darkstar and Ashi truly part ways this time. Ashi and Raine are about to return to demonhunting when they notice that for some reason, the demons have become more powerful. This was Darkstar's doing. Though the world has Darkstar to thank for stopping a solar burst, this was her true motive all along. That Eclipse spell was an experiment to see how demons in the vicinity will react to Darkness magic — stopping Raine was just a side errand. All over the news, demons start cropping up, swarming the major cities. Raine makes a mental note to discuss this the next time she sees Darkstar, but in any case, there's too many demons for one person to handle alone.

June quickly tells them where to find Memento, before disappearing again. With no better option, Ashi and Raine go to Memento for help. They manage to convince her after a long talk, and as the idol of Death, she mass wipes most of the demons in one go. They enlist her to the party.

From here, Raine, Memento Mori and Ashi go on one or two mini–adventures together. I'm thinking of, instead of the usual demonhunting formula, they get involved in a murder mystery... to make it thematic to the Death element. Anyway, there's a lot of opportunity to insert adventures here. *A lot.* So probably a series of self–contained arcs takes place, exploring the world and introducing many interesting characters.

But as said, Memento passively lifesteals everyone around her. As time goes on, it becomes increasingly obvious she shouldn't have joined her party. Just as they were starting to develop a bond, Memento tethers around whether it's best for her to just leave. I do love my internal conflicts, so Memento's character arc is going to be about her wondering if it's better for everyone she go back to isolation.

The nail in coffin is (details not worked out yet) when she uses a Resurrection spell to revive someone from the dead, completely shocking everyone around. Even Raine didn't know that was possible. The best Death magic could do so far was either necromancy (corpse reanimation), or simulating a hologram of the dead that talks and acts like the original. A *true* Resurrection spell was not something that's ever been done before.

Memento confirms that the original Shion could do it. However, he kept it a secret from everyone somehow. News of this got out quickly — that someone brought back the dead, good as new as if they never died.

Everyone suddenly wanted a piece of this. Everyone wanted Memento to revive their loved ones. People were rioting, fighting, to get to Memento first. This must be what Shion feared. He must've (with Time magic) predicted this insanity.

Memento cuts off ties and goes into hiding. Raine and Ashi go in search of her, as well as thousands of people who want that Resurrection magic. Now begins a worldwide race to find Memento. Meanwhile, Agyros has already beaten all the strongest fighters in the world; she's running out of challengers. She comes to June for advice. "A person worth fighting, where can I find one?"

June tells her that there is one such person — a person much, much stronger than Agyros. If she wants to find out the details, she needs to be at this [exact place and time], right where the climax of Memento's story arc takes place. Agyros asks if June thinks Memento can beat her, but June clarifies that it's *not* Memento. It's someone the six Arcanas haven't seen before, and June further teases that it's someone they couldn't even *imagine* existing.

If it's not Memento, that means it's one of the people looking for her... — this is how Agyros interprets it. June alludes that Agyros should kill everyone approaching Memento. Protect Memento from all the ones after her. Just keep doing that, and someone *amazing* will appear before her eyes soon enough...

Agyros takes this advice and leaves for Memento, warning June that she better not be lying, or else. Agyros finds Mori, they travel together. Mori doesn't want to kill people, but there's too many people after her. Agyros happily does all the killing. This goes on for a while...

As things heat up, a huge, cult–like organization starts putting others in danger as well. They kidnap Ashi, thinking he knows where Memento is. June informs the others of what happened. Raine, Mori and Agyros all break into the secret hideout to bail Ashi out. Huge and long complications ensue, lasting several chapters, and involving many innocent civilians. Raine is trying to break Ashi out of the organization's grasp, while Agyros is killing everyone she could find. The designated meeting time should be right around now; he should be coming soon — that supposed "strongest person". In the height of the climax, Ashi is held at gunpoint. He is about to get killed.

Memento was fine if they'd just gone after her and not involved anyone, but going after Ashi too is unforgiveable. She's had it, this is the last straw. Out of nowhere, Memento takes over Agyros and the two combine to form a new, different waifu. Memento and Agyros are gone now — in their place, a unique, *never before seen* Death+Air waifu. Her magic is not something resembling any known Arcana. She combines Air's long–range slicing magic and Death's ability to kill. No one is spared, everyone is instantly diced.

Memento and Agyros return to their original forms. Agyros is shocked by what transpired. Memento reanimates the corpses of the dead to follow her, and comes to the conclusion that she should've just stayed alone from the start. Memento ends the conflict by saying that next time anyone comes near her, she's surely killing them, before leaving into the distance.


*Part 3, Agyros*

Agyros confronts June about what happened. June explains that what that was was a "Fusion", a phenomenon that happens when two of the Arcana waifus, in the heat of the moment, share a *common goal.* The Arcanas, by default, are too different to get along together. In times that they do see eye to eye however, that one moment where they understand each other and share the faintest semblance of an emphatic bond, when *that* happens, they unlock a hidden power to merge into one unified being.

Back then, when Ashi was in danger, both Agyros and Memento aimed to kill the enemy. This mutual understanding is what allowed them to combine the best of both their Arcanas: Death's killing power, and Air's long reach. A Fusion has the fighting strength of two Arcana waifus combined into one.

Agyros is not satisfied with this... She wanted to *fight* a strong opponent, not be merged into one... She orders June to fuse with another Arcana right now — June says it's not that simple, but that there *will* be more Fusions to come in the future. With Agyros' anger reaching its peak, the two fight. June uses speed magic, but Cloud Arcana is unfortunately the hard counter for it. Gravity sucks things in a magnetic "field". It's an area coverage, it's not something you can dodge or run from. June is defeated, and now, Agyros decides the "strongest people" she's looking for are her sisters.

I'm fuzzy on the chronology after this. Maybe more filler arcs here and there. Agyros goes after Darkstar, who only narrowly escapes, and then Mori next. Probably for emotional effect, Raine finds Mori on the verge of death. Raine tells Mori to fuse with her so they can defeat Agyros, but the Fusion fails. Mori doesn't want to fight her sisters, so she passively accepts her fate.

Raine freezes Mori to preserve her life, and takes it upon herself to stop Agyros. The matchup is now Raine (and Ashi) vs Agyros. Agyros tries to suffocate Raine with Oxygen Depletion magic, but Raine hard–counters this by taking the battle underwater. Raine and Ashi narrowly take the win.

From here there's two Arcana left: Hera and Darkstar. I haven't worked out the details, but Hera eventually goes for a worldwide mind control, and Darkstar for a reality warp.


**Themes**

The easy way to write this is probably that Ashi wants to save the world, just like the original Shion did.

"Even though he's weaker than the average person, heroism and righteous deeds are not something you forget. They're inside you." So Ashi, despite not remembering anything about anything, is still the same person through and through: *a hero.* You can build up to an emotional climax with this theme; it's simple, it's reliable, and no need to write the story super complicated.

But I don't want this. This is a direction I'd prefer to avoid at all costs. In fact, I want to show the complete opposite theme: *Shion is gone.* Whether you like it or not, a person that has amnesia is no longer the same person you know. A person is defined by his memories and personality. Change that, and you've basically killed that person.

So we get Ashi, who is in stark contrast to Shion. He has no traits of being a hero in him. It would even be better if he's an asshole, or *rude* — something to that effect. He should have beliefs (not finalized yet) that are unsavory to listen to... things like you should not give to the poor, or that slavery is a natural product of human nature. He doesn't sugarcoat things, and says them in an almost cynical way.

Right now, I'm envisioning Ashi as someone who's "a hero for the wrong reasons". For example, let's say Ashi at a birthday party. Suddenly, bad guys break in and kidnap the birthday girl. A fight ensues, where Ashi and main characters are defeated because they weren't ready. Target is taken to a secret hideout, because *insert plot element here.*

Ashi and the cast break into secret hideout, retrieving the hostage and taking her as far away as possible. As bad guys chase after our characters, Ashi stays behind to delay one of the henchmen. In your usual action story, Ashi would be doing this for the team. He's giving the others *valuable time* to escape, he's doing it for birthday girl.

But Ashi here cares about none of that. He just has a bone to pick with the guy who beat him. He takes it as a personal insult that he was defeated because he was caught offguard, so now it's a fight with no surprises...

This is the kind of development I'm leaning towards. He's clearly fulfilling a heroic act here, but there's something that makes it unheroic all the same. This happens every single time. Ashi doesn't reach that state of being *100%* truly heroic. There's always something off about it, whether it's the motive, the method, his decision–making, etc...

Add to that that Entropy magic can backfire (help the enemy instead), and there's the perfect case of a non–hero. Once the bad luck starts rolling in, Ashi will turn the smallest problems into a world–level threat. There'll be conflicts that are entirely his fault, throwing him for a loop, and it would now be up to Raine or another Arcana to clean up his mess, not that they hate doing that.

This is what I want Ashi's character to be about: *a celebration of flaws.* He accepts that trying to be a 100% righteous hero is unrealistic, because no one is born a saint. So he does things the way he wants to, for better and for worse. To the question of who he thinks Shion is, his answer will be "not me".


**What personality fits Ashi?**

I can't come up with a personality that complements all his unique points. He's very... contradictory. He can be pessimistic at times... selfish, petty, and even reckless. Yet, he *still* has enough resolve to save the world when someone like Raine is threatening to destroy it. Next to the Arcanas and their senseless violence, he is the voice of reason. But next to the average person, he's someone who lacks basic decency. I can't imagine him having a normal interaction with the other characters and it not turn super awkward super fast.

Right now he's not really a character yet, moreso a plot device to save the world/make things worse when needed.


**Goal?**

There may also be the problem of him not having a long–term goal to work towards. It's okay if he doesn't want to hunt demons (Raine has that covered), but he should have something he wants to achieve concerning the Arcana waifus. Preferably Hera, since she gives the most "Final Boss" vibes.

One thing I'm considering is making Ashi our world's *parallel universe* counterpart of Shion. A normal highschool student. He committed suicide, was fished out from the void by Hera (Aether magic includes parallel dimensions), and correspondingly transferred into Shion's leftover body. Ashi regains memories of his life (our world) one by one, and makes it his personal goal to confront Hera why she resurrected him at all? What is the purpose of him living in this new world?

