Top 5 Poker Chip Tricks For You To Master, Explained by

poker chips hand tricks

poker chips hand tricks - win

A list of every Unus Annus video name

I made a list of every Unus Annus video name. Posting this here because someone wanted to see it and a comment doesn't allow more than 1000 characters.

November 15th - Unus Annus
(note- The Very Start.)

November 15th - Cooking with Sex Toys
(note- 365 Days Left)

November 16th - Purging Our Sins with a Net Pot

November 17th - Hot Dog'd to Death

November 18th - Making Our Own Sensory Deprivation Tank

November 19th - The Good Kind of Cupping

November 20th - The Bad Kind of Cupping

November 21st - The Worst Kind of Cupping

November 22nd - Ethan Will Be Kicked in the Balls

November 23rd - Doing Each Other's Makeup in the Dark

November 24th - Baby Hands Operation

November 25th - Mark and Ethan Summon a Ghost

November 26th - 2 Truths and 1 Lie -- Waxing Edition

November 27th - Poopsie Sparkly Critters (a slime surpise...)

November 28th - Play-Doh Thanksgiving

November 29th - Helium Therapy

November 30th - Drawing Memes From Memory

December 1st - 1 Man 100 Accents

December 2nd - An A.I. Predicts How We're Going to Die

December 3rd - Mark Turns Ethan into a Mummy to Prepare Him for the Great Beyond

December 4th - The Cubby Gummy Challenge

December 5th - We Buy a Professional Hypnosis Video and React To It

December 6th - Mark and Ethan Attempt and Escape Room

December 7th - Ethan Destroys Mark's Van with a Bat

December 8th - There's Still Hope...

December 9th - Ethan Gives Mark a Viking Funeral

December 10th - The Great Meat Mistake

December 11th - Acupuncture Is NOT Painful

December 12th - Floating in a Real Sensory Deprivation Tank

December 13th - Mark Reviews The Impossible Burger But There's a Looming Sense of Impending Doom
(note- Paintball gun)

December 14th - We Made Nude Pictures of Eachother

December 15th - You made Beautiful Music for The Barrel... But Only One Could Win

December 16th - We Had To Drink Each Other's Pee
(note- The first of the Pee Trilogy)

December 17th - Ethan Explores Mark's Haunted Basement

December 18th - Giving Away Our 1,000,000 Subscriber Gold Play Button

December 19th - Ethan's Relaxing and Totally Normal Naul Salon

December 20th - Taped and Afraid

December 21st - What Was The Most Painful Thing We've Ever Endured?

December 22nd - Donating Toys to charity w/ JackSepticEye

December 23rd - Harnessing Our Dogs' Unlimited Energy

December 24th - Santa's Mukbang (Drinking 1 Gallon of Eggnog)

December 25th - Forcibly Turning Mark Into Santa Claus Against His Will

December 26th - Preserving Ourselves In Wax
(note- JackSepticEye was also here!)

December 27th - Beating Inanimate Objects to Death

December 28th - Emotional Pain vs Physical Pain... Which is worse?

December 29th - Duct Tape Crusifixion (Amy, Please Don't Watch This Video)

December 30th - You Blink You Lose

December 31th - 2 Grown Men Attempt the Presidential Fitness Test

January 1st - We Took The Polar Plunge

Janurary 2nd - Hiding Out Sins from Amy's Holy Peepers

January 3rd - We Eat Bugs

January 4th - DIY Bungee Jump (Please don't try this)
(note- Disclamer Song Origin)

January 5th - We Have The BEST Thumbnails on Youtube and No One Can Tell Us Otherwise

January 6th - Who Can Make Themselves Taller?

January 7th - The Sensory Overload Tank

January 8th - Recreating Ourselves as a Cursed Mannequin

January 9th - We Took an IQ Test

January 10th - Ethan Fianlly Becomes a MAN

January 11th - Mark and Ethan Go Casket Shopping

January 12th - We Take a Lie Detector Test to Uncover Our Darkest Sins

January 13th - Learning to Breathe Underwater

January 14th - Fixing Mark's Hole with Ramen but Every Time We Add Glue We Get 5% Closer to God
(note- The hole made in the video where Mark punched a hole in the wall)

January 15th - Mark Steals Ethan's Face

January 16th - You Breathe You Die

January 17th - 2 Absolute Beginners Experience the Dancing Glory that is Salsa

January 18th - DIY Geriatric Simulator

January 19th - This Is How We'll Die...

January 20th - We Cryogenically Freeze Ourselves

January 21st - This is What Being Tased Feels Like

January 22nd - What Happens When A Youtube Channel Dies?

January 23rd - Bad Bad Beans

January 24th - We hired a Real Hypnotherapist to Analyze Our Darkest Dreams

January 25th - We Turned Our Bodies Into Art
(note- painting each other naked)

January 26th - Mark and Ethan Lean About The Human Body

January 27th - Mark Punishes Ethan

January 28th - Strange (and legal) Things You Can Do With Your Body After Death

January 29th - DIY Cheese

January 30th - Hacking The Very Fabric of the Universe

January 31st - Looking at Long Lost Memes

February 1st - Discovering the Secret to Eternal Life

February 2nd - Turning Mark Into an E-Boy

February 3rd - Ethan Redefines Male Beauty

February 4th - Professional Fire Cupping (Going Even Further Beyond)

February 5th - An Extremely Sour, Not-at-all Sour Meal

February 6th - Literally Eating Fire

February 7th - Unregulated Axe Throwing

February 8th - Literally Laying On Broken Glass

February 9th - Making an Indoor Tornado to Flex on Mother Nature

February 10th - Nutball: The Most Dangerous Game
(note- First of the Nutball Trilogy)

February 11th - Becoming a Master of Mime

February 12th - Discussing the Idea of Murdering Each Other bit It's Just a Joke and Definitely Not Serious Haha

February 13th - Are We Already Dead?

February 14th - Our Perfect (and last) Valentine's Day

February 15th - Drunk College Party Simulator

February 16th - 10 Strange Amazon Paroducts Ethan Bought Mark Because He Doesn't Know How To Spend Money Responsibly

February 17th - Chickens Teach Us About Life and Death

February 18th - 3 Big Boys Attempt the Kings Royal Fitness Test

February 19th - Being Attacked by a Fully Trained Bodyguard Dog

February 20th - Learning the Ancient Art of Chinese Archery

February 21st - The Ultimate Trolley Problem

February 22nd - Goat Yoga

February 23rd - Edible Slime was a Mistake

February 24th - Granting Acces Into Heaven's Sweet Gates

February 25th - Long Hair, Do We Dare?
(note- With Marks Quarintine Hair, yes, he did dare)

February 26th - We Wrote a Hit Pop Song in 30 Minutes

February 27th - Mark and Ethan go on a "Drum Date"

February 28th - Blowing Our Souls Into Some Hot Glass

February 29th - Top 10 Worst Things Your Friend Could Possibly Spend Their Money On

March 1st - Nutball Extreme: Taser Edition
(note- Second of the Nutball Trilogy)

March 2nd - REAL Ghost Hunting at an Abandoned Zoo

March 3rd - We Bought a Camera That Can Look Inside Us

March 4th - Becoming the World's Greatest DJs

March 5th - Who Can Teach Their Dog a Trick the Fastest?

March 6th - Middle School Science Experiment Teaches Us About Life and Death
(note- Owl pellets)

March 7th - DIY Chiropractor

March 8th - Mark and Ethan Get Into a Fight

March 9th - The Barrel - Offical Music Video

March 10th - We Got Pepper Sprayed

March 11th - We Give Each Other Tattoos Blindfolded

March 12th - What Does Astrology Say About Our Friendship?

