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Fallout New Vegas Criticism

I love New Vegas, its my favorite game of all time. And it is for a lot of other people too. This unfortunately means that its almost impossible to say anything negative about the game on Reddit without getting massively shat on. The only point you seem to be allowed to criticize is the bugs, which gets rebutted by "but they only had 18 months to make it" or "Bethesda was in charge of QA", as if any of these things excuse it for you as a customer.
So now that the game is 10 years old and most of us have played it tons of times, I thought it would be a good time to make a thread where we can actually criticize this lovely game. I'll start, now bear in mind this is of course all degrees of subjective so don't throw "uR nOT obJEvTiVE" at me just yet:
  1. The bugs has to be meantioned first. The game ran horribly at release and still did for a long time after. Its first many years later with patches and mods that we reached something that can be called mostly stable. I'm playing it right now only with stability mods on and it still crashes about once every 1-2 hours, and its still very buggy and janky.
  2. Caravan, this game's made up card game, is horrible. Firstly its very buggy somehow. I am surprised they couldn't even bug fix a solitaire-like card game, but here we are. Secondly even when it works its not very fun. It takes minimum 3 cards to make a caravan and only one king or jack to ruin it. It means it heavily favors just fucking up your opponent and hope you win the war of card attrition. The game used to be stupidly easy but was then patched so now the AI will spam kings and jacks constantly. After I got the 30 games achievement I dropped it. Lastly the game doesn't do anything with Caravan. There is no quest to become the Mojave champion or such. I get this isn't needed but it would have helped make it interesting. The only other games in the game are casino games which all depends on your luck stat. I would love being able to play high stakes Caravan.
  3. Cut content. Roleplaying is best when you actually have good reason to join both sides. In Fallout New Vegas the NCR gets the majority of the content. If you side with the Legion you can finish all the faction quests in a few hours, meanwhile the NCR has so many quests I always have to check the wiki to remember them all. Its such a shame. It doesn't help that for 3 of the endings you can work with the NCR but only 1 for the Legion. I don't get this when in 2 of those endings you end up double crossing the NCR anyways, why not allow the player to double cross the Legion? The difference being that the NCR will stand down and the Legion will then try to fight you and your army.
  4. Caesar's Legion is weird. I love most of the faction. I love the ideological conflict between a faction trying to redo democracy but running into the same problems with corruption vs a brutal but safe dictatorship. I like talking to everyone and its cool to see how different peoples' options are of the factions. Some just hate the Legion outright because of their massacre. Some see the value of having a safe society, Cass mentions how she considered running her caravan in the Legion instead of the NCR because its safer. Its cool. However I can't get over the fact that this faction is a big ancient Rome LARP. They run around in football gear. Why not just make them look normal, or similar to Romans but not literally Romans. Its such a well crafted faction that gets ruined by this pretty silly design.
  5. Independent is basically the House route but with you instead. You don't get to choose what your plans are other than your interactions with the small factions, which also doesn't feel special. You don't ever get to use your securitrons. It would have been extremely cool to be able to send your army with you to wipe out or subjugate factions instead of just doing the same quest you do if you side with House. Again, you are also forced into a choice between an uneasy alliance with the NCR where you double cross them, or killing both major factions. You can't make it clear to them beforehand that you don't want to be annexed.
  6. The economy is poorly balanced. In Fallout 3 you barely made any money and vendors were just as poor, so it took a long time to accumulate wealth. Most players would just use gear they found instead of paying for it at a store. In Fallout New Vegas you can easily have 5000 caps by the time you reach The Strip. I had twice that when I reached it 2 days ago. Stores have tons of money and are more than willing to buy all your junk. The economy just breaks when vendors are willing to buy all the crap you pick up at such high prices as NV has. I think you can get them to buy for 90% of their value, that's fucking insane. I try to not level up barter too quickly as it just makes the game too easy but I also hate crippling myself like this. The game's vendors need to be selective about what they buy and how much they pay for it. You need 2000 caps to inter the strip, that's pretty much nothing. The game even gives you tons of ways around the credit check so clearly they meant for it to be a hurdle.
  7. The map. I'm not saying its bad, but going from Fallout 3 to NV makes you miss the feeling of being able to go in any direction and always find something. New Vegas is very railroaded. It has a ton of mountains and invisible walls to make the player go specific places (Edit: a lot of people are citing this one setence and using it to rebut me, guys read the whole damn thing). I can still let myself get lost in Fallout 3, in NV I always know exactly which way I'm supposed to go. The game has no counterpart to F3's Andale or Oasis. There are no small outskirts places for you to discover in some random spot. All the towns are along the main roads, with a handful of cool places that are off the beaten path. I love following the road through Primm->Nipton->Novac->Boulder City->Vegas, its an excellent experience for following the main story and finding a ton of side content, and I love they gave returning players the option to head straight north and try their luck. But when I just want to do some side content I always feel like I have to follow a track. I AM NOT SAYING THE MAP IS BAD. Just that it follows a certain design that some don't like. I like it when I just want to do the main story, its a really nice experience that way. But if you want to just go in any direction like in a Bethesda RPG you will get disappointed. There are tons of invisible walls and mountains in the way. Imagine if you started in Freeside instead and just had to get the cash to get into the strip (more than 2k). Then you can choose to follow the I-88, go towards Jacobstown, Bitter Springs, do stuff in Freeside or the other communities around Vegas. Would be a great alternative start for returning players.
Edit: some extra
  1. Combat is ass to say it bluntly. For some reason people always excuse the poor combat in RPG's because its not the games' focus or because its almost tradition at this point. I don't see why I as a player and paying customer should make excuses for a product I paid for. Its embarrasing how poor the AI is in the game, how poorly combat works and how unbalanced the game is. I can go through a ton of the game with my Couriers Stash 10mm and Vault armor and just blast entire legion or NCR camps, and then suddenly difficulty can turn on a dime and an enemy can kill me in 3-4 hits. Difficulty in RPGs is such an important thing as it directly influences your decisions. In Fallout 1 and 2 I did my best to not bite off more than I could chew. In NV can do pretty much anything other than go to Sloan at the start, which is a part that most have noticed too.
  2. The selection of guns is fine, but not armors. Without ultimate edition you don't get any good early game armor in the game. The only option is leather armor. Mid game you fight to get either power armor or combat armor mk2, and late game is all about Riot Gear from Lonesome Road. They could have made armor interesting by giving it stronger buffs and debuffs. PA and metal armor has a -1 to agility but often +1 to strength. Why not give such traits to all armors and maybe even make it stronger? Too much of the armor is also faction armor which you don't want to be wearing unless you are infiltrating somewhere.
  3. Speech is too much like Fallout 3 and not enough like 1 and 2. In 3 and NV dialogue either ends in a skill check (too often speech) or you having to do a task if you can't pass the check. What's being said is largely unimportant unless it leads to a different outcome. In Fallout 1 and 2 dialogue was much more about reading each option and thinking about how the character you were talking too would react. You often couldn't just [speech] 50 do what I want. NV has a few moments where you actually does have to argue and its some of its strongest parts.
  4. Crafting could have been more. This is more of a "what could have been" argument, but personally I don't see why you shouldn't be able to craft a lot more guns or armors. I don't want Fallout 4's style of somehow being able to craft tons of pre war objects you clearly don't have the tools to make, but just having a good selection of makeshift guns and armors would have made crafting and also survival much better.
These are my thoughts. Please feel free to share yours!
submitted by Less_Tennis5174524 to truegaming [link] [comments]

Game Concept: Fallout Cincinnati

(Repost because I posted this really late and I was hoping to get some more discussion on the ideas.)
TLDR: Cincinnati seems like an interesting location for a future Fallout game and I break down my reasoning and then give an idea for a story. Maybe Cincinnati, Ohio isn’t as popular as other American cities, but I think it still deserves a shot.
So this post is taking some older ideas in some Reddit posts for a Fallout game and adding some additional ideas for it. I believe that a Fallout game set in and around Cincinnati, Ohio could potentially be a good fit for the Fallout franchise. I’m gonna break down the reasons why I think it could fit the theme/work as a map and then some story ideas for what could work in the area. I’d also like to state that my ideas are based off of information from the Fallout Wiki and Wikipedia. If anything doesn’t add up, I apologize.
MY REASONING FOR CINCINNATI AND WHY IT CAN FIT THE FALLOUT LORE:
-So Cincinnati might not seem like a city as grandiose as somewhere like NYC, Philadelphia, Detroit, New Orleans, etc. To an extent, I totally agree with that sentiment. It’d be really cool to see those cities that were mentioned above as future Fallout locations. However, I believe that those world ideas are also so full of interesting locations that a game trying to capture it all would struggle to get all the significant locations with current technology. Cincinnati is a smaller city that is still rich with culture and history that could be captured more accurately than bigger projects.
-A decent amount of the skyscrapers and more significant places of Cincinnati and the surrounding cities are somewhat older. There is enough buildings in Cincinnati that were built before or close enough to the divergence point that the skyline and city layout could be decently recognizable.
-Cincinnati had a decently sized manufacturing and industrial sector before the IRL Midwest De-Industrialization and Formation of the Rust Belt in the 40s and 50s. Considering that Fallout is themed around the ‘Pax Americana 1950s & Early 60s’ culture, the idea of showing off a Midwest city that continued to boom in those sectors could be an interesting focus for a Fallout game.
-Cincinnati has a large, mostly unused subway system that was never finished. In game, we could see areas of underground activity like the Fallout 3 subway system. The IRL subway eventually had a section that was also reworked to be a nuclear shelter, so a Vault being under the city wouldn’t be far-fetched.
-The Underground Railroad considered Cincinnati to be an important stop along the way, as it was a large destination for runaway slaves. The city was seen as a large region to hide amongst and find work that was just north of the Ohio River, where Slavery was mostly illegal (still not that great for runaways, but better than the South). Any concepts of slaves coming to Cincinnati for newfound freedoms or a system/faction of abolitionists and runaways would make a lot of sense for the themes.
-The Ohio River would be an important location that could go right through the middle of the map. Based off of how irradiated the rivers were in Fallout 3: The Pitt, I think it’d be safe to assume that the Ohio River in Cincinnati would also be unsafe to travel across. This creates something like the Deathclaws north of Goodsprings in Fallout: New Vegas where players can follow a normal path to get to the main city. This also means that it could create fun and challenging ways to get across the river.
-Fallout’s 1950s styled America is still in love with baseball. If you’re looking for a major city with a rich baseball history/culture, Cincinnati’s your place. Cincinnati is the city where the first professional baseball team was created, the Red Stockings. It could be host to a baseball themed faction, a settlement like Diamond City, or maybe even a quest line to reform a pro baseball team.
-The Cincinnati Zoo is a long standing and prestigious zoo that could be an interesting point in this hypothetical game. Since the zoo is home to various creatures that aren’t native to most of America, we could see interesting enemy mobs like mutated gorillas and irradiated hippos.
-IRL Cincinnati is home to major companies like Kroger, Procter&Gamble, and GE Aviation. Fallout companies like Super Duper Mart and Abraxodyne Chemical could be stand-ins for Kroger and P&G. It’d be a cool bit of story building for some of the pre-war companies that have products littering the Fallout wastelands.
-While New Orleans is probably more famous for this point, Cincinnati was also historically home to a developed steamboat industry that made it an important location in the history of American exploration/expansion into the river basins of Midwest America. Fallout 4’s museums based around Massachusetts’ involvement in the American War of Independence show off the cultural significance of the region in American history. Cincinnati could have a museum dedicated to it’s prominent position as a gateway to the west, showing off it’s contributions to expansionist American culture.
-One of the cities in the Cincinnati region is a town south of the Ohio River known as Newport, Kentucky. Historically, before Las Vegas became Sin City, Newport, KY was a huge contender for that role. From the 1920s to the 1950s, Newport was a city filled with criminal bosses and corrupt public officials. Casinos, brothels, and other illegal enterprises made up a good chunk of everyday life for this town. If fans want to recapture the spirit of New Vegas with the focus on moral degradation and a city of ‘Sex, Drugs, and Rock’n’Roll,’ then look no further than Newport.
-Cincinnati was one of the major US cities that had Nike anti-air missile bases around the Greater Cincinnati area. I don’t think it’d be too far of a stretch to assume that after world tensions got worse in the 21st century, that the government would repurpose some of these launch sites into nuclear silos. Maybe we could see another Megaton situation.
-Cincinnati is also home to 3 facilities in the area that were dedicated to nuclear research and enrichment (until these plants were closed due radiation leaking out). These would be some great areas to explore and mess around with nuclear enrichment.
WHEN WOULD THIS TAKE PLACE & WHO WOULD BE INVOLVED:
So I feel like this game could work if it was set between the ending of Fallout 2 and the beginning of Fallout 3. IMO, the ideal starting date would be between 2248 and 2252 due to the ideas I have for the factions that could be used in this game. I don’t have all the details for all the different factions, but I have 4 ideas for 4 major factions. Two new ones and two old ones that could fit the area.
RETURNING FACTIONS:
-The Brotherhood (Chicago Faction) So the Brotherhood of Chicago is an ill defined group that exists only in references. Fallout: Tactics set up a group known as the Midwest Brotherhood, however, Tactics is no longer recognized as a canon game since Bethesda acquired the Fallout series. According to Fallout 3 & 4 though, there is still a group of the Brotherhood that still exists in the Chicago area. Like Tactics, the Chicago group of the Brotherhood arrived in Chicago due to an airship crashing into the area. Beyond this, there isn’t much lore about the Chicago chapter so this is where I’d like to add my ideas. After the crash, feeling disconnected from the rest of the Brotherhood (and their dedicated supplies and supply lines), the Chicago chapter turns more towards the religious aspects of the Brotherhood. Having a lot of connections to the airship that decided their fate, as well as possibly being based out of Chicago’s O’Hare International Airport, the Chicago Brotherhood turns towards the sky. They begin a process of turning into an Aviation cult, a society that worships and encourages air travel. Like the old Brotherhood, they would hoard technologies, just more focused on air travel and air defenses. Over time, they begin to expand around the Great Lakes region, eventually coming to a manpower crisis. At this point, the Chicago chapter would either loosen it’s recruiting standards to allow in wastelanders who would join due to their acceptance of their new faith system, or the Chicago chapter would create a Spartan styled theocratic dictatorship with the airship survivors acting as foreign rulers over Chicagoans. Either or would have interesting story choices, but I can’t chose which I like more. Anyhow, the Chicago chapter eventually comes across tales of ‘Prophet Wright and Prophet Patterson,’ the founders of flight (and possibly the sky if the chapter is naive/delusional enough). The Chicago Brotherhood learns of a ‘Holy City’ where flight was birthed and worshiped at a ‘Holy Air Base.’ The Chapter would take it’s proudest forces and equipment to claim their perceived Holy Land, the city of Dayton, OH and Wright-Patterson Air Base. Upon arrival, the Chicago chapter realized that the city was already claimed by other forces. Believing that their God (or Gods) was on their side, the Chicago Brotherhood launched an attack for Dayton. Time would pass, and no gains were made by the Brotherhood, revealing a dirty truth that this chapter was not as dominant and guided by God(s) as they thought they were. They also had to accept that an enemy force with Wright-Patterson could challenge their tactical and spiritual hold on the sky. Upon tactical reevaluation, the Chicago chapter noticed that the enemy forces were sending extra soldier South of the battle. The chapter correctly guessed that their enemies were moving to encircle them and stop their Midwestern gains. In response, the Brotherhood would send it’s own forces South to try to counter-encircle the enemy. Both forces, evenly matched and evenly stretching their lines would finally hit the Ohio River. Both sides were stuck countering the influence of the other, eventually both would settle in to starve the other one out around Cincinnati. The Chicago Brotherhood had their work cut out for them, for they would be facing off against.....
-The Enclave After the events of Fallout 2, the Enclave would need to rebuild. Bases of theirs lying in ruins, groups deserting them, Enclave members being hunted down for justice, profit, and fun. The situation looked dire for most. That was until a Mr. John Henry Eden gave orders to regroup and rebuild in the Capitol wasteland. Most Enclave members saw the writing on the wall, and decided that the move East would be better than death. This is where I believe that a certain group of the Enclave would be moving east, eventually stumbling upon Dayton & Wright-Patterson. This group of the Enclave didn’t feel like moving on past this treasure trove would be a smart idea, so the group settled there. Now I was thinking that the leader of this Enclave chapter would eventually get all high and mighty, thus proclaiming that the Dayton Enclave was the true enclave, that their leader was the rightful President, and that Eden and his Capitol Wasteland Enclave was not legitimate. The Dayton Enclave President swore an oath of duty to reunite the Enclave under him, and to invade and conquer the Capitol for their own state. While the older and higher up ranks supported the grand plan, younger officers and cadets had an uneasy feeling over these plans. Some would even go as far to talk about open rebellion and, even possibly, a return to democratic institutions and rules. (I would love to see a quest line where you can influence the Enclave and chose between a status-quo Enclave or a democratic Enclave. However, just because a bad guy says that they’re good now, it does not mean that they will be seen by the people as a good guy now). All of this would have to wait though, as a new enemy has arrived on this Enclave chapter’s borders. In less than an hour after their arrival, the enemy began a siege on the Enclave’s Wright-Patterson base. The Enclave was caught completely off guard, as none of the higher ups believed that ‘No savages of this region could possibly learn how to fly and professionally fight.’ After the initial chaos, the Enclave was able to get their air force up and defending their positions. Amid the siege and dogfights, the Enclave would learn of the name of their ‘new’ enemy: The Brotherhood. The Enclave officers had been both right and wrong. The Brotherhood was not a savage of this region, as they had fought against them in California. They were still in this region though, and they were able to put up an actual fight. Realizing the direness of getting stuck in a constant siege, the Enclave came up with a plan to hopefully solve all their problems. If the Enclave forces could just encircle the Brotherhood forces, then they could possibly cut their supply lines while also conquering lands to keep the Brotherhood from moving any further into Ohio, as well as a start on the Dayton Enclave’s Eastern March to take DC. Their forces moved south, only for the Brotherhood to match their moves to the south. The Enclave tried again, only to meet the same results. This began a race south to try to get under the other army. Evenly they moved along, until both forces hit the Ohio River. While some war-hawks within the Enclave ranks wanted to move into Cincinnati to try to gain the upper hand, the Dayton Chapter President refused, wishing to focus on the Brotherhood and the eventual Eastern March. Unfortunately, the Enclave and the Brotherhood had moved their battlegrounds too close to Cincinnati, and soon, a new force would join the fight.....
NEW FACTIONS:
-The Republic of the Ohio Cincinnati was not spared from the horrors of nuclear hellfire. Being a city with a large amount of manufacturing, commerce, transportation, and nuclear refinement will tend to put you on list for enemy nuclear destruction. As such, Cincinnati has seen better days. It is not 2077 anymore though, and the city has learned to heal. Emerging from vaults long after Nuclear War, but long before the time of this game, a new generation of citizens of Cincinnati began the process of rebuilding. In the beginning, many factions arose, with no central authority. Chaos and violence ruled the scorched streets. Eventually, due to raiders and instability, multiple governing groups formed trade pacts and alliances. These districts would eventually merge due to the economic ties to create the city of Cincinnati once more. While not all districts complied willingly, Cincinnati would continue to grow through a combination of economic ties and small military missions. With trade being such a central idea to the culture of the city, Cincinnati began to work out deals with even more areas that weren’t even part of the Cincinnati Districts. Around this time, the wealth inequality within the city began to grow faster and faster. More individuals were gearing up to meet more locals to enact more trade, of which some profits would go to line the pockets of these traders. Soon, the very well off individuals were producing shipping vessels on the Ohio River. While this meant that Cincinnati could spread it’s wings further, it also meant that more and more land on the river was being gobbled by those who already owned the majority. Nevertheless, the city would continue to work with the ultra rich to expand. By this point, many districts were starting to look worse compared to how they were doing before the city united. Since the city had been set up loosely, it had become a confederation in principle. As such, many districts were on the cusp of declaring their freedom once more. To quell any chance of District independence, the then Mayor of Cincinnati declared the ‘Republic of the Ohio.’ On one side of things, the new government better reflected the new growth on the Ohio River by recognizing new lands as different territories instead of new additions to the city. On the other side, the Republic was formed as a new government level to force territories looking for freedom back into the greater system. While the Districts could still leave the city of Cincinnati, they would still be stuck inside the Republic of the Ohio. The Republic was based off of the government of the pre-war USA, in which succession was illegal and punishable. Not everyone listened, and soon, the poorer districts declared a counter-government to recognize the ‘forgotten man.’ The Republic did not tolerate this, and swept through the districts, taking out any opposition that could be found. It was after this point, very early on in the new republic, that the government tightened the rules until the Republic was only a republic in name. Yes, the freedoms of speech and religion and the right to vote would still exist. But if you did not worship and speak of the Republic in the ‘correct way,’ you might have just found yourself stuck in social shaming and potential revenge. And while you could vote, it mattered not as everyone knew who the ‘winners’ would be. As the Republic embraced a darker side, it began to feel the drawbacks of it’s actions. Social services and protections offered by the state declined more and more, as politicians were more focused on the pay and helping their families. It was very clear that the rich of the republic had it all, while the poor never recovered from the District disassembly and forced reintegration. The Elite cared little though, as the republic grew it’s trading operations further up and down the River. Life was good enough. Or so it seemed until the scouts of the Republic brought news one day. Advanced groups with flying weaponry were moving south, towards the Republic itself. The President of the Ohio makes the call to send all forces to defend the northern walls. Little did they know that they had weakened another front, and a force moving from the South East to meet that weakened border. Known only in the region as a rumor, they are.....
-The Kanawha Coalition Nuclear War came a little bit later for the land of West Virginia, but when it came, it left it’s mark. West Virginia was spared from the worse in 2077, leaving behind a land with great potential. While violence and death was nothing foreign to the WV Wastelanders, it was comparatively tame versus the surrounding states. Eventually, a vault filled with Dwellers opened up. These pioneers would bring about change to the region, leading to more factions showing interest in the region. The population boomed, and it looked as if the region could sustain a form of civilization. Then the bombs came again, and again, and again. The new people of WV were not all as valorous and good-hearted as it seemed they would be. West Virginia was home to a series of active nuclear missile silos. Taking advantage of the chaos that comes with societal formation, certain individuals made their way to these silo sites to bring about new nuclear devastation. So quickly was the flame of law, order, and civilization sniffed out by nuclear destruction. Many would die, possibly even more than the amount of West Virginians killed in the actual war. Many more would just up and leave the lands, hoping to find a better home outside of WV. What was left after the first round of deaths and departures was a network of abandoned communities and other forgotten homesteads. The structures left behind would decay and fall apart, bits flying away along the wind. The locals that stayed were also forced to increase their mineral stripping and scavenging to build better homes, able to stand up to the toxicity of the region. Most of these were in vain, however, as the other survivors of the region were usually the ones still launching the weapons. Many years would pass with this pattern still going the same, only the Earth around them changing. While WV had been polluted even before the war, the leftover junk combined with the constant nuclear war brought the region to a new low. But at it’s lowest, WV would find a solution. Slowly, the psychopathic souls who had fired the weapons became bored of tormenting the region. The nukes were becoming a thing of the past, now the region could focus on the other problems that plagued everyday life. Those issues that had been put to the side were finally in full view. And that view was of a homeland soured by nuclear fires and other pollutants. The people had enough of their rotting home, so they elected to meet and discuss a solution. The meeting brought together a handful of tribes that had somehow survived. Many attending the meeting were no longer human, as the radiation had ghoulified a vast amount of the populace. While most regions struggled with the ostracism of ghouls, many humans within West Virginia had either accepted them or had learnt to tolerate them enough to not cause too much damage. While some grudges still seep into social arrangements, the ghoul-human relations are comparatively better to most other societies. The tribes of ghouls and humans came together to unify, creating a coalition of the West Virginian tribes. The elders of each tribe created a council to organize and direct new objectives for the willing locals. It was decided that the tribes would forgo the technologies that brought about the conditions that they lived in. They would focus their efforts on peace and harmony with the lands that had been ruined, with the eventual goal of creating an ecologically sustainable homeland. In an effort to rebrand the region and connect with a people who focused on the Earth, the coalition would begin to refer to the lands of West Virginia as Kanawha. Consequently, the coalition would eventually come to be known as the Kanawha Coalition. Time would pass and Mother Earth would heal... somewhat. After a long period of partial success, the council would meet and make a drastic choice. No longer would they toil to make a broken land heal, a new, better land would be searched out. The tribes packed up and began a long march towards a new home. A rumored land of a city that continued to kill Mother Earth with no punishments. Now, it was time to punish the wrongdoers and take their lands triumphantly.
WHY SET IT BETWEEN 2248 AND 2252: The main reason I feel like this time period would work is due to the events between FO2&3. According to the DC Brotherhood in 3, the Chicago Brotherhood had gone silent by the time of their eastern journey. It also fits due to the Enclave moving East as well. As such, 2248-52 seems late enough for the Enclave to get out East, while being early enough for the Chicago Brotherhood to disappear by 54/55.
THANK YOU FOR READING THIS, I’M SORRY IF I MISTYPED ANYTHING OR SOMETHING DIDN’T MAKE SENSE.
submitted by Iamunow to Fallout [link] [comments]

