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Chao World 2D - Overview & AMA

Hi all, I'm Zach and I'm working on developing a chao mobile game for everybody like you and me who thinks these cute little creatures didn't get enough love. I'm a software engineer and rookie game developer and over the past few years have been getting really inspired by all the great things I've seen from the developers of the Chao World Extended mod and another fan game, Chao Resort Island. My goal is to build something that takes the best of what the CWE mod, Chao Resort Island, and the Adventure games have to offer and wrap them into a deep, fun, standalone chao experience for mobile. Multiplayer support is not a concern for me but please let me know if you feel strongly about it and tell me how multiplayer gameplay might look and I'll definitely consider implementing it in time.
This is all very early on in development and I work full-time so a solo game will take time to develop, just bear with me. I'll be referring to the game as "Chao World 2D" but know this is a working title (Reach out if you think you have a great name for it!). In the next few months I hope to have a simple demo showcasing some chao garden gameplay and the basic functions of chao kindergarten.
Early UI/UX demo here: https://lookscozylabs.itch.io/chaoworld2d
Let me know what you think in the comments or DM!

Chao

Chao will behave and grow in largely the same way as in the Adventure series. Some will only be obtainable through new evolution methods, found as eggs hidden in the game, or as rewards. Available chao:

Gardens

The core area of the chao experience! Players will be able to revisit the Station Square, Mystic Ruins, and Egg Carrier gardens from Sonic Adventure and the Chao (Neutral), Hero, and Dark gardens from Sonic Adventure 2 from a top-down view. Within them players will interact with chao (pet, pick up, give items, etc) with their touchscreen rather than controlling a character in the garden. Weather, seasons, and a day/night cycle will be present and affect gameplay. Players can quickly navigate to any other garden or activities such as racing or kindergarten from a "Chao Lobby" menu and choose whether they want to influence chao to be hero or dark. Some garden features I'm considering including not found in previous games include chao being able to:

Kindergarten

Chao Kindergarten will consist of the same functions Sonic Adventure 2 had albeit it with some extra things to do. I hope to offer several gambling/casino type minigames at the Black Market. I want to make chao health more in-depth and interactive by adding health check/medical treatment minigames at the Health Center. I plan on adding some learning minigames to the Classroom as well. These will all serve as a way to earn rings/prizes. The Principal's Office and Fortune Teller will remain as they as they were: game help and where to name your chao. I'm not sure what I'll be doing with the bulletin board but I'm thinking about using it in a similar way to Animal Crossing where I can post updates/events and you might could leave other players messages.

Race

Racing will get a big overhaul to make it more deep and much more interactive. No more RNG races where all players do is cheer on the chao with stamina. Races will likely be side-scrolling platforming and chao will be faster than in the Adventure games racing. I hope to have several types of racing events such as a standard race, relay, and sprints/marathon where players can actually control their chao or at least have more influence on how they run the races (direction to take in a split path, take the pool or climb the wall, etc). Racing will allow players to win rewards and rings. This along with karate will likely come after release and will take time as they'll both be almost entirely new games as far as development goes. I'll try to include simple RNG race and karate demo modes at release.

Karate

Karate will also receive a huge overhaul. No more RNG. The player will control the chao directly. Utilizing a beat em up style camera/control, there will be several modes of combat including 1v1, 2v2 tag team, sumo mode (more like the original chao karate but no KOs, win by pushing off platform), and a mode involving you taking on many chao at once evoking an Enter The Dragon/Kill Bill old school kung fu vibe. There will be more moves than only an attack and a dodge. Karate will allow players to win rewards and rings.

Other Events

Inspired by the Chao Games mode in Chao Resort Island and the recent success of Fall Guys I may do some third kind of action mode more akin to a series of Mario Party minigames. This will be developed after racing and karate have been completed, if ever. Please let me know if this sounds interesting to you!