March 13th - Mark and Ethan Get a Full Body Scan to See What Secrets Lay Hidden Within (and learn their body fat)

March 14th - Mark Needs To Rub Ethan and Only His Mom Can Help Him

March 15th - 2 Idiots Get Crushed by 18-Foot Giant Snakes

March 16th - Beer Sauna: Turning a Portable Sauna into a Portable Hell
(note- The video where Pee Sauna was first mentioned)

March 17th - Mark and Ethan Hunt The World's Most Wanted Criminals

March 18th - Unus Annus Carves the Roast Beast

March 19th - 5 Weird Apps That Predicted Our Death

March 20th - We Tried a Labor Pain Simulator

March 21st - Recreating the Miracle of Childbirth

March 22nd - Mark and Ethan Are Now Fathers

March 23rd - We Force James Charles to Run a Military Obstacle Course

March 24th - Desperately Trying To Not Touch Our Faces
(note- Start of Quarintine videos)

March 25th - Reddit 50/50: Two Player Edition

March 26th - Going on an Internet Scavenger Hunt

March 27th - Having an Adventure In VR Chat Becuase We Can't Go Outside

March 28th - Amazon Shopping for the Apocalypse

March 29th - Whom Would Eat Whomst First in a Zombie Apocalypse?

March 30th - Ultimate Youtuber Boxing Showdown

March 31st - The Deep End of Omegle: Risky Boogalo
(note- This video was deleted for an unknown reason)

April 1st - Where in the World is Unus Annus?
(note- Timer was at 401 days)

April 2nd - Mark Builds a Pillow Fort for the Very First Time

April 3rd - Mark's 1 Weird Talent Leaves Ethan Absolutely Speechless

April 4th - Wikifeet: A Tale of 2 Tootsies

April 5th - We Made Every YouTuber Battle in the Hunger Games

April 6th - We Google Each Other to Find Our Darkest Forgotten Sins

April 7th - We Played Mad Libs and Ran It Through Google Translate

April 8th - Mark and Ethan Desperately Try and Nae a Single State in the USA

April 9th - Speed Reading 1000+ WPM To Gain a Complete Understanding of All Human Knowledge

April 10th - What is the Least Viewed Video on YouTube

April 11th - We Found Websites That The World Forgot About

April 12th - The Scariest True Stories on the Internet

April 13th - How to NOT be the Perfect Boyfriend

April 14th - Mark and Ethan Find The Lost City of EL Dorado

April 15th - Mark and Ethan Bet Everything on a Wikipedia Race

April 16th - The Creepiest Videos on Youtube

April 17th - Help Us Break a YouTube World Record
(note- The birth of Norbert Moses. The video was called "Subscribe to Norbert Moses")

April 18th - 2 Men 200 Accents

April 19th - The Illuminati... Do They Really Exist?

April 20th - Using Google Maps to Find the Lost City of Atlantis

April 21st - Reading YOUR Scariest True Stories

April 22nd - Mark and Ethan Take a Personality Test

April 23rd - Will AI Soon Take Over Humanity As We Know It?

April 24th - Running Internet Drama through Google Translate

April 25th - The Secret Unus Annus NO-Touchy-Touchy Hand Shake

April 26th - Two Male Men Judge Female Women on Their Beauty

April 27th - Bored? Press This Button.

April 28th - Don't Go in the Ocean... Ever.

April 29th - We Explore the Most MYSTERIOUS Mysteries of our Wildy Mysterious Mystery Moon of Mysteries

April 30th - We Looked at Unus Annus Memes

May 1st - Is Mark a Masochist?
(note- yes.)

May 2nd - What the Hell is a Pink Trombone?

May 3rd - Professional Fetish Scientists Rank the Best/Worst Fetishes of 2020

May 4th - Mark and Ethan Desperately Attempt to Feel Something

May 5th - An A.I. Generates Out Worst Nightmare

May 6th - Are Reptilian Humanoids Living Among us?

May 7th - Like It or Not... This is What The New Human Looks Like

May 8th - Eating Only Onions for 24 Hours: How Many Onions Does it Take to Kill a Man?

May 9th - Unus Annus ASMR

May 10th - We Attempted to Create THICC Water

May 11th - Making Our Own Gravestones to Prepare For Our Inevitable Demise

May 12th - How Tall Can A Human Get?: An Impartial Review by 2 Average Height Men

May 13th - Mark Teaches Ethan Korean

May 14th - Bigfoot is Real and It Ate My Friend

May 15th - The End of Unus Annus is Almost Here...
(note- The Halfway point)

May 16th - We Explore the Unus Annus Subreddit for Your Delicious Memes

May 17th - How Big Can a Nuke Get?

May 18th - How Much Caffeine Does It Take to Kill a Man?

May 19th - Drinking Real THICC Water... How Bad Does It Taste?

May 20th - We Played Strip Poker
(note- Mark lost so badly. Ethan also cheated on the first game)

May 21st - Harnessing Our Yodeling Power to End the World aAs We Know It

May 22nd - Mark Cooks Blindfolded While Ethan Guides Him Through FaceTime

May 23rd - We Played the Newlywed Game While Consuimg That Which Will Kill the Other

May 24th - DIY Boob

May 25th - We Have the Best Bellies on Youtube

May 26th - The Unus Annus Confessional Booth

May 27th - DO NOT OPEN UNTIL 2080
(note- Mark will be 90 and Ethan will be 83)

May 28th - Only UNUS-es May Watch This Video
(note- Unus vs Annus. Most Likes to Win.)

May 28th - Only ANNUS-es May Watch This Video
(note- Annus vs Unus. Most Likes to Win.)

May 29th - Only Watch from 2:15 to 6:11 --- DO NOT WATCH ANY OTHER PART OF THE VIDEO
(note- Annus Won)

May 30th - DIY Wine

May 31st - Tearing a Phone Book in Half with Our Huge Manly Muscles

June 1st - 2 Complete Amateurs Enter a Body Building Competition

June 2nd - BLACK LIVES MATTER. Resources and How You Can Help in the Description.
(note- This video was 8 Minutes and 47 seconds of silence)

June 3rd - Crushing Watermelons Betwixt Our Mighty Thighs

June 4th - Morphing Our Bodies Into Superhero Poses

June 5th - Reacting to Your Hilarious Green Screen Memes

June 6th - Mark Teaches Ethan to Read with Hooked on Phonics

June 7th - Ethan Roasts Mark of 15 Minutes Straight

June 8th - There's Something Horribly Wrong with This Picture...
(note- When they made their own creepy photos)

June 9th - Attempting to Build IKEA Furniture Without Instructions

June 10th - Mark and Ethan Become United State Citizens

June 11th - We Made Fanart for Each Other

June 12th - Our Fans Try and Scare Us with Their Homemade Creepypasta

June 13th - Recreating Childhood Photos

June 14th - Will We Break the Boards... Or Will They Break Us?

June 15th - Finding the Most Cursed Image on the Internet

June 16th - Learning to Cry on Command to Increase Our YouTube Views

June 17th - Pee Sauna
(note- The end of quarintine videos. Second of the Pee Trilogy)

June 18th - Building IKEA's Hardest Piece of Furniture Without Instruction is Impossible

June 19th - Becoming One With the Horse

June 20th - The Ultimate Paper Airplane Showdown

June 21st - Creating Mark FISHbach
(note- Origin of Mermer

June 22nd - Leaning How to Lock Pick (FBI Please Don't Watch)

June 23rd - The Most Dangerous Shave

June 24th - Ethan Traps Mark's Soul in the Palm of his Hand

June 25th - Bear Trapping 101: An Elegant Knot For An Elegant Beast

June 26th - 2 Men In a Trench Coat Teach You How to Save Money at the Movies

June 27th - Building the World's First IKEA Boat

June 28th - Ethan Teaches Mark How to Swim

June 29th - 10 Miracle Products to Give YOU the Thiccest Jaw on Planet Earth

June 30th - 2 Dirty Boys Wash Their Filthy Mouths Out with Soap

July 1st - Mark is Guilty. Ethan Has the Proof.

July 2nd - Recreating Mark's Childhood

July 3rd - We Put an Apple Watch in a Rock Tumbler

July 4th - Dummy Thicc for Dummies | A Tale of 2 Butts | Pushing Our Butts Even Further Beyond

July 5th - Reverse Engineering a Kite to Steal the Idea of Electricity From Benjamin Franklin

July 6th - The Candy Bra Challenge

July 7th - Mark and Ethan Look at a Puppy for 10 Minutes

July 8th - Unus Annus Try Pole Dancing

July 9th - This Is Hiding On Your Body RIGHT NOW.