The strip in fallout new Vegas was disappointing

Okay let me start out by saying I have been playing this game for a few days and I love it; It is my third favorite fallout game between one and two. With that being said the strip is one of the most disappointing things in any fallout game I have ever played. When I originally heard of this game I assumed it was an entire full size fallout map in new Vegas and that sounded awesome but then I heard it still had a world outside it so I assumed new Vegas took up a half to a third of the map with some stuff outside. I was completely disappointed to play the game and realize it is a normal fallout world with a normal sized town as new Vegas with it being called the strip. The place only has a handful of buildings with only a couple usable casinos. I expected a huge futuristic busking city to be new Vegas and it to be something like vault city from fallout 2 where it had lots of inhabitants but was heavily guarded and rules were strict mixed with the crime and corruption of new Reno but it is just a couple of buildings that doesn’t feel like how I imagined it at all.
submitted by Plugshirt to Fallout [link] [comments]

Railroad Outpost CTD

Since resolving some conflicts with earlier mods, I found this is the only place in the Frontier that I get a CTD when I approach the door. Help is appreciated.
# This file was automatically generated by Mod Organizer.
FalloutNV.esm
DeadMoney.esm
HonestHearts.esm
OldWorldBlues.esm
LonesomeRoad.esm
GunRunnersArsenal.esm
Fallout3.esm
Anchorage.esm
ThePitt.esm
BrokenSteel.esm
PointLookout.esm
Zeta.esm
CaravanPack.esm
ClassicPack.esm
MercenaryPack.esm
TribalPack.esm
TaleofTwoWastelands.esm
YUPTTW.esm
MoreMojave.esm
Functional Post Game Ending.esm
NVInteriors_Core.esm
NVInteriors_ComboEdition.esm
SomeguySeries.esm
Sortomatic.esm
Regulators.esm
AnotherInteriorMod.esm
The Frontier.esm
NVStripOpen.esm
Cyberware.esm
A Trail of Crumbs.esm
Vurt's WFO.esp
Uncut Wasteland.esp
Legion Quests Expanded.esp
MMWFOPatch.esp
Functional Post Game Ending - Uncut Wasteland Patch.esp
Delay DLC - TTW.esp
CPI Icons.esp
DarNifiedUINV.esp
Enhanced Vision.esp
Frontier_-_Arachnophobia_Patch.esp
Gear Checklist.esp
Immersive Minigames.esp
Inventory Search.esp
JIP Companions Command & Control.esp
JIP Improved Recipe Menu.esp
JIP MiniMap.esp
The Mod Configuration Menu.esp
Skill Book Checklist.esp
SortomaticIngredientLoader.esp
Tutorial Killer.esp
Unfound Loot.esp
Universal Item Sorter.esp
Weapon Retexture Project.esp
TrooperOverhaul-Dragbody.esp
10YearPack.esp
DLCSortomatic.esp
StripOpenMain.esp
NewVegasBounties.esp
NCRTrooperOverhaul.esp
Functional Post Game Ending - Strip Open Patch.esp
B42 RWMS.esp
hz_Automatic Weapons Fix.esp
hz_1 by 1 Reload Fix.esp
IMPACT.esp
JustAssortedMods.esp
Enhanced Item Info.esp
JustAssortedMods - EII patch.esp
Cyberware OWB.esp
Cyberware TTW.esp
MoreMojave - NVBI Patch.esp
Diagonal movement.esp
Casino Exchange All.esp
Level100PerkPerLevel.esp
TFHotfix.esp
submitted by dizM0nkey to FalloutTheFrontier [link] [comments]

Future of the franchise

Here are my ideas to what they should do for the future games
Mafia I Remastered (Upgrade to next gen graphics, fix the lighting and the few glitches. Change some things like when you fill up your gas tank show Tommy doing it like in Mafia II instead of what we got now, change the drive by it’s too easy, give us the option to change clothes in the story instead of just in free roam and add all the golden guns too. Change the way he goes up and down a ladder because that’s exactly like Lincoln Clay, change how he throws molotov and also change how he takes cover because that’s also exactly like Lincoln. Also change the way npc’s react when they’re shot or shot at and make them smarter. Add rival gangs so we can fight them in free roam. Make the bullet holes on npc’s and Tommy better. Add some things like trams, trains, a wanted system exactly like Mafia II, places to eat, ability to smoke, clothing stores, vehicle customizations, trafic lights so we can get a ticket when we run over red light, maybe some ambulances that can arrive when people die and make the police do a crime scene where the people died, more free roam missions where you could be inspired by the ones in the original Mafia and some more scores to the chapters. I love the scores that are there now but sometimes it gets a little repetitive and could be refreshing if there were something new. I know this is a small thing and I also know that you can see it on the map but I would love for them to write the date of the chapter when the chapter loads up like in Mafia II.)
DLC: Don Peppone (Everybody would love to see this. We all wants to see what happened. Let the game take place in 1910s to late 1920s. Let’s see a commission meeting with the big names from Mafia II, III, IV and V when Don Morello and Don Salieri became rivals. Show Carlo’s father. Maybe we could also see Alberto Clemente get his family accepted at the commission meeting in 1929. Show how Paulie and Sam got accepted into The Salieri Family. Would also have loved to see a cameo of Don Vinci to see the friendship between Don Salieri and him.)
DLC: Mafia II Mobile (This is a really good story that only a few has tried. It takes place in 1938 about a protagonist called Marco Russetto who is the nephew of Vincenzo. He travels to Empire Bay to find Tommy Angelo after he betrayed The Family. He starts working for Henry Tomasino. Look up the story it’s really interesting he works for Don Falcone and Don Vinci. He ends up in prison at some time also. There are some things in the story that you would have to change so it would make sense but this really does have potential. Plus if you created this Empire Bay map then you could use it for a Mafia II Remake.)
Mafia II Remake (It needs it. It truly needs it when you look at all the things that where scrapped. Add all the cut content. Add some amazing next gen graphics and a fantastic engine. Don’t change the characters look or voice since this game has the best voice acting in the world. Add more chapters to it so it would be longer and fill out the holes in the story. And let’s see more background to the characters. Maybe add some countryside to expand the Empire Bay map. Make some references to Los Ondas and the mobsters there. Make also some references to Mafia III and IV characters. Let’s see the return of the cigarette cards where we see the big mobsters of the 40s.)
DLC: Vinci-Moretti War (Very interesting story. We would love to see why this war happened and to see how Don Falcone and Eddie Scarpa took over after Don Moretti died. To see a younger Leo Galante and Don Vinci in the war and how they acted. Would also love to see how Alberto Clemente took over Don Moretti’s and Don Vinci’s businesses. That would explain why Leo Galante hated Alberto so much. You could maybe include Fredo Clemente somewhere there and maybe see Alberto give Henry Tomasino a job and Luca Gurino’s involvement. Let’s see more to Jack Olivero and Tony Balls since he was the driver in the car with Don Moretti where Steve Coyne planted the bomb and killed Don Moretti. Show how Derek Pappalardo was involved in the war and how he got rewarded the docks.)
DLC: Joe’s Adventures Remake (To this one they need to add cutscenes. Interesting point of view to see it when Vito was in jail but it lacked cutscenes. Let’s hear more about Tony Balls and Rocco.)
Mafia III Remake (A game with a lot of good elements, great story and great characters. Fix all the glitches and lighting. I had 2 problems with this game. Number 1 was that it was really repetitive. I don’t feel it had a good reply value like the other 2 games. I think this remake should make it chapter to chapter based so we don’t have to take over all those rackets again and again. Number 2 was that I didn’t feel it was so connected to the franchise. I felt with a remake where you add some chapters and some voice recording where you hear about some of the characters from Mafia I, II and IV would help a lot. And as I stated below I think Mafia IV should be a prequel to Mafia III being set in the gap of Mafia II and Mafia III. So therefore you could add Mafia III characters to Mafia IV’s story. Since it’s the 30th anniversary of The Salieri Family case then they should add a newspaper about it. Maybe tell that Detective Norman has retired. Make some references to Los Ondas and the mobsters there. Add again the cigarette cards and show the big mobsters of the 60s)
DLC: All Saint’s Day Massacre (It would be amazing to have a prequel to Mafia III about Sal Marcano and his brothers to see how they took over New Bordeaux. Let’s see how Sal tricked his brothers to kill Don Carillo and how Valerio Marcano died and let’s see some background to Sal’s brother Lucio. It would also connect us more to Mafia III’s story where this is the Marcano Family’s rise and Mafia III is their downfall. Would love to see a commission meeting with Sal where he introduces himself as the new don of New Bordeaux. Let’s see some more to Roman Barbieri, Frank Pagani, Gianni and Tony Derazio and Enzo Conti and how they got recruited. Let’s see Thomas Burke and Sammy Robinson and the rest of the Black Mob and how they ended up working for Sal Marcano and maybe their problem with the Haitians.)
Mafia IV (Set as a prequel to Mafia III in Havana and Florida. Inspired by Godfather II and Meyer Lansky’s story. Tell the story about Fredo Clemente. Let’s see Sal opening his casinos in Havana and how Tommy Marcano got to work for him. Let’s see the other families settling down in Havana. How did Fredo react when his brother died and wouldn’t he kill the 2 who did it? Maybe some families from other states where causing trouble. Maybe the families from Pennsylvania would like a slice of the casinos. Let’s see an introduction to Louie Romeo just to see him. Tell more about Nino Santangelo since he is cuban. Since the events of this game is taking place before Mafia III maybe we could see what happened to Lucio Marcano when he died in 1962. Make some references to Los Ondas and the mobsters there. Add again the cigarette cards and show the big mobsters of the 50s.)
DLC: Pennsylvania (Inspired by The Irishman, The Pittsburgh Family and The Bufalino Family. Let’s see some of the Mafia there and how they wanted to take control of some of the casinos in Havana. Show their connections to The Empire Bay families. Maybe Louie Romeo could be from this state.)
Mafia V (Inspired by Casino and Mickey Cohen’s and Bugsy Siegel’s story. Now this should be about Los Ondas and how the Mafia wanted to take control on the West Coast. Los Ondas should be Los Angeles and Las Vegas combined. It should take place from the 30s-80s. Let’s see when the commission from the East wanted Louie Romeo to make their move on the West. It would be interesting to see Los Angeles in the 40s-50s and Las Vegas in 70s-80s. Let’s see a war in the Las Vegas strip. This would take place at the same time as the other mafia games so make some references and cameos from the characters from the other games. Maybe Fredo Clemente and Louie Romeo could be in war so you could see it from 2 different perspectives. Mafia IV would be Fredo’s perspective and Mafia V would be Louie’s perspective. Since it also takes place after the events of the other games let’s see what happened to the families in those citys. Like we could see who was running Lost Heaven after the 30’s and who ran Empire Bay after the chaos that Vito, Joe and Henry has caused.)
DLC: San Francisco (Maybe a map expansion and show how the family operated there.)
submitted by samircorleone to MafiaTheGame [link] [comments]