I'm sure I left out a lot here and have some typos but hopefully this clears up some confusion on the game and gets people excited! I'm considering starting a Discord for discussion of the game and to post development updates. Anyone interested? You can also stay up to date by following me on Twitter @LooksCozyLabs or on Instagram or Facebook under the same name. Thanks to everybody!
submitted by LooksCozyLabs to chao [link] [comments]

25 Super Famicom games that are worth trying out.

EDIT: Updated the list to 35.
Araiguma Rascal: Raccoon Rascal - A puzzle game in which the goal is to stack three items of the same type horizontally or vertically to clear them. New objects get dropped in constantly, and the player must lift and place the objects where they can be cleared away. In order to reach the full breadth of the playing field, the player must keep the level of tiles even, as a high stack is impossible for the player to jump over or climb up.
Battle Cross - A racing game in which the goal is to take a group of small futuristic air bikes and to go around one of the various race tracks. Players race each other to see who makes it to the finish line first. Various hazards are also scattered around each track, from puddles to speed bumps, pinball bumpers and even cannonballs.
Breakthrough Bullet: Final Car Fight – Battle Mobile - A vehicular combat simulator which concerns a newlywed couple who are accosted by highway bandits, leading to the death of the wife, and the aggrieved husband spends the following year building a high-tech combat vehicle out of a sports car and is determined to make the bandits pay. The best means of removing on-screen enemies is by charging into them, but out-of-reach enemies, like helicopters, can be taken down with missiles instead. The car's health is constantly dwindling, even when not being attacked by enemies, so picking up the occasionally appearing energy refill items is essential, and shields can be picked up and stored that will make the car invulnerable to all damage for a short while.
Captain Tsubasa 3: Challenge of the Emperor - A sports game in which rather than having direct control over the action like a standard soccer sim, the game has a cinematic angle with the player having to choose their actions from a timed list and shows the results of these actions animated on screen.
Casper - An adventure game which uses an isometric view and the player mostly controls Kat Harvey as she protects Casper from government agents. The game has Kat collecting items such as baseballs, which are used to stun the agents for a while. Kat can also call on Casper to see through walls and locked doors and see what lies ahead, but he can only do this for a brief time before control returns to Kat.
Chaos Seed: Feng Shui Chronicles - A role-playing game in which the player plays the role of a young member of a cave-dwelling race of warriors. As the planet is dying, it is the player's task to build the necessary mystic rooms in the caves to channel the energy back to the planet, but the surface-dwellers think that the player is to blame for the current situation and constantly send waves of explorers and adventurers trying to clear the dungeon. Walls are molded by pushing and pulling into them to create the rooms needed to channel energy into the earth or create upgrades for the player, to summon monsters to aid the player, etc.
Cu-On-Pa SFC - A puzzle game in which the player controls a three-dimensional cube that must destroy all the "Life Panels" on a level by rotating the cube in order to roll over the colored squares on the transparent field with the intent of having the color on the top of the cube match the color of the tile beneath.
Do Your Best Goemon: The Glittering Journey – The Reason I Became a Dancer - A platformer in which a planet has been taken over by the green-haired galactic tyrant Maguamuge who sent his four henchmen to conquer the planet's four moons. The player and three other characters each go to a different moon to help liberate it: Goemon's is a desert moon, Ebisumaru's is a forest moon, Sasuke's is an ice moon, and Yae's is an aquatic moon. Players can also buy equipment and healing items in towns.
Dossun! Stone Battle - A puzzle game which consists of dropping columns of two or three pieces in height into a game grid. Matching three or more symbols represents various attacks, spells and healing potions, and a trio of heroes use these to take on the monsters invading their world.
Draw, Make, Play: Dezaemon - A shoot-'em-up which functions as a construction kit for designing and playing arcade-style vertical-scrolling shoot-'em-ups, including graphics, music, enemy patterns, and level structure. It also includes a fully-featured sample game, titled Daioh Gale.
Energy Breaker - A role-playing game in which battles take place on the same isometric grid as regular exploration. Special skills are learned randomly in battle, and in order to learn a skill, the party must have used the required "Grimoire" item prior to the battle, as well as have the required energy levels for the skill. Upon leveling a character up, they may increase one energy level by one unit to a maximum of eight, and may be adjusted later.