July 10th - Tasting Weird Food Combos: Pickles and Chocolate? Ice Cream and Soy Sauce?

July 11th - The Unus Annus Space Program

July 12th - The Egg Smashing Game

July 13th - Can You Bake a Cookie from Cookie Dough Ice Cream?

July 14th - Bleachus Annus

July 15th - Dunking Oreos In Literally Anything But Milk

July 16th - Preparing a 5-Star Meal for Our Youtube Famous Dogs

July 17th - DIY Teeth

July 18th - How to Escape from a Hostage Situation

July 19th - Does This Magnetic Skincare Routine Really Work?

July 20th - DIY Bed of Nails : OH GOD, PLEASE DON'T EVER TRY THIS

July 21st - The Human Mop

July 22nd - Can Sound Therapy Heal All Wounds?

July 23rd - This Is The Most Dangerous Children's Toy Ever Made

July 24th - Would Chica Save Us From Drowning?

July 25th - We Do It Better Than Icarus Ever Could

July 26th - The Beginning of The End
(note- 110 days left. Start of the Desert videos)

July 27th - The Annual Unus Annus Dunk Contest

July 28th - Ultimate Horseshoes

July 29th - A Serious Conversation Under the Stars
(note- Last of the Desert videos)

July 30th - Recharging Our Phones Using Only Brute Strength

July 31st - 5 Products to Grow Your Patchy Beard

August 1st - Mark Teaches Ethan How to Play the Trumpet

August 2nd - Playing Cards: The World's Deadliest Weapon

August 3rd - We Lubed Our Floor For a Sliding Competition

August 4th - Breaking Glass With Our Screams

August 5th - This is Goodbye
(note- 100 Days Left)

August 6th - Mark and Ethan Share a Drink

August 7th - The Wubble

August 8th - Mark and Ethan Shave Chica

August 9th - DO NOT TRY THIS UNDER ANY CIRCUMSTANCES

August 10th - Judging Your Terrible Unus Annus Ideas

August 11th - Hydro Dipping a Baby

August 12th - Popping Popcorn with a High-Powered Laser

August 13th - Puberty Simulator

August 14th - Grip Strength Test: Loser Becomes the Winner's Butler for a Day
(note- Ethan "won" but Mark never became his Butler)

August 15th - Transforming Mark into the 8th Wonder of the World

August 16th - Momiplier Teaches Self-Defense

August 17th - Playing Children's Games in Total Darkness

August 18th - We're Better Than Dogs

August 19th - The Koala Challenge: TikTok's Intimate Couple's Trend

August 20th - 1 Gallon of Jello Nearly Broke Us

August 21st - Too Many Pickles
(note- The Video before the start of Camp Unus Annus)

August 22nd - Pitching a Tent in the Woods But There's a Bear 15 Feet Away
(note- Start of Camp Unus Annus. Mark was Blind while Ethan was Deaf)

August 23rd - How to Rescue a Cat from a Tree

August 24th - A Bear Attacked Us in the Middle of the Night

August 25th - How to Safely Bury Your Friend

August 26th - Team Building for 2: Trust Fall, Tug-of-War, and More!

August 27th - How to Start a Fire (except don't...)
(note- The infamous video where Unus appears at the window before Mark kills Ethan)

August 28th - Mark's Outdoor Escape Room

August 29th - Hunting HeeHoo

August 30th - Was 2020 a Bad Year for Unus Annus?
(note- End of Camp Unus Annus)

August 31st - Mark Gives Ethan a HOT (stone) Massage

September 1st - We Smell Every Smell

September 2nd - How Many Slaps Does It Take to Cook a Chicken?

September 3rd - 2 Boys 2 Poops

September 4th - Mark Teaches Ethan How to March in a Marching Band

September 5th - We Finally Drank Our DIY Wine

September 6th - 2 Adults Take a 4th Grade Math Test

September 7th - Making Snow Cones With Literally Anything but Normal Flavors

September 8th - We Attempts Pottery Without Amy's Help

September 9th - Can Plants Feel Pain?

September 10th - How Far Can We Chuck a 16lbs Rock?

September 11th - We Pierced Each Other's Ears

September 12th - We Ate Dog Treats So You Don't Have To

September 13th - We Accidentally Made an SCP While Amy Was Away

September 14th - BEYBLADE NUTBALL
(note- The Finale of the Nutball Trilogy)

September 15th - Making the Ultimate Unus Annus Burger

September 16th - Making Soda With Literally Anything But Soda

September 17th - Pee Soda
(note- The Finale of the Pee Trilogy)

September 18th - Learning to Use The Force

September 19th - Brick Soccer

September 20th - We Attempt to Make Holy Water

September 21st - Amy Sent Us a Mystery Box

September 22nd - Mark Knows What Ethan Did...
(note- Ethan cheated on the Grip Test Video)

September 23rd - This Video Will Never Make Sense

September 24th - We Attempt to Make UNHOLY Water

September 25h - We Will Churn Thy Butter

September 26th - Ethan Teaches Mark Gymnastics

September 27th - The Great Ice Cream Cake Race

September 28th - Mark Teaches Ethan to Wrestle

September 29th - Ethan Watches as Mark Achieves the Impossible

September 30th - Consuming the World's Hottest Chip

October 1st - This Video Went Completely Out of Control

October 2nd - The 1000 High Five Challenge

October 3rd - Bobbing For Apples But the Water Keeps Getting Thiccer

October 4th - Mark Breaks His Nose On An Aerial Hoop
(note- Was the second time in one week)

October 5th - Mark and Ethan Milk a Goat

October 6th - Shooting Archery ON A HORSE

October 7th - DIY Minesweeper

October 8th - Literally Finding a needle in a Haystack

October 9th - Drawing on Each Other's Backs in Total Darkness

October 10th - This is For FUN and NOT a Fetish
(note- They were in black bags with a vacuum to such out the air)

October 11th - Mark Conquers His Fear of Night Swimming
(note- Birth of the Gongoozler)

October 12th - The Painful Wolrd of Aerial Silks

October 13th - We Bought Every Grinch Costume on Ebay

October 14th - Pumpkin Taste Tier List

October 15th - Learn to Jump Higher in 16 Minutes and 16 Seconds

October 16th - Bobbing for Literally Anything but Apples

October 17th - This Video is Completely Unedited
(note- This is the video where they shoved Wax up their nose and Marks got stuck)

October 18th - Momiplier Tells Us True Scary Stories from Korea

October 19th - Pumpkin Spice "Challenge"
(note- Similar to the Cinnamon Challenge excpet with Pumpkin Spice and don't do this please)

October 20th - Mark and Ethan Build a Scarecrow

October 21st - Preassure Waching Our Sins Away

October 22nd - We Force Mark to Swin in the Ocean (HIS GREATEST FEAR)
(note- First of the Two Boat videos)

October 23rd - Fighting Fish to the Deathin in the Deep Blue Sea
(note- Second of the Two Boat Videos

October 24th - Cryptid Olympics

October 25th - Phasmophobia in Real Life
(note- Ghost hunt time)

October 26th - Edward Pumpkin Hands
(note- First Video in big spooky house)

October 27th - Blood Bath

October 28th - The Unus Annus Annual Costume Contest
(note- Second Video in big spooky house)

October 29th - Ethan Turns Mark into a Werewolf

October 30th - Ethan Kidnapped Mark
(note- Third Video in big spooky house. Ethan made Mark an escape room)

October 31st - The Truth of Unus Annus
(note- Final Video in the big house. They open the Custom Coffin and change from their clothes into their suits. 13 Days Left)

November 1st - Accepting the Truth
(note- They Accept they are going to die. They remain in their suits from this point onward)

November 2nd - The Unus Annus Last Supper

November 3rd - Being Brutally Honest with Each Other
(note- Mark cries)

November 4th - Recreating Every Single Unus Annus Video
(note- 45 minutes and 11 seconds. Longest video)

November 5th - All Our Video Ideas That Never Happened

November 6th - Who's Cutting Onions In Here???