My Strip is almost completely empty

To add insult to injury, the already barren Strip is almost entirely empty for me and I'm not sure why.
I have noticed that ever since I killed house, all three of the Strip zones have been very ghostly.
The Strip is only populated with NCR MPs, Securitrons, Mr Holdout and the clerks on the second zone.
The only hint of civilian presence are two traveller NPCs at the final zone and the odd gambler in the casinos themselves.
Is this a bug or a F E A T U R E, because I remember the Strip having a bit more life to it when I arrived.
Mod list:
0 0 FalloutNV.esm
1 1 DeadMoney.esm
2 2 HonestHearts.esm
3 3 OldWorldBlues.esm
4 4 LonesomeRoad.esm
5 5 GunRunnersArsenal.esm
6 6 ClassicPack.esm
7 7 MercenaryPack.esm
8 8 TribalPack.esm
9 9 CaravanPack.esm
10 a Functional Post Game Ending.esm
11 b TLD_Travelers.esm
12 c Unofficial Patch NVSE.esp
13 d Cheaper Repair Vendors 50%.esp
14 e Gun Runners' Arsenal Merged.esp
15 f outsidebets.esp
16 10 Lucky38Cooking.esp
17 11 The Mod Configuration Menu.esp
18 12 dressup.esp
19 13 DLCCompanions_1_3.esp
20 14 StealthSuitHelm_F3.esp
21 15 StealthSuitHelm_NV.esp
22 16 NewVegasExtendedMapMarkers.esp

I used to have Outside Bets, which I considered to be the culprit. Nothing changed after removing it though.
All help is appreciated.
submitted by PCPooPooRace_JK to fnv [link] [comments]

Why I hate fallout new vegas

When I first bought new vegas on pc I thought I was going to have a good time. For me the game started out fine I was enjoying it until I realized that I would have to do a dlc to actually afford a weapon that could kill something so I started the dead money dlc. That was the biggest mistake I have ever made. Dead money is awful and is the first time I actually considered killing myself IRL because of the amount of stress that dlc gave me (mainly the armored radios that blended in with the fog).
I completed the dead money dlc and made out of the dlc with 3 gold bars which I used to buy a GRA anti material rifle with all the mods you can attach to it (this is important later you will see why). Then I went and did honest hearts which did not have that much of a problem other than the whole environment blends together and the map does not help it that much.
After that honest hearts I began losing interest in new vegas. I decided to shelf the dlc for a while to focus on the main quest. I sided with yes man for the main quest and my first stop was to deal with the strip casinos. So I decided to start with the white glove society then move on to the omertas. Everything was going great with the white glove quest until it permanently bugged on me and I did not have a save to fall back to so I just killed everyone in there and when that failed I decided to tell yes man to ignore them and decided to do the same with the omertas.
so it was time to do faction quests for the brotherhood, great khans and the boomers and I distinctly remember why I stopped doing each faction quest. I completed the brotherhood questline normally, gave up on the great khans because I had no idea what to do and I stopped doing the boomers because it bugged
so I fought my way through the rest of the main quests for yes man and along the way became vilified with ceasers legion (This is where the anti material rifle comes in). So there I was minding my own business wandering the wasteland when 4 legionary assassins pop up out of nowhere and kill me in less than 10 seconds. This pissed me off so much that every time I would be wandering the wastes I would Have the amr equipped. So next thing you know I am just minding my own business and the 4 assassins encounter rolls again and this time I went for headshots with the amr and it barely made a scratch in their health and got killed again.
Around this point in the game I noticed the crashes got more and more frequent to the point where I almost always avoided the strip unless I absolutely needed to go there otherwise the game would crash. I tried fixing this by downloading an unofficial patch and for me all it did was make the game more unstable and make red triangles appear everywhere so I gave up on patching the game. it was several months after this where I wanted to complete as much as I could in the game and every time I tried it would negatively resonate with me. At one point I literally had to use the console to give me another plasma caster so I could repair my own because the only guy I could find in theetire game was only going to repair most of its durability for the absolutely bargain price of 15000 caps (which at that point in the game I could only get by gambling and I did not want to spend the time to do that ).
It was after that where I decided to shelf new vegas until the summer of last year where I actively tried to get in the game but I got extremely pissed and rage quit because a glitch happened with the cazador poison sound that made it so that it would not stop playing no matter what I did and my last save was an 1h before that. It was also in that playthrough where I realized how boring and uninteresting the story was and in some cases (more specifically lonesome road) it made me stop playing the game for almost 2 weeks and I have never done that with a game before or after new vegas just because of the story.
Why people call this game the best fallout game (even without talking about the bugs) is beyond me
submitted by onyx6213 to Fallout [link] [comments]

Looking for Fantasy Casino Maps in the Style of Sexy Brutale!

I'm doing a big plot point in an old castle that's been turned into a flashing neon sign casino with shows, gambling, a masquerade, etc. Basically imagine the building from the game Sexy Brutale crossed with the Vegas strip. Looking to see if anyone knows of any maps that even slightly fit that vibe. I haven't been able to find anything so far.
submitted by CorellianDawn to DnD [link] [comments]

How closely do you pay attention to CrimeMapping.com when deciding where in Vegas to move?

Thinking of moving from the area around Red Rock casino to the area around Enterprise (closer to Rhodes Ranch). CrimeMapping.com shows two burglaries and a stolen vehicle over the past 180 days, but nothing like what I see in North Las Vegas, East Las Vegas, and around the Strip.
How much weight did you give CrimeMapping.com when deciding where to move?
submitted by Vegas1905 to vegaslocals [link] [comments]

Do I have to worry about a contract violation?

I have recently started working for DoorDash and it’s pretty great. I work in Las Vegas Nevada and this happened on the Strip. I have done 104 deliveries and this was the 104th delivery. Basically I went into Miracle Mile and went into a Chipotle. They made the food there slowly and started when we arrive so it wasn’t even ready. They actually had the wrong pinpoint on the map but knew where that food court was. I picked up the food and go to the next casino which was Mandalay Bay. We find parking and contact them to come down due to hotel policies. They took a while which isn’t any problem and they come down and take their food. I finish the delivery and says I have a contract violation for being late. I call Customer service about this and they weren’t really helpful rather than saying I can still work and something about adjusting customer rating so I’m confused a bit. They said I should’ve called to tell them so they can extend the time which I didn’t know yet. Any Advice? 😅
submitted by Mala14 to doordash [link] [comments]

Why Fallout: New Vegas is the worst Fallout Game.

Fallout: New Vegas is by far the worst fallout game in my opinion, and here’s why.
Fallout New Vegas is considered by most to be the best fallout game ever made, rivalling Fallout 1, 2, 3 and 4. People always seem to call it superior, and will always change the subject to New Vegas whenever a fallout discussion happens. After hearing this, you’d presume the game is amazing, right? No. It isn’t.
This will be my in depth explanation on why Fallout New Vegas, although not terrible, is incredibly mediocre, and is stupidly overrated.
1: The introduction sequence: Probably the most famous mark of a fallout game is the introduction. Fallout 1, 2 and 3 excelled in this, setting the stage perfectly. However, my main point is about how these introductions are structured. In fallout 1, 2, and 3, they purposely leave as many details of the wasteland out as they can, in order to leave mystery and unexpectedness to the world. Fallout new Vegas completely turned a 360 on this concept, and purposely told you about all the factions and how the game ends BEFORE THE GAME HAS EVEN STARTED... why, you may ask? No reason, Obsidian just doesn’t know the most basic device of storytelling, which isn’t revealing the plot before the plot has even started.
  1. The world itself. Ok, maybe we got off on the wrong foot here. Maybe the world makes up for most of it. Considering Mr House dealt with most of the nuclear warheads that attacked Vegas, maybe the world will feel alive and interesting, and make logical sense, unlike some of fallout 3’s locations, which admittedly didn’t make any logical sense in terms of food, water or trading like Arefu.
Well, no, actually. For a start, the biggest location in the entire game, The Strip, is executed really poorly. For one thing, The strip is placed on the complete north of the map, meaning travellers will need to travel sometimes hundreds of miles to even be able to see it. This would cripple a lot of profit from the strip, because travellers won’t simply have the time or money to go that far. But, fine. I guess I can believe that it is on the northern side of the map, I suppose, even if it is stupid. But where I draw the line, is the way to the strip.
Somehow, no one realised that there is no definitive safe way to the strip. The strip is only accessible through a deathclaw encampment, a super mutant and nightkin infested settlement on top of a hill, or, a mountain alleyway filled with poisonous cazadores, and even worse, the entire way from the rock crushing plant to Camp McCarran is infested with well armed fiends and raiders! Has mr house or the NCR even considered making a safe place for tourists to come to the strip? Because I have a hard time believing so many people come onto the strip, even though logically they should be long dead by the time they reach Camp McCarran.
And on the topic of the strip, there is also another settlement just outside the strip called freeside, which is swarming with muggers and highwaymen! How is the strip even still in business, with these muggers running around attacking everyone? This not only effects the strip, but the other businesses too, like the Van Graffs, Mick and Ralph’s, and the gang, the kings. Hell, it’s so dangerous someone at freesides north gate asks for 200 caps just to get there. How is no one even acknowledging the existence of them? You could at least shoe horn in a quest about driving the robbers out of freeside, even if it ends in a cheap speech check. It would be better than nothing.
The world is practically empty and boring. Most of the locations are box standard NCR outposts, or abandoned farms with nothing interesting to them, (like wolf horn ranch.) There are also towns that have no logic to them like Primm. There is a ncr camp right next to it, so you would presume Primm is under NCR jurisdiction. You’re told that this isn’t the case, however. So why are they there? Why have they set up an outpost next to a place they have no control over, and is apparently overrun with raiders? And it gets worse. Primm has no trade for food, water, no toilet, no beds, and their only save haven is the casino. They don’t even have the hotel anymore, so why are they there? Shouldn’t they just leave at that point?
I could go on, but just know that few locations even serve a purpose, beyond being filler apart from a few or zero quests.
  1. Main quest: Act 1 The first part of the main quests revolves around you, the courier, searching for the man who shot you in the head. Not a bad idea actually, and I give some credit to obsidian for making an decent hook for role playing. The main quest, however, is extremely dull and linear, with no consequences for actions. The main quest actually praises the player for taking the easy way out of the situation, and punishes trying to diplomatically solve situations. Every clue you could get for completing long quests, can easily just be pickpocketed from them or stolen from their corpse. This is unlike fallout 3, where killing your only leads for where your dad went, completely locks you out of any clues, which is a great consequence for not caring and taking the easy way out. Most of the quests feel like filler, made to pad out your way to the strip rather than lead you into fascinating choices.
But finally, you arrive on the strip, ready to get the platinum chip back. But then, from the moment I started speaking to Benny, I realised how incompetent Obsidian was. He is voiced by Matthew Perry. Didn’t obsidian realise he is a comedic voice actor, not a serious or evil one? Benny sounds and feels like a bumbling comedian because of the voice acting and the script, removing any immersion you could have up until that point. There are only two ways to deal with him. Use black widow, or kill him.
Also, this confrontation makes no sense as well. Confronting the owner of his OWN CASINO right in front of his 7 armed bodyguards, and the multiple chairmen in the casino. This feels so unrealistic, considering Benny may as well just kill you as soon as you confront him and threaten him to his face.
4: Factions
Arguably; The factions in New Vegas feel incompetent and generic, sometimes even worse than fallout 4. You have 4 factions you have the choice to join. New California republic, Caesars Legion, Robert House and Yes Man.
Let’s start off with the worst. Caesars legion. Never have I seen a more one dimensional evil faction in any type of media. They enslave innocent people, harass people, crucify everyone, and for no good reason. They are so generic and box standard that the Enclave look like saints compared to them. They only do this to threaten people into ignoring them, which in turn just drives people away from them and they end up supporting the NCR instead, worsening the legion for no reason. The legion is based off tribal ideologies, and as such wear tribal gear like re-fashioned football uniforms and use weapons like spears. Which is where the problem lies. How is the legion even alive at this point? They are just advanced tribals, and nothing compared to the heavily militaristic society of NCR. The fact that Caesar thinks he can even survive in the actual wasteland is honestly pitiful. The legion feels like it’s only there to serve as a generic evil faction for the player to join, rather than be an actual morally grey group of people.
The NCR are unfortunately pretty generic; which feels like an incredibly missed opportunity, especially because of how morally grey they should be. They will only say no to something if it has an incredibly obvious downside. I will say that the Great Khans are executed a lot better here than anywhere else though. They will only stop supporting your ideals if you ruthlessly kill the factions, which should obviously be present with every faction. Like all factions, it boils down to the same experience because you recruit the exact same factions each time. This isn’t obsidians fault per se, but it still feels like all factions feel the same, just with a different coat of paint.
Yes man is only there if you just screw over everyone in the game, and need someone who won’t judge your choices whether you slaughter everyone and just don’t care. This is another example of the game having zero consequences for your actions. You should be punished for killing everyone by not being able to finish the game, not still allowed like nothing happened. He serves as a generic, run of the mill faction, for people who want to get the game done without caring about choices.
5: Consequences Consequences are common place throughout fallout 1 - 3. They serve to punish the player for taking the easy way out of a situation, and pose problems in the future for your character. As I mentioned before, killing leads for your father end in having no clues to find him, resulting in needing to explore 100+ locations to find his location. Fallout new Vegas does not have this. I’ve already mentioned the main quest, but this leeches onto almost every quest. Come Fly With Me, a nonsensical side quests about launching a somehow fully functioning pre war rocket with some gel and modules, (Not being taking seriously; much like Fallout 2,) if you purposely screw up their HUGE rocket ship into crashing into each other, it affects nothing. This should be huge news! A giant rocket flying into the air and crashing into each other should become something huge in between common folk, but it doesn’t ever come into play. There is multiple examples I could also show you, like in the quest, That Lucky Old Sun, you are given the choice of helping the NCR, or giving it to some other random factions. But the NCR doesn’t even mention it at all if you give it to them or the other factions. Why? It feels like the world is completely disconnected from the quests, which makes every choice meaningless.
6: Speech system.
Fallout 3’s speech system was much better than New Vegas’ in my opinion. This is because as long as you have 100 speech, (Done at level 5 or 6), you become a god of convincing every situation in your favour without any problem. This makes the game easy and the game doesn’t give you any challenge beyond that, and although fallout 3’s speech system is also pretty unbalanced, even if you had 100 speech, you couldn’t convince everyone. You only have a 49% chance of convincing three dog into giving you information, making the game not feel stupid easy, but actually interesting, and gave incentive to invest in other skills as well.
This is unfinished at the moment, but I will finish it soon. Please give opinions in the comments, and i will reply if you would like. This was written by KillianMayor.
submitted by KillianMayor to Fallout [link] [comments]

Think Twice About Droning the Las Vegas Strip

TL;DR: Do not fly places you shouldn't fly. The FAA has better technology than you might think for tracking drones in populated areas.

So, just wanted to share my experience recently droning on the Las Vegas Strip.
I am working for a TV show, have my part 107, filed POAs, have insurance, everything is above board, properly filed and legal. We got film permits and FAA permits to fly on the Strip. We had a GPS defined area to fly along and a limit of under 100 feet AGL that explicitly mentions that we are not to break the 100 AGL limit even to go above structures. We must at all times remain under 100 AGL. I fly my routes, get the shots we need. It was about 4 flights from two different locations right outside a large hotel/casino on the main drag of the strip.
So, six days pass. The owner of the aerial company I work for calls me and says he just got a call from the FAA and I need to immediately call the FAA back as I was the RPIC for the flights listed. What happened is that the hotel/casino we were shooting at wasn't aware we were going to be using a drone. When I went outside to fly the drone around the property, within our establish permitted areas along the strip, their security protocols were triggered. Apparently along the strip there is drone sensing technology that include cameras and sensors to track altitude, speed, and flight path. The hotel/casino got pictures of our drone, which had the appropriate registration markings, myself and my spotter in our multiple take off and landing locations and called the FAA. This triggered a legitimate FAA investigation. The reason is because the strip is well within the MacCarren airport class B airspace and is a no fly zone unless permitted, and they are not easy permits to obtain.
The FAA rep I spoke with was actually very nice. He asked me what safety precautions I took and safety procedures that I followed. One procedure I listed he told me most part 107 owners aren't aware of and was glad that I knew it, was not flying over people or MOVING vehicles. I gave him an exhaustive list of what we did. He asked me to describe my flight paths and altitudes. Luckily I was able to recall them and he was confirming them as I relayed them to him. He was looking at a map of my flight paths as I was describing them. He asked me why I chose the take off and landing positions that I had chosen as they were often on the very edge of my permitted areas. I told him those appeared to me to be the safest locations away from people, moving vehicles, and large enough to allow for a wide obstruction free landing/take off. He had questions for every single thing I did. He knew my altitudes speeds and which direction the drone was pointed and had pictures of my drone and myself and the spotter.
In the end he filed the report as "unfounded" and found no laws or rules had been broken and it was a safe and legal flight. He did this because we had followed all the proper channels obtaining the correct airspace clearances, adhered to our FAA restrictions on location and altitude, and had notified the proper authorities. However, all of that did little to calm my nerves when I learned that the FAA had questions about my flights. I wanted to share this as a learning experience that shed light on how much they can know about our flights. I encourage all of the pilots out there to adhere to the rules and regulations, know your restrictions and do not fly places you shouldn't fly. The rep told me they have people all the time they prosecute for flying on the strip, even part 107 pilots who simply do not know the rules, regulations, or airspaces. Do not "steal shots" with your drone. Not everywhere has this technology to track drones but I can only imagine that its slowly spreading. I had no idea and saw nothing out of the ordinary while I was flying. Nobody contacted me while I was flying and asked to see documentation (which I had two copies of printed out with me). It was all tracked and turned in to the FAA without me knowing anything was going on.
submitted by Brian_LA to drones [link] [comments]

[FNV] HELP I can't figure out why when I equip my rebreather, it removes my right hand.