I think this adds a unique touch to his character. He doesn't care about innocent people or justice at all. The reason he saves the world from destruction is that he can't fish out the truth from Hera anymore if the world ends, he's just too fixated on that goal...
submitted by Hotaka_ to CharacterDevelopment [link] [comments]

The History of Grand Theft Auto

Grand Theft Auto has since been a game title favourite ever since the release of Grand Theft Auto III back in 2001, however the series did not begin there. Back in 1997, David Jones and Mike Dailly created the first and original title of the game series Grand Theft Auto, it had 16 bit graphics despite running on a 32 bit console unit and was inspired by films such as Eat My Dust, Smokey and the Bandit and of course the actual film named "Grand Theft Auto". Most of those films were set in the 1960s and 1970s which inspired Dan Houser to create Grand Theft Auto: London 1969 with freeware mission pack Grand Theft Auto: London 1961.
It wasn't until the release of Grand Theft Auto III back in 2001 when the game series became popular due to the 3D graphics and the third person view instead of the original 16 bit graphics and bird's eye view. After the release of Grand Theft Auto: Vice City, celebrities have made numerous appearances including Samuel L. Jackson, Guns N' Rose's Axl Rose and the real life radio DJ Jeffrey Crawford "Lazlow" Jones.
Over the years since the developments of the game series, there has been a lot of conspiracy theories such as video games promoting violence however there's never been any solid evidence supporting those facts. Both Dan & Sam Houser have explained many times before that all games have mature themes and are made for players aged 18 and above, the games were not made for young children and the parents should be considered responsible for their children's actions.
Whilst Grand Theft Auto: San Andreas was in development, Sam wanted the game to be more realistic and decided that the main protagonist Carl "CJ" Johnson would have the ability to have a relationship with other characters in the game meaning all players can have an in-game girlfriend and Sam Houser wanted to include a mini sex game where CJ would have to try and get his girlfriend to have an orgasm in order to improve his relationship level. Sam Houser decided to remove the mini sex game as a feature after his colleagues warned him that such content would force the video game title to be given a "adults only" content rating which would lower the sales rating in stock.
Patrick Wildenborg a video game player in Holland who owned one of the original manufactured copies of Grand Theft Auto: San Andreas decided to create modifications for the game from his desktop computer using coding hacks, whilst creating these modifications, Wildenborg noticed two human figures having what appeared as sexual intercourse. Wildenborg then realized that Rockstar Games had a hidden mini sex game dubbed "Hot Coffee" and decided to upload a video on YouTube exposing the hidden in-game content.
Ever since the "Hot Coffee" exposure by Wildenborg, Sam Houser was forced to change the age rating to "adults only" content on all games even though Sam Houser already explained that he asked his development team to remove the feature and that Wildenborg used coding hacks through his PC to expose the deleted content.
Due to Devin Moore's murders and the "Hot Coffee" exposure, Sam Houser was taken to court but the case was later dismissed and Sam Houser agreed to have all remaining games removed from all retailers' stocks so the hidden in-game would be permanently removed and replaced with a newer version of the same game only without "Hot Coffee" included. Sam Houser has since been allowed to keep the "mature theme" content rating instead of replacing the age rating to "adults only" keeping Grand Theft Auto: San Andreas a game title success.
There two universes existing in the GTA game series where 3D universe aka the "GTA 3 era" and the HD universe exist. It was the 3D universe that made the game franchise as popular as it is to this day as we speak.
Because of GTA's success over the years since the release of Grand Theft Auto III, other game series with similar vehicle privileges were developed. In 2000 before Grand Theft Auto III was created, Reflections Interactive and Infogrames released the second installment of Driver with the privileges of being able to enteexit all vehicles and 2003, two years after Grand Theft Auto III was released, Activision decided to release True Crime: The Streets of LA which allowed video game players to not only enteexit all vehicles but also to use weapons against all enemies. Unlike the GTA game series, the storylines in the True Crime game series were focused on police officers' perspectives instead of the criminals. True Crime: The Streets of LA became popular over time that in 2005 Activision decided to release True Crime: New York City but later that year, halfway through the development of True Crime: Hong-Kong, Activision decided to focus on other projects and instead Square Enix took over and renamed the game as "Sleeping Dogs" with Wei Shen being the main protagonist instead of the reprised role of Nick Kang.
In 2005, a year before the PlayStation 3 console unit was released, Saints Row was developed by Volition and THQ for the Xbox 360. Saints Row and Grand Theft Auto IV were then game title rivals as Saints Row became popular around the south-east Asian countries. The GTA game series once again won over all video games players in 2013 after Rockstar Games released yet again another GTA game title, Grand Theft Auto V which not only had the original single player mode but an online player mode with more customizations options for the online playable character.
Ever since Grand Theft Auto V was made available for the PlayStation 4 console unit, Grand Theft Auto Online now has downloadable content each month/year and has an in-game casino allowing players to gamble with real life money as well GTA$. The in-game casino is named The Diamond Casino & Resort. You can purchase a casino membership and buy a luxury penthouse suite. Unlike the other high-end residential properties, the penthouse suite only has a 10 vehicle garage to store your cars.
Gameloft a mobile phone game developer company in France was inspired by the GTA game series that they decided to release a similar game series for mobile phones worldwide under the name "Gangstar". So far there has been a total of eight game releases from 2006-2017. The most popular title was Gangstar Rio: City of Saints.
Grand Game Valley created a game for Android phones named "Grand City Thug Crime Gangster", the font used in the name is the same as Grand Theft Auto III and the game features similar graphics to Grand Theft Auto: San Andreas.
For years and even today, many GTA fans have had a worldwide debate whether or not Claude Speed from Grand Theft Auto II aka "GTA2" is the same Claude from Grand Theft Auto III as both protagonists have similar body features as well as names. Rockstar Games confirmed though that Claude from Grand Theft Auto III and Claude Speed from GTA2 are both two separate men as Claude Speed exists in the 16 bit 2D universe with the bird's eye view that's set in 2013 and Claude from Grand Theft Auto III exists in the 3D universe set in 2001 meaning that if both men were the same person, Claude would have been a whole lot older in GTA3 and would look a lot more different, that being said, Claude Speed from GTA2 is vocal (as shown in the game trailer scenes) and Claude from GTA3 is mute (referencing CJ referring Claude to as "mute asshole" and "the snake without a tongue").
The additional Grand Theft Auto game titles "Grand Theft Auto: Liberty City Stories", "Grand Theft Auto: Vice City Stories" and "Grand Theft Auto: Episodes From Liberty City" are all not related to the five main game titles, all three games are considered non-canon despite some of the characters appearing in the all five main game titles.
In Grand Theft Auto IV, an easter egg hinted that Claude, Tommy Vercetti & Carl "CJ" Johnson were all dead even though all characters are still alive.
Since the announcement of Grand Theft Auto VI being in development, rumours have been said that the new protagonist may be female and that the game is set in Vice City with an extra island based in Brazil. The sixth installment of the game series will be released around 2020/2021.
Michael De Santa, Franklin Clinton & Trevor Phillips are the only GTA characters that actually resemble their voice actors.
submitted by 32bitGuy to GTA [link] [comments]

pathetic griefers

Let's all come together and share our tales of pathetic broomstick griefers.
Just to make it a bit clear, because someone got a bit confused. It's tales of those griefers that really wanted to grief other players but failed.
I'll start.
So, I'm in a mostly empty lobby doing a bit of work for Ms Baker, guarding an armoured transport of chips in my Deluxo. Things are going well, and I'm most of the way from LSIA to The Diamond Casino and Resort, when a griefer who has been following me since yesterday it seems, flew over on his broomstick and took out my deluxo.

Now this griefer is kind of like a mosquito. Not the English WW2 fighter, but the annoyance that buzzes around and tried to drink your blood. Dressed like a typical griefer too, all black clothing, bullet proof helmet and rebreather.
He does manage to get a shot off and blows up my deluxo. It's no big deal, on the phone to MMI and then interaction menu has it back. As I'm requesting it back, the griefer returns.
oh no, the utter fear of him still sends shivers to my very soul /s
I'm not moving, at all, and he takes a bit of time to line up a shot. Then he fires a single missile.
It falls about as short as his skill does to his own expectations. It also kills himself, and blows up his broomstick, allowing me time to run to my nice new deluxo and drive off laughing as I finish off my mission. I gained a few grand and some chips, he lost 20K and any semblance of skill he ever had.
Sadly, I laughed so much, I forgot to record him.
Not that I haven't done some stupid shit, accidentally blew myself up with a grenade launcher on top of a building a while back.
submitted by declared_somnium to gtaonline [link] [comments]