November 7th - The 1st Annual Unus Annus Roast

November 8th - God's Fitness Test

November 9th - Saying Goodbye to All Our Guests

November 10th - Everything's Legal If You're Dead
(note- Cooking with Sex Toys 2)

November 11th - 7 Minutes in Heaven | 7 Minutes in Hell
(note- Ethan got heaven, Mark got hell)

November 12th - The Unus Annus Annual Sleepover
(note- The final video.)

November 13th - Goodbye.
(note- The final livestream.)
submitted by shayworld to MementoUnusAnnus [link] [comments]

After 2 years, I've finally launched Deadly Desserts! You guys have been an awesome help and I'd love to give back to this community. I tested with over 150 people before launching. Here is a post detailing my process prototyping, testing, and iterating the game.

After 2 years, I've finally launched Deadly Desserts! You guys have been an awesome help and I'd love to give back to this community. I tested with over 150 people before launching. Here is a post detailing my process prototyping, testing, and iterating the game.
Deadly Desserts game
Hey everyone, several days ago I posted asking whether people would find value in my detailed process developing and testing Deadly Desserts and it seems like there’s some appetite. I’ve found this community incredibly valuable and would like to give back by hopefully helping some of you.
I’ll be focusing on game design as that’s this subreddit’s focus. Just one point on publishing as it relates to design: if you plan on launching on the website that rhymes with TrickFarter (trying to get past auto-mod), your game design should ideally be expandable so that you can offer meaningful campaign exclusives.

Background
Around 2 years ago, some friends introduced me to Hearts, a classic card game. It seemed pretty basic during my first playthroughs. After playing more and adding my own rules, I loved how strategic this simple game was. Surprisingly, Hearts had been around 100+ years, yet very few people I knew had played it. I wanted to play Hearts with more people, but they kept losing interest. The problems I ran into were people being turned off by playing cards and the new player experience being unwelcoming. I wanted to fix these problems so that I could play this game more. Here are some of the biggest problems and how I solved them:
  • Turned off by playing cards - solved with food-themed cards and game
  • Memorizing card point values - solved by printing points on cards and having table on player aides
  • Adding points on paper and not knowing how many someone else has - solved with food-themed health tokens
  • Limited to 3-4 players - solved:
    • 2 players - created new mechanic of playing 2 cards each, 1 at a time
    • 5 players - used 60-card decks to normalize hand size and game pacing
    • 6-10 players - added a 2nd deck and cancellation rules
  • Additional cards to double effects, scoring changes, and other changes related more to strategy and game pacing

Feedback loop
When I first started, I approached game development as a linear process. I realize now that it’s a continuous loop. The three steps I continuously cycled through are:
  • Testing - playing with people and measuring success of changes
  • Synthesizing - analyzing testing feedback and deciding changes for next iteration
  • Iterating - implementing changes based on feedback

Testing
I tested with 150+ people before launching Deadly Desserts. Although the entire game development process is a continuous loop, I took a fairly linear approach as to who I tested with. I’d loosely recommend you use the following playtester order. I didn’t strictly follow this recipe because sometimes the opportunity presented itself to test with certain people.
Myself
I’d say 50% of implemented feedback came from self-testing. I genuinely had a blast with it, too. Here are the main reasons I recommend starting with self-testing:
  • Fastest feedback cycle and iterations
  • Catch low-hanging fruit changes before using valuable testing time
  • The game needs to be fun for me before it’s fun for anyone else
As an example, I tested a 5-player game myself. I used a typical 52-card deck, removed 2 cards, and dealt 10 cards to each player. I felt annoyed when a player started with no cards of a certain suit (e.g. no hearts in starting hand). I also didn’t like the pacing, as I was used to 13-card hands. I did math and found that 12 card hands (60-card deck) decreased the probability of no cards of a certain suit from 16% to 8%. This was a problem I didn’t have to spend valuable playtests to figure it out.
Another example, I wanted to figure out how to play with 6+ people and found this bgg thread. It adds a 2nd deck and a new rule in which copies cancel one another out. I tested it and was simmering with how fun the cancellation mechanic was. It created a new strategy where I could lead a hand with an undesirable card, hoping the other person with said card would play theirs and cancel both of ours out. I tested out different hand sizes myself, so I could focus playtests on more impactful gameplay attributes.
The best part of self-testing is you’ll always be available during a pandemic!

Board game developers
I started testing at board game dev meetups after fixing what I could through self-testing. I recommend testing with board game devs 2nd because:
  • Board game devs exposed to many mechanics and will have great feedback
  • Useful and fun learning opportunity from people who have launched board games
  • Learn how to give and receive valuable feedback before testing with others
My first tests didn’t yield much feedback and I couldn’t figure out why. When testing another dev’s game, I noticed he received much more feedback than I do. Whenever I or the testers (other game devs) gave feedback, the game dev simply wrote it down. I wondered why he didn’t respond to any of our comments and finally realized that feedback isn’t meant to yield rebuttals. During my own playtests, I kept on responding to feedback, trying to explain things. Other people saw this and likely were dissuaded from contributing. I learned that feedback is feedback - don’t refute or comment on it, just write it down and ask for clarification if necessary.
I remember during a particular playtest, me and other testers glazed a game dev with a wide variety of feedback. He felt overwhelmed and wasn’t sure how to proceed. A tester asked what he changed from the previous iteration. The game dev said that in his previous iteration, all players met their win conditions at similar time-frames, despite all of the decisions made to get there. Essentially, he didn’t want the game to be as luck-based. Providing valuable feedback was much easier when focusing on a particular goal. Here’s what I learned:
  • The best way to learn how to receive valuable feedback is to learn how to give valuable feedback
  • Define goals for playtests, primarily how well the new iteration’s changes produce the intended outcome
  • Testers won’t know what I’m testing for unless I tell them
I tried to test others’ games before asking them to test mine. I also noticed that people tried much harder to provide valuable feedback to me after I had to them. It’s in your best interest, and is more life-fulfilling, to help others before asking for help.
The meetup I used to go to is currently frozen, but hopefully there are virtual meetups out there. You can also try a gaming simulator. This subreddit is also a great place to find other board game devs!

Friends and family
Here’s why I recommend testing with friends and family 3rd:
  • Start testing game’s entertainment value with a broader audience (game devs are more hardcore)
  • Loved ones are much more collaborative than strangers
  • Fine tune game before testing with strangers
I conducted my first blind test with family, where I asked them to read the instructions themselves and play while I quietly observed. I noticed their feedback was more focused on making the game fun, whereas game devs' focused on competitiveness.
Once when visiting my parents, my mom wanted to play Deadly Desserts and I told her that I hadn’t figured out 2-player rules. Since she’s the best mom ever, she spent several hours with me experimenting with different ideas, until we came up with the 2-player variant that’s in the current game. Thanks mom!

Strangers
This was the most important test group because these are the people I would eventually want to buy my game. They didn’t know me and didn’t have sympathy from being a fellow game dev. They had no reason to care about my feelings and consequently gave critically honest feedback.
One of my biggest challenges throughout this project was finding playtesters. I didn’t want to pay and didn’t have a big following. Here were my main sources for testing with strangers:
  • Sat outside high-traffic areas (e.g. Peet’s Coffee) and offered free cupcakes or cookies to playtest
  • Board game cafes
  • Other board game devs’ game nights
Other game devs said they tested with dozens a day at board game conventions. I didn’t try it because I thought Deadly Desserts would be too light for a convention, but in hindsight it’s worth a try before writing off. Either way, your game is hopefully light enough to do what I did outside of coffee shops, or heavy enough to test at board game conventions. Both of which are sadly not too feasible during a pandemic.