Famicom Detective Club Part II: The Girl who Stands Behind - An adventure game in which the objective is to solve two cases; the murder of a schoolgirl investigating her school's ghost story, and an older murder nearing legal expiration. The game progresses as the player chooses from a set of commands displayed on a menu. These commands are used to interact with other characters and the game's environment, examine clues, or review facts, and the results of choosing each command are displayed in the text.
FEDA: The Emblem of Justice - A role-playing game where the player's alignment can be chosen - the player can fight for law or chaos, like how always just killing everyone makes the player become chaos, but trying to find an alternative peaceful way of winning gives the player law points. Deciding which way the player chooses also decides which characters that the player gets. Beside the neutral characters who always stay in the player's party, the player can get different characters on law and chaos sides, but changing the side will make them leave the party.
From The Land Organization: Best Farmer Harvest Festival - A puzzle game in which the goal of the game is to be the first to successfully plant and harvest a number of specific crops, indicated by a quota in the middle of the screen. The player must also fight off various creatures which show up to eat or damage the crops. Once each crop has fully grown, the player can run down to collect them and use the empty land left behind to plant something else.
The Great Battle V - An action game which sees the four main characters - Ultraman, Kamen Rider, SD Knight Gundam, and Fighter Roar - fight enemies on a Wild West planet. The levels are split between 2D side-scrolling platformeaction stages and shoot-'em-up stages.
Gunple: Gunman's Proof - An action-adventure game which offers dungeon-crawling fused with top-down shooting spiced up with a unique sci-fi/western motif that pits cowboys against space aliens. In each dungeon, the player is presented with a labyrinth of enemy-filled rooms to make their way through before facing off with that dungeon's boss. Along the way,they'll be picking up various new power-ups, tools, and weapons, such as revolvers, shotguns, bazookas, flamethrowers, grenades, and bombs.
Holy Umbrella: The Reckless Dondera!! - A platformer in which after picking up a strange umbrella, the player is transported from 20th century Japan to a fantasy world that is being threatened by the evil emperor Dondera and his legion of mechanized minions. The game alternates from a side-scrolling view for its action stages and a top-down view for adventure/RPG sections, where the player character walks around populated areas and talks to NPCs.
Magical Pop'n - A platformer where the player is expected to explore each of the branching stages thoroughly for useful items in order to access new areas and progress further in the game. The player must employ the various powers at their disposal judiciously (as each has a cost in stars, a finite resource the player collects) against the various obstacles and bosses in the game. Throughout the course of the game, the player can also find heart containers that increase the life gauge.
Marvelous: Another Treasure Island - An adventure game which focuses on a group of three 12-year-old boys, Dion, Max, and Jack, looking for a great treasure said to have left behind by the famous pirate Captain Maverick, known as the "Marvelous." Their teacher, Ms. Gina, helps them by giving them items to help organize their group. The game is played by interacting with other characters, which prompts a command window to show up with choices of how the player wants to interact with them.
Metal Max Returns - A role-playing game with a heavy emphasis on open-world, non-linear gameplay and vehicle customization. The protagonist is a player-named hero who is disowned by his mechanic father after he insists on pursuing his dream to be a monster hunter, a dangerous profession. The player can acquire new party members and create tanks to ride around in, as well as customize the load-out of tanks.
Mystery Dungeon 2: Shiren the Wanderer - A role-playing game in which the player takes the role of the rōnin Shiren, who travels through thirty areas on his way to the Land of the Golden Condor. The game is turn-based, with all enemies and characters in an area moving whenever the player performs an action, such as attacking or moving. If the player falls in battle, they lose all their progress and are forced to restart from the beginning of the game: to counter-act this, they can choose to store powerful items in warehouses, and pick them up again on further playthroughs.
Puzzle'N Desu! - A puzzle game in which the player has to remove blocks by pushing and lining them up with other blocks of a similar color. Pushing a block causes it to keep moving until it either hits another block or a wall. The stage can only be completed if every block is removed, so the player needs to be careful not to leave remainders: while lines of three are sufficient, if there are four or five blocks of the same color, the player needs to figure out how to line them all up at the same time.
Rendering Ranger: R2 - An action game in which the player controls the titular Rendering Ranger, a special forces soldier tasked with defending the Earth and its remaining inhabitants from a devastating alien invasion. Starting with only a single shot, five different upgradable weapon systems can be collected as extras. Every weapon has also a massive 'smart' bomb feature, wiping out mostly everything on screen at once if invoked.