Need help with my protagonist's personality

Hello. I need help writing my protagonist for a fantasy anime-style webnovel I'm writing. Genre: psychological, drama, maybe some action. Things he doesn't have yet: personality, a goal. **Magic System** In this setting, there are six types of Arcana, or dual–themed elemental magic, available to humans. I say *elemental*, but some non–elemental magic falls into it too, as long as it's thematically related to the element. These are: The Wave Arcana (Fire+Water) The Moon (Light+Darkness) The Nest (Life+Death) The Cloud (Air+Gravity) The Tower (Earth+Aether) The Great Passage (Time+Entropy) These 12 elements are taken from the online cardgame, [Elements the Game.](www.elementsthegame.com) Feel free to check it out, we're running low on players :( Anyway, back to the story. A person is usually born having one of these Arcana; two if talented, and up to three for those really gifted. The number of Arcana is a status symbol in this world. Having multiple Arcana is enough to appoint you president of a country. But there was one person, Shion, who was born with, not one... not two... but *all six* Arcanas currently in existence. This was unheard of. Never before in history has there been a royal flush of Arcanas, all inside one person. Shion was a one in a million miracle, so, his birth was treated like the coming of Christ. It wasn't just for show, Shion was the strongest human alive by a wide margin. He could move mountains with just a flick of a finger, he could start thunderstorms with just a mere blow of his breath. Destined for greatness, the people raised him to be the perfect hero, and by the time he's grown, he'd already accomplished countless great feats. [Shion](https://www.deviantart.com/verticalskyline/art/Hero-800648919) **Premise** Shion was tasked with the role of defeating the *DemonLord*, a powerful entity far within the depths of hell. Long story short, it did not go well. The DemonLord proved too powerful to banish. In the heat of the moment, Shion resorted to a last–ditch severing spell, a Light element magic that targeted the Darkness–based constitution of the DemonLord. It was a success. The DemonLord was split... That night, 10000 pieces of the DemonLord's magic rained down upon the continents. Even if Shion couldn't kill him, this should be enough to count as a win. But the use of this spell also left Shion open to a counterattack. As the DemonLord lay dying, he cursed Shion. He cursed the Arcanas of human magic, and promised that never again will Shion have authority over his Arcanas. Blinding flash of light. Shion wakes up, with no more magic, no idea of who he is, and no memories of his previous life. This... "Amnesia Shion", will be the main character of our story. Standing before him now, are six waifus, all representing the Arcana magic Shion once possessed. The DemonLord had taken his magic, and turned it into sentient beings that can now think for themselves — this is what he meant by Shion *never again having authority*. So as with the DemonLord being split into 10,000 pieces, Shion the Legendary Hero was also split into 7 people: 6 magical beings (representing his powers), and the leftover physical body. **Aftermath** The Arcana waifus, like their magic, have vastly differing personalities. They can get along to some extent, but most of the time they can't settle their differences. They all have their own opinions, their own outlook on life, and they all think they're superior over the others. They want to prove their own magic is the best one; working together is the last thing they want to do. Each waifu is magically as strong as the original Shion — just one of them has enough power to destroy an entire country. Early in the story, they part ways and go on separate journeys across the continent, with each Arcana trying to accomplish their own thing. They try to steer clear of each other's business, but as it stands, the world is a small place... It's not uncommon for the Arcana waifus to bump into each other, and it's definitely not uncommon that one Arcana interferes with another's plans. If two of them clash, the resulting damage would be unimaginable. **The Arcanas** Let's have a quick rundown of the waifus. First off, the *Wave* Arcana. Master of Fire. Master of Water. Main girl. Let's call her Raine. [Uncolored](https://www.deviantart.com/verticalskyline/art/20191027-210437-N-821514897) [Colored](https://www.deviantart.com/verticalskyline/art/The-Wave-822171183) Raine wants to hunt down the 10,000 DemonLord pieces scattered about. It's "what the original Shion would've wanted", so it's only fair they respect his wishes. The other sisters don't care about any of that though, and deep down, Raine too doesn't want to hunt demons out of her own accord. She only does so because it's the one thing she understands about the original Shion. She believes they (the Arcanas) are existences who should not have been born. If Shion had just been careful, he'd still be alive and intact right now. It's only by a fluke that they're alive. Them being there only adds insult to the fact that the original Shion is gone, so she feels the only way to get validation for their existence is to finish everything Shion started: clean up the remaining 10,000 demons. She tries talking this through with her sisters, but when none of them listen to her, like Fire, she can be volatile. At one story arc, she hatches a plan to magically explode the sun. Sure, it would kill all the demons in one go, but would also kill everyone else, completely missing the point. That's her flaw — she wants to follow the *killing demons* part to the letter. She's willing to destroy the world just to end the 10000 demons, which, just going out on a limb, is *not what the original Shion would've wanted*. *The Moon* [Darkstar](https://www.deviantart.com/verticalskyline/art/Ijime-800647535) [Colored](https://www.deviantart.com/verticalskyline/art/The-Moon-Arcana-810226656) Darkstar is Darkness-dominant. She hates the Light element within her, she never uses it, and will stop at nothing to get rid of it. It's probably easiest to visualize her as the "goth girlfriend". After leaving the others, she sets out on a journey to research samples of the DemonLord's magic. She is very interested in them, especially on how the DemonLord was able to severe the Arcanas from Shion. It seems demon magic can do things human magic cannot. She wonders if demon magic could also alter the pre-existing Arcana pairs. She wants to cast a worldwide reality warp that will scramble up the Arcanas, in hopes that her Light magic will finally leave her Darkness side. *The Nest* She has two forms. At night she's *Memento.* [Death](https://www.deviantart.com/verticalskyline/art/Death-800647137) During the day she's *Mori.* [Life](https://www.deviantart.com/verticalskyline/art/Life-800635987) [Colored](https://www.deviantart.com/verticalskyline/art/Mori-832018199) Nest Arcana is not a very combat–suited magic. It's main use is agriculture, healing, and communicating with souls of the dead. Life magic is the least dangerous of all, making Mori the safest waifu around. That said, Memento's Death magic is dialed up to eleven; she unconsciously saps the life force out of everyone around, making her a walking bio–weapon. Mori is very shy. She prefers talking to plants and animals rather than people. She's also a bit animalistic, eating meat raw and with her hands. This makes her all the more self–conscious of herself in front of people. Memento is very non–caring, and talks to inanimate objects instead. She does want company to some extent, but accepts that her power is a curse preventing that. The two personalities are perfectly content staying away from human contact. *The Great Passage* [June](https://www.deviantart.com/verticalskyline/art/Cheerleader-825435543) A cheerful, lively girl. There are other split personalities she can tap into (because entropy means randomness). She's usually happy-go-lucky — because she already saw the future and knows how things turn out. However, there's one blockage in the future that she can't seem to see past through. At some point in the future, Darkstar will succeed with her grand, paradigm–shifting plans. The universe will disappear, to be replaced by a parallel, alternate reality. She can't see the future past this point. She doesn't know what will happen, but whatever it is, it can't be good. More than anything though, she takes it a personal insult that someone is locking down her prophecy powers. Her main goal is to prevent Darkstar's plans and alter the future. She's mostly offscreen, only occasionally appearing to warn Ashi about the future. *The Cloud* [Agyros 1](https://www.deviantart.com/verticalskyline/art/Agyros-800634867) [Fish Orbs](https://www.deviantart.com/verticalskyline/art/Fish-Orb-810227519) [Fish Orbs Colored](https://www.deviantart.com/verticalskyline/art/Agyra-828370569) [Agyros 3](https://www.deviantart.com/verticalskyline/art/Agyros-uncolored-824748076) Agyros. She's hot–blooded and aggressive, with even Darkstar going so far as to call her "unhinged". She wants to fight a strong opponent. She has no qualms killing people, she just wants to fight. One as challenging as possible. Her journey is one of finding the strongest people on earth and defeating them, and when it's clear no ordinary human in the world can match her, she turns to lopping off her Arcana sisters one by one. *The Tower* [Hera](https://www.deviantart.com/verticalskyline/art/Hera-2-831818318) [Hera 2](https://www.deviantart.com/verticalskyline/art/Hera-1-831818128) Last but not least, Hera is obsessed with power. She wants to be worshipped, by as many as possible. She wants people serving her, because "servants" equal *power*. She believes true power is having the allegiance of others, either by choice or by force, and since she inherited Shion's inhuman power levels, the whole world is now hers for the taking. Aether covers mental (non–physical) magic, spatial magic and parallel dimensions. Earth magic includes rocks, metals and precious minerals (diamonds, rubies, etc.), so every shiny jewelry there is, Hera wants for herself. She uses these riches to buy people's servitude, and for those she can't bribe, she'll use mind control magic to force them. **The Protagonist** The body. The part of Shion left when his powers were removed. He's lost all memories, he's lost all magic, and he's lost all things that made him the great hero he once was. Let's call him *Amnesia Shion,* or 'Ashi' for short. He is a *Vacuum* — that is, people born with zero Arcana. They can't use magic, they're very weak. They *can* infuse magic into their body, though it's not as glamorous as it sounds. For the Vacuums, magic is like an unlearned skill (e.g. playing the piano/doing a sommersault). To learn it, you practice over and over 'til you get it right. Each Arcana has a way to 'train' a Vacuum into using magic, and once you've gone through them, a Vacuum will learn to use Arcana the same as a natural born mage. Here's the catch though: Vacuums are not designed to learn that skill. Their body hates it, so a Vacuum is always in a constant trajectory of "unlearning" all the magic experience they get. It's like studying for a pop quiz of your most hated subject. You absorb the knowledge just long enough for the exam, then once it's over, your brain can't wait to forget every useless thing it tried to cram. Vacuums have no workaround for this, they just have to face losing every magic skill they learn. Not training for a day is like not playing the piano for a week, you get rusty insanely fast. If there's one thing they have going for them, it's flexibility. Normal people can't change their magic type, they're stuck with whatever Arcana they've got. But for the Vacuum, they're free to train any and every Arcana they want. Ashi could have Nest Arcana now, and then Cloud next week, and then Tower; it's very versatile... **The Philosophical Battle** As I said, at the start of the story the Arcana waifus can't settle their differences. They find it way too easy to argue because of their differing personalities, but the real nail in the coffin is how each interpret differently Shion's life. Raine argues that he's a hero. Of course, he saved the world countless times, and he always does the right thing. He's what everyone in the world should strive to become. Darkstar says this is bullshit, and that all Shion was was a puppet — an overrated military weapon that did whatever he was told. Agyros also argues against this hero interpretation, but posits that Shion was "an existence beyond