Synthesizing
My general approach to synthesizing feedback was:
  1. Filter feedback for which problems need to be solved
  2. Solve problems
  3. Self-test before iterating game
I found it imperative define my game’s value proposition. One of my biggest challenges was figuring out how to sift through feedback. I pushed the game in many different directions by addressing every comment. Without a value proposition, I had no structure to decide which changes to implement and how to measure success of said changes.
Board games differ from other businesses in that they provide entertainment, rather than solve problems. Consequently, it’s not as obvious as to how to measure progress for a board game.
  • Let’s say we’re trying to solve the problem of water bottles not keeping water cold
  • Our value proposition, the reason why people would buy our bottle, is fluid staying cold
  • This can easily be measured by comparing water temperature in our bottle vs Bottle X after a certain time period
  • Let’s say a customer thinks the bottle isn’t stylish and we find a stylish material that reduces insulation by 25%
  • Since we have a clearly defined value proposition, it’s obvious that this feedback would diminish it’s intended value
One of the most common pieces of feedback I received was people wanting more complexity. I spent a lot of time going back and forth between complicating and simplifying the game. After enough noodling around, I remembered that I originally sought out to be able to play my version of Hearts with more people. After defining my value proposition, I stopped bouncing around and was able to push the game in a certain direction.

Iterating
Team
In the past, I had launched a product that I had paid a contractor to develop. I had many issues with deadlines and quality because the contractor wasn’t tied to the product how I was. It also wasn’t as fun because the relationship felt too professional. For Deadly Desserts, I wanted teammates instead of contractors. I recruited a designer and animator as equity partners. Working with teammates is boat loads more fun than working with a contractor.
Implementing
I spent a ton of time theorizing how much fun certain changes may or may not be. I made progress faster by iterating and testing quickly, rather than spending too much time planning.
Prototyping
I tried not to spend capital unless I needed to, both financially and temporally. My first prototype was index cards and poker chips. Once the card designs were more finalized, I used Print & Play to create more legit-looking prototypes. Get creative and spend only on what you need. In my case, card design was a huge value proposition, so I wanted to test it. Over time, I also improved at not asking my teammates to create something until I had it finalized in my head and self-tested.

End
Thanks for reading and hope this helps someone. At the end of the day, don’t forget that you’re creating something that brings fun to peoples’ lives. Have fun yourself and enjoy the process. Here’s Deadly Desserts if you’re interested in checking it out. Feel free to ask me anything. I’m also happy to test a few games for people.
tl;dr: define a value proposition, test, synthesize, iterate, nice
submitted by DeadlyDesserts to tabletopgamedesign [link] [comments]

Playing Card Manufacturer: Hanson Chien Production Company (HCPC)

Playing Card Manufacturer: Hanson Chien Production Company (HCPC)
This article continues a series where we take a look at some lesser known playing card manufacturers. Big names like USPCC and Cartamundi tend to get the most press, simply because they produce the most decks of playing cards. But in the last number of years, consistently high quality playing cards have been coming out of factories in Taiwan, produced especially by companies like Expert Playing Card Company (EPCC) and Legends Playing Card Company (LPCC). In this article we'll introduce you to a lesser-known playing card manufacturer that is also based in Taiwan, and produces playing cards of a similar quality to these more well known names. That playing card manufacturer is Hanson Chien Production Company (HCPC).
HANSON CHIEN PRODUCTION COMPANY
The man behind the Hanson Chien Production Company is Hanson Chien, and his name might be recognized by those familiar with magic and cardistry. Hanson burst onto the custom playing card scene with his immensely successful and highly amusing Chicken Nuggets Playing Cards. These were printed in Taiwan, and also saw the debut of his own publishing company, Hanson Chien Production Company (HCPC). Taiwan is also where industry leaders like Expert Playing Card Company operate and get their decks printed, and the factories there have an excellent reputation for producing quality playing cards. Proving that he isn't just a one-trick pony, Hanson Chien's company has since produced a growing number of other fantastic and beautiful designs for other creators, including some of the ones that I'll cover in this article.
Here's our friend Hanson, dressed up for the occasion, in order to show off the entertaining deck that first got him on the international radar in a big way, the Chicken Nuggets deck.

https://preview.redd.it/1mhelxeiief61.jpg?width=500&format=pjpg&auto=webp&s=b45946f14a6f7c5eaf8a2d75a150bba2944906e9
CHICKEN NUGGETS PLAYING CARDS
Hanson Chien's aim was to breathe new life into the original Jerry's Nugget deck by recreating it in painstaking detail, but with a twist: he turned it into a humorous parody by poking fun at fast food culture and junk food consumption. And so the hilarious Chicken Nuggets Playing Cards were born in 2016, and they have been a huge success.
Many idiosyncrasies of the original Jerry's Nugget decks were painstakingly reproduced. But it's the court cards that are easily my favourite part of this deck. When you look more closely at the artwork, you'll notice that these poke fun at the modern junk food habit, with the royal characters all engaged in devouring fast food like hamburgers, donuts, french fries, potato chips, and ice creams. Obese kings and queens are stuffing themselves with all manner of unhealthy things!
Not only does this add more fun and laughs, but Hanson also wants to convey a serious message, warning us about the dangers of eating junk food, as the Joker openly expresses: "Quit Junk Food. Make Life Good."
https://preview.redd.it/f0uvylkhief61.jpg?width=500&format=pjpg&auto=webp&s=3d74e22423805791ab42f9215ff68f05c9ebb102
PEARL PLAYING CARDS
The Pearl Playing Cards consists of two versions, Pearl Sunrise and Pearl Sunset. Both of these decks feature radiant colours, exuberant designs, and a vibrant look, combining to capture something of exquisite natural beauty.
The Pearl Sunrise deck is named after a painting by the famous Impressionist painter Monet, entitled "Impression, Sunrise". The white-bordered back design of these cards is a hand painted creation from Estonian artist Toomas Pintson, and features a variety of colours with swirls that meld into one another to create a beautiful piece of art. The Ace of Spades is absolutely gorgeous, and contains a sample of the artwork found on the card backs.
But my favourite cards in this deck are the delightful court cards. These maintain the main design and pattern of traditional court cards, but feature the paint design splashed lavishly through the rest of the image. Metallic inks are used for the pips to complement the overall colour palette.
The Pearl Sunset deck is an altered version of the Sunrise deck, with a similar overall design, but adding in the oranges and reds that we typically see with a glorious sunset. Like its companion, it uses an Impressionist theme inspired by Monet, albeit with a slightly different colour scheme.
https://preview.redd.it/uekdkhfgief61.jpg?width=500&format=pjpg&auto=webp&s=61eb021d43d5ed35830564fbabb08e3163be6d8a
ODYSSEY PLAYING CARDS
There is something wonderful about looking up into the night sky, because stars, planets, and galaxies are awe-inspiring to gaze upon. The Odyssey Playing Cards were designed by Sergio Roca, who in 2014 came up with the idea of combining two of his passions: cosmology and playing cards. They are based on the Orion's nebula, one of the most beautiful nebulas we can see from the Earth. Sergio wanted to evoke a sense in which you can feel the universe in your hands, hence the name of his company: Feel the Universe.
The original 2016 release in this series had a simple white colour with a single line and border across the front of the deck, with a changing gradient of colours that captures a pink and dark purple galaxy. The success of the initial release spawned a number of sequel and similar decks, starting with Odyssey Boreal deck, which has an altered colour scheme, but retains the overall graphic design of the original, including a bold diagonal line, the Odyssey name and title, and the signature triangle shape on the back.
The faces are entirely custom, and each pip has been totally customised with a variety of simple shapes and designs to create a very geometric looking effect. The court cards also are totally customised and are composed of simple shapes as well, and a circle in the centre of each helps create a point of interest for spins and other flourishes.
Further entries in the series continued the overall style and look, with some variations, including the Odyssey Aether deck (2018) and Odyssey Nova deck (2019).