I have noticed also that I have a wrist seam problem, not sure how to fix that either. https://imgur.com/a/RLRqpAd
DeadMoney.esm
HonestHearts.esm
OldWorldBlues.esm
LonesomeRoad.esm
GunRunnersArsenal.esm
ClassicPack.esm
MercenaryPack.esm
TribalPack.esm
CaravanPack.esm
YUP - Base Game + All DLC.esm
Interior Lighting Overhaul - Core.esm
Navmesh Fixes and Improvements.esm
FreesideOpen.esm
Interior Lighting Overhaul - L38PS.esm
BraveNewWorld.esm
BurrowingCreatures.esm
New Vegas Redesigned 3.esm
Functional Post Game Ending.esm
STDG.esp
Asterra's Many Fixes.esp
The Mod Configuration Menu.esp
NVStripOpen.esm
L38Improved.esm
TLD_Travelers.esm
No More Double Open & Close Sounds.esp
FCOMaster.esm
Ammo Count Memory.esp
Project Nevada - Core.esm
Simply Uncut - New Vegas.esp
Project Nevada - Equipment.esm
FOVSlider.esp
SaveKey.esp
Project Nevada - Rebalance.esp
BetterSaves.esp
New Vegas Landscape Overhaul.esp
Project Nevada - Cyberware.esp
Logic and Consistency Fixes.esp
outsidebets.esp
Simple DLC Delay.esp
FreesideOpenPatch.esp
MigMultiCase.esp
NevadaSkies.esp
Uncut Wasteland FSO OB.esp
Vurt's WFO.esp
GreatKhanGreatOverhaul.esm
WeAreLegion.esm
ILO - YUP Patch.esp
FreesideOpen-Functional Post Game Ending.esp
MojaveSandyDesert.esp
Snowglobes Redone.esp
Vanilla Intro Plus.esp
Pre-Order Packs Scattered.esp
MentatsGaloreWastelandParty.esp
Burning Campfire.esp
BC2.esp
dD - Enhanced Blood Main NV.esp
SpoonRedone.esp
Interior Lighting Overhaul - Ultimate Edition.esp
Harvestable Cave Fungus.esp
ImmersivePickupSoundsFNV.esp
PowerArmorSize.esp
Ragdolls.esp
CorpsesUseVanillaSkeletons.esp
Diagonal movement.esp
LightUpAndSmokeThoseCigarettes_edisleado.esp
TopsSuiteUpgrade-Main.esp
Distributed Necklaces and Chains.esp
Water Breathing Tweaks.esp
FourEyesDynamic.esp
EmptyWeapons.esp
Watter Putter Outter.esp
Eddie Hears An Explosion.esp
BartonThornTrigger.esp
Player Headtracking.esp
No-PipBoy-in-Power-Armor.esp
AAM.esp
All Weapon Sounds Overhaul .esp
StripOpenMain.esp
NewVegasUncut 123457 Merged.esp
lexx_brahmin-betsy.esp
Project Nevada - Gun Runners' Arsenal.esp
EVE FNV - ALL DLC.esp
Functional Post Game Ending - Outside Bets Patch.esp
RoadsReborn.esp
FactionWastelandPresence.esp
PrereleaseRestored.esp
vault22FloralOverhaul.esp
Simply Uncut NV - Freeside Open Patch.esp
searchlight_eng.esp
classicambientmusic.esp
Radioactive Tumbleweed Cut Content.esp
Explosive Sounds Overhaul.esp
OWB-Path Lights.esp
Lucky 38 intro poster.esp
NVR3_OutsideBets Patch.esp
Strip Wall Billboards.esp
Street Light Restoration.esp
GolfWaterScene.esp
Patient Gown at Startup by TheCalculator.esp
Dynamic Pipboy Light.esp
DynamiCamera.esp
Functional Post Game Ending - Strip Open Patch.esp
YUP-PN Patch.esp
No Witnesses.esp
Functional Post Game Ending - YUP Patch.esp
Freeside Open and The Strip Map Markers.esp
ArmourRepairKits.esp
Motion Sickness Reduction Mod.esp
Weapon Stat Viewer.esp
Inventory Search.esp
JIP Improved Recipe Menu.esp
StickyRagdollCam.esp
UnderwaterFX.esp
UWFXGodrays.esp
B42Descriptions.esp
migWellRested.esp
MigFortune.esp
MigMeltdown.esp
Save Hotkeys.esp
UltimateUnarmedMeleePerkTweaks.esp
Cannibal Reborn.esp
TinCansToScrapMetalAndReverse.esp
WhetStoneRepair.esp
Improved Casinos 2X.esp
Ownerless Trash.esp
Raul Repairs Everywhere.esp
T4-plugin.esp
NewVegasRedesignedType4-Patch.esp
K2_HonestHeartsTribals.esp
Better Burned Man.esp
Boacombat2glove.esp
TFH Better Authority Glasses.esp
IMPACT.esp
Real Recoil.esp
B42Inertia.esp
B42Bash.esp
JustModsAssorted.esp
Cloth Impacts - Decal and Effects.esp
Project Nevada - EVE All DLC.esp
Project Nevada - Dead Money.esp
Project Nevada - Honest Hearts.esp
Project Nevada - Lonesome Road.esp
Vanilla UI Plus.esp
Living_Motel.esp
Project Nevada - Old World Blues.esp
TheSinkRemodel.esp
NCRSafehouseRedone.esp
BraveNewWorld-FPGE.esp
RetrievableThrowables.esp
ThrowableFixes.esp
MigTeslaChain.esp
True Leaning.esp
Weapon Retexture Project.esp
DKS Classic Sniper.esp
LAER Retextures.esp
MeleeCleave.esp
Immersive Hit Reactions.esp
Quickthrow.esp
NPCsSprint.esp
frag.esp
Sniper Expanded PN.esp
Tesla Cannon Casing Remover.esp
NPCs Can Miss.esp
FPS Throwable Lobbers.esp
hz_Empty Clicks.esp
BoSbunkerupgrade.esp
hz_1 by 1 Reload Fix.esp
BonVivantSuiteEssentialUpgrade.esp
hz_Automatic Weapons Fix.esp
NCROverhaul.esp
FollowerSafeHouse.esp
BraveNewWorld-YUP.esp
BraveNewWorld-OutsideBets.esp
Companion Sandbox Mode3.esp
Nipton Fires Extinguished.esp
A Better Veronica.esp
BraveNewWorld-FreesideOpen.esp
DragsNPCOverhaul.esp
PowderIsTheNewBlack.esp
LimestoneLOD.esp
Groundcover Overhaul.esp
Legion Safehouse Upgrade.esp
Holster.esp
tmzLODadditions.esp
NVxAnimatedJukeBox.esp
NPC Use Aid.esp
FO4 Power Armors - FNV Compatibility Edition.esp
FO4PowerArmor.esp
ultra luxe expanded fountain.esp
Jet Effect From Fallout 4 0.2.esp
FO4GatlingLaserReplacer-GRA.esp
Brotherhood of Steel Uniforms.esp
BrotherhoodReforged.esp
RadiationSuitFO4Overhaul.esp
RaiderOverhaulPreview.esp
BoomersGoBoom.esp
Bashed Patch, 0.esp
submitted by The-Tru-Succ to FalloutMods [link] [comments]

If New Vegas gets remastered

If NV were to get a remaster, one thing Bethesda/Obsidian need to relook at is Map Markers. While the game was consistently amazing, as were DLC’s (in my opinion), the annoying parts were time consuming gates I couldn’t fast travel past. Such as having to walk to Strip Casinos or Ambassador Crocker or Old Mormon Fort. So, I think it’d be a good choice in a remaster to add Map Markers for Casinos, OMM or Strip Segments.
submitted by The-Nightblender to Fallout [link] [comments]

[FNV] Game crash when leaving Doc Mitchell's house.

Hi everyone! I am fairly new to modding and I have some troubles with my current modded Fallout New Vegas game. When I load up the game it sometimes does not display the main menu. This is not the main issue. When the menu does load properly, I can start a new game and go through the whole introduction with any issues. But whenever I try to leave Doc Mitchell's house, the game crashes. I sorted my load order using loot. Perhaps you guys can help me to find out where the problems are hiding. Many thanks in advance. The load order is a follows:
0 0 FalloutNV.esm
1 1 DeadMoney.esm
2 2 HonestHearts.esm
3 3 OldWorldBlues.esm
4 4 LonesomeRoad.esm
5 5 GunRunnersArsenal.esm
6 6 ClassicPack.esm
7 7 MercenaryPack.esm
8 8 TribalPack.esm
9 9 CaravanPack.esm
10 a YUP - Base Game + All DLC.esm
11 b NVInteriors_Core.esm
12 c Active Wasteland.esm
13 d Interior Lighting Overhaul - Core.esm
14 e OverhauledNPCs.esm
15 f MoreChems.esp
16 10 Run the Lucky 38.esm
17 11 oHUD.esm
18 12 FCOMaster.esm
19 13 rePopulated Wasteland.esm
20 14 Lucky38Suite_Reloaded.esm
21 15 NVStripOpen.esm
22 16 NVR-Strip.esm
23 17 Project Nevada - Core.esm
24 18 Project Nevada - Equipment.esm
25 19 Interior Lighting Overhaul - L38PS.esm
26 1a Project Nevada - Rebalance.esp
27 1b Project Nevada - Cyberware.esp
28 1c Weapons.of.the.New.Millenia.esm
29 1d YUP - NPC Fixes (Base Game + All DLC).esp
30 1e NVR-Version_10.esp
31 1f Vurt's WFO.esp
32 20 Ultimate Invisible Wall Remover.esp
33 21 Uncut Wasteland.esp
34 22 Active Wasteland - Vanilla Replacements.esp
35 23 The Lucky 38 Empire.esp
36 24 Asterra's Many Fixes.esp
37 25 Project Nevada - Gun Runners' Arsenal.esp
38 26 dD - Enhanced Blood Main NV.esp
39 27 EVE FNV - ALL DLC.esp
40 28 FCO - NPC Changes.esp
41 29 WeaponModsExpanded.esp
42 2a Active Wasteland - Dead Money Replacements.esp
43 2b CNR_Beta.esp
44 2c Active Wasteland - Goggle Tints.esp
45 2d Active Wasteland - Dead Money Goggle Tints.esp
46 2e Active Wasteland - Coffee Maker.esp
47 2f Improved Ballistics Effects V2.esp
48 30 BLEEDNV.esp
49 31 Burning CampFire.esp
50 32 Gambling.esp
51 33 ILO - YUP Patch.esp
52 34 XFO - 9a - Enemies - AI revamp.esp
53 35 XFO - 9da - Enemies - NPC Healing - low.esp
54 36 XFO - 9db - Enemies - NPC Healing - med.esp
55 37 XFO - 9dc - Enemies - NPC Healing - high.esp
56 38 Project Nevada - Dead Money.esp
57 39 Project Nevada - Honest Hearts.esp
58 3a Project Nevada - Old World Blues.esp
59 3b Project Nevada - Lonesome Road.esp
60 3c StripOpenMain.esp
61 3d MoreBeardAndMoustacheStyles.esp
62 3e Better Casinos.esp
63 3f NoMainStoryUltimatums.esp
64 40 CCSP2_5d.esp
65 41 IMPACT.esp
66 42 NoDegrade.esp
67 43 Cloth Impacts - Decal and Effects.esp
68 44 BushSounds.esp
69 45 LightUpAndSmokeThoseCigarettes_edisleado.esp
70 46 NaturalWaters.esp
71 47 The Mod Configuration Menu.esp
72 48 LootMenu.esp
73 49 Populated Strip.esp
74 4a Project Nevada - EVE All DLC.esp
75 4b LeatherBackpack - eng.esp
76 4c Leather backpack - rus.esp
77 4d Roberts_NewVegas.esp
78 4e 1nivVSLArmors.esp
79 4f GRA - The Right to Bear Arms.esp
80 50 Weapons.of.the.New.Millenia.Store.esp
81 51 ZK13 - Return of the Eyebots.esp
82 52 FNV Realistic Wasteland Lighting - All DLC.esp
83 53 NVR-NPCs.esp
84 54 Active Wasteland - Dead Money Coffee Maker.esp
85 55 Companion Sandbox Mode3.esp
86 56 ADAM - Rangers on Patrol.esp
87 57 ProjectRealityMkIv5HDR.esp
88 58 NewVegasExtendedMapMarkers.esp
89 59 TmT - Open Broken Doors.esp
90 5a FNV NPCs Travel.esp
91 5b Near Death.esp
92 5c CASM with MCM.esp
93 5d NukaCola-Ojo.esp
94 5e Weapons.of.the.New.Millenia.Store.LITE.esp
95 5f Reactive People - Ultimatum.esp
96 60 CAGE 1.9.3.2.esp
97 61 Weapons.of.the.New.Millenia.Leveled.Lists.esp
98 62 M37Ithaca.esp
99 63 SW38S.esp
100 64 Weapons.of.the.New.Millenia.Honest.Hearts.Grunt.Patch.esp
101 65 Weapons.of.the.New.Millenia.Cheat.Cabinet.esp
102 66 Zan_AutoPurge_SmartAgro_NV.esp
103 67 FCO - GlowingOne.esp
104 68 FCO - Roberts Patch.esp
105 69 FCO - OHSB NPC Edits.esp
106 6a FCO - Race Addon.esp
107 6b DragsNPCOverhaul.esp
108 6c Interior Lighting Overhaul - Ultimate Edition.esp
109 6d ILO - Project Reality Patch.esp
submitted by Pieter_Rogge to FalloutMods [link] [comments]

Vegas Loop - how are they going to design the intersections

In looking at the vegas loop map I still don't understand the plan for how they're going to handle the intersections, and it looks like there will be a lot of them(19).
https://www.lvloop.com/vegasloop

The system is supposed to be direct point to point so I hope this doesn't include going to all of the unwanted stations along a single loop. There must be a plan for intersections.
Then there's the need to be able to expand the system at any time without interrupting service on the existing stations. They've got 2 casinos signed up now, but they certainly aren't going to get them all signed before construction begins.
Assuming the Vega loop will be a lower speed tunnel transport system (~50mph) I got to believe that they're going to use semi-roundabouts/traffic circles at each intersection. Semi in that the circles allow full speed thru travel, but also turns in either direction for both the mainlines and the in/out spurs.
I'm thinking about how they could build, and probably the easiest in the LV sand ,is cut n cover - but you couldn't do this once the system is operational and it's not likely that the casinos will patiently wait in line based on their street address. cut n cover of 19 semi-large holes in the ground running down the strip isn't going to be palatable either. I'm thinking min diameter of the roundabouts would be 16m/52'. they could be reduced in size a bit by not allowing right turns - instead take lefts around the circle 270 degrees(obviously at lower speed). I don't know about the vegas geology, but I suspect that 10m undergound it's possible to hollow out a space 16m in diameter and properly reinforce a roof structure.
do you think it's possible they will use traffic circles?
Would it make sense to build all of the intersections with the construction of the mainlines. If the circles with short stub extensions were complete and the beginning, I think it'd be possible to tie in a new feeder tunnel without too much construction interference with operations.
I can't wait to see it.
submitted by littldo to BoringCompany [link] [comments]

[FNV] Game crashes when I enter Lucky 38 Casino

Hi everyone. I have encountered an issue where my game freezes up and crashes as soon as I try to enter the Lucky 38 Casino. My modded game otherwise runs with any issues (or crashes for that matter) and I have currently circumvented this problem by using the 'player.moveto' command to teleport to a companion in the Lucky 38 suite (which does not crash for some reason). But I want to fix this because I have the mod 'Run the Lucky 38' installed and I want to get my casino up and running to make some caps. Any ideas what might cause this crash?
My load order:
0 0 FalloutNV.esm
1 1 DeadMoney.esm
2 2 HonestHearts.esm
3 3 OldWorldBlues.esm
4 4 LonesomeRoad.esm
5 5 GunRunnersArsenal.esm
6 6 ClassicPack.esm
7 7 MercenaryPack.esm
8 8 TribalPack.esm
9 9 CaravanPack.esm
10 a YUP - Base Game + All DLC.esm
11 b NVInteriors_Core.esm
12 c Better New Vegas.esm
13 d Interior Lighting Overhaul - Core.esm
14 e ZionTrail.esm
15 f oHUD.esm
16 10 BraveNewWorld.esm
17 11 Functional Post Game Ending.esm
18 12 MoreChems.esp
19 13 Run the Lucky 38.esm
20 14 Navmesh Fixes and Improvements.esm
21 15 ELECTRO-CITY - CompletedWorkorders.esm
22 16 Lucky38Suite_Reloaded.esm
23 17 Interior Lighting Overhaul - L38PS.esm
24 18 ELECTRO-CITY - Highways and Byways.esm
25 19 BurrowingCreatures.esm
26 1a FCOMaster.esm
27 1b NVStripOpen.esm
28 1c NVR-Strip.esm
29 1d Project Nevada - Core.esm
30 1e Project Nevada - Equipment.esm
31 1f Project Nevada - Rebalance.esp
32 20 Project Nevada - Cyberware.esp
33 21 Weapons.of.the.New.Millenia.esm
34 22 YUP - NPC Fixes (Base Game + All DLC).esp
35 23 Unofficial Patch NVSE.esp
36 24 Cass Barks.esp
37 25 NVR-Version_10.esp
38 26 Vurt's WFO.esp
39 27 Uncut Wasteland.esp
40 28 The Lucky 38 Empire.esp
41 29 Asterra's Many Fixes.esp
42 2a Ammo Count Memory.esp
43 2b ILO - PipBoy Light.esp
44 2c ILO - YUP Patch.esp
45 2d BushSounds.esp
46 2e ImmersivePickupSoundsFNV.esp
47 2f Project Reality Footsteps.esp
48 30 dD - Enhanced Blood Main NV.esp
49 31 Project Nevada - Gun Runners' Arsenal.esp
50 32 EVE FNV - ALL DLC.esp
51 33 All Weapon Sounds Overhaul .esp
52 34 Explosive Sounds Overhaul.esp
53 35 CCSP2_5d.esp
54 36 FCO - NPC Changes.esp
55 37 CNR_Beta.esp
56 38 T4-plugin.esp
57 39 Roberts_NewVegas.esp
58 3a Better Burned Man.esp
59 3b Gambling.esp
60 3c Better Casinos.esp
61 3d IMPACT.esp
62 3e NoDegrade.esp
63 3f LightUpAndSmokeThoseCigarettes_edisleado.esp
64 40 populatedcasino.esp
65 41 StripOpenMain.esp
66 42 LeatherBackpack - eng.esp
67 43 Leather backpack - rus.esp
68 44 1nivVSLArmors.esp
69 45 GRA - The Right to Bear Arms.esp
70 46 ZionTrail-NV.esp
71 47 ZK13 - Return of the Eyebots.esp
72 48 FNV Realistic Wasteland Lighting - All DLC.esp
73 49 NVR-NPCs.esp
74 4a FactionWastelandPresence.esp
75 4b MojaveSandyDesert.esp
76 4c NewVegasExtendedMapMarkers.esp
77 4d classicambientmusic.esp
78 4e Vanilla Intro Plus.esp
79 4f Weapons.of.the.New.Millenia.Leveled.Lists.esp
80 50 Weapons.of.the.New.Millenia.Honest.Hearts.Grunt.Patch.esp
81 51 NoMainStoryUltimatums.esp
82 52 Improved Ballistics Effects V2.esp
83 53 Cloth Impacts - Decal and Effects.esp
84 54 Project Nevada - Dead Money.esp
85 55 Project Nevada - Honest Hearts.esp
86 56 Project Nevada - Old World Blues.esp
87 57 Project Nevada - Lonesome Road.esp
88 58 Project Nevada - EVE All DLC.esp
89 59 Real Recoil.esp
90 5a realistic headshots.esp
91 5b boa ncrpahelmet.esp
92 5c Boacombat2glove.esp
93 5d LootMenu.esp
94 5e MoreBeardAndMoustacheStyles.esp
95 5f Passive Startup Messages.esp
96 60 FCO - Roberts Patch.esp
97 61 FCO - Race Addon.esp
98 62 CASM with MCM.esp
99 63 FCO - HD Teeth.esp
100 64 LiveDismember.esp
101 65 NPCs Can Miss.esp
102 66 The Mod Configuration Menu.esp
103 67 BraveNewWorld-YUP.esp
104 68 FCO - OHSB NPC Edits.esp
105 69 BraveNewWorld-CNR.esp
106 6a BraveNewWorld-FPGE.esp
107 6b Companion Sandbox Mode3.esp
108 6c SunnyCompanion.esp
109 6d Near Death.esp
110 6e Weapons.of.the.New.Millenia.Cheat.Cabinet.esp
111 6f DIM TYPE3clothesRETAIL.esp
112 70 BraveNewWorld-UncutWastelandNPCs.esp
113 71 Interior Lighting Overhaul - Ultimate Edition.esp
114 72 ILO - GS Shack.esp
115 73 NevadaSkies.esp
submitted by Pieter_Rogge to FalloutMods [link] [comments]