human strength". He did not obey anyone. He reached the peak limit of human magic, and was simply bored that everyone else on the planet was so weak. That's why he challenged the DemonLord, when he was sitting oh so quietly in hell. Shion didn't want to save the world or fluff like that, he just wanted a worthwhile fight. He wanted to know if he could beat God. June supports this, citing how Shion was unable to forecast how the fight will turn out. When Time magic fails to show you even *one* future outcome, you know that's a sign something bad will happen. If he knew what's good for him, he would've stayed away from the DemonLord at all costs. When asked how Memento considers Shion, she simply replieas as "dead". Mori, however, thanks Shion as you would food before eating. She views Shion as a necessary sacrifice so that all of them can exist. Finally, Hera agrees with Raine on the point that Shion is a hero, but adds that he wasted his life doing all those useless things, when he could've been so much more productive. This sets the waifus against each other, and makes Ashi question how he should view this so–called *Shion*. **Ashi's Magic** The protagonist here faces severe magic shortage, so to combat this, I've decided to train him mostly in the Great Passage Arcana. I've thought about this, and *Time plus Entropy* seems to be the most fitting element for a protagonist. It's an intercepting magic that works with minimal violence. Entropy is described as the thing that makes a bent nail or a crumpled paper hard to straighten again — it is the chaos and randomness in the universe. Entropy magic then specializes in churning out buffs and nerfs with no pattern, as if one were a walking casino slot machine. It's chaotic, it's unpredictable, and it's the last thing you want to see when you have grand evil plans rolling out tommorow. Time magic is the opposite. It's peaceful, it's orderly, it's magic that seeks to reduce the entropy of the universe. Combining the neutralizing power of Entropy and the rewinding/repairing magic of Time, the Great Passage Arcana has theoretically the best defense out of all six types. First off... Ashi can't have magic for long periods of time. He won't have it 24/7, so to not be caught empty–handed right when he needs it, he takes a leaf out of June's book trying to forecast the future. This way, he has an early warning which emergency situations will need magic. He won't predict all of it, but he'll be prepared for a good story arc or two. It's better than going in blind. Next, he'll excel in a close–quarters disarming spell. It's a simple fusion of speed magic plus predicting, very effective in stopping an assailant. And for his bread and butter, the whole Entropy package. Entropy has a lot of utilities. You want to destroy an evil deathray machine? *Entropy is your friend.* You have to break into the enemy's lair? *Entropy is your friend.* And most important of all, you want defeat someone a hundred times stronger than you (the Arcana waifus)? Entropy is your only shot. When it comes to other Arcanas, victory always goes to the stronger, smarter, and more experienced fighter. But against Entropy magic, that advantage is meaningless. Entropy closes the gap between the stronger and the weaker fighter, such that any predefined strength difference is rendered unuseable. Entropy's theme is that no matter how strong the enemy is, there's always a chance to turn the tables around; the strongest magics always fall against the simplest ones (sneeze spell, tickle spell, etc). **Antagonists** There are two types of antagonists in this story: the 10,000 demon pieces, and the Arcana waifus. The demons take up bulk of the story. Demons find people with powerful emotions such as jealousy and anger, and give them demon powers of their own. They act as the bridge for ordinary people to do evil things. Maybe someone wants revenge, maybe someone wants to take down the government... these are things the demon pieces easily latch onto. Anyone who is a host for demons receives powers beyond human limits, and will start a chain events which the main characters get caught up into. So in this scenario, the antagonists will be other fellow humans. The second antagonists are the Arcana waifus. They're not "evil" per se, but they're morally misguided. The story progression ultimately heads towards one of these Arcanas attempting to do some "world destroying". Raine does it. Darkstar does it. Pretty much everyone does it at some point. They are the overarching antagonists that everything is progressing towards. Now, I say they *are* antagonists, but they also take turns being the heroes. They have a weird dynamic where they're all so powerful they could destroy the world, but they're simultaneously the "safety switches" that can stop each other. When facing an Arcana waifu attempting to destroy the world, the protagonist or the military are enough. It takes an Arcana waifu to beat another Arcana waifu. **The Story** *Part 1, Raine's Arc* To paint a picture of what Ashi will face, I'll go into a very quick rundown of the main key events. At the start, Ashi travels with Raine, (more like she forced him to), aiming to hunt DemonLord pieces. He goes along with her because, well... he'll starve to death if he doesn't do anything, and she seems like she already knows the society of this world. He's strung along to hunt demons without being proactive himself, which is generally bad for a protagonist, but since defeating demons is not the story goal, he maybe gets a pass. The first arc covers Ashi and Raine chasing after a demon into a village populated by Vacuums. Since they're vulnerable, they are all protected by the *Nine Circles of Hell*, nine Fire specialists who had the most massive kill counts in the previous world war. From a skateboarding maid to a loli who uses pencils to attack, they are held as one of the strongest military forces to date. Ashi gets his first experience training magic here. Meanwhile, he notices something weird. Despite being called The *Nine* Circles of Hell, there's only eight of them. Ashi and Raine find out the story of how they had to kill one of their members after catching them in the act of doing a crime. She was a Moon–user. Despite not being a Wave, they recruited her because of Light's very useful, Lie Detection spell. She made information gathering easy, which gave them huge leverage during the war. However, a few years later, she was caught doing (insert crime here). She defends herself, saying someone she knows is being held hostage and she's being forced to do it — something along those lines... But since all the others are Wave users, not Moon, they don't have their own way to determine if she's lying or not. Ironically, it's their own *lie–detector* they can't lie–detect. They ask, "Why didn't you just tell us before? We're the best military troop around, we could have rescued that hostage." Now, I'm a sucker for internal conflict, and I would love nothing more than to put here that line in Page 18 of Kaguya–sama wa Kokurasetai, Chapter 182: [Kaguya 182](https://mangapark.net/manga/kaguya-sama-wa-kokurasetai-tensai-tachi-no-renai-zunousen-akasaka-aka/i2425080/c182) I absolutely get off on this shiz. Things like insecurity, things like self–blame... when the reason for the story's conflict is based around something psychological rather than physical, it just hits on a whole new level. Considered a traitor, she was burned alive and buried in the center of town. The Demon smells this injustice — even if she's long dead, her anger for the Nine Circles lingers forth. The Demon takes over her anger and turns into a towering monster. Civilians are evacuated as destruction rains everywhere. Knowing the full story, what do Raine and Ashi plan to do? Insert character development here. The next arc covers Raine and Ashi out at sea meeting Hera, who's already teamed up with a bunch of pirates and is trying to dig up a shipwreck supposedly carrying "tons of gold". Hera asks Raine to help her out (since sea counts under the jurisdiction of Water magic). Raine agrees, on the condition that Hera later goes to help her demonhunt. Raine and Hera work together to split the ocean and unearth a shipwreck from within its depths. However, as soon as Hera transfers the gold into a pocket dimension, she destroys her crewmates' ship, not intending to share the loot. Raine saves them, angry that Hera would stoop so low. Hera says she's still up for demonhunting if Raine wants, but Raine takes it back, realizing the dangers of having Hera as company. Hera teleports away. Over the next few weeks, Raine tries to catch word of her sisters. Darkstar and Memento Mori have been completely under the radar so far. Raine stumbles across Agyros, who true to her character, has gone and challenged every professional fighter she could find. Raine asks her to join demonhunting, to which Agyros says she'll do it if Raine beats her in a fight. Raine refuses, saying she's not going to hurt her sisters. Agyros says that's her weakness. If you want anything in this world, you should be prepared to take it by force. Agyros leaves. The last person to meet is June. When Raine meets June, although she doesn't want to do it, she takes Agyros' advice and challenges June to a fight. June agrees, and absolutely scrapes all her attacks. Raine failed to land a single strike. Frustration builds up. June says that contrary to what Agyros said, Raine's true weakness is that she doesn't *mean* what she does. There's a world of difference between simply trying to do something, and using everything in reach to achieve that goal. June leaves. This is when Raine gets fed up with everything. It's pointless to rally the Arcanas together, she should've just done everything from the start. She disbands the team with Ashi, and goes off on her own. Ashi hears of the news that the sun is acting weird. June tells him that Raine is trying to blow up the sun and kill everyone. That's insane, he says. Ashi tells June to stop her, but she just leaves. Ashi chases after her, he tries to find Raine, but no matter what he does, with no magic he can't do anything. He is useless by himself... He trips. All hope lost... That's when Darkstar appears, revealing that she had been following Ashi all along. She doesn't have the same goal as Raine, but she is similarly interested in the demons. So, she secretly followed the two while concealing herself with invisibility magic. Ashi pleads Darkstar to stop Raine. Darkstar doesn't really care if the sun blows up or not, but the idea of teaching "miss goody two shoes" a lesson *does* enthrall her. An unlikely duo, Ashi and Darkstar team up to stop Raine. Light should protect against non–physical attacks like Fire, but Darkstar is stubborn. She won't use it. Only when she's on the verge of defeat does she use Light's heals. Raine almost succeeds with her plan, but Darkstar also unleashes what she's been working on. A huge, snake/dragon–like smoke figure appears, black as the night. It catapults into the sky and swallows the sun. I reference this to the quest *Eclipse* in Dragonfable. (very amazing game if you want to check it out) Ashi (Entropy) fights Raine who has little mana left. Just in the nick of time, Ashi pulls out a lucky *body–swap* magic. With Ashi in Raine's body and Raine in Ashi, the disaster has been successfully neutralized. Raine reflects on the error of her actions. Hotsprings filler episode where the body swap effect suspiciously won't revert. *Part 2, Memento Mori* Darkstar and Ashi truly part ways this time. Ashi and Raine are about to return to demonhunting when they notice that for some reason, the demons have become more powerful. This was Darkstar's doing. Though the world has Darkstar to thank for stopping a solar burst, this was her true motive all along. That Eclipse spell was an experiment to see how demons in the vicinity will react to Darkness magic — stopping Raine was just a side errand. All over the news, demons start cropping up, swarming the major cities. Raine makes a mental note to discuss this the next time she sees Darkstar, but in any case, there's too many demons for one person to handle alone. June quickly tells them where to find Memento, before disappearing again. With no better option, Ashi and Raine go to Memento for help. They manage to convince her after a long talk, and as the idol of Death, she mass wipes most of the demons in one go. They enlist her to the party. From here, Raine, Memento Mori and Ashi go on one or two mini–adventures together. I'm thinking of, instead of the usual demonhunting formula, they get involved in a murder mystery... to make it thematic to the Death element. Anyway, there's a lot of opportunity to insert adventures here. *A lot.