https://preview.redd.it/j5zxgxefief61.jpg?width=500&format=pjpg&auto=webp&s=df651dca075ac5ed10312826c5f32f8215a5b132
RED STRIPE PLAYING CARDS
The Cubist style of Pablo Picasso is evident in the Red Stripe Playing Cards, a deck which unsurprisingly has as its chief notable feature a red stripe. Designer Omar Renfro describes the influences behind this vibrant and colourful deck as being stained glass, cardistry, modern art, and architecture.
The starting point of Omar's concept was a desire to have a bold and eye-catching red stripe in the middle of the deck, which has a powerful impact on all card flourishes and moves, especially spreads and fans. The creative process behind the Red Stripe deck began by hand-drawing all the cards, which was scanned, traced and digitized, and finally turned into a deck.
The court cards have humorous Picasso-style faces, which were created by freestyling abstract lines, filling the resulting shapes with colour, and then styling them into faces based on the elements typical of classical court cards, such as the sword. The overall result is a radically unique interpretation that reflects a Cubist inspired style. The number cards all feature his hand-drawn artwork for the pips.
The Cubist style, continuous line work, and vibrant colours dominates all the cards, and it makes for a very energetic and "loud" deck that won't ever go unnoticed.

https://preview.redd.it/dhvsdu3eief61.jpg?width=500&format=pjpg&auto=webp&s=9be6a875fb027e6259fa74615bea4ba021ac7e41
IMPRESSIONS
Chicken Nuggets: Hanson Chien really made his name with his Chicken Nugget Playing Cards, and it was the success of this became a pathway for the success of his publishing brand. These humorous decks will especially appeal to people who are familiar with the iconic status of the Jerry's Nugget Playing Cards, and who will appreciate how this clever parody replicates the original. It is a wonderful tribute to a classic and famous deck, with great attention paid to detail.
Other designs: But Hanson has since proven that his Chicken Nuggets project was not a flash in the pan and that he is not just a one-hit wonder. With the growing number of decks being produced under the Hanson Chien label, Hanson has proven that he can't only produce the equivalent of fast food, but also the equivalent of a three course dinner!
Quality: The quality look of playing cards from Hanson Chien is also backed up by quality printing and performance, and these Taiwan-produced decks also handle beautifully. HCPC prints their cards in Taiwan, which is also where the printing facilities used by other industry leaders like Expert/Legends Playing Cards are, and so in terms of card stock and finish their decks are very comparable in quality and handling.
Handling: They do use different stocks. The Artist stock of the Chicken Nugget decks handles much like the MasteDiamond finish from EPCC/LPCC, and is a relatively firm stock that is long-lasting and very snappy. The Classic stock of the Pearl decks and Red Stripe deck feels and handles more like a standard USPCC deck, and is almost identical to the Classic finish used by EPCC/LPCC. The Luxury stock of the later Odyssey decks and many of their other cardistry decks is much softer again, and will especially be appreciated by cardists who enjoy crushed stock. While there are variations in paper stock and finish, all of the decks have an air cushion style embossing that ensures consistent handling.
Other decks: The above decks are just a sample of some of the decks that have been manufactured by Hanson Chien Production Company. I have noticed in the last couple of years that an increasing number of projects seems to be using this playing card manufacturer as an alternative to LPCC and EPCC. As a result there is quite a variety of playing cards on the market today that has been HCPC-produced, and I recommend checking out some of their other offerings that are available.
https://preview.redd.it/5mv280xcief61.jpg?width=500&format=pjpg&auto=webp&s=5f7baa110a687eff87e115612feee42b8195756d
Where to get them? You'll find a selected range of Hanson Chien produced decks on PlayingCardDecks.com here.
Want to learn more?-
Author's note: I first published this article at PlayingCardDecks here.
submitted by EndersGame_Reviewer to playingcards [link] [comments]

Why can't I fucking fold?

I just had a hand last night that perfectly illustrated why i cant be a for profit player. Why cant i ever fucking fold?
I have 88 and raise to 3. Only button calls. Flop is 8103 two hearts. I check he bets 8 i call. Turn is 5s. I bet 15 he raises me to 40 i call. River is Qd . I bet 100 he raises me 250 all in and shows up with 9j.
My first leak was that i should have jammed the turn.
After he raised the river i knew i was behind but i couldnt fold. I said gg before shutting my eyes and putting the rest of the chips in. I have been playing poker almost daily for 2 years. That is the perfect example of why i fucking suck. Is there a mental trick to learn how to fold or what? I am honestly about to throw in the towel and find a new hobby
submitted by ssx_Tricky233 to poker [link] [comments]

My favorite thing to see when I walk downstairs on a Sunday morning. Another great night of poker

My favorite thing to see when I walk downstairs on a Sunday morning. Another great night of poker submitted by CarltheChamp112 to poker [link] [comments]