[FNV] VATS zooms in on the wrong thing

I'm having a bug where VATS zooms in a random direction when I try to use it, so I can't target anything. I'm considering just getting a bullet time mod, but maybe someone has a clue? I certainly don't.
# This file was automatically generated by Mod Organizer.
FalloutNV.esm
DeadMoney.esm
HonestHearts.esm
OldWorldBlues.esm
LonesomeRoad.esm
GunRunnersArsenal.esm
ClassicPack.esm
MercenaryPack.esm
TribalPack.esm
CaravanPack.esm
YUP - Base Game + All DLC.esm
MikotoBeauty.esm
FCOMaster.esm
oHUD.esm
WeaponsOfTheNewMilleniaAndMTindle.esm
Interior Lighting Overhaul - Core.esm
New Vegas Redesigned 3.esm
Functional Post Game Ending.esm
TLD_Travelers.esm
SomeguySeries.esm
Tammer's NIF-Bashed Weapons Mega-Pack.esm
Tammer's NIF-Bashed Armor and Outfits Pack.esm
Th3OverseerCore.esm
Advanced Recon Tech.esm
VanessaFollowerNV.esm
Cyberware.esm
3DNPC_FNV.esm
3DNPC_FNVGeneric.esm
3DNPC_BlueNote.esm
SaltLakeStories.esm
KhanInitiation.esp
Clean-Deluxe FNV.esm
IntimacyOverhaul_v1.0.esm
JIP Selective-Fire.esm
Detect Traps.esm
GRARG.esm
ForgeBeyond.esm
YUP - NPC Fixes (Base Game + All DLC).esp
Mannequin Rce.esp
HairPatcher.esp
Diagonal movement.esp
Clean-Deluxe FNV.esp
Vurt's WFO.esp
gameplay.esp
Simply Uncut - New Vegas.esp
New Vegas Landscape Overhaul.esp
Logic and Consistency Fixes.esp
Occlusion.esp
outsidebets.esp
Asterra's Many Fixes.esp
L38Improved.esp
New Vegas Strip ReDone.esp
Eliza.esp
populatedcasino-light.esp
JSawyer Ultimate.esp
Mojave Raiders.esp
Primm Reborn.esp
Asterra's Lore-Friendly Challenges.esp
Novac Reborn.esp
MECourierStations.esp
FiveAcesGunShop.esp
TheSinkRemodel.esp
NVR3_YUP Patch.esp
MikotoBeauty.esp
vault22FloralOverhaul.esp
vault22FloralOverhaul_Update_without Radroaches.esp
dD - Enhanced Blood Main NV.esp
EVE FNV - ALL DLC.esp
CCSP2_5d.esp
WMIMNV.esp
Goodsprings Reborn.esp
AG Supplementary Uniques-AllInOne.esp
The Mod Configuration Menu.esp
The Weapon Mod Menu.esp
Mojave Arsenal.esp
BLEEDNV.esp
Ragdolls.esp
LegionAIFix.esp
DepthsOfDepravity.esp
Functional Post Game Ending - Populated Casinos Light Patch.esp
Mojave Wildlife (FO3-Style).esp
ImmersivePickupSoundsFNV.esp
Realistic_Repair_NV.esp
Weapons.esp
Unofficial Patch Plus.esp
ArizonaArmy.esp
lexx_brahmin-betsy.esp
Headhunting.esp
CCO - Ulysses Companion.esp
BLMedical.esp
NewVegasBounties.esp
NewVegasBountiesII.esp
TheInheritance.esp
1nivVSLArmors.esp
Russell.esp
IMPACT.esp
NorthRoad.esp
Functional Post Game Ending - Outside Bets Patch.esp
T4-plugin.esp
TrooperOverhaul-Dragbody.esp
Equipment Restoration Project.esp
ADAM Complete.esp
ADAM - MERGE.esp
Convenient Fast Travel Markers.esp
TLD_UnderpassDisabler.esp
ThrowableFixes.esp
Beyond The Beef Tweaks.esp
BartonThornTrigger.esp
Cowboy Perk Complete - New Vegas Bounties.esp
NVBIIAmbientNoise.esp
RussellAmbientNoise.esp
Titans of The New West - No Backpack.esp
Titans of The New West.esp
VGA - EVE effect forcer script.esp
JustModsAssorted.esp
Book of Steel.esp
ILO - YUP Patch.esp
TMCOTT - Restored.esp
Armor Replacer Child NPC Fix.esp
OldWorldBlues - Keep Big MT Active No Announcements.esp
ImmersiveRecoil.esp
Advanced Recon Gear.esp
Advanced Recon Tech.esp
Advanced Recon Patches.esp
lexx_brahmin-variant.esp
3DNPC_Velius.esp
Simple Reputation and Disguises.esp
MdcAntidotes.esp
Intimacy Patches.esp
NVR3_OutsideBets Patch.esp
NewVegasRedesignedType4-Patch.esp
Mojave Express Expanded.esp
AG Supplementary Uniques-GRA.esp
Functional Post Game Ending - YUP Patch.esp
NukaCola-Ojo.esp
Improved Sound FX - Merged Major DLCs.esp
CasualFollowers.esp
CompanionDisguises.esp
HeightMenu.esp
JIP Companions Command & Control.esp
JIP Improved Recipe Menu.esp
JIP MiniMap.esp
MeleeCleave.esp
NeotropicsWeaponDisplay.esp
NPCsSprint.esp
OWBFullHazmat.esp
PokerChipRetexture.esp
XFO - 9da - Enemies - NPC Healing - low.esp
CCO - Ulysses Companion - All DLCs Patch.esp
Groundcover Overhaul.esp
Cyberware OWB.esp
Immersive Primary Needs.esp
DarNifiedUINV.esp
Behaviours.esp
WeaponJammingNoReloadJams.esp
MojaveExtended100.esp
Conelrad 640-1240.esp
FNV Armor Addon.esp
LimestoneLOD.esp
housemod.esp
MECourierUniform.esp
DLC Weapon Integration.esp
FOVSlider.esp
hz_Automatic Weapons Fix.esp
Immersive Hit Reactions.esp
MuzzleFlash Control.esp
True Wasteland Economy.esp
FlashlightNVSE.esp
Helmet Overlay.esp
UltimateUnarmedMeleePerkTweaks.esp
More Realistic Aiming.esp
ExtendedNVRadio.esp
MNTL-EWSP-GRA.esp
RememberAmmo.esp
BountyHunterStealthOutfit.esp
Armor.esp
Simple DLC Delay.esp
Tutorial Killer.esp
Centered 3rd Person Camera - Unraised.esp
Bash_Stealthboy.esp
Bash_Stealth.esp
Bullet Impact Increased LOD.esp
MiscItemIconsNV.esp
DeadMoneySurvivalBalanced.esp
JSawyer Ultimate - GRA Merged.esp
MNTL-EWSP.esp
Weapon Retexture Project.esp
Improved Sound FX - Weapon Sharing Fix.esp
OldWorldBlues - Improved Transportalponder.esp
YUP - Base Game + All DLC-KhanInitiation.esp
Interior Lighting Overhaul - Ultimate Edition.esp
ILO - New Vegas Bounties.esp
ILO - New Vegas Bounties II.esp
tmzLODadditions.esp
47 ENB Weather.esp
Bashed Patch, 0.esp
Merged Patch.esp
submitted by the_el_brothero to FalloutMods [link] [comments]

The entire script of Paul Blart Mall Cop 2.