* So probably a series of self–contained arcs takes place, exploring the world and introducing many interesting characters. But as said, Memento passively lifesteals everyone around her. As time goes on, it becomes increasingly obvious she shouldn't have joined her party. Just as they were starting to develop a bond, Memento tethers around whether it's best for her to just leave. I do love my internal conflicts, so Memento's character arc is going to be about her wondering if it's better for everyone she go back to isolation. The nail in coffin is (details not worked out yet) when she uses a Resurrection spell to revive someone from the dead, completely shocking everyone around. Even Raine didn't know that was possible. The best Death magic could do so far was either necromancy (corpse reanimation), or simulating a hologram of the dead that talks and acts like the original. A *true* Resurrection spell was not something that's ever been done before. Memento confirms that the original Shion could do it. However, he kept it a secret from everyone somehow. News of this got out quickly — that someone brought back the dead, good as new as if they never died. Everyone suddenly wanted a piece of this. Everyone wanted Memento to revive their loved ones. People were rioting, fighting, to get to Memento first. This must be what Shion feared. He must've (with Time magic) predicted this insanity. Memento cuts off ties and goes into hiding. Raine and Ashi go in search of her, as well as thousands of people who want that Resurrection magic. Now begins a worldwide race to find Memento. Meanwhile, Agyros has already beaten all the strongest fighters in the world; she's running out of challengers. She comes to June for advice. "A person worth fighting, where can I find one?" June tells her that there is one such person — a person much, much stronger than Agyros. If she wants to find out the details, she needs to be at this [exact place and time], right where the climax of Memento's story arc takes place. Agyros asks if June thinks Memento can beat her, but June clarifies that it's *not* Memento. It's someone the six Arcanas haven't seen before, and June further teases that it's someone they couldn't even *imagine* existing. If it's not Memento, that means it's one of the people looking for her... — this is how Agyros interprets it. June alludes that Agyros should kill everyone approaching Memento. Protect Memento from all the ones after her. Just keep doing that, and someone *amazing* will appear before her eyes soon enough... Agyros takes this advice and leaves for Memento, warning June that she better not be lying, *or else.* Agyros finds Mori, they travel together. Mori doesn't want to kill people, but there's too many people after her. Agyros happily does all the killing. This goes on for a while... As things heat up, a huge, cult–like organization starts putting others in danger as well. They kidnap Ashi, thinking he knows where Memento is. June informs the others of what happened. Raine, Mori and Agyros all break into the secret hideout to bail Ashi out. Huge and long complications ensue, lasting several chapters, and involving many innocent civilians. Raine is trying to break Ashi out of the organization's grasp, while Agyros is killing everyone she could find. The designated meeting time should be right around now; he should be coming soon — that supposed "strongest person". In the height of the climax, Ashi is held at gunpoint. He is about to get killed. Memento was fine if they'd just gone after her and not involved anyone, but going after Ashi too is unforgiveable. She's had it, this is the last straw. Out of nowhere, Memento takes over Agyros and the two combine to form a new, *different* waifu. Memento and Agyros are gone now — in their place, a unique, *never before seen* Death+Air waifu. Her magic is not something resembling any known Arcana. She combines Air's long–range slicing magic and Death's ability to kill. No one is spared, everyone is instantly diced. Memento and Agyros return to their original forms. Agyros is shocked by what transpired. Memento reanimates the corpses of the dead to follow her, and comes to the conclusion that she should've just stayed alone from the start. Memento ends the conflict by saying that next time anyone comes near her, she's surely killing them, before leaving into the distance. *Part 3, Agyros* Agyros confronts June about what happened. June explains that what that was was a "Fusion", a phenomenon that happens when two of the Arcana waifus, in the heat of the moment, share a *common goal.* The Arcanas, by default, are too different to get along together. In times that they do see eye to eye however, that one moment where they understand each other and share the faintest semblance of an emphatic bond, when *that* happens, they unlock a hidden power to merge into one unified being. Back then, when Ashi was in danger, both Agyros and Memento aimed to kill the enemy. This mutual understanding is what allowed them to combine the best of both their Arcanas: Death's killing power, and Air's long reach. A Fusion has the fighting strength of two Arcana waifus combined into one. Agyros is not satisfied with this... She wanted to fight a strong opponent, not be merged into one... She orders June to fuse with another Arcana right now — June says it's not that simple, but that there *will* be more Fusions to come in the future. With Agyros' anger reaching its peak, the two fight. June uses speed magic, but Cloud Arcana is unfortunately the hard counter for it. Gravity sucks things in a magnetic "field". It's an area coverage, it's not something you can dodge or run from. June is defeated, and now, Agyros decides the "strongest people" she's looking for are her sisters. I'm fuzzy on the chronology after this. Maybe more filler arcs here and there. Agyros goes after Darkstar, who only narrowly escapes, and then Mori next. Probably for emotional effect, Raine finds Mori on the verge of death. Raine tells Mori to fuse with her so they can defeat Agyros, but the Fusion fails. Mori doesn't want to fight her sisters, so she passively accepts her fate. Raine freezes Mori to preserve her life, and takes it upon herself to stop Agyros. The matchup is now Raine (and Ashi) vs Agyros. Agyros tries to suffocate Raine with Oxygen Depletion magic, but Raine hard–counters this by taking the battle underwater. Raine and Ashi narrowly take the win. From here there's two Arcana left: Hera and Darkstar. I haven't worked out the details, but Hera eventually goes for a worldwide mind control, and Darkstar for a reality warp. **Themes** The easy way to write this is probably that Ashi wants to save the world, just like the original Shion did. "Even though he's weaker than the average person, heroism and righteous deeds are not something you forget. They're inside you." So Ashi, despite not remembering anything about anything, is still the same person through and through: *a hero.* You can build up to an emotional climax with this theme; it's simple, it's reliable, and no need to write the story super complicated. But I don't want this. This is a direction I'd prefer to avoid at all costs. In fact, I want to show the complete opposite theme: *Shion is gone.* Whether you like it or not, a person that has amnesia is no longer the same person you know. A person is defined by his memories and personality. Change that, and you've basically killed that person. We get Ashi, who is in stark contrast to Shion. He has no traits of being a hero in him. It would even be better if he's an asshole, or *rude* — something to that effect. He should have beliefs (not finalized yet) that are unsavory to listen to... things like you should not give to the poor, or that slavery is a natural product of human nature. He doesn't sugarcoat things, and says them in an almost cynical way. Right now, I'm envisioning Ashi as someone who's "a hero for the wrong reasons". For example, let's say Ashi at a birthday party. Suddenly, bad guys break in and kidnap the birthday girl. A fight ensues, where Ashi and main characters are defeated because they weren't ready. Target is taken to a secret hideout, because *insert plot element here.* Ashi and the cast break into secret hideout, retrieving the hostage and taking her as far away as possible. As bad guys chase after our characters, Ashi stays behind to delay one of the henchmen. In your usual action story, Ashi would be doing this for the team. He's giving the others *valuable time* to escape, he's doing it for birthday girl. But Ashi here cares about none of that. He just has a bone to pick with the guy who beat him. He takes it as a personal insult that he was defeated because he was caught offguard, so now it's a fight with no surprises... This is the kind of development I'm leaning towards. He's clearly fulfilling a heroic act here, but there's something that makes it unheroic all the same. This happens every single time. Ashi doesn't reach that state of being *100%* truly heroic. There's always something off about it, whether it's the motive, the method, his decision–making, etc... Add to that that Entropy magic can backfire (help the enemy instead), and there's the perfect case of a non–hero. Once the bad luck starts rolling in, Ashi will turn the smallest problems into a world–level threat. There'll be conflicts that are entirely his fault, throwing him for a loop, and it would now be up to Raine or another Arcana to clean up his mess, not that they hate doing that. This is what I want Ashi's character to be about: *a celebration of flaws.* He accepts that trying to be a 100% righteous hero is unrealistic, because no one is born a saint. So he does things the way he wants to, for better and for worse. To the question of who he thinks Shion is, his answer will be "not me". **What personality fits Ashi?** I can't come up with a personality that complements all his unique points. He's very... contradictory. He can be pessimistic at times... selfish, petty, and even reckless. Yet, he *still* has enough resolve to save the world when someone like Raine is threatening to destroy it. Next to the Arcanas and their senseless violence, he is the voice of reason. But next to the average person, he's someone who lacks basic decency. I can't imagine him having a normal interaction with the other characters and it not turn super awkward super fast. Right now he's not really a character yet, moreso a plot device to save the world/make things worse when needed. **Goal?** There may also be the problem of him not having a long–term goal to work towards. It's okay if he doesn't want to hunt demons (Raine has that covered), but he should have something he wants to achieve concerning the Arcana waifus. Preferably Hera, since she gives the most "Final Boss" vibes. One thing I'm considering is making Ashi our world's *parallel universe* counterpart of Shion. A normal highschool student. He committed suicide, was fished out from the void by Hera (Aether magic includes parallel dimensions), and correspondingly transferred into Shion's leftover body. Ashi regains memories of his life (our world) one by one, and makes it his personal goal to confront Hera why she resurrected him at all? What is the purpose of him living in this new world? I think this adds a unique touch to his character. He doesn't care about innocent people or justice at all. The reason he saves the world from destruction is that he can't fish out the truth from Hera anymore if the world ends, he's just too fixated on that goal... Or if not that, then a solid plan B is that he and the Arcanas have a memorable bonding time in the first chapter. The Arcanas have *all the necessities* to live self–sufficiently: Raine supplies water, Darkstar the lighting, Mori grows crops, Hera supplies construction materials, Agyros fashions them into a habitable structure, and June repairs everything that gets broken. All seven of them can theoretically live a happy, peaceful life by themselves. But soon after, rifts begin to form. They get into an argument regarding their views, and so they part ways. Ashi then makes it his goal to bring everyone together again. This seems like it could work, but probably very hard to write. It's very contingent on the first chapters being good. All six would have to have a really good chemistry together for someone to go to lengths to bring them back, anything less and it won't be convincing.
submitted by Hotaka_ to CharacterDevelopment [link] [comments]