Every single Unus Annus Video

Unus Annus, Cooking with Sex Toys, Purging Our Sins with a Neti Pot, Hot Dog'd to Death, Making Our Own Sensory Deprivation Tank, The Good Kind of Cupping, The Bad Kind of Cupping, The Worst Kind of Cupping, Ethan Will Be Kicked in the Balls, Doing Each Other's Makeup in the Dark, Baby Hands Operation, Mark and Ethan Summon a Ghost, 2 Truths and 1 Lie -- Waxing Edition, Poopsie Sparkly Critters (a slime surprise...), Play-Doh Thanksgiving, Helium Therapy, Drawing Memes from Memory, 1 Man 100 Accents, An A.I. Predicts How We're Going to Die, Mark Turns Ethan into a Mummy to Prepare Him for the Great Beyond, The Chubby Gummy Challenge, We Buy a Professional Hypnosis Video and React To It, Mark and Ethan Attempt an Escape Room, Ethan Destroys Mark's Van with a Bat, There's Still Hope..., Ethan Gives Mark a Viking Funeral, The Great Meat Mistake, Acupuncture Is NOT Painful, Floating in a Real Sensory Deprivation Tank, Mark Reviews The Impossible Burger But There's a Looming Sense of Impending Doom, We Made Nude Paintings of Eachother, You Made Beautiful Music for The Barrel... But Only One Could Win, We Had To Drink Each Other's Pee, Ethan Explores Mark's Haunted Basement, Giving Away Our 1,000,000 Subscriber Gold Play Button, Ethan's Relaxing and Totally Normal Nail Salon, Taped and Afraid, What Was The Most Painful Thing We've Ever Endured?, Donating Toys to Charity w/ JackSepticEye, Harnessing Our Dogs' Unlimited Energy, Santa's Mukbang (Drinking 1 Gallon of Eggnog), Forcibly Turning Mark Into Santa Claus Against His Will, Preserving Ourselves In Wax, Beating Inanimate Objects to Death, Emotional Pain vs Physical Pain... Which is Worse?, Duct Tape Crucifixion (Amy, Please Don't Watch This Video), You Blink You Lose, 2 Grown Men Attempt the Presidential Fitness Test, We Took The Polar Plunge, Hiding Our Sins from Amy's Holy Peepers, We Eat Bugs, DIY Bungee Jump (please don't try this), We Have The BEST Thumbnails on YouTube and No One Can Tell Us Otherwise, Who Can Make Themselves Taller?, The Sensory Overload Tank, Recreating Ourselves as a Cursed Mannequin, We Took an IQ Test, Ethan Finally Becomes a MAN, Mark and Ethan Go Casket Shopping, We Take a Lie Detector Test to Uncover Our Darkest Sins, Learning to Breathe Underwater, Fixing Mark's Hole with Ramen but Every Time We Add Glue We Get 5% Closer to God, Mark Steals Ethan's Face, You Breathe You Die, 2 Absolute Beginners Experience the Dancing Glory that is Salsa, DIY Geriatric Simulator, This Is How We'll Die..., We Cryogenically Freeze Ourselves, This is What Being Tased Feels Like, What Happens When A Youtube Channel Dies?, Bad Bad Beans, We Hired a Real Hypnotherapist to Analyze Our Darkest Dreams, We Turned Our Bodies Into Art, Mark and Ethan Learn About The Human Body, Mark Punishes Ethan, Strange (and legal) Things You Can Do With Your Body After Death, DIY Cheese, Hacking The Very Fabric of the Universe, Looking at Long Lost Memes, Discovering the Secret to Eternal Life, Turning Mark Into an E-Boy, Ethan Redefines Male Beauty, Professional Fire Cupping (Going Even Further Beyond), An Extremely Sour, Not-at-all Sour Meal, Literally Eating Fire, Unregulated Axe Throwing, Literally Laying On Literal Broken Glass, Making an Indoor Tornado to Flex on Mother Nature, Nutball: The Most Dangerous Game, Becoming a Master of Mime, Discussing the Idea of Murdering Each Other but It's Just a Joke and Definitely Not Serious Haha, Are We Already Dead?, Our Perfect (and last) Valentine's Day, Drunk College Party Simulator, 10 Strange Amazon Products Ethan Bought Mark Because He Doesn't Know How to Spend Money Responsibly, Chickens Teach Us About Life and Death, 3 Big Boys Attempt the King's Royal Fitness Test, Being Attacked by a Fully Trained Bodyguard Dog, Learning the Ancient Art of Chinese Archery, The Ultimate Trolley Problem, Goat Yoga, Edible Slime was a Mistake., Granting Access Into Heaven's Sweet Gates, Long Hair, Do We Dare?, We Wrote a Hit Pop Song in 30 Minutes, Mark and Ethan Go on a "Drum Date", Blowing Our Souls Into Some Hot Glass, Top 10 Worst Things Your Friend Could Possibly Spend Their Money On, Nutball Extreme: Taser Edition, REAL Ghost Hunting at an Abandoned Zoo, We Bought a Camera That Can Look Inside Us, Becoming the World's Greatest DJs, Who Can Teach Their Dog a Trick the Fastest?, Middle School Science Experiment Teaches Us About Life and Death, DIY Chiropractor, Mark and Ethan Get Into a Fight, The Barrel, We Got Pepper Sprayed, We Give Each Other Tattoos Blindfolded, What Does Astrology Say About Our Friendship?, Mark and Ethan Get a Full Body Scan to See What Secrets Lay Hidden Within (and learn their body fat), Mark Needs To Rub Ethan and Only His Mom Can Help Him, 2 Idiots Get Crushed by 18-Foot Giant Snakes, Beer Sauna: Turning a Portable Sauna into a Portable Hell, Mark and Ethan Hunt The World's Most Wanted Criminals, Unus Annus Carves the Roast Beast, 5 Weird Apps That Predicted Our Death, We Tried a Labor Pain Simulator, Recreating the Miracle of Childbirth, Mark and Ethan Are Now Fathers, We Force James Charles to Run a Military Obstacle Course, Desperately Trying To Not Touch Our Faces, Reddit 50/50: Two Player Edition, Going on an Internet Scavenger Hunt, Having an Adventure In VR Chat Because We Can't Go Outside, Amazon Shopping for the Apocalypse, Whom Would Eat Whomst First in a Zombie Apocalypse?, Ultimate YouTuber Boxing Showdown, The Deep End of Omegle: Risky Boogaloo, Where in the World is Unus Annus?, Mark Builds a Pillow Fort for the Very First Time, Mark's 1 Weird Talent Leaves Ethan Absolutely Speechless, Wikifeet: A Tale of 2 Tootsies, We Made Every YouTuber Battle in the Hunger Games, We Google Each Other to Find Our Darkest Forgotten Sins, We Played Mad Libs And Ran It Through Google Translate, Mark and Ethan Desperately Try and Name a Single State in the USA, Speed Reading 1000+ WPM to Gain a Complete Understanding of All Human Knowledge, What is the Least Viewed Video on YouTube?, We Found Websites That The World Forgot About, The Scariest True Stories on the Internet, How to NOT be the Perfect Boyfriend, Mark and Ethan Find The Lost City of El Dorado, Mark and Ethan Bet Everything on a Wikipedia Race, The Creepiest Videos on Youtube, Help Us Break a YouTube World Record, 2 Men 200 Accents, The Illuminati... Do They Really Exist?, Finding The Lost City of Atlantis, Reading YOUR Scariest True Stories, Mark and Ethan Take a Personality Test, Will AI Soon Take Over Humanity As We Know It?, Running Internet Drama through Google Translate, The Secret Unus Annus No-Touchy-Touchy Hand Shake, Two Male Men Judge Female Women on Their Beauty, Bored? Press This Button., Don't Go in the Ocean... Ever., We Explore the Most MYSTERIOUS Mysteries of our Wildy Mysterious Mystery Moon of Mysteries, We Looked at Unus Annus Memes, Is Mark a Masochist?, What the Hell is a Pink Trombone?, Professional Fetish Scientists Rank the Best/Worst Fetishes of 2020, Mark and Ethan Desperately Attempt to Feel Something, An A.I. Generates Our Worst Nightmare, Are Reptilian Humanoids Living Among us?, Like It or Not... This is What The New Human Looks Like, Eating Only Onions for 24 Hours: How Many Onions Does it Take to Kill a Man?, Unus Annus ASMR, We Attempted to Create THICC Water, Making Our Own Gravestones to Prepare For Our Inevitable Demise, How Tall Can A Human Get?: An Impartial Review by 2 Average Height Men, Mark Teaches Ethan Korean, Bigfoot is Real and It Ate My Friend, The End of Unus Annus is Almost Here..., We Explore the Unus Annus Subreddit for Your Delicious Memes, How Big Can a Nuke Get?, How Much Caffeine Does It Take to Kill a Man?, Drinking Real THICC Water... How Bad Does It Taste?, We Played Strip Poker, Harnessing Our Yodeling Power to End The World As We Know It, Mark Cooks Blindfolded While Ethan Guides Him Through FaceTime, We Play the Newlywed Game While Consuming That Which Will Kill the Other, DIY Boob, We Have the Best Bellies on Youtube, The Unus Annus Confessional Booth, DO NOT OPEN UNTIL 2080, Only UNUS-es May Watch This Video, Only ANNUS-es May Watch This Video, Only Watch from 2:15 to 6:11 - Do Not Watch Any Other Part of This Video, DIY Wine, Tearing a Phone Book in Half with Our Huge Manly Muscles, 2 Complete Amateurs Enter a Body Building Competition, BLACK LIVES MATTER, Crushing Watermelons Betwixt Our Mighty Thighs, Morphing Our Bodies Into Superhero Poses, Reacting to Your Hilarious Green Screen Memes, Mark Teaches Ethan to Read with Hooked on Phonics, Ethan Roasts Mark for 15 Minutes Straight, There's Something Horribly Wrong with This Picture..., Attempting to Build IKEA Furniture Without Instructions, Mark and Ethan Become United States Citizens, We Made Fanart for Each Other, Our Fans Try to Scare Us with Their Homemade Creepypasta, Recreating Childhood Photos, Will We Break the Boards... Or Will They Break Us?, Finding the Most Cursed Image on the Internet, Learning to Cry on Command to Increase Our YouTube Views, Pee Sauna, Building IKEA's Hardest Piece of Furniture Without Instructions is Impossible, Becoming One With the Horse, The Ultimate Paper Airplane Showdown, Creating Mark FISHbach, Learning How to Lock Pick (FBI Please Don't Watch), The Most Dangerous Shave, Ethan Traps Mark's Soul in the Palm of his Hand, Bear Trapping 101: An Elegant Knot For An Elegant Beast, 2 Men In a Trench Coat Teach You How to Save Money at the Movies, Building the World's First IKEA Boat, Ethan Teaches Mark How to Swim, 10 Miracle Products to Give YOU the Thiccest Jaw on Planet Earth, 2 Dirty Boys Wash Their Filthy Mouths Out With Soap, Mark is Guilty. Ethan Has the Proof., Recreating Mark's Childhood, We Put an Apple Watch in a Rock Tumbler, Dummy THICC for Dummies - A Tale of 2 Butts - Pushing Our Butts Even Further Beyond, Reverse Engineering a Kite to Steal the Idea of Electricity From Benjamin Franklin, The Candy Bra Challenge, Mark and Ethan Look at a Puppy for 10 Minutes, Unus Annus Try Pole Dancing, This Is Hiding On Your Body RIGHT NOW., Tasting Weird Food Combos: Pickles and Chocolate? Ice Cream and Soy Sauce?, The Unus Annus Space Program, The Egg Smashing Game, Can You Bake a Cookie from Cookie Dough Ice Cream?, Bleachus Annus, Dunking Oreos In Literally Anything But Milk, Preparing a 5-Star Meal for Our Youtube Famous Dogs, DIY Teeth, How to Escape from a Hostage Situation, Does This Magnetic Skincare Routine Really Work?, Diy Bed of Nails : Oh God, Please Don't Ever Try This, The Human Mop, Can Sound Therapy Heal All Wounds?, This Is The Most Dangerous Children's Toy Ever Made, Would Chica Save Us From Drowning?, We Do It Better Than Icarus Ever Could, The Beginning of The End, The Annual Unus Annus Dunk Contest, Ultimate Horseshoes, A Serious Conversation Under the Stars, Recharging Our Phones Using Only Brute Strength, 5 Products to Grow Your Patchy Beard, Mark Teaches Ethan How to Play the Trumpet, Playing Cards: The World's Deadliest Weapon, We Lubed Our Floor for a Sliding Competition, Breaking Glass With Our Screams, This Is Goodbye, Mark and Ethan Share a Drink, The Wubble, Mark and Ethan Shave Chica, DO NOT TRY THIS UNDER ANY CIRCUMSTANCES, Judging Your Terrible Unus Annus Ideas, Hydro Dipping A Baby, Popping Popcorn with a High-Powered Laser, Puberty Simulator, Grip Strength Test: Loser Becomes the Winner's Butler for a Day, Momiplier Teaches Self-Defense, Transforming Mark into the 8th Wonder of the World, Playing Children's Games in Total Darkness, We're Better Than Dogs, The Koala Challenge: TikTok's Intimate Couple's Trend, 1 Gallon of Jello Nearly Broke Us, Too Many Pickles, Pitching a Tent in the Woods But There's a Bear 15 Feet Away, How to Rescue a Cat from a Tree, A Bear Attacked Us in the Middle of the Night, How to Safely Bury Your Friend, Team Building for 2: Trust Fall, Tug-of-War, and More!, How to Start a Fire (except don't...), Mark's Outdoor Escape Room, Hunting HeeHoo, Was 2020 a Bad Year for Unus Annus?, Mark Gives Ethan a HOT (stone) Massage, We Smell Every Smell, How Many Slaps Does It Take to Cook a Chicken?, 2 Boys 2 Poops, Mark Teaches Ethan How to March in a Marching Band, We Finally Drank Our DIY Wine, 2 Adults Take a 4th Grade Math Test, Making Snow Cones With Literally Anything But Normal Flavors, We Attempt Pottery Without Amy's Help, Can Plants Feel Pain?, How Far Can We Chuck a 16lbs Rock?, We Pierced Each Other's Ears, We Ate Dog Treats So You Don't Have To, We Accidentally Made an SCP While Amy Was Away, BEYBLADE NUTBALL, Making the Ultimate Unus Annus Burger, Making Soda With Literally Anything But Soda, Pee Soda, Learning to Use The Force, Brick Soccer, We Attempt to Make Holy Water, Amy Sent Us a Mystery Box, Mark Knows What Ethan Did..., This Video Will Never Make Sense, We Attempt to Make UNHOLY Water, We Will Churn Thy Butter, Ethan Teaches Mark Gymnastics, The Great Ice Cream Cake Race, Mark Teaches Ethan to Wrestle, Ethan Watches as Mark Achieves the Impossible, Consuming the World's Hottest Chip, This Video Went Completely Out of Control, The 1000 High Five Challenge, Bobbing For Apples But the Water Keeps Getting Thiccer, Mark Breaks His Nose On An Aerial Hoop, Mark and Ethan Milk a Goat, Shooting Archery ON A HORSE, DIY Minesweeper, Literally Finding a Needle in a Haystack, Drawing on Each Other's Backs in Total Darkness, This is For FUN and NOT a Fetish, Mark Conquers His Fear of Night Swimming, The Painful World of Aerial Silks, We Bought Every Grinch Costume on Ebay, Pumpkin Taste Tier List, Learn to Jump Higher in 16 Minutes and 16 Seconds, Bobbing For Literally Anything But Apples, This Video is Completely Unedited, Momiplier Tells Us True Scary Stories from Korea, Pumpkin Spice "Challenge", Mark and Ethan Build a Scarecrow, Pressure Washing Our Sins Away, We Force Mark to Swim in the Ocean: His Greatest Fear, Fighting Fish to the Death in the Deep Blue Sea, Cryptid Olympics, Phasmophobia in Real Life, Edward Pumpkin Hands, Blood Bath, The Unus Annus Annual Costume Contest, Ethan Turns Mark into a Werewolf, Ethan Kidnapped Mark, The Truth of Unus Annus, Accepting the Truth, The Unus Annus Last Supper, Being Brutally Honest with Each Other, Recreating Every Single Unus Annus Video, All Our Video Ideas That Never Happened, Who's Cutting Onions In Here???, The 1st Annual Unus Annus Roast, God's Fitness Test, Saying Goodbye to All Our Guests, Everything's Legal If You're Dead, 7 Minutes in Heaven 7 Minutes in Hell, The Unus Annus Annual Sleepover, Goodbye.
submitted by snipers501 to copypasta [link] [comments]