Sanrio World Smash Ball! - A sports game similar to table tennis that uses four playable characters from Sanrio's wide catalog of cute mascots. The most famous Sanrio character, Hello Kitty, acts as referee for each contest. Each arena is subtly different, with multiple configurations of breakable blocks, impassable squares, walls, and other obstacles that the player can use to their advantage to win the match.
Space Race: Astro Go! Go! - A racing game in which the player can choose one of five racers which all have different abilities, maximum speed, and manoeuvrability: the elfin Jet and Love, the skeletal Bari, the bat-like Flyhigh and the robot E-O. The courses tend to be filled with obstacles and tricks, such as bottomless pits, acceleration fields, or jumps.
Spark World - An action game in which two intelligent cop cars, Beat and Barts, come together to sort things out when they find out a dodgy casino operator is actually a drug dealer. The pair travel around the globe and fight other sentient cars in a series of themed mazes by detonating fuel barrels.
Super Bonk 2 - A platformer in which the player plays as Bonk, who picks up power-up items that will transform him and enable him to use special abilities needed to complete the game's various levels. These range from Frog Goggles that allow Bonk's tongue to stretch out and stick to objects and platforms to a Drill Hat that allows Bonk to tunnel through rocks. Each of these special power-ups also features its own mini-game that revolves around its specific ability.
Super Dimension Fortress Macross: Scrambled Valkyrie - A shoot-'em-up in which the player is able to choose between characters with three different forms they are able to use: Fighter, Gerwalk, and Battroid. Each of these forms has three levels of firing capability, as each form powers up independently. The game also features an enemy-capture mechanic, where if the player stops shooting, their fighter will begin to glow, and approaching many of the game's enemies while glowing will cause that enemy to fight for the player.
Super Famicom Wars - A strategy game where the player must take over facilities to produce revenue and new units and use those resources to overpower their opponent(s). Each city controlled by the player generates money which can be used to purchase new units. Each individual unit has unique statistics and is often best used against certain types of enemy units.
Super Robot Wars Gaiden: Masō Kishin – The Lord Of Elemental - A role-playing game in which the player and enemy take turns ordering their units with commands available on the battlefield, such as movement, attacking, forming squads and casting "Spirit Commands," a set of magic-like spells unique to each pilot. In intermission menus, units can be upgraded or optional parts installed, characters' stats and skills can be changed or upgraded, and other maintenance actions can be performed before the player continues on with the game.
Sutte Hakkun - A puzzle game in which the player must collect rainbow shards by changing the position and contents of blocks, which are done by swallowing them in order to release them in other parts of the level and sucking potions from jars that are then injected into the blocks, endowing them with new properties consequential to the color of the potion.
Tetris Battle Gaiden - A puzzle game in which the goal of the game is to complete lines of horizontal blocks to clear them from the field, which can be done through the use of character-specific special abilities that are obtained through the collection of magic orbs. After a set number of tetrominos passes through the piece preview, a piece containing a magic orb will appear (the default setting is every 5th piece, although this can be changed in the options). When the player activates an ability, the number of magic orbs they have (ranging from one to four) determines the ability they will use, including an earthquake, orbital laser, mirror shield, or the ability to knock away an opponent's piece.
Umihara Kawase - A platformer in which the player must navigate through levels with optional goals and alternate exits using only a fishing line. The fishing line can support the player's weight, and can be attached to sides of platforms and used to swing across gaps or rappel up and down to reach new areas.
The Violinist of Hameln - A platformer in which the player plays the role of Hamel, a sort of wandereadventurer whose weapon is a violin, whose music can cover enemies in fear, or even control their minds. He's accompanied by Flute, who can be grabbed and thrown at the enemies. Flute can also collect costumes that, when worn, give her special abilities, such as flying, leaping, breaking walls, or even exploding and killing all on-screen.
Wonder Project J - A life simulator in which the player raises a Pinocchio-esque boy, whose default name is "Pino", to succeed in various challenges and confrontations to activate virtue circuits, with his final task to foster relations between humans and the robot-like Gijin.
Thanks to Giant Bomb and MobyGames for help with descriptions.
submitted by electricmastro to snes [link] [comments]