OVER BLACK: BLART (V.O.) The road of life is always under construction... FADE IN: SUNRISE.* (* fromthe first movie) BLART (V.O.) ... thejourney is hard, but once you reach the top, the view is amazing. Amy and Blart getting married.* BLART (V.O.) And that view is even more beautiful when you have someone to share it with... Blart and Amy DANCE ON SEGWAYSat their reception.* INT. BLART’S MOM’S FRONT DOORWAY - DAY22Blart opens the door and is handed a LETTER by a STERN MAN. BLART (V.O.) ...forsix days. INT. BLART’S MOM’S HOUSE - LATER33Blart sits in his Mom’s living room, holding the letter. She rubs his back as he CRIES HYSTERICALLY. BLART (V.O.) My beautiful wife of almost a week let me know by letter that she had, what I like to call “some regrets.” Her doctor called it, “uncontrollable vomiting.” Her lawyer... “dissolution of marriage.” He looks up at his Mom, cries a little more... and then RUNS out of the room. BLART (V.O.) That’s okay, I needed a little time to myself. Like the song says: I’ve been to paradise, but I’ve never been to me. (MORE) David Kaminow SPE CONFIDENTIALSPE CONFIDENTIAL // That’s okay, when life knocks Page 2/88 you down, calmly get back up, smile, and very politely say, “you hit like a small boy.” And... (then) At least I still had the one thing that never seemed to let me down... security. INT. WEST ORANGE PAVILLIONMALL - DAY3A3AWe see Blart at the mall, throwing himself into his work. He rides through the mall, UP-NODDING to passing customers. BLART (V.O.) I spent the next two years losing myself in the sweet escape of keeping the West Orange Pavilion Mall safe. Blart spies a SMALL CHILD who appears lost. He rolls up to him on the segway and takes his hand, leading him to find his mom. Seeing the MOM, Blart reunites her with the boy. The mom is overjoyed. MOMThank you! (then to boy) Now give the fake cop a hug Andy. Blart is flattered and leans in for the hug. Andy is having none of it. Blart goes in again -- nothing. MOM (CONT’D) (getting agitated) Andy... hug him. BLARTUh... he doesn’t want a hug that’s okay. Blart is now frozen in the hug lean position. MOM(still to son) You are embarrassing me. Blart back away and leans in one more time, but the kid just BELTS HIM and runs away. The mom runs after him. Blart awkwardly gets on his segway and rides away. BLART (V.O.) (CONT'D) Salmon (05/02/2014)2. David Kaminow SPE CONFIDENTIALDavid Kaminow SPE CONFIDENTIAL BLART (V.0) And, on the home front... I always had Mom. Page 3/88 EXT. BLART’S MOM’S HOUSE - MORNING44Mom, in a fuzzy bathrobe, walks out into the street... BLART’S MOMOh, here’s the paper. ...and is DRILLED by an old-fashioned MILK TRUCK. BLART (V.O.) That is until she got drilled by a milk truck. Didn’t know they even had those anymore. INT. BLART’S MOM’S HOUSE - DAY55Blart once again sits in his mom’s living room looking at a FRAMED PHOTO of his mom... CRYING, uncontrollably. Maya, who is now 19 years old, rubs his back. He once again gets up and RUNS out of the room. BLART (V.O.) Besides my Maya, it didn’t seem like I had very much to look forward to. // INT. BLART’S MOM’S HOUSE - MORNINGBlart once again sits in his mom’s living room looking at a FRAMED PHOTO of his mom... he begins to CRY, uncontrollably. In the picture, we see: His MOTHER standing in a sun dress and big, floppy CHURCH HAT, surrounded by AFRICAN HUNTERS on SAFARI in AFRICA. Salmon (05/02/2014)2A. David Kaminow SPE CONFIDENTIALDavid Kaminow SPE CONFIDENTIAL BLART (V.O.) That is until her church group travelled to Africa, where she went on safari, and while snapping pictures, and getting a little too close, caught the business end of a Dicerosbicornis... a black rhino. Maya, who is now 19 years old, rubs his back. He once again gets up and RUNS out of the room. INT. WEST ORANGE PAVILLIONMALL - DAY66We see a melancholy Blart as he rides through the mall. BLART (V.O.) I guess I was the last one to get the memo -- Paul Blart had officially peaked... INT. DINING ROOM - DAY77Blart is opening mail at the table, he reads a LETTER that Page 4/88 has SECURITY OFFICERS TRADE ASSOCIATIONletterhead. INSERT LETTER: selected to join us for an all expense paid trip to the Security Officers Trade Association Expo and Award ceremony in Las Vegas, Nevada.” BLART (V.O.) ... orhad I? INT. MAYA’S ROOM - CONTINUOUS88Maya reads a different LETTER with UCLAletterhead. INSERT LETTER: accepted to the incoming freshman class.” BLART (O.S.) Maya! Come down here! I have some great news! MAYAMe too! Maya excitedly runs out of her room. INT. DINING ROOM - MOMENTS LATER99Maya bounds in. Blart can’t contain himself. Buff (04/30/2014)3. David Kaminow SPE CONFIDENTIALDavid Kaminow SPE CONFIDENTIAL BLARTHoney... we’ve been invited to the Security Officers Trade Association Expo and Award ceremony, in LasVegas, Nevada! MAYAVegas? Wow! BLARTI think they’re finally recognizing me for getting the mall out of that jam. MAYAJam? Dad, you savedthe mall! They shouldhonor you. I’m so proud of you. Maya hugs him. BLARTThank you honey. Blart breaks the hug and then holds Maya by the shoulders. BLART (CONT’D) I’ll tell ya, times have been tough, but no matter what happens as long as I have you by my side, I’ll be okay. (then) Alright, enough about me... what’s Page 5/88 your great news? Maya realizes it’s not the time to tell her dad about UCLA. She secretly tucks the letter into her back pocket. MAYAYeah, umm... BLARTWell, c’monSweetie, you got me on pins and needles here. // yougot me on top of the roller coaster here. MAYAI just remembered that... we have left-over baked ziti. Blart stares blankly at Maya... Is he on to her? Then... BLART(even bigger smile) What a day!! // Weeeeee!! What a ride!! 4. David Kaminow SPE CONFIDENTIALDavid Kaminow SPE CONFIDENTIAL The heroic MALL COP SCORE kicks in and we... CUT TO: CREDITS wiping behind the dented and worn SECURITY OFFICER 1010BADGE rotating through space. Finally settling on... TITLE: FLY-OVER1111The resort is bathed in golden sun, surrounded by the beautiful Las Vegas strip. EXT. WYNN HOTEL SOUTH VALET AREA - DAY1212Blart and Maya slam the trunk on their tiny RENTAL CAR. Blart, struggling with four bags of luggage, is dressed in tourist civvies and has a large laminated SECURITY OFFICERS TRADE ASSOCIATION EXPO pass hanging around his neck. A sweet faced valet, LANE (18), approaches. LANEMay I help with your bags, sir? BLARTNo, no. That’s how they get’cha. I’ll be fine on my own, thank you. LANENo problem, sir. Lane notices Maya and gives her a slight smile. Maya BLUSHES. INT. WYNN HOTEL SOUTH ENTRANCE LOBBY - DAY1313Blart and Maya enter the spectacular lobby. Blart drops his bags in AWE. For Blart, this is like going to the SUPERBOWL. BLARTTake it in, cupcake... 400,000 square feet of casino and retail Page 6/88 space, sitting atop 215 luxurious acres... all protected by the finest security this side of the//Uh... I got nothin’. Top notch security though. // Mississip... andthe other side, actually. Both sides. (then) Welcome to the show. // Showtime. 5. David Kaminow SPE CONFIDENTIALDavid Kaminow SPE CONFIDENTIAL SPE CONFIDENTIALDavid Kaminow SPE CONFIDENTIAL BLARTYeah, I definitely would stand down for Robocop. DONNA ERICONEHe’s not real. BLARTNo, I knew that. Wow, glad I packed my dress whites. DONNA ERICONEGood thing. Just don’t tell anyone I told you. BLARTTell anyone what? DONNA ERICONEAbout the keynote -- (realizing) Oh, you got me... She punches Blart in the arm, hard. DONNA ERICONE (CONT’D) ... You done gone and gotme! I’ll see you tonight. BLARTRoger that, Officer Ericone. Donna exits. Blart turns to Maya, rubbing his arm. BLART (CONT’D) You were right princess... things just keep getting better. MAYA(feeling guilty) That’s great dad. An energized Blart strides up to a male RECEPTIONIST. BLARTYello-ha. RECEPTIONISTGood afternoon sir, welcome to the Wynn Resort. Blart hands him his ITINERARY. He reads it. Taps on his computer. BLARTChecking in. Page 7/88 7. David Kaminow SPE CONFIDENTIALDavid Kaminow SPE CONFIDENTIAL RECEPTIONISTAbsolutely... Mr. Blart. BLARTMr. Blart... (chuckles to himself) I’m sure you were thrown by the travel wear. It’s actually Officer. People often forget there’s a human face to law enforcement. Maya’s horrified. RECEPTIONISTOh. Okay... sorry about that. (then) Oh, yes... “Officer” Blart, I see we have you in a partial mountain view and you requested a “bottomless” bowl of Peanut M&M’s... BLARTI didn’t... my doctor probably... it’s strictly medicinal. Unfortunately, I am cursed with hypo-glycemia. “The hidden hell.” Sugar level drops and so do I. RECEPTIONISTOkay. BLART(not letting it go) It is okay because... fun fact for ya... Author Stephen King and comedian Sinbad, // R&B diva Patty LaBellealso have hypo-glycemia. So, I’m in pretty good company. RECEPTIONISTOf course. (taps a few more keys) Ooh... I’m sorry, but your room isn’t ready yet. In fact, we don’t have you checking in until three. But you can leave your luggage and I will have it delivered to the room. MAYADad, I’m starving. Can we just get some lunch? BLARTWhoa! Hold the mayo. (to receptionist) Page 8/88 (MORE) 8. David Kaminow SPE CONFIDENTIALDavid Kaminow SPE CONFIDENTIAL I’m sure you didn’t know this, uh... (reads name tag) Heath, but if you check the Grand ballroom and see what group’s booked there tonight, I think your tune might change a wee bit... The receptionist HITS A KEY, reads the screen. RECEPTIONISTMini-Kiss... the cover band. BLARTWow, they’re good. RECEPTIONISTYes, they are. BLARTYeah, I’m not with them. Is there a manager, I could talk to? RECEPTIONISTI’m sorry she’s not available right now. Blart makes a decision... SIGHS. BLARTAlright... I hate doing this. Blart reaches in his SHOULDER BAG. MAYAOh no, Dad... not the maga-- BLARTSorry dumplin’, got no choice. MAYA(to receptionist) Terrace Cafe open for lunch? RECEPTIONISTYes it is. MAYAI’m out. Maya goes. Blart drops the MAGAZINE on the counter and then with GREAT FANFARE turns it to face the receptionist and SLOWLY SLIDES it towards him. BLART (CONT'D) 9. David Kaminow SPE CONFIDENTIALDavid Kaminow SPE CONFIDENTIAL RECEPTIONISTI’m sorry sir, what am I looking at? BLART“Perimeter Check,” the official trade journal of the security industry, Feb. ‘09. RECEPTIONISTDid you print this yourself? Page 9/88 BLARTAbsolutely not -- it’s published biannually. Big seller in Canada. (then) Take a gander at the inside of the back cover, I think it should clear things up. RECEPTIONIST(reading) “Say goodbye to toenail fungus...” BLARTOpposite page... toward the bottom. RECEPTIONIST : Oh. (then) Is that you? BLARTIt is. (leans in) This is not public information, but it seems I’m going to be delivering the keynote speech at the Security Officer convention, tonight. RECEPTIONIST(remembering) Oh you know, I think they cancelled that... (checks computer) Wup, no, they didn’t. But it was downsized to conference room “C”. Nope, “F.” The Receptionist retrieves a MAP, and opens it. RECEPTIONIST (CONT’D) Okay, here’s a map of our property. Blart looks at it quickly and slides it back. 10. David Kaminow SPE CONFIDENTIALDavid Kaminow SPE CONFIDENTIAL BLARTThank you. RECEPTIONISTNo, that’s yours to keep. BLARTDon’t need it. It’s been scanned. (re: It’s all in here. Locked and loaded. Time for lunch. Blart exits. After a beat: RECEPTIONISTSir, your daughter and the Page 10/88 restaurant are that way. He points in the opposite direction. BLARTYup... themap was upside down when I scanned it. Blart exits the other way. OMIT 1515INT. TERRACE CAFE / (EUROPEAN POOL) - DAY1616Blart arrives at an outdoor table to find Lane talking to Maya, who is already in the middle of an appetizer. LANEWas I lying about the conch fritters? MAYAYou were not! They’re amazing! With just the right amount of zip! LANEGotta love the zip! MAYAOh, I do... I was born to zip! LANEPut my hand up on my hip, whenI zip... MAYA...youzip, 11. David Kaminow SPE CONFIDENTIALDavid Kaminow SPE CONFIDENTIAL MAYA (CONT’D) ...we zip. LANE...we zip. They share a LAUGH. There’s obviously a little connection between them. Blart clocks this. Lane turns to him. LANE (CONT’D) Oh, you forgot your valet ticket sir. He hands Blart the TICKET and then turns back to Maya, smiles and exits. Maya blushes once again. Blart plops down and stares at Maya. MAYAWhat? BLARTYou were bornto zip? Since when do you use the word “zip?” MAYAI always use the word zip. BLARTI don’t like it. Hipster talk. Maya shakes her head. MAYALook, Dad... you’re gonnahave to get used to the fact that I’m a big girl now. BLARTOkay, first of all, we’re all big... we’re Blarts. Wide hips, thick ankles and a low center of Page 11/88 gravity, that’s how the good Lord made us. That’s why we’re so good at moving furniture. Blart pulls something from his pocket. It’s a MECHANICAL VIBRATING FORK. He begins to pick at the conch fritters. MAYAWhat is that? BLARTMy vibrating fork. It forces me eat slower. You think I eat fast at home? On vacation, I’m like a greyhound chasing a bunny. Blart takes a QUICK TWO BITES and it indeed VIBRATES and a RED LIGHT light FLASHES. 12. David Kaminow SPE CONFIDENTIALDavid Kaminow SPE CONFIDENTIAL BLART (CONT’D) See? Blart waits for it to STOP vibrating, and the light to turn GREEN. He then takes another bite. This time slower. BLART (CONT’D) There we go. (quietly to himself) It’s just fuel. Just fuel. VOICE (O.S) Mr. Blart? Blart turns around WAY TOO FAST for the situation. BLARTSHANGHAI! But it’s only the smoking hot general manager, DIVINA MARTINEZ, who has two ROOM KEYS in her hand. DIVINAOh. Sorry to startle you, sir. BLARTIt’s okay, sometimes it’s just hard to turn off. // You hit the trip wire is all. Divina has no idea what he is talking about. DIVINAOkay. Well, I’m Divina Martinez, the hotel’s general manager. I wanted to apologize about the confusion regarding the convention and let you to know how happy we are to have your group staying with us. (beat) And good news -- I upgraded your Page 12/88 room. It has a view of the strip, it’s ready right now, and I wanted to give you the keys personally. Divina sets the keys down on the table and accidentally BRUSHES HER FINGERS against Blart’s. DIVINA (CONT’D) Oh, sorry about that. (having fun) Although, I must say you have very soft hands. Blart immediately reacts. 13. David Kaminow SPE CONFIDENTIALDavid Kaminow SPE CONFIDENTIAL BLARTWhoa. Pump the brakes. // Whoa, pffffffffft... airbag! DIVINAExcuse me? BLARTI sense what you’re doing... (off her name tag) Divina. DIVINAWhat am I doing? BLARTTruthfully? Being a bit transparent. DIVINA(confused) I’m sorry. I don’t follow-- BLARTLook, I understand it’s the 21st century and a woman can go after hers just like a man. Maya is now dying a slow death. MAYADad, I really don’t think she was-- BLART(puts his hand up) This is grown-up stuff, tadpole. (back to Divina) Look, it takes two to tango and my dancing shoes are currently out for repair. DIVINASir... I’m sorry if I -- BLARTApology not needed, just know I’m working my way through a maze of personal fire and until the flames of chaos subside... I’m just not ready for public consumption. Divina decides it’s best to just let the customer be right. Page 13/88 DIVINAUm... I understand, sir. Have a great stay. 14. David Kaminow SPE CONFIDENTIALDavid Kaminow SPE CONFIDENTIAL Divina walks off. BLART(to Maya) It’s not just me, right? She was relentless. Divina, still totally confused, turns back to look one more time. EXT. WYNN HOTEL SOUTH VALET AREA - CONTINUOUS 1717A custom Harley Davidson MOTORCYCLE blows into the valet area and comes to a stop. The rider takes off his helmet to reveal... EDUARDO FURTILLO, HEAD OF SECURITY for the Wynn Resort and Casino. He is immaculately dressed in a GREY SUIT, with an EAR PIECE inconspicuously tucked into his collar. Two AGENTS from Casino Security join his side as Eduardo confidently enters the hotel. One wears a BLACK SUIT, AGENT PARSONS The other wears a PURPLE SUIT (like the one Henkwore,) this is AGENT JENKINS. EXT. TERRACE CAFE (EUROPEAN POOL) - MOMENTS LATER1818Divina stands there, lost in thought. Eduardo strides up. EDUARDO : Hola, mi amor. Divina, still a tad thrown, gives Eduardo a little kiss. He senses something is off. EDUARDO (CONT’D) What troubles you, my pet? DIVINAI just had the strangest exchange with that guy over there. Divina points to Blart. P.O.V: EDUARDOEl Gordo? DIVINA(this is absurd) Yeah -- he accused me of hitting on him. 15. David Kaminow SPE CONFIDENTIALDavid Kaminow Page 14/88 SPE CONFIDENTIAL EDUARDO(chuckles) Funny -- they say overweight people use humor to achieve affection. DIVINAYou know what? Okay, yes -- I also heard that. // -- that makes sense. They share a laugh, as they both look at Blart. P.O.V: VIBRATING and the LIGHT to turn off. A VIP RECEPTIONIST arrives and clears her throat. VIP RECEPTIONISTExcuse me, Ms. Martinez, our VIP guest has arrived. INT. WYNN VIP RECEPTION AREA - MOMENTS LATER1919Divina and Eduardo enter. Divina extends her hand to... VINCENT SOFEL, 40’s, TWO DIFFERENT COLORED EYES, a three piece suit, sits in a chair, sipping an espresso. A BRIEFCASE sits at his feet. Behind him is ROBINSON, mid 30’s, African American and Vincent’s bodyguard, SCOTT, tall, black suit. Vincent stands. DIVINAWelcome back to the Wynn, Mr. Sofel. We have the accommodations you requested all ready for you. If you need anything at all, please don’t hesitate to call either myself or our head of security, Mr. Furtillo. Divina points to Eduardo, who nods. VINCENTYou guys took me for a lot of money on my last visit. DIVINAWell, I hope you’re able to turn that around this time. Vincent smirks. VINCENTOh, I plan to. 16. David Kaminow SPE CONFIDENTIALDavid Kaminow SPE CONFIDENTIAL INT. WYNN BASIC SINGLE ROOM -- LATER2020Blart finishes unpacking and notices that there is one QUEENSIZE BED and one folded ROLL AWAY. He calls to Maya. BLARTI don’t know how this is an upgrade. You take the bed, I’ll Page 15/88 take the roll away. MAYA (O.S.) Dad, this is your convention, you can’t sleep on the roll away. BLARTI certainly can. I once fell asleep in a hurdler’s stretch. // climbinga fence. // rakingleaves. // duringa snowball fight. MAYA (O.S.) We’ll figure it out later. I gotta get going. Maya comes out wearing a ONE PIECE BATHING SUIT, with puffy flowers. She’s holding her beach bag, and heads for the door. Blart panics... BLARTWhoaaa, okay, thanks for telling me, Victoria’s secret! (averts his eyes) What do you think you’re wearing young lady? MAYAUm, a bathing suit? BLARTMaybe for an elf // maybe for a cabbage patch doll... how about leaving a little to the imagination. // leavinga little for your wedding night. MAYAI was going to hang out by the pool. BLARTNot in that. Maya rolls her eyes, grabs a COVER UP and puts it over her bathing suit. MAYAFine. Then I’m going exploring. 