Beginners Guide for new players in 2019

Yo,
Looking for a simple road map for a new player to GTA Online just after the new Diamond Casino Resort dlc launch in July 2019.
I’ve played the single player on launch but wanna try the online out - is it still worth playing now?
There’s a LOT of info in this sub but for a noob it’s totally dense and confusing what is up to date & worth paying attention to. Help!
Anyone got any good starter guides, links, videos etc?
Thanks
submitted by StarSeek to gtaonline [link] [comments]

I Ran Kingdom Hearts in FATE: Recap and Discussion

I Ran Kingdom Hearts in FATE: Recap and Discussion
Hey folks. I’m pretty new to reddit and I haven’t seen a post like this on this subreddit yet, so I hope I’m not violating any unspoken norms, but here goes. A little while back, I ran a FATE Core game based on the premise of the Kingdom Hearts video game series. It ran weekly for about a year, a total of around 40 sessions around 3 hours apiece. I’m feeling an urge to talk about it, so I thought I’d post a debrief-style summary of the game here. I’ll start with a quick rundown of the way the game was constructed, then a (admittedly probably pretty long) summary of the game itself, and then finish up with what I learned from the experience and hope to apply in the future. I’m presenting this for a moment’s entertainment, inspiration, constructive criticism and suggestions. And of course, for vanity. Always vanity.
This post is going to be a monster… it has taken about five hours to write and is sitting at around 12 pages on the google doc that I wrote it in, and I can’t find an option for collapsible spoiler blocks. So… sorry about that? TL;DR: It’s okay if you don’t want to read it all. We’re cool.
I may also crosspost it on other sites, because it was a lot of work. Haven't decided yet.
Constructing the Game
For a bit of background, this was a game I ran offline for three friends. It was our third game as a group, our second with me as the GM. I’ve been running games for a long time, mostly D&D but some White Wolf as well. I had never used FATE or really anything like it before, either as a player or GM, so it was pretty much all new to me. I chose FATE for this game because I wanted a generic roleplaying system that could encompass fantasy, sci-fi and realism-esque scenarios without too much modification. I was also looking for a rules-light system because my experiments with more complicated generic systems like GURPS and BESM had showed me that it was hard to maintain any kind of balance when players have different levels of experience and optimization ability.
The Kingdom Hearts video game franchise by Square Enix and Disney was, as I mentioned, the basic source for this game. If you’re not familiar with it, this post might not be of much interest to you, but I’ll give you a quick summary of the series anyway. The main characters travel between different worlds (most of which are based on Disney films like Aladdin and The Nightmare Before Christmas), meeting the characters of those worlds, exploring the settings, and battling an invading force of darkness (called the Heartless) while trying to find their friends and solve the mystery of the Heartless. Obviously there’s more to it than that, but that’s the basic premise.
The player characters in this game were meant to be the last survivors of worlds that had already been invaded and destroyed by the Heartless. The players were given the instruction to create an original character from an existing fictional or fictionalized world. I told them to imagine a certain level of power (think more Spider-Man and less Superman), but counted on the game system to keep all the characters balanced regardless of what their supposed power level might be. The game proper was to begin with their first meeting, after the destruction of their home worlds.
(As an aside, a world in this concept is essentially an entire separate universe with its own physics, technology and magic, but it’s really only as expansive as the story that gets told in it. So a world may be as large as a galaxy or as small as a building.)
As you might be able to tell from the setup, I was abandoning some of the central devices used in FATE and creating FATE characters. Since the characters had lost their home worlds and were going to be travelling between worlds, skills like Contacts and Resources didn’t really apply. Likewise, since they were meeting for the first time and all came from separate worlds, using tools like the Phase Trio to come with aspects also felt like a poor fit. So I made some modifications to the base system. These are presented as they actually happened, both ideas that worked out well and the ones that worked out poorly. So take them with a grain of salt.
For the player characters (as well as major helpful NPCs they met along the way), I set aside the usual ways of devising aspects and set the up like this. In addition to the High Concept, one aspect was devoted to the character’s World of Origin. This seemed like a good idea, because it could be invoked or compelled when a character was in or out of their element (so a character from a low fantasy world could invoke it when they were in a low-fantasy world to be familiar with the tropes of that genre, but it could be used against them if they’re in a futuristic space opera surrounded by technology they know nothing about). Instead of a Trouble, each character had a Darkness and a Light. This was a reference to one of the themes of the Kingdom Hearts franchise, the idea that every Heart has both light and darkness, and we are defined by what we choose to follow. In practice, these looked a lot like the World of Darkness’ Virtue and Vice traits: the best and worst aspects of the character’s nature. Because the first four aspects were pretty narrowly defined, the fifth aspect was left open for the player to use as they liked.
For Skills, I dropped Resources and Contacts for the reasons I mentioned above, and made a couple other alterations to suit a game that hops among vastly different universes. I changed Crafts to Tech (a more-or-less purely aesthetic change) and split Lore into Magic and Science. I think I also added Expression, as the skill of creating art. These weren’t really great moves-- Science (as distinct from Tech) and Expression were pretty much wastes of space as no one ever really used them. The Magic skill on its own would allow characters to understand and use magic that they encountered in their travels, and specific effects (i.e., casting spells) required stunts.
I also renamed Fate Points to Heart Points, a purely cosmetic change that brought the game a little closer to its Kingdom Hearts inspiration.
One of the other fundamental premises of FATE was also dropped: player collaboration in the creation of the world. I’m not a monster, and of course when players had suggestions about things they wanted, I would do my best to make them happen, but ultimately I was making all of the decisions about where they were going and what they were doing. Realistically, this was a pretty railroady game, but it was fun so I don’t think the players minded much.
One of the centerpieces of the game was a set of modular equipment that the player characters obtained around the end of the second session: the Keyblade that is emblematic of the Kingdom Hearts series, as well as a Magic Shield and Magic Staff. Each of these granted one stunt and one aspect (for example, the Keyblade could unlock things at the cost of a Heart Point, and had the aspect “A Sword of Terrible Destruction”). In addition, each of these items could be modified by attaching a Keychain, which altered its name and in-game appearance and granted either an additional aspect or (more often) an additional stunt. Each player started with a single Keychain representing their world of origin, and additional keychains were earned as story rewards, a new one each time the players defeated a boss and completed a world. In practice, this was represented by three envelopes with holes cut into them in different places so that different parts of an index card showed through depending on which envelope they went into.