25 Super Famicom games that are worth trying out.

EDIT: Updated the list to 35.
Araiguma Rascal: Raccoon Rascal - A puzzle game in which the goal is to stack three items of the same type horizontally or vertically to clear them. New objects get dropped in constantly, and the player must lift and place the objects where they can be cleared away. In order to reach the full breadth of the playing field, the player must keep the level of tiles even, as a high stack is impossible for the player to jump over or climb up.
Battle Cross - A racing game in which the goal is to take a group of small futuristic air bikes and to go around one of the various race tracks. Players race each other to see who makes it to the finish line first. Various hazards are also scattered around each track, from puddles to speed bumps, pinball bumpers and even cannonballs.
Breakthrough Bullet: Final Car Fight – Battle Mobile - A vehicular combat simulator which concerns a newlywed couple who are accosted by highway bandits, leading to the death of the wife, and the aggrieved husband spends the following year building a high-tech combat vehicle out of a sports car and is determined to make the bandits pay. The best means of removing on-screen enemies is by charging into them, but out-of-reach enemies, like helicopters, can be taken down with missiles instead. The car's health is constantly dwindling, even when not being attacked by enemies, so picking up the occasionally appearing energy refill items is essential, and shields can be picked up and stored that will make the car invulnerable to all damage for a short while.
Captain Tsubasa 3: Challenge of the Emperor - A sports game in which rather than having direct control over the action like a standard soccer sim, the game has a cinematic angle with the player having to choose their actions from a timed list and shows the results of these actions animated on screen.
Casper - An adventure game which uses an isometric view and the player mostly controls Kat Harvey as she protects Casper from government agents. The game has Kat collecting items such as baseballs, which are used to stun the agents for a while. Kat can also call on Casper to see through walls and locked doors and see what lies ahead, but he can only do this for a brief time before control returns to Kat.
Chaos Seed: Feng Shui Chronicles - A role-playing game in which the player plays the role of a young member of a cave-dwelling race of warriors. As the planet is dying, it is the player's task to build the necessary mystic rooms in the caves to channel the energy back to the planet, but the surface-dwellers think that the player is to blame for the current situation and constantly send waves of explorers and adventurers trying to clear the dungeon. Walls are molded by pushing and pulling into them to create the rooms needed to channel energy into the earth or create upgrades for the player, to summon monsters to aid the player, etc.
Cu-On-Pa SFC - A puzzle game in which the player controls a three-dimensional cube that must destroy all the "Life Panels" on a level by rotating the cube in order to roll over the colored squares on the transparent field with the intent of having the color on the top of the cube match the color of the tile beneath.
Do Your Best Goemon: The Glittering Journey – The Reason I Became a Dancer - A platformer in which a planet has been taken over by the green-haired galactic tyrant Maguamuge who sent his four henchmen to conquer the planet's four moons. The player and three other characters each go to a different moon to help liberate it: Goemon's is a desert moon, Ebisumaru's is a forest moon, Sasuke's is an ice moon, and Yae's is an aquatic moon. Players can also buy equipment and healing items in towns.
Dossun! Stone Battle - A puzzle game which consists of dropping columns of two or three pieces in height into a game grid. Matching three or more symbols represents various attacks, spells and healing potions, and a trio of heroes use these to take on the monsters invading their world.
Draw, Make, Play: Dezaemon - A shoot-'em-up which functions as a construction kit for designing and playing arcade-style vertical-scrolling shoot-'em-ups, including graphics, music, enemy patterns, and level structure. It also includes a fully-featured sample game, titled Daioh Gale.
Energy Breaker - A role-playing game in which battles take place on the same isometric grid as regular exploration. Special skills are learned randomly in battle, and in order to learn a skill, the party must have used the required "Grimoire" item prior to the battle, as well as have the required energy levels for the skill. Upon leveling a character up, they may increase one energy level by one unit to a maximum of eight, and may be adjusted later.
Famicom Detective Club Part II: The Girl who Stands Behind - An adventure game in which the objective is to solve two cases; the murder of a schoolgirl investigating her school's ghost story, and an older murder nearing legal expiration. The game progresses as the player chooses from a set of commands displayed on a menu. These commands are used to interact with other characters and the game's environment, examine clues, or review facts, and the results of choosing each command are displayed in the text.