17. David Kaminow SPE CONFIDENTIALDavid Kaminow SPE CONFIDENTIAL Maya starts for the door. BLARTHold up. You got your extra phone battery? MAYAYup. BLARTFlashlight? MAYAAlways. BLARTHot pepper spray? MAYACheck. BLARTPocket knife-key chain, window Page 16/88 smasher? MAYAI do. BLARTBaby road flares? MAYAYes! I’ve got it all! Finally, Blart produces a small consumer WALKIETALKIE. BLARTHere take this. It’s set to monitor, so I can hear everything that’s going on. MAYANo way -- I already feel like a SWAT unit! BLARTMaya, security is a mission, not an intermission. Blart looks long at Maya, until this sinks in... Yellow (04/22/2014)18. David Kaminow SPE CONFIDENTIALDavid Kaminow SPE CONFIDENTIAL BLART (CONT’D) Okay. Head on a swivel. She exits. INT. WYNN PRESIDENTIAL SUITE - DAY - HIGH CEILING2121We are in a beautiful, two story suite. There is a flurry of activity as several people (NADIA, CARLOS, KIRA, and Scott) move DIFFERENT SIZE WOODEN CRATES into the suite. Vincent hands Robinson the BRIEFCASE he’s been carrying. Robinson opens it and places it on the coffee table. He then unfolds three pencil-thin COMPUTER MONITORS from the case, revealing a KEYBOARD. We see that the briefcase has now become an elaborate COMPUTER SYSTEM. Robinson looks impressed. Vincent leans over Robinson’s shoulder. VINCENTLet’s see if I bankrolled the right NSA agent. Robinson hits a few keystrokes, then a PASSWORD and we see that he’s hacked into the entire Wynn surveillance system. ROBINSONHow’s that? VINCENTSo far, so good. Suddenly there is a knock at the door. All activity stops dead. Scott pulls a SILENCED PISTOL, puts it behind his back and opens the door. A Wynn security agent, HENK, enters. He wears the signature WYNN, PURPLE SUIT with a NAME TAG and an EAR BUD. HENKWe had a complaint about the noise. Page 17/88 Robinson stands and approaches the security guard. He looks him up and down for a tense beat, then... ROBINSONThat’s why we have you. Vincent steps up. VINCENTI gotta say Henk, -- nice uniform. 19. David Kaminow SPE CONFIDENTIALDavid Kaminow SPE CONFIDENTIAL And Henk, the fake security agent, smiles wide. HENKYou don’t want to know what it took to get the real deal. VINCENTI don’t -- The activity once again starts. Henkwinks and... HENKGotta get back to keeping the Wynn Resort safe. Henkshuts the door behind him. Nadia, the art expert, holds up her phone as she approaches Vincent. NADIAThey’ve moved several of the pieces in the last few days. Here’s the new locations of all thirteen. On the screen is a hi-tech “3DRENDERING” of the entire hotel with RED DOTS marking the locations of the art. She hits send on her phone. Vincent then gathers his troops. VINCENTPerfect. I want to be in and out in less than nine hours people. Robinson holds up his phone next to Vincent’s, a timer is CLICKING DOWN from 9:00:00... 8:59:59... 8:59:58, etc. Robinson hits a BUTTON and the TIMER on Vincent’s phone perfectly syncs up. We now see the crew start to change their clothes into Wynn “EMPLOYEES: Even Robinson puts on a PURPLE security coat and EAR PIECE. INT. WYNN CASINO (ENCORE CASINO) - DAY2222Blart strolls through the casino, when he hears an ERUPTION of CHEERS at a nearby CRAPS TABLE. He weaves his way over. BLART(to gambler) What’s all the hoopla friend? GAMBLER # 1(re: This guy’s crushing! I’m literally running out of room for my chips! Page 18/88 20. David Kaminow SPE CONFIDENTIALDavid Kaminow SPE CONFIDENTIAL SPE CONFIDENTIALDavid Kaminow SPE CONFIDENTIAL WAITRESSIt’s complimentary, sir. BLART(keeps getting better) Complimentary? (signaling for all) Then root beers around the horn! She stares at him. BLART (CONT’D) (sotto) Just one. She exits. BLART (CONT’D) I have never felt more alive! The High Roller THROWS the dice. CRAPS DEALERSeven! Craps! A HUGE GROAN from the crowd. Gambler # 1 GLARES at Blart. GAMBLER # 1Boo. The dealer turns to Blart. CRAPS DEALERYou lost everythingBLARTBut, don’t I get -- CRAPS DEALEREverything. Devastated, Blart stares straight ahead and slowly backs away from the table. Just then his complimentary ROOT BEER arrives. Blart blankly grabs the mug, CHUGS the entire thing and slowly walks away in a daze. EXT. WYNN SOUTH ENTRANCE LOBBY - DAY2323Still stung, Blart walks through the lobby when he sees Maya talking to Lane at the Valet stand! He stealthily makes his way to get a better look, when Maya notices him. Busted, Blart tries to get away but he just slams into a LUGGAGE CART. 22. David Kaminow SPE CONFIDENTIALDavid Kaminow SPE CONFIDENTIAL INT. WYNN HOTEL SOUTH VALET AREA - CONTINUOUS23A23ALane notice Blart, struggling with the luggage cart. LANEHey, is that your dad? MAYAI wish I could say “no” right now. Page 19/88 (then) I’ll be right back. Maya leaves and approaches Blart. MAYA (CONT’D) Dad, are you spying on me? BLARTSpying? No, I’m -- I just wanted you to know something... MAYAWhat? Beat. Thinks. BLARTThe door to safety swings on common sense. MAYAGo. Please. BLARTMaya. MAYADad! You are embarrassing me. BLART(heartbroken) Sorry you feel that way. I’ll leave you alone. MAYAPlease. Maya returns to talk to Lane, as Blart walks away, crushed. Just then, Blart is approached by SAUL GUNDERMUTT, a poorly dressed man with a mouthful of huge VENEERS, a thick Afro of RED HAIR and sporting large GOLD FRAMED EYE GLASSES. 23. David Kaminow SPE CONFIDENTIALDavid Kaminow SPE CONFIDENTIAL SAUL GUNDERMUTTBlart. Saul Gundermutt, head of the Security Officers Trade Association. I catch you at a bad time? BLART(recovering) No, no, it’s a pleasure, sir. SAUL GUNDERMUTTPleasure’s mine and I just want you to know, I got you sitting at my table tonight. Blart can barely contain himself. This confirms it! BLARTWow, I’m just so excited. I heard rumblings.... Saul looks CONFUSED. SAUL GUNDERMUTTRumblings? BLART(leading) About the keynote... SAUL GUNDERMUTTOh... with good reason -- NickPanero’sgiving it. Great guy. Great guard. Page 20/88 Blart looks gut punched. He quickly tries to cover. BLARTYeah, no. NickPanero. Those were the rumblings. That’s terrific. That is SO good. (then) Love to meet him sometime... pick his brain... SAUL GUNDERMUTTLooks like your lucky day, here he comes. Saul nods in the direction of.... Officer NICKPANERO, 40’s, GOOFY, JITTERY wearing a MALL OF MIAMI T-SHIRT, and Officer GINO CHIZETTI, 50’s, wearing an ill-fitting TANK TOP. They approach Blart. Pink (04/21/2014)24. David Kaminow SPE CONFIDENTIALDavid Kaminow SPE CONFIDENTIAL SAUL GUNDERMUTT (CONT’D) Blart. Officer NickPaneroand Officer Gino Chizetti. BLARTOfficer Manero. Nice to-- NICKPANEROHold the applesauce, hot shot. I heard‘ayou. Rumor has it, you thought youwere giving the keynote tonight. (turns to Chizetti) He thought he was giving it. GINO CHIZETTIYou thought you were giving it? BLART(covering) No. I didn’t -- NICKPANEROMan. You gotta stop bringing up that Black Friday thing, Blart. It was six years ago. GINO CHIZETTIGotta let it go. BLART(confused) I never brought up Black Friday. GINO CHIZETTIYa did... ya just did. SAUL GUNDERMUTTActually, the Black Friday thing’s why you’re here, Paul. BLARTHmm? SAUL GUNDERMUTTTo show some appreciation. Let you check out the latest in security technology and sit at the table of honor when Nick gives the keynote. Page 21/88 BLARTAnd what an honor it is. (to Nick) I’m sorry, what did you do again? Pink (04/21/2014)25. David Kaminow SPE CONFIDENTIALDavid Kaminow SPE CONFIDENTIAL NICKPANERO(incredulous) What’dI do? GINO CHIZETTI(incredulous) What’dhe do? NICKPANEROLast year I thwarted a ring of frozen yogurt thieves. You know those punch cards where if you hit a certain amount you get a free yogurt? BLARTSure. SAUL GUNDERMUTTWe got ‘em in the mid west. NICKPANEROWell, these animals made their own hole-punch, and next thing you know the place is hemorrhagingyogurt. I had no choice but to take ‘em down. GINO CHIZETTITake ‘em down. NICKPANERO(to Chizetti) You gotta stop that. GINO CHIZETTIYup. SAUL GUNDERMUTTPretty impressive, huh? BLARTYeah, bad day to be a yogurt thief. NICKPANEROThat’s right, slingshot. Well, no hard feelings. Tell you what. After I bring down the house tonight... Chizetti and I’ll take you out for a cold one. BLART(through the pain) I don’t drink. That’s when a Segway EMPLOYEE rides behind them and pulls up to a Segway RENTAL KIOSK. Pink (04/21/2014)26. David Kaminow SPE CONFIDENTIALDavid Kaminow SPE CONFIDENTIAL Blart’s eyes GO WIDE. Gino Chizetti leans in... GINO CHIZETTIHeard you’re pretty good on one of Page 22/88 those. BLARTI’ve been known to dabble. Blart jumps on the Segway... BLART (CONT’D) (trying to appear humble) I really shouldn’t. SEGWAY EMPLOYEEActually sir, you can’t. I would need a valid driver’s license if you want to take it for a test drive. Blart holds his LAMINATE in front of his face. BLARTI think if you peep the laminate, you’ll see I’m all access. Let me just nudge her out of whisper mode. Blart hits a BUTTON and the Segway gives off an acceptance CHIRP. SEGWAY EMPLOYEEOkay, well I see you know your way around a p133. BLARTI do, but this old gal’s a bit tired... I have a modified i2commuter myself. SEGWAY EMPLOYEEWow, that’s really cool... still gonnaneed a valid license though. Blart easily does a couple of quick moves. Growing in confidence... BLART(re: Whoa... THAT just took place. // Whoa... THAT was valid. SEGWAY EMPLOYEESir, please be careful. It’s about weight distribution. Make sure both hands are firmly on the grips. 27. David Kaminow SPE CONFIDENTIALDavid Kaminow SPE CONFIDENTIAL BLARTOh, really? So I’m guessing you wouldn’t want me to do THIS! Blart takes BOTH HANDS off the Segway and leans forward taking off towards the Valet stand and Maya. Blart WINKS at Maya, she’s horrified. MAYAPlease don’t... Blart aggressively executes a series of impressive, ONE-ARMED SPIN MOVES, gaining speed and confidence. Blart takes off BACKWARDS into the driveway. Page 23/88 The crowd is impressed, until a SHUTTLE VAN pulls up and everyone GASPS... It’s going to DRILL Blart... But NO! Blart pulls off the move of the century and avoids certain disaster!! Just as he looks over to the impressed crowd and cracks a sly smile... he backs the Segway directly into a moving CONVERTIBLE! Blart back flips into the back seat and the car pulls away. Maya’s mortified. Lane is stunned. After a beat... LANEWell, I better get back to work. I’m off in a half hour. Maybe I’ll see you around. MAYAI’d like that. As Blart drunk-walks his way back into the valet area... BLART(mumbling) Shuttle van...// Still got the laminate... INT. WYNN BASIC SINGLE ROOM - AFTERNOON2424Blart, still in pain, lays on the ROLL AWAY. Maya enters from the bathroom wearing a Wynn robe. BLARTLottafun today... great fun! MAYADad, you okay? You should really get checked out. 28. David Kaminow SPE CONFIDENTIALDavid Kaminow SPE CONFIDENTIAL Blart musters the courage to tell her. BLARTPumpkin, my body’s fine... it’s my ego that took a hit. Turns out I’m not giving the keynote tonight. Maya feels terrible. MAYAWell you know what? You should call a cop, because you got robbed. BLARTThanks kitten... but technically I wouldn’t need a cop -- MAYAIt’s a figure of speech, daddy. BLART : I know, it’s just, cops think they’re all that. Don’t like it. Do not... like it. Blart checks his WATCH. BLART (CONT’D) Page 24/88 Whoa, we got a meet-and-greet in fifteen... we should get a move on. Blart painfully gets off the roll away. MAYAAs exciting as that sounds, I think I’m just gonnatake a bath and a nap. I’m kindatired. BLART(a bit hurt) Sure. Right. You should get some rest. (beat) I’ll come back to get you for dinner at Bartolotta. We have reservations at six. It’s supposed to be the real deal. MAYA(short) Gotcha. Blart deflates, opens the door. MAYA (CONT’D) Hey dad... Yellow (04/22/2014)29. David Kaminow SPE CONFIDENTIALDavid Kaminow SPE CONFIDENTIAL SPE CONFIDENTIALDavid Kaminow SPE CONFIDENTIAL MAYA (CONT’D) Sorry about the speech. I’ll see you later. I love you. She gives Blart a KISS and heads into the bathroom. He can’t help but SMILE. EXT. EUROPEAN POOL/ CABANA BAR - AFTERNOON2525Blart stands with Gino and Donna listening to Nick. They all hold FRUITY DRINKS. NICKPANEROSo I got this one kid against the wall and I turn to the other and say, “hand over the yogurt.” It was over that fast. Lights out. GINO CHIZETTILights out. (turns to Blart) Hey, how much you pay for your belt? BLART(confused) Um... I don’t know it was a gift. GINO CHIZETTIYou gotta guy? ‘Cause I gotta guy. Page 25/88 BLARTA belt guy? No, I don’t have a belt guy. Just then an older, Indian man, KHAN MUBI, joins the group. As he greets each one of them, he HUGS them... KHAN MUBIKhan Mubi. Nice to meet. (hug) Khan Mubi. Nice to meet. (hug) Khan Mubi. Nice to meet. Blart takes the hug. BLARTThank you. It’s been one heck of a day. That embrace helped. Khan pulls Blart in for ANOTHER hug. BLART (CONT’D) Yup. First one warmed me up... but this one brought it home. Pink (04/21/2014)30. David Kaminow SPE CONFIDENTIALDavid Kaminow SPE CONFIDENTIAL Khan releases the hug. BLART (CONT’D) We should probably go... They all make their way into the... INT. ENCORE CONVENTION HALL - MOMENTS LATER2626Where many KIOSKS are set up under banners...“NON-LETHAL WEAPONS... ETC.” Blart is impressed. BLARTWow... INT. WYNN BASIC SINGLE BATHROOM - SAME2727Maya lights a CANDLE and sets it on the edge of the tub. She takes out her acceptance letter, sits and reads it again. She is interrupted by her phone BEEPING. It’s a text from Lane. ON SCREEN: EXT. WYNN ASIAN SCULPTURE HALLWAY - SAME2828An incredible ASIAN SCULPTURE is being admired by two TOURISTS. Nearby, an attractive WOMAN drops her PURSE, scattering her belongings onto the floor. We’ve seen her before in the presidential suite, her name is Kira. KIRAOh, no! As soon as the tourists move over to help her, Robinson, dressed as purple coated security, takes out a REPLICA DOME and hits “play.” Page 26/88 ON SCREEN: He quickly moves under the SECURITY CAMERA and ATTACHES the replica dome, so it’s broadcasting what’s playing in a 360 degree field of view. He then holds out what looks like a hand held metal detector. A BLUE LIGHT emits from the device and SCANS the glass case. A light on the back of the device turns GREEN. Robinson then NODS to Kira. She nods back and Robinson moves off. 31. David Kaminow SPE CONFIDENTIALDavid Kaminow SPE CONFIDENTIAL INT. ENCORE CONVENTION HALL "F" - SAME2929Blart, Khan, Gino and Donna move to the first kiosk where REP #1 lifts up what looks like a SAWED OFF SHOTGUN. Nick heads off in a different direction. REP #1I’d like to introduce you to “The Big Sticky Mess,” a sawed off shotgun that shoots glue foam. You get this on you and it’s stickier than a work shoe in an IHOPbathroom. The group moves to the NEXT KIOSK: Blart greets REP #2. BLARTWhat’s the latest, friend? REP #2Marbles... you release this tie, and two hundred marbles are at your disposal. It’s your best answer to crowd control. You can’t run with these under your feet. Heck, you can’t even stand. THE NEXT KIOSK: BLARTFlashlight? REP #3Nope. The VitruSonic Taser. Renders your assailant incapacitated for five seconds at a time. The group walks along, when Blart notices... THE KIOSK ACROSS THE WAY: Saul Gundermutt attends to a large CURTAINED BOX. Blart drifts away from the group and up to Saul. SAUL GUNDERMUTTHey Paul. BLARTHey Saul. What’chagot there? Page 27/88 SAUL GUNDERMUTTIt’s getting revealed tomorrow at the luncheon. It’s a prototype. Not supposed to show anybody. (looks around) (MORE) 32. David Kaminow SPE CONFIDENTIALDavid Kaminow SPE CONFIDENTIAL But since you’re into gyroperformance vehicles.... takea gander. Saul peels back the curtain. We don’t see what Blart sees. SAUL GUNDERMUTT (CONT’D) Things will never be the same. Blart is shaken to the core. NEXT KIOSK: rejoins the group. REP #4When it’s time to make them pay the price, reach for “The Finisher,” * the most effective, non-lethal bean bag firearm on the market. The officers are impressed. The Rep turns to Blart. REP #4 (CONT’D) Why don’t you take her for a spin. BLARTMe? Um... sure. The Rep hands the gun to Blart who takes careful aim. There are FOUR TARGETS set up. Blart fires off four quick shots... MISS. MISS. MISS. MISS. We hear a CHUCKLE off screen. The group turns to reveal... Eduardo, Agent Parsons (black coat) and Agent Jenkins (purple coat). EDUARDOPaul Blart, Mall Cop. BLARTYes sir. EDUARDOEduardo Furtillo, Headof Security for the Wynn Resort and Casino.. BLARTOh, nice to meet a fellow brother in arms. (then, to his group) Fun fact for ya. You may notice that Mr. Furtillo here, being the head of security is in a grey coat. While... I’m sorry son, I didn’t Page 28/88 get your name. SAUL GUNDERMUTT (CONT'D) Cherry (05/13/2014)33. David Kaminow SPE CONFIDENTIALDavid Kaminow SPE CONFIDENTIAL The security agent next to Eduardo speaks. AGENT JENKINSJenkins. BLARTWhile Jenkins here is wearing a purple coat. See, they have a hierarchy of coat colors based on their security responsibilities... Grey, black, pine, and then finally... purple. (to Jenkins) Sorry. No offense. AGENT JENKINSYou’re wearing a polyestershirt with spanxunderneath. BLARTYep. Good catch. // Today I am... yes. (then, to Eduardo) By the way, as a professional courtesy, happy to keep my eyes peeled for any irregularities while I’m here. JENKINSOh, I think we’re good. BLARTYou’re great, the best -- just honoring the code of the badge. If you’re ever in my barn, I hope you’d do the same. EDUARDO(to Jenkins) He’s adorable, right? Jenkins and Parsons share a laugh. EDUARDO (CONT’D) (back to Blart) I see you admiring the “non lethals”. Guess they don’t trust you with the real stuff. I mean what are you really “guarding” anyway? Cell phone covers and Cinnabon? BLARTWell, there’s also three ATM’s and a Dave and Buster’s, so -- Pink (04/21/2014)34. Page 29/88 David Kaminow SPE CONFIDENTIALDavid Kaminow SPE CONFIDENTIAL EDUARDOHey. (motions to Blart) Closer. Gonna let you in on a little secret. Since I was named head of security five years ago, we have not had so much as a towel go missing. The Wynn hotel is the most secure place in the entire world. Without breaking eye contact, Eduardo GRABS the bean bag gun and fires off FOUR SHOTS with one hand, KNOCKING DOWN all four targets. EDUARDO (CONT’D) We don’t need your help, amateur hour. But please, have fun at your little get together tonight. Eduardo drops the bean bag gun and walks away. Blart turns to the group. BLARTWow, that was impressive. And is it me, or did he smell like tobacco and vanilla? INT. WYNN BASIC SINGLE ROOM - AFTERNOON3030Blart enters his hotel room. BLARMaya... you still in the bath? (knocks on door) Sunshine? Concerned, Blart opens the door to find... the BATHTUB FILLED, candles STILL LIT, her ROBE lying on the floor. BUT NO MAYA! He grabs the phone in the bathroom. BLARTGET ME SECURITY! EXT. ENCORE BEACH CLUB POOL BAR - AFTERNOON3131As several youngpeople hang out, wefindMayaand Lane each enjoy a SODA. LANEIt’s so cool you got into UCLA. You must be stoked. 35. David Kaminow SPE CONFIDENTIALDavid Kaminow SPE CONFIDENTIAL MAYANot really. I haven’t been able to tell my dad. Page 30/88
submitted by Barblesnott_Jr to OneWordBan [link] [comments]