Basically this.
I definitely made some alterations to the Kingdom Hearts premise as well. The Keyblade wielder was not automatically the central character of the story; all three characters got to share equally in the glory. I dropped Gummi Ship travel and Summoning, and most of the way magic worked. I also expanded the range of world options well beyond Disney films, as you’ll see in the summary. I retained a lot of series’ premises and conceits as well, like meeting an ally and teaming up with a native of each world. Some of the retentions were really poor choices in hindsight (notably, to the irritation of all you true FATE afficionados, I retained the combat focus of the video games, getting the player characters into Win-or-Die combats almost every session) but more on that in the “what I learned” section at the end.
The premise of the game, hopping around among different fictional worlds, allowed me a lot of opportunity to have fun with players. Sometimes they got to explore worlds they were familiar with and sometimes I got to introduce them to a new property they had never encountered before. I got to build in little jokes, in the names of aspects and stunts for NPCs, and use lots of media like music and pictures to set the appropriate tone (at one point, I even got to use a short excerpt of an audiobook). I even got to use my fairly meagre photo-editing skills to create some fun images (usually, transforming familiar villains into Heartless). I’ll include one of the cooler images in the summary below.
Also I got to do impressions. A lot of impressions.
Game Summary
For this summary, I’ll cite the many sources that I drew on in parentheses and italics.
To begin with, the characters that my players came up with were, in no special order:
Meky, an Ork Mekboy from the world The Grim, Dark Future (Warhammer 40,000). Meky’s backstory included that he had been created in an Eldar Lab with some sort of cognitive enhancement, such that he was moderately less of a mindless killing machine than most of his Ork brethren.
Imara, a guardian angel from the world of Innistrad (Magic: The Gathering); and
Rhiannon Blackwell, a young Ravenclaw student witch from the world of Hogwarts (Harry Potter series).
World 0: The Ocean Beyond Space and Time (Marvel’s Exiles comics)
After the destruction of their individual worlds, the characters fell through the space between worlds for an indefinite time, before suddenly appearing over an infinite ocean and landing in a little yellow life raft. After getting their bearings, discovering the mysterious Keychains they are each holding for some reason, and meeting each other, they spot a kitchen floating on surface of the water. Traveling to it, they meet the enigmatic Timebroker who explains that each of their worlds was destroyed when the Heartless consumed its heart, but they were saved from destruction because of their strong hearts, and he brought them to this Ocean outside of time and space to send them on their important mission. Before they can begin, however, they need to retrieve the treasures of this realm from another whose strong heart brought him to the Ocean after his world was destroyed, the pirate king Captain Bloth (The Pirates of Dark Water). He also gives them the Tallus Card, an artifact that will help him to guide their travels.
The PCs infiltrate Bloth’s pirate ship, fight the monstrous Constrictus in the hold, and ultimately kill Bloth and retrieve the treasures: a Key, a Rod and a Disc made of green crystal. By attaching their Keychains, they transform the treasures into the Keyblade (Meky), the Magic Staff (Rhiannon) and the Magic Shield (Imara). Meky also claims the gigantic pirate ship as his own, but he doesn’t have any time to enjoy it because the Timebroker’s magic whisks the group away to their first real world.
World 1: Monstropolis (Monsters Inc.)
The team appears in a bathroom stall. They encounter a furry blue monster, Sully, who is trying to find the creature he accidentally let into his workplace while working late. He is doubly freaked out when he sees Rhiannon, since she’s a child and children are toxic to monsters. After sorting out that mess, they search the building together and find the creature: one of the Heartless! They dispatch it, then retreat to Sully’s apartment to plan. They learn that the monsters of Monsters Inc. use special doors to travel to the human world to harvest the screams of children to power their city. Imara is not at all comfortable with this, but Rhiannon, who is used to magic working in strange and macabre ways, is weirdly OK with it.
Along with Sully’s roommate Mike, they infiltrate Monsters Inc. in disguise to look for a “special door” that will take them to another world. On the “scare floor” they battle a group of the Heartless along with the invisible evil monster Randall Boggs, which causes the rest of the monsters to flee and quarantine the floor. Using the Tallus Card, they make contact with the Timebroker who calls up two doors to other worlds, instructing them to travel to each world, defeat the Heartless there, and use the Keyblade to open the path back to this world. Mike and Sully stand guard as the PCs enter the first door.
World 2: Frank (Osmosis Jones)
The team arrives in what they quickly determine to be a colossal human mouth. They meet Osmosis Jones, a white blood cell charged with serving and protecting the world of Frank. Realizing that the Heartless are probably looking for the heart of Frank, they travel to his actual heart. There, in what is essentially a giant highway interchange, they do encounter the Heartless in the form of three viruses: Fever, Chill and Weird (Dr. Mario). They defeat the Heartless, but in the process do significant damage to the structure, getting all the PCs and Jones in trouble with the Mayor of Frank. They pretty promptly get out of trouble when the Heartless attack City Hall (a clever move by a player invoking one of the game aspects: “The Heartless are invading!”). The PCs finally find the Heartless leader, an original creation of mine called Opprobrius, guarding the world’s exit in the filthiest slum of Frank, the rectum. The combat is appropriately hilarious and gross, but the PCs prevail and destroy Opprobrius, opening the way to leave and try the second door.
World 3: Jurassic Park (Jurassic Park, duh.)
They players arrive in a jungle. Searching around they find a triceratops being set upon by tiny Heartless dinosaurs. In the midst of battle, they have a tense encounter with a velociraptor, but ultimately it helps them to defeat the Dark Compsognathi. They carefully befriend the velociraptor, whom Meky names Red Shredda. Along with Red Shredda, they explore the island, avoiding most of the big dinosaurs, and finding the remains of human structures but no evidence of people. They locate food and get the computers and security cameras up and running, and locate where the Heartless are thickest. Meky takes the time to soup up a gas-powered jeep and they charge into battle, Meky at the wheel of his jeep, Rhiannon riding on Red Shredda and Imara flying above. They defeat the leader of the Heartless, another creation of mine called the Idolasaurus Rex, and move on again.
World 3.5: Back to Monstropolis
Back in Monstropolis, they meet Roz, a high-ranking government official. She informs them that the owner of Monsters Inc., Mr. Waternoose, is in league with the Heartless and has barricaded himself in another scare floor. The PCs agree to take out Waternoose in exchange for some supplies and unlimited use of the scare floor. They break into the backup scare floor and encounter Waternoose, empowered by the Heartless and backed by a couple of flying Heartless called Screamers. It’s a tough battle, but they triumph, earning the right to continue using the scare floor as long as they need it. Obligingly, the Timebroker retrieves two more special doors for them to use to access other worlds.
World 4: Hyrule (The Legend of Zelda: The Ocarina of Time)
The PCs arrive in a dark, spooky subterranean temple. They work their way through some puzzles, face some monsters, and learn that they are in the Shadow Temple (whatever that is). They encounter Navi, the fairy, who informs them that she was here with her ally Link, the Hero of Time, but that he was snatched up by a powerful Wallmaster (floating grabby hand). As they proceed through the Temple, Rhiannon also gets snatched up by a Wallmaster and finds Link trapped in a hidden chamber. Together they defeat the Wallmaster and work their way back to the others. More puzzles (basically, they just played through the Shadow Temple as in the video game, with a few of the less interesting puzzles removed), and face Bongo Bongo, a malevolent ghost that has been powered up by the Heartless. Defeating him, they unlock the path out. Rhiannon develops a teensy crush on Link, which Imara blows way out of proportion and never lets her forget about.
World 5: Royale-les-Eaux (Casino Royale)
The team comes upon a scene of destruction after a bomb has gone off in a French resort town. They battle the Heartless and rescue one of the bombing’s victims, a suave Englishman who introduces himself as Bond. James Bond. (This included one of my favorite moments in the game, when after the combat James approaches the angel Imara saying “My God, were you hurt? No, I don’t mean in the fight… I mean when you fell from Heaven.”)
I suppose it’s worth mentioning that another convention that I kept from the Kingdom Hearts series is that folks are pretty flexible about the weird strangers showing up in their midst.. Like, in the original games, no one seems particularly distressed by a giant anthropomorphic duck suddenly being a thing in their world. In this world, which is so like our own real world, no one was really troubled by the giant slavering green ork… they just figured he was “probably American.”
Anyway, the PCs team up with James Bond to take down his foe, the evil Le Chiffre. They learn to play baccarat, don appropriate evening wear (Meky modified his tuxedo to shoot a smokescreen when required), and take on Le Chiffre in a game of Chemin de Fer baccarat. They lose badly, partly because none of the players really understand baccarat yet, partly due to bad luck, and partly because Le Chiffre cheated with the help of the Heartless. On the way home from the humiliating defeat, they encounter two more Heartless foes in the form of the White Spy and Black Spy (Spy vs. Spy comics created by Antonio Prohias). They defeat the Heartless (or rather, trick them into defeating each other) and regroup. CIA operative Felix Leiter fronts them the money for another go at Le Chiffre (“It’s the least I could do, for a fellow American.”)
Thanks to some good luck and slightly less cheating on my part, the group manages to bankrupt Le Chiffre. At that point, a blonde woman in a pink dress offers to empower Le Chiffre with the power of the Heartless, and then disappears while Bond and the player characters take on the powered up gambler. They win, unseal the path, etc. etc.
World 7: Red Dwarf (Red Dwarf)
Back in Monstropolis, the Timebroker provides them with only one door and insists they must hurry as he senses the next world is on the brink. Arriving in a spaceship corridor amid an inky black haze, the PCs encounter first an Eldar warrior, then a Planeswalker and finally the great Harry Potter himself. The three inform the team that the Timebroker had made a mistake and they were never supposed to have been sent on this mission. To punctuate the point, they magically steal the characters’ magic weapons and abandon them in this empty world where they will be “safe.” The PCs explore the world, finding that it is a vast, empty spaceship with nothing to do, nothing in the vending machines but sprout soup, sprout salad and sprout surprise, and no company but a senile computer.
Gradually they are able to put together that they are being affected by a hallucinogenic toxin and find a way to counteract it. Together they rouse the other occupants of the ship and lead them into battle against the Heartless Despair Squid in the ship’s water supply. Another victory! Back in Monstropolis, the Timebroker provides them with two more doors, but cautions that in these worlds, the Heartless have been at work for some time and are rather entrenched.
World 8: Etheria (She-Ra, Princess of Power)
(For what it’s worth, this game ran before the She-Ra reboot was even announced. I was drawing inspiration entirely from the classic 80s Filmation series.)
The characters find themselves in a fantasy world that has been occupied by a Heartless army called the Horde. They take on a squad of troopers with the help of a princess called Adora who is a leader of the rebellion against the Horde. Together with Adora and another surprise ally, She-Ra (who is weirdly never seen at the same time as Adora. Weird.) they raid the fortress of the evil witch Shadow Weaver and her Heartless allies to rescue the rest of the rebellion. Then they lead the rebellion in a raid on the Horde’s headquarters in the Fright Zone, and clear another world of the Heartless menace.
(I know it reads fairly quickly, but this world took at least five or six sessions of game time as the players explored, roleplayed interesting encounters, built and repaired equipment and strategized their battle plans.)
World 9: Beach City (Steven Universe)
This time, the PCs arrive in a quiet beach town which is largely abandoned because it’s been under siege by the Heartless for some time. The usual defenders of the town, the alien Crystal Gems, are nowhere to be seen. The team meets young Steven Universe, a ward of the Gems, who explains that the Gems disappeared into their temple weeks ago and have not been seen since. Together, Steven and the PCs navigate the temple and find the Gems generating a shield to protect the heart of the temple (which is also the heart of the world) from Heartless attackers, led by the blonde in pink that they saw in Royale-les-Eaux (who has switched her dress for a bodysuit). The PCs square off two original creations I called Onyx and Obsidian. Just when victory seemed assured, Onyx and Obsidian fused together into Black Diamond, and the fight started over (this was my first use of the multi-stage bad guy trope (THIS ISN’T EVEN MY FINAL FORM)). Anyway, tough as Black Diamond was, the good guys won, although once again the woman in pink slipped away.
Instead of earning a Keychain with this victory, the heart of the world expressed itself in a different way: Each PC was embedded with a gemstone that allowed them to fuse together. This was a combination of the fusion used in the Steven Universe series and the Drive Formes from Kingdom Hearts II. Basically, how it worked was that any two PCs could spend a Heart Point each and combine together into one body. Each new form (every possible pairing of the three characters) had its own character sheet with a description, new aspects and better skills, and all of the two characters’ stunts plus a special superstunt. For example, Meky and Rhiannon combined into the Curiosity Forme, a four-armed giant who can use magic and technology interchangeably thanks to a stunt called “Clarke’s Third Law.” The major drawback is that the players both have control of the combined Forme and need to stay in synch: if they disagree too much, or if one player takes too much control, they automatically break apart. This was a fun mechanic to play with.
World 9.5: Back to Hyrule
Upon returning to Monsters Inc., the PCs learn that their ally Link is about to raid the fortress of the leader of the Heartless in Hyrule: the Great King of Evil, Ganondorf! This one played a little like the Shadow Temple, only the heroes had to navigate six chambers with different kinds of challenges before facing Ganondorf. There were riddles, a platforming challenge (being chased by a wall of fire!), and that sort of thing. They also faced off against not only a Heartless Shadow Link, but Shadow versions of Imara, Rhiannon and Meky as well. As those who have played Ocarina of Time might well imagine, Ganondorf was also a two-stage boss, first facing the Great King of Evil then the Heartless-empowered Ganon. At the end of this fight, having already gained the Keychain of this world the last time they were here, they got a power-up from the Triforce itself, earning the ability to fuse all three together into the completely badass Master Forme.
World 10: Dead Manhattan (Marvel Zombies)
They find themselves in a city that has been torn apart, with apparently no one left alive. The PCs are attacked by cannibalistic zombie versions of Angel and Beast of the X-Men, realizing to their horror that these creatures aren’t being influenced by the Heartless, they’re just the awful inhabitants of this world. They destroy Angel and decapitate Beast, keeping the helpless but still animate head of Hank McCoy as a fun prop for the rest of this world. Proceeding through the city, they meet the Black Panther, protector of a small handful of human survivors hiding out beneath the city (again, for what it’s worth, this campaign was run before the global phenomenon that was the Black Panther movie. I chose the character because he featured in the Marvel Zombies comics, and because he’s the best Marvel hero (Fight Me)). Getting back to the survivors, the PCs meet the mutant Forge, but also realize that they have led Zombie Spider-Man and a gang of Zombie Heartless right to the survivors. There follows a brief and bloody battle, and then the team heads off to raid Avengers Tower.
There, with help from Forge and Black Panther, Meky modifies one of Spider-Man’s tracer beacons to work between worlds. Afterward, on the top floor, they encounter the woman in pink. She’s weirdly calm and gracious as she introduces herself as Dr. Blight (Captain Planet and the Planeteers) and tells them that she has been working as an agent for the Heartless ever since they helped her destroy her own planet. The reason she’s so chill now is that on this world she has created her ultimate weapon, and after it’s gone she’ll just keep moving it from world to world consuming as she goes. She leaves, but not before they plant the interdimensional tracer on her, and not before she sees the arrival of the ultimate consumer of worlds… a Heartless Zombie Galactus.