FEDA: The Emblem of Justice - A role-playing game where the player's alignment can be chosen - the player can fight for law or chaos, like how always just killing everyone makes the player become chaos, but trying to find an alternative peaceful way of winning gives the player law points. Deciding which way the player chooses also decides which characters that the player gets. Beside the neutral characters who always stay in the player's party, the player can get different characters on law and chaos sides, but changing the side will make them leave the party.
From The Land Organization: Best Farmer Harvest Festival - A puzzle game in which the goal of the game is to be the first to successfully plant and harvest a number of specific crops, indicated by a quota in the middle of the screen. The player must also fight off various creatures which show up to eat or damage the crops. Once each crop has fully grown, the player can run down to collect them and use the empty land left behind to plant something else.
The Great Battle V - An action game which sees the four main characters - Ultraman, Kamen Rider, SD Knight Gundam, and Fighter Roar - fight enemies on a Wild West planet. The levels are split between 2D side-scrolling platformeaction stages and shoot-'em-up stages.
Gunple: Gunman's Proof - An action-adventure game which offers dungeon-crawling fused with top-down shooting spiced up with a unique sci-fi/western motif that pits cowboys against space aliens. In each dungeon, the player is presented with a labyrinth of enemy-filled rooms to make their way through before facing off with that dungeon's boss. Along the way,they'll be picking up various new power-ups, tools, and weapons, such as revolvers, shotguns, bazookas, flamethrowers, grenades, and bombs.
Holy Umbrella: The Reckless Dondera!! - A platformer in which after picking up a strange umbrella, the player is transported from 20th century Japan to a fantasy world that is being threatened by the evil emperor Dondera and his legion of mechanized minions. The game alternates from a side-scrolling view for its action stages and a top-down view for adventure/RPG sections, where the player character walks around populated areas and talks to NPCs.
Magical Pop'n - A platformer where the player is expected to explore each of the branching stages thoroughly for useful items in order to access new areas and progress further in the game. The player must employ the various powers at their disposal judiciously (as each has a cost in stars, a finite resource the player collects) against the various obstacles and bosses in the game. Throughout the course of the game, the player can also find heart containers that increase the life gauge.
Marvelous: Another Treasure Island - An adventure game which focuses on a group of three 12-year-old boys, Dion, Max, and Jack, looking for a great treasure said to have left behind by the famous pirate Captain Maverick, known as the "Marvelous." Their teacher, Ms. Gina, helps them by giving them items to help organize their group. The game is played by interacting with other characters, which prompts a command window to show up with choices of how the player wants to interact with them.
Metal Max Returns - A role-playing game with a heavy emphasis on open-world, non-linear gameplay and vehicle customization. The protagonist is a player-named hero who is disowned by his mechanic father after he insists on pursuing his dream to be a monster hunter, a dangerous profession. The player can acquire new party members and create tanks to ride around in, as well as customize the load-out of tanks.
Mystery Dungeon 2: Shiren the Wanderer - A role-playing game in which the player takes the role of the rōnin Shiren, who travels through thirty areas on his way to the Land of the Golden Condor. The game is turn-based, with all enemies and characters in an area moving whenever the player performs an action, such as attacking or moving. If the player falls in battle, they lose all their progress and are forced to restart from the beginning of the game: to counter-act this, they can choose to store powerful items in warehouses, and pick them up again on further playthroughs.
Puzzle'N Desu! - A puzzle game in which the player has to remove blocks by pushing and lining them up with other blocks of a similar color. Pushing a block causes it to keep moving until it either hits another block or a wall. The stage can only be completed if every block is removed, so the player needs to be careful not to leave remainders: while lines of three are sufficient, if there are four or five blocks of the same color, the player needs to figure out how to line them all up at the same time.
Rendering Ranger: R2 - An action game in which the player controls the titular Rendering Ranger, a special forces soldier tasked with defending the Earth and its remaining inhabitants from a devastating alien invasion. Starting with only a single shot, five different upgradable weapon systems can be collected as extras. Every weapon has also a massive 'smart' bomb feature, wiping out mostly everything on screen at once if invoked.