[FNV] Game freezes and crashes when I enter the Lucky 38 Casino Floor (part 2)

[FNV] Game freezes and crashes when I enter the Lucky 38 Casino Floor (part 2)
This is a follow up on my previous post (:Link to previous post) regarding my Lucky 38 issues. Some one told me to check with FNVEdit if there were any conflicts between the different mods that caused my game to freeze and crash as soon as I entered the Lucky 38 Casino floor and I came up with this:
The several conflicts between the mods regarding my Casino Floor freeze
I have tried to create a merged patch to fix this problem. It did not work and now I'm at a loss seeing I have minimal knowledge about fixing this stuff with FNVEdit. I would be grateful for anyone that could help me out with this! My load order (yes, I know it has some unstable mods such as Open Strip) is as follows:
0 0 FalloutNV.esm
1 1 DeadMoney.esm
2 2 HonestHearts.esm
3 3 OldWorldBlues.esm
4 4 LonesomeRoad.esm
5 5 GunRunnersArsenal.esm
6 6 ClassicPack.esm
7 7 MercenaryPack.esm
8 8 TribalPack.esm
9 9 CaravanPack.esm
10 a YUP - Base Game + All DLC.esm
11 b NVInteriors_Core.esm
12 c Better New Vegas.esm
13 d Interior Lighting Overhaul - Core.esm
14 e ZionTrail.esm
15 f oHUD.esm
16 10 BraveNewWorld.esm
17 11 Functional Post Game Ending.esm
18 12 MoreChems.esp
19 13 Run the Lucky 38.esm
20 14 Navmesh Fixes and Improvements.esm
21 15 ELECTRO-CITY - CompletedWorkorders.esm
22 16 Lucky38Suite_Reloaded.esm
23 17 Interior Lighting Overhaul - L38PS.esm
24 18 ELECTRO-CITY - Highways and Byways.esm
25 19 BurrowingCreatures.esm
26 1a FCOMaster.esm
27 1b NVStripOpen.esm
28 1c NVR-Strip.esm
29 1d Project Nevada - Core.esm
30 1e Project Nevada - Equipment.esm
31 1f Project Nevada - Rebalance.esp
32 20 Project Nevada - Cyberware.esp
33 21 Weapons.of.the.New.Millenia.esm
34 22 YUP - NPC Fixes (Base Game + All DLC).esp
35 23 Unofficial Patch NVSE.esp
36 24 Cass Barks.esp
37 25 NVR-Version_10.esp
38 26 Vurt's WFO.esp
39 27 Uncut Wasteland.esp
40 28 The Lucky 38 Empire.esp
41 29 Asterra's Many Fixes.esp
42 2a Ammo Count Memory.esp
43 2b ILO - PipBoy Light.esp
44 2c ILO - YUP Patch.esp
45 2d BushSounds.esp
46 2e ImmersivePickupSoundsFNV.esp
47 2f Project Reality Footsteps.esp
48 30 dD - Enhanced Blood Main NV.esp
49 31 Project Nevada - Gun Runners' Arsenal.esp
50 32 EVE FNV - ALL DLC.esp
51 33 All Weapon Sounds Overhaul .esp
52 34 Explosive Sounds Overhaul.esp
53 35 CCSP2_5d.esp
54 36 FCO - NPC Changes.esp
55 37 CNR_Beta.esp
56 38 T4-plugin.esp
57 39 Roberts_NewVegas.esp
58 3a Better Burned Man.esp
59 3b Gambling.esp
60 3c Better Casinos.esp
61 3d IMPACT.esp
62 3e NoDegrade.esp
63 3f LightUpAndSmokeThoseCigarettes_edisleado.esp
64 40 populatedcasino.esp
65 41 StripOpenMain.esp
66 42 LeatherBackpack - eng.esp
67 43 Leather backpack - rus.esp
68 44 1nivVSLArmors.esp
69 45 GRA - The Right to Bear Arms.esp
70 46 ZionTrail-NV.esp
71 47 ZK13 - Return of the Eyebots.esp
72 48 FNV Realistic Wasteland Lighting - All DLC.esp
73 49 NVR-NPCs.esp
74 4a FactionWastelandPresence.esp
75 4b MojaveSandyDesert.esp
76 4c NewVegasExtendedMapMarkers.esp
77 4d classicambientmusic.esp
78 4e Vanilla Intro Plus.esp
79 4f Weapons.of.the.New.Millenia.Leveled.Lists.esp
80 50 Weapons.of.the.New.Millenia.Honest.Hearts.Grunt.Patch.esp
81 51 NoMainStoryUltimatums.esp
82 52 Improved Ballistics Effects V2.esp
83 53 Cloth Impacts - Decal and Effects.esp
84 54 Project Nevada - Dead Money.esp
85 55 Project Nevada - Honest Hearts.esp
86 56 Project Nevada - Old World Blues.esp
87 57 Project Nevada - Lonesome Road.esp
88 58 Project Nevada - EVE All DLC.esp
89 59 Real Recoil.esp
90 5a realistic headshots.esp
91 5b boa ncrpahelmet.esp
92 5c Boacombat2glove.esp
93 5d LootMenu.esp
94 5e MoreBeardAndMoustacheStyles.esp
95 5f Passive Startup Messages.esp
96 60 FCO - Roberts Patch.esp
97 61 FCO - Race Addon.esp
98 62 CASM with MCM.esp
99 63 FCO - HD Teeth.esp
100 64 LiveDismember.esp
101 65 NPCs Can Miss.esp
102 66 The Mod Configuration Menu.esp
103 67 BraveNewWorld-YUP.esp
104 68 FCO - OHSB NPC Edits.esp
105 69 BraveNewWorld-CNR.esp
106 6a BraveNewWorld-FPGE.esp
107 6b Companion Sandbox Mode3.esp
108 6c SunnyCompanion.esp
109 6d Near Death.esp
110 6e Weapons.of.the.New.Millenia.Cheat.Cabinet.esp
111 6f DIM TYPE3clothesRETAIL.esp
112 70 BraveNewWorld-UncutWastelandNPCs.esp
113 71 Interior Lighting Overhaul - Ultimate Edition.esp
114 72 ILO - GS Shack.esp
115 73 NevadaSkies.esp
Many thanks in advance for reading this and possibly helping me out!
submitted by Pieter_Rogge to FalloutMods [link] [comments]

[FNV] Mismatched/missing textures in modded armors

I'm preparing for yet another FNV playthrough and it seems that there are a few textures either mismatched (ie vault numbers on the leather parts of the armored Vault 21 jumpsuit) or missing (clothes from Spice of Life that randomly shift textures).
I've already redownloaded the files, so it's not that. Archive invalidation is working for other mods, although I had to use an archive invalidator mod since MO2's automatic invalidation doesn't seem to work for me.
Can anyone suggest a workflow for figuring out what went wrong and fixing these kinds of texture problems?
# This file was automatically generated by Mod Organizer.
FalloutNV.esm
DeadMoney.esm
HonestHearts.esm
OldWorldBlues.esm
LonesomeRoad.esm
GunRunnersArsenal.esm
ClassicPack.esm
MercenaryPack.esm
TribalPack.esm
CaravanPack.esm
YUP - Base Game + All DLC.esm
MikotoBeauty.esm
FCOMaster.esm
oHUD.esm
WeaponsOfTheNewMilleniaAndMTindle.esm
Interior Lighting Overhaul - Core.esm
New Vegas Redesigned 3.esm
Functional Post Game Ending.esm
TLD_Travelers.esm
SomeguySeries.esm
Tammer's NIF-Bashed Weapons Mega-Pack.esm
Tammer's NIF-Bashed Armor and Outfits Pack.esm
Th3OverseerCore.esm
Advanced Recon Tech.esm
VanessaFollowerNV.esm
Cyberware.esm
3DNPC_FNV.esm
3DNPC_FNVGeneric.esm
3DNPC_BlueNote.esm
SaltLakeStories.esm
KhanInitiation.esp
Clean-Deluxe FNV.esm
IntimacyOverhaul_v1.0.esm
JIP Selective-Fire.esm
Detect Traps.esm
GRARG.esm
ForgeBeyond.esm
NevadaSkies.esm
YUP - NPC Fixes (Base Game + All DLC).esp
Mannequin Rce.esp
HairPatcher.esp
Clean-Deluxe FNV.esp
Vurt's WFO.esp
gameplay.esp
SimpleStreetLights.esp
Simply Uncut - New Vegas.esp
New Vegas Landscape Overhaul.esp
Logic and Consistency Fixes.esp
Occlusion.esp
outsidebets.esp
Asterra's Many Fixes.esp
L38Improved.esp
New Vegas Strip ReDone.esp
Eliza.esp
populatedcasino-light.esp
JSawyer Ultimate.esp
Mojave Raiders.esp
Primm Reborn.esp
Asterra's Lore-Friendly Challenges.esp
Novac Reborn.esp
MECourierStations.esp
FiveAcesGunShop.esp
TheSinkRemodel.esp
NVR3_YUP Patch.esp
MikotoBeauty.esp
vault22FloralOverhaul.esp
vault22FloralOverhaul_Update_without Radroaches.esp
dD - Enhanced Blood Main NV.esp
EVE FNV - ALL DLC.esp
Armor.esp
CCSP2_5d.esp
WMIMNV.esp
Goodsprings Reborn.esp
AG Supplementary Uniques-AllInOne.esp
The Mod Configuration Menu.esp
The Weapon Mod Menu.esp
Mojave Arsenal.esp
BLEEDNV.esp
Ragdolls.esp
LegionAIFix.esp
DepthsOfDepravity.esp
Functional Post Game Ending - Populated Casinos Light Patch.esp
Mojave Wildlife (FO3-Style).esp
ImmersivePickupSoundsFNV.esp
Realistic_Repair_NV.esp
Weapons.esp
Unofficial Patch Plus.esp
ArizonaArmy.esp
lexx_brahmin-betsy.esp
Headhunting.esp
CCO - Ulysses Companion.esp
NS - DLC.esp
BLMedical.esp
NewVegasBounties.esp
NewVegasBountiesII.esp
TheInheritance.esp
1nivVSLArmors.esp
Russell.esp
IMPACT.esp
NorthRoad.esp
Functional Post Game Ending - Outside Bets Patch.esp
T4-plugin.esp
TrooperOverhaul-Dragbody.esp
Equipment Restoration Project.esp
ADAM Complete.esp
ADAM - MERGE.esp
Convenient Fast Travel Markers.esp
TLD_UnderpassDisabler.esp
ThrowableFixes.esp
Beyond The Beef Tweaks.esp
BartonThornTrigger.esp
Cowboy Perk Complete - New Vegas Bounties.esp
NVBIIAmbientNoise.esp
RussellAmbientNoise.esp
Titans of The New West.esp
VGA - EVE effect forcer script.esp
VATS Alternative - Bullet Time.esp
JustModsAssorted.esp
Book of Steel.esp
ILO - YUP Patch.esp
TMCOTT - Restored.esp
Armor Replacer Child NPC Fix.esp
OldWorldBlues - Keep Big MT Active No Announcements.esp
ImmersiveRecoil.esp
MdcAntidotes.esp
FNV Armor Addon.esp
NS - Base.esp
housemod.esp
Advanced Recon Gear.esp
Advanced Recon Tech.esp
Advanced Recon Patches.esp
lexx_brahmin-variant.esp
3DNPC_Velius.esp
Simple Reputation and Disguises.esp
Intimacy Patches.esp
NVR3_OutsideBets Patch.esp
NewVegasRedesignedType4-Patch.esp
Mojave Express Expanded.esp
AG Supplementary Uniques-GRA.esp
Functional Post Game Ending - YUP Patch.esp
NukaCola-Ojo.esp
Improved Sound FX - Merged Major DLCs.esp
CasualFollowers.esp
CompanionDisguises.esp
HeightMenu.esp
JIP Companions Command & Control.esp
JIP Improved Recipe Menu.esp
JIP MiniMap.esp
MeleeCleave.esp
NeotropicsWeaponDisplay.esp
NPCsSprint.esp
OWBFullHazmat.esp
PokerChipRetexture.esp
XFO - 9da - Enemies - NPC Healing - low.esp
CCO - Ulysses Companion - All DLCs Patch.esp
Groundcover Overhaul.esp
Cyberware OWB.esp
Immersive Primary Needs.esp
DarNifiedUINV.esp
WeaponJammingNoReloadJams.esp
MojaveExtended100.esp
Conelrad 640-1240.esp
LimestoneLOD.esp
MECourierUniform.esp
DLC Weapon Integration.esp
FOVSlider.esp
hz_Automatic Weapons Fix.esp
Immersive Hit Reactions.esp
MuzzleFlash Control.esp
True Wasteland Economy.esp
FlashlightNVSE.esp
UltimateUnarmedMeleePerkTweaks.esp
More Realistic Aiming.esp
ExtendedNVRadio.esp
MNTL-EWSP-GRA.esp
RememberAmmo.esp
Bash_Stealthboy.esp
Bash_Stealth.esp
Bullet Impact Increased LOD.esp
MiscItemIconsNV.esp
DeadMoneySurvivalBalanced.esp
JSawyer Ultimate - GRA Merged.esp
MNTL-EWSP.esp
Weapon Retexture Project.esp
Improved Sound FX - Weapon Sharing Fix.esp
OldWorldBlues - Improved Transportalponder.esp
YUP - Base Game + All DLC-KhanInitiation.esp
Simple DLC Delay.esp
Tutorial Killer.esp
Centered 3rd Person Camera - Unraised.esp
Behaviours.esp
Player Headtracking.esp
CombatEnhancer.esp
Enhanced NPC Awareness.esp
Helmet Overlay.esp
XFO - 9a - Enemies - AI revamp.esp
Interior Lighting Overhaul - Ultimate Edition.esp
ILO - New Vegas Bounties.esp
ILO - New Vegas Bounties II.esp
tmzLODadditions.esp
Bashed Patch, 0.esp

submitted by the_el_brothero to FalloutMods [link] [comments]

[FNV] Change weather settings in Nevada Skies.

So after my last post I decided to completely rebuild my Fallout New Vegas mod list following an online guide. Everything works perfectly fine this time around and it runs pretty stable. I have Nevada Skies installed for some nice weather effects but I noticed that sometimes it can get a little crazy. I wanted to tweak some of the options but I don't know how to do this? I don't see a dedicated tab in the Mod Configuration Menu nor do I have an item in my inventory to change the weather settings. Can someone help me out with this small issue? I know about some mods in my game being somewhat 'wonky' (Open Strip for example) but it works fine and they are not the issue I suppose. My load order is as follows:
0 0 FalloutNV.esm
1 1 DeadMoney.esm
2 2 HonestHearts.esm
3 3 OldWorldBlues.esm
4 4 LonesomeRoad.esm
5 5 GunRunnersArsenal.esm
6 6 ClassicPack.esm
7 7 MercenaryPack.esm
8 8 TribalPack.esm
9 9 CaravanPack.esm
10 a YUP - Base Game + All DLC.esm
11 b NVInteriors_Core.esm
12 c Better New Vegas.esm
13 d Interior Lighting Overhaul - Core.esm
14 e Functional Post Game Ending.esm
15 f MoreChems.esp
16 10 Run the Lucky 38.esm
17 11 Navmesh Fixes and Improvements.esm
18 12 ELECTRO-CITY - CompletedWorkorders.esm
19 13 Lucky38Suite_Reloaded.esm
20 14 Interior Lighting Overhaul - L38PS.esm
21 15 ELECTRO-CITY - Highways and Byways.esm
22 16 BurrowingCreatures.esm
23 17 FCOMaster.esm
24 18 NVStripOpen.esm
25 19 NVR-Strip.esm
26 1a Project Nevada - Core.esm
27 1b Project Nevada - Equipment.esm
28 1c Project Nevada - Rebalance.esp
29 1d Project Nevada - Cyberware.esp
30 1e NevadaSkies.esm
31 1f Weapons.of.the.New.Millenia.esm
32 20 oHUD.esm
33 21 YUP - NPC Fixes (Base Game + All DLC).esp
34 22 Unofficial Patch NVSE.esp
35 23 NVR-Version_10.esp
36 24 Vurt's WFO.esp
37 25 Uncut Wasteland.esp
38 26 The Lucky 38 Empire.esp
39 27 Asterra's Many Fixes.esp
40 28 Ammo Count Memory.esp
41 29 ILO - PipBoy Light.esp
42 2a ILO - Nevada Skies Patch.esp
43 2b ILO - YUP Patch.esp
44 2c NevadaSkies - Brighter Nights.esp
45 2d BushSounds.esp
46 2e ImmersivePickupSoundsFNV.esp
47 2f Project Reality Footsteps.esp
48 30 dD - Enhanced Blood Main NV.esp
49 31 Project Nevada - Gun Runners' Arsenal.esp
50 32 EVE FNV - ALL DLC.esp
51 33 All Weapon Sounds Overhaul .esp
52 34 Explosive Sounds Overhaul.esp
53 35 CCSP2_5d.esp
54 36 FCO - NPC Changes.esp
55 37 CNR_Beta.esp
56 38 ZK13 - Return of the Eyebots.esp
57 39 StripOpenMain.esp
58 3a FNV Realistic Wasteland Lighting - All DLC.esp
59 3b NVR-NPCs.esp
60 3c T4-plugin.esp
61 3d Roberts_NewVegas.esp
62 3e Better Burned Man.esp
63 3f Gambling.esp
64 40 Better Casinos.esp
65 41 IMPACT.esp
66 42 NoDegrade.esp
67 43 LightUpAndSmokeThoseCigarettes_edisleado.esp
68 44 Companion Sandbox Mode3.esp
69 45 LeatherBackpack - eng.esp
70 46 Leather backpack - rus.esp
71 47 1nivVSLArmors.esp
72 48 GRA - The Right to Bear Arms.esp
73 49 FactionWastelandPresence.esp
74 4a MojaveSandyDesert.esp
75 4b NewVegasExtendedMapMarkers.esp
76 4c classicambientmusic.esp
77 4d Vanilla Intro Plus.esp
78 4e Near Death.esp
79 4f Weapons.of.the.New.Millenia.Leveled.Lists.esp
80 50 Weapons.of.the.New.Millenia.Cheat.Cabinet.esp
81 51 Weapons.of.the.New.Millenia.Honest.Hearts.Grunt.Patch.esp
82 52 NoMainStoryUltimatums.esp
83 53 Improved Ballistics Effects V2.esp
84 54 Cloth Impacts - Decal and Effects.esp
85 55 Project Nevada - Dead Money.esp
86 56 Project Nevada - Honest Hearts.esp
87 57 Project Nevada - Old World Blues.esp
88 58 Project Nevada - Lonesome Road.esp
89 59 Project Nevada - EVE All DLC.esp
90 5a Real Recoil.esp
91 5b realistic headshots.esp
92 5c boa ncrpahelmet.esp
93 5d Boacombat2glove.esp
94 5e LootMenu.esp
95 5f MoreBeardAndMoustacheStyles.esp
96 60 Passive Startup Messages.esp
97 61 FCO - Roberts Patch.esp
98 62 FCO - OHSB NPC Edits.esp
99 63 FCO - Race Addon.esp
100 64 CASM with MCM.esp
101 65 Interior Lighting Overhaul - Ultimate Edition.esp
102 66 ILO - GS Shack.esp
103 67 NS - DLC.esp.esp
104 68 FCO - HD Teeth.esp
105 69 SunnyCompanion.esp
106 6a The Mod Configuration Menu.esp
submitted by Pieter_Rogge to FalloutMods [link] [comments]

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Aladdin Hotel Las Vegas (Planet Hollywood) - YouTube Bellagio Las Vegas - Resort King Room - YouTube 5 Worst Cheap Hotels on the Las Vegas Strip - YouTube Walking tour of Fremont Street at Night in Downtown Las ... Aria Las Vegas - Deluxe King Room - YouTube

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Aladdin Hotel Las Vegas (Planet Hollywood) - YouTube

The top 5 worst cheap hotels on the Las Vegas Strip. Thinking of booking a cheap hotel in Las Vegas? You might want to reconsider if it's one of these hote... A tour of the Resort King Room at Bellagio Las Vegas, from January 2018. This 510 sq ft room is a very nice, and spacious room. Included is a very comfortabl... Fremont Street Experience is located in the Historic Downtown Las Vegas. Its five-block entertainment pedestrian promenade features hotel-casinos, live conce... A room tour of the Deluxe King Room at Aria Las Vegas, from February 2016. This 520 sq ft King room is fully upgraded with the latest modern designs, feature... Hey, wir sind Silke und Markus von Safetravels. Wir freuen uns, daß Du hier bist. Viel Spaß mit unseren Videos.Das Vegas Video hier haben wir 2002 aufgenomme...

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