Modified from an image I found on google. Unfortunately I can't find an artist to credit. Anyone know who did the original?
The players have to scramble to create some kind of weapon capable of neutralizing Galactus, but after an epic battle with the help of Black Panther and some surprise help from Zombie Hulk, they bring him down. And then they get the heck out of that blighted and terrible world.
Back in Monstropolis, the Timebroker informs them that the tracer has worked and he knows where Dr. Blight is based a world called The Universal Library. Trouble is, like the Ocean Beyond Space and Time, it’s “not a real world,” and they can’t travel to it by means of the doors. They finally come up with a plan so crazy it might work, to travel to a world that is on the brink of destruction, and then let it fall so they can travel to the Library through the space between worlds. The trouble is, they would have no way of getting back to Monstropolis. Hmmm.
World 11: Fantasia (The Neverending Story)
This world is presented as one where the Heartless have already succeeded in consuming its heart, and it exists now only as a few stones spinning through space until they finally disappear. The PCs spot a gleaming white tower and make their way to it, and they meet the last survivor of this world, the Childlike Empress. She explains that she can give them a tiny fragment of the heart of her world, and that it is the seed from which the world can be made again. She extracts a promise that they will find a way to make her world anew, then gives them the seed which transforms into a Keychain. This is, incidentally, a big step toward resolving some of the lingering mysteries of the game-- the Keychains are a piece of the world’s heart, and any piece of the world’s heart can be used to make the world anew. So the characters have been carrying around the means to rebuild their worlds from the very beginning. Pathos!
Then the last of Fantasia disappears and the characters spend a little time floating melancholically in space. Then, Meky’s pirate ship from the beginning of the game sweeps in to conduct them to their final challenge. (Soundtrack: https://youtu.be/uaadF_VSvIE?t=137)
World 12: The Universal Library (original-ish)
So, after breaking through the Heartless defenses around the Universal Library, the characters navigate a maze of bookshelves and have some book-related encounters (Rhiannon finds a copy of the Monster Book of Monsters from her own world, then they fight a Heartless version of the Library Ghost from Ghostbusters). They first take on Dr. Blight and her evil computer M.A.L., then press past her chamber to find the real mastermind behind it all. He introduces himself as Gehn (Myst series) and explains that using his power he created all of the worlds the characters visited by writing them into his special linking books. Determining that he is evil and insane, the team takes on Gehn. To achieve his second stage, Gehn draws on the power of the books he has written and combines himself with bosses that the characters already faced, the Idolasaurus Rex, the Despair Squid and the evil gems Onyx and Obsidian, to become Giga Gehn. He was an impressively powerful baddie, but the PCs pulled out all the stops and combined into Master Forme with carefully selected Keychains on all their weapons, and basically thrashed him easily.
After the defeat of Gehn, the characters encounter the true master of the Universal Library, the old wizard The Pagemaster (The Pagemaster). He explains that the books can be used to travel among worlds as easily as the doors (“For what is a book, besides a doorway to another world?”), and then explains that the process of restoring a world from a Keychain-seed is different for every world. He helps them to restore Fantasia by giving the Childlike Empress a new name (to my eternal shame, I didn’t write down what name the players chose, and I cannot remember it), and helps Rhiannon to restore her own world. He tells her that she can return to her world now and give up the quest, but she decides she can’t go home until she’s helped Meky and Imara restore their worlds as well. Thus endeth the game.
Secret World 13: Who-Ville (How the Grinch Stole Christmas)
The Christmas season after the game ended, my players and I got together with our partners for a Christmas party. Had a nice dinner, played some board games. Y’know, the stuff mature adult nerds do. As a special treat for the players, I read out a poem I wrote for them featuring their characters battling the Heartless in the Seussian world of the Grinch. It was mostly for laughs, making good use of the in-jokes we developed over the year, but it deserves a mention here because I declared it canon and gave them a Keychain at the end. Basically, they harass the Grinch and then fight a giant Heartless using the power of Christmas. If you’re curious, I have the whole thing in a google doc.
What I Learned, and Will Hopefully Apply If I Run It Again or Run a Sequel Game
So, yeah, that was the game. The door has been left intentionally open for a sequel, but there are some bugs I need to work out first. The game was tremendously fun, don’t get me wrong, but there were some issues of ill-fit between the system and the way I was trying to use it that became annoyances and I’m hoping to address those before I venture back in.
I don’t mind that I abandoned the collaborative world-building elements that are typical for FATE. Taking charge of what worlds they were entering allowed me to surprise and delight my players and challenge them to think creatively in ways that I think would be more difficult if they had more input into where things were going. Moving forward, I would like things to be a little more open-world(s) where they’re not just following rails through the story, but I’m still putting thought into how to achieve that.
The biggest issue I could perceive in the game was the issue of frequent combat. This is largely my own fault for basing it on a game where combat is the main gameplay element, and in which the collective enemy is explicitly a force bent on the mindless destruction of everything that exists. That made it really hard to escape from Win-or-Die combats occurring at almost much every major plot event. Add to that that the most interesting feature of this game is modular weapons, and deathmatches felt pretty inescapable. Although probably the right answer is modifying the premises of the game and universe such that combat is a less central feature, most of the thinking I’ve been doing around it has been how to keep the combat and fix the other issues.
As far as I have been able to tell, the most fundamental problem with frequent Win-or-Die combat is that it gets boring. Although the way conflicts are run in FATE makes for combats that are narrative and cinematic, tactically there seems to be very little difference from one to the next. I did my best, especially later in the game, to provide settings and bad guys that required the players to think laterally rather than just charge in swinging (several of the later bosses like Ganondorf and Galactus were technically invincible, so the players had to find ways to bend the rules in order to win), but the mechanics of the game are so simple that this is hard to achieve mechanically. I like the idea of incorporating sets of rules for more tactical combat, so I’m interested in suggestions around this. I’m also thinking about ways to engage in conflicts beyond the physical and mental, like having to take someone down in a financial conflict in a world like Royale-les-Eaux, or a music-based world where the enemy is defeated with the Power of Rock.
Relatively early on, we stopped using Boosts in conflicts. I like the idea of them, but when combat takes up a significant percentage of your play time and you have to come up with ideas for a dozen boosts every session, it gets either very repetitive or very frustrating, or both. Instead, I just introduced the idea of Momentum where, if you would gain a boost instead you gained Momentum which gave you +2 on your next roll. You can’t stockpile Momentum, you use it on the next roll whether you need it or not. It’s simple, it’s straightforward, it’s way less creative but quicker and easier.
Another issue that came up from the combination of frequent combat and regular worldhopping is this: the only real consequences that the players had to deal with long-term were the ones that they carried with them. An injury travels from world to world, but if you mess up something in the world, you can just move onto the next and forget about it. As a result, my players hoarded their Heart Points for more or less exclusive use in combat. The best I’ve been able to come up with to address this issue is to have separate pools of points for battle and non-battle purposes, although now that I think of it, it would probably also be a good idea to move away from the trope of hitting each world once. If the characters actually have to revisit worlds they’ve already messed up, they might have more investment in making sure things go smoothly outside of combat too.
I also would probably switch to a model where refresh happens at story points rather than at the start of each session. At least once (maybe more than once?) I can recall the players saying “Let’s stop here for tonight. I want to refresh my Heart Points before the next scene.” And I’d rather avoid that being a thing.
A final issue that I noticed with the frequency of conflicts (and also exacerbated by worldhopping lack of consequences, I guess) is the fact that certain skills wound up being a LOT more useful than others. Meky and Imara had nearly identical skill pyramids by the end of the game, and the only real difference for Rhiannon was emphasizing Magic instead of Fight. If I stick with frequent combat in future iterations of this idea, I’ll probably want to subdivide some of the more combat-relevant skills so that at least each one is less obviously more important than the non-combat skills. Coming up with combat uses for non-combat skills is also on my drawing board, probably as one piece of introducing more tactical rules.
Another thing that I noticed in running this game was that aspects weren’t working quite the way I expect them to. There was very little compelling of aspects-- it came up maybe ten times over the span of the whole campaign. I think partly this was the lack of investment in any given world, but also I probably wasn’t encouraging the players to generate aspects that were sufficiently double-edged. I certainly wasn’t giving the NPC’s interesting enough aspects… to be honest, I mostly used their aspects as a chance for wordplay and referential jokes. The players didn’t really invoke aspects outside of combat either (see above re: hoarding points), which led them to go for mostly combat-relevant aspects. I suppose using separate pools would be one solution to this, but I’m open to ideas for others.
So, that’s the story. If you actually read the whole thing, I am both grateful and impressed. I warmly welcome any questions and constructive comments. Destructive comments I will welcome less warmly, but I’m pretty easy-going so feel free to rip me a new one if that would bring you joy.
submitted by gscrap to FATErpg [link] [comments]

diamond casino and resort single player video

Diamond Casino & Resort Business (GTAV MOD) - YouTube GTA 5 Online The Diamond Casino & Resort DLC Update - FREE REWARDS! Car Liveries, Rare Gifts & MORE! GTA Online Diamond Casino And Resort 10 Tips And Tricks ... GTA Online: The Diamond Casino & Resort - Intro - YouTube GTA 5 Diamond Casino and Resort Plus Game Play. - YouTube

This mod will allow you to use the Casino like in the new Online update : The Diamond Casino & Resort, Play Roulette, Poker, or Blackjack, purchase a penthouse, or use the 38 car garage Install Drag DR&C_Business.dll And DR&C folder into scripts, next you need to choose a disablebusiness.ini, enter the folder disablebusinesses folder, and choose any of the 4 sub folders, enter your chosen Hey all I hope they open the Casino in GTA V Singleplayer. I know it may be unlikely but I think it may be possible. Here are some reasons 1. The Casino says opening soon in Singleplayer 2. They do still add stuff to Singleplayer for example in the last big GTA V update they added a new radio sta... GTA V is no slouch when it comes to content, but the new Diamond Casino & Resort DLC wasn't supposed to come out Online-only, but rather as a singleplayer story expansion, too. This information comes via recent datamines, which point to substantial singleplayer expansions for GTA V, much like Ballad of Gay Tony was in the case of GTA IV. Of course, this never came to fruition, but it is This mod will allow you to use the Casino like in the new Online update : The Diamond Casino & Resort, Play Roulette, Poker, or Blackjack, purchase a penthouse, or use the 38 car garage Install Drag DR&C_Business.dll And DR&C folder into scripts, next you need to choose a disablebusiness.ini, enter the folder disablebusinesses folder, and choose any of the 4 sub folders, enter your chosen Diamond Casino & Resort in SP [Add-On] 1.1 for GTA 5! Description This mod adds a single player casino as a new DLC Features You can change the interior design of the Penthouse through Simple Trainer Correct LoDs and SLoDs Working LoDlights and Distantlights Very light mod, expect very little FPS loss 1.1 Change log Much less loading and file size If you 30.06.2020 — This map · Download with Mod 02.02.2020 — Diamond Casino | FiveM Vehicles | map is available for Modding. a Network for add them to my before rockstar updated it, FiveM Cars | FiveM FiveM Scripts | FiveM can be used for into the resource 11.01.2014 partage les Dossiers nécessaires in FiveM - rubbertoe98/ GTA Singleplayer and FiveM. is available for GTA Casino & Resort

diamond casino and resort single player top

[index] [4349] [4283] [3171] [847] [7160] [826] [6070] [6100] [5562] [9242]

Diamond Casino & Resort Business (GTAV MOD) - YouTube

This mod (created by me), will allow you to use the Casino & Penthouse like in GTAOnline, do everything from playing Blackjack, Poker and Roulette, to managi... This is a tips and tricks video for the Diamond Casino And Resort DLC for GTA Online. I am covering new changes and features in this DLC that people have may... The introduction you get for ''The Diamond Casino & Resort'' when you log into GTA Online after downloading the update. Sick! I extracted the trailer straigh... Grand Theft Auto 5 Free Roam and tour of the new casino. First time playing GTA this year. How to get around the casino and playing the slot machines, horse ... GTA 5 Online The Diamond Casino & Resort DLC Update - FREE REWARDS! Car Liveries, Rare Gifts & MORE! Cheap GTA 5 Shark Cards & More Games: https://www.g2a.c...

diamond casino and resort single player

Copyright © 2024 top.onlinerealmoneytopgames.xyz