Sanrio World Smash Ball! - A sports game similar to table tennis that uses four playable characters from Sanrio's wide catalog of cute mascots. The most famous Sanrio character, Hello Kitty, acts as referee for each contest. Each arena is subtly different, with multiple configurations of breakable blocks, impassable squares, walls, and other obstacles that the player can use to their advantage to win the match.
Space Race: Astro Go! Go! - A racing game in which the player can choose one of five racers which all have different abilities, maximum speed, and manoeuvrability: the elfin Jet and Love, the skeletal Bari, the bat-like Flyhigh and the robot E-O. The courses tend to be filled with obstacles and tricks, such as bottomless pits, acceleration fields, or jumps.
Spark World - An action game in which two intelligent cop cars, Beat and Barts, come together to sort things out when they find out a dodgy casino operator is actually a drug dealer. The pair travel around the globe and fight other sentient cars in a series of themed mazes by detonating fuel barrels.
Super Bonk 2 - A platformer in which the player plays as Bonk, who pick up power-up items that will transform him and enable him to use special abilities needed to complete the game's various levels. These range from Frog Goggles that allow Bonk's tongue to stretch out and stick to objects and platforms to a Drill Hat that allows Bonk to tunnel through rocks. Each of these special power-ups also features its own mini-game that revolves around its specific ability.
Super Dimension Fortress Macross: Scrambled Valkyrie - A shoot-'em-up in which the player is able to choose between characters with three different forms they are able to use: Fighter, Gerwalk, and Battroid. Each of these forms has three levels of firing capability, as each form powers up independently. The game also features an enemy-capture mechanic, where if the player stops shooting, their fighter will begin to glow, and approaching many of the game's enemies while glowing will cause that enemy to fight for the player.
Super Famicom Wars - A strategy game where the player must take over facilities to produce revenue and new units and use those resources to overpower their opponent(s). Each city controlled by the player generates money which can be used to purchase new units. Each individual unit has unique statistics and is often best used against certain types of enemy units.
Super Robot Wars Gaiden: Masō Kishin – The Lord Of Elemental - A role-playing game in which the player and enemy take turns ordering their units with commands available on the battlefield, such as movement, attacking, forming squads and casting "Spirit Commands," a set of magic-like spells unique to each pilot. In intermission menus, units can be upgraded or optional parts installed, characters' stats and skills can be changed or upgraded, and other maintenance actions can be performed before the player continues on with the game.
Sutte Hakkun - A puzzle game in which the player must collect rainbow shards by changing the position and contents of blocks, which are done by swallowing them in order to release them in other parts of the level and sucking potions from jars that are then injected into the blocks, endowing them with new properties consequential to the color of the potion.
Tetris Battle Gaiden - A puzzle game in which the goal of the game is to complete lines of horizontal blocks to clear them from the field, which can be done through the use of character-specific special abilities that are obtained through the collection of magic orbs. After a set number of tetrominos passes through the piece preview, a piece containing a magic orb will appear (the default setting is every 5th piece, although this can be changed in the options). When the player activates an ability, the number of magic orbs they have (ranging from one to four) determines the ability they will use, including an earthquake, orbital laser, mirror shield, or the ability to knock away an opponent's piece.
Umihara Kawase - A platformer in which the player must navigate through levels with optional goals and alternate exits using only a fishing line. The fishing line can support the player's weight, and can be attached to sides of platforms and used to swing across gaps or rappel up and down to reach new areas.
The Violinist of Hameln - A platformer in which the player plays the role of Hamel, a sort of wandereadventurer whose weapon is a violin, whose music can cover enemies in fear, or even control their minds. He's accompanied by Flute, who can be grabbed and thrown at the enemies. Flute can also collect costumes that, when worn, give her special abilities, such as flying, leaping, breaking walls, or even exploding and killing all on-screen.
Wonder Project J - A life simulator in which the player raises a Pinocchio-esque boy, whose default name is "Pino", to succeed in various challenges and confrontations to activate virtue circuits, with his final task to foster relations between humans and the robot-like Gijin.
Thanks to Giant Bomb and MobyGames for help with descriptions.
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