WSOP App - Playmoney Poker strategy and bankroll

Yes, they exist, the people that play poker with playmoney only. It’s just for entertainment and nothing bad can happen, but this also leads to an environment where the players don’t respect your raises and are just calling everything. Unless you play the 2-3 highest stakes/tables.
So it’s your turn to adapt and exploit the fish. For beginners it’s great to learn about the structure and „how it works“, but it has nothing to do with real cash games. Every 2/4 cent real money table plays more serious poker than the 90% of the WSOP Playtika players. I will explain where you find the 10%. That beeing said it’s a fun experience to get into the game but if you ever plan on playing for real cash and are a beginner, avoid this.
I am at 18 Billion chips now and would like to share some tipps and tricks on how to build a bankroll and „where“ and „how“ to play the WSOP „cashgames“.
1.) Learn to fold. Seriously. I got a pre-flop fold percentage of ~48 % and yes, that is super tight for WSOP App games. Whenever I check the profiles I usually find 10 % (lol) to 35% pre-flop fold statistics so the „Game“ for most players is less poker mathematics but watching flop action. Keep that in mind and expolit this.
2.) Hence my next advice, be patient. Act like are a glitch on the table that calls or raises accidentally. Wait for good hands . But don’t play like a robot that only plays KK and AA on the button. Calling with TJ or 89 as suited connectors out of position is not a bad idea because sometimes even the other players register that you are only in action with strong hands. Someone that folded 30 turns and only played his blinds and even folded SB here and there is suspicious when raising. Not every table has 9 clueless donks.
3.) Raise once in a while. Only calling Leads to the usual flop action where 7 of 10 players are still in the pot and you will be wrecked in the river so often. Forcing the loose players to pot size bets makes some of them hesitate and fold their 59 preflop that might catch the 9 and 9 on the Turn and River.
4.) Players that hit the flop even with the lowest pair won’t fold, and thats were you get your playmoney profit long term. Most of them refuse to surrender and even call pot size bets on the turn and river even if they are beat.
5.) The WSOP Playtika App always suggest you play the maximum possible buyin tables and ignores bankroll management. That is your responsibility.
I usually only play with 10-15% of my Bankroll, but I play with Auto Rebuy (that only will be an issue because playmoney has variance, too, and your well played all in flush might eventually lose on the river) and Auto Top Off. That means I always play with the maximum buyin/BB on that table to get paid when I hit the nuts and face another player that fuels a big pot.
It’s the worst feeling to win less because you could not maximize the pot bets.
6.) You remember the 10 % I mentioned that „somehow“ play more serious Poker? They exist, but you only find them in the last third of the High Stakes tables.
The Playmoney WSOP tables are structured like this with Stakes and Buy In Ranges:
Once you play at the 6M+ stakes tables you will face a different type of players: Many have levels of 200 and 300 and more which means they grinded fast and/or well. They play this game at least more than „casually“ and more focused and act slightly tighter. The pre flop percentage usually is above 40% so there are less limpers and calling stations. Be careful if you find 50% pre flop folders and <5% post flop raisers. They will have strong hands once they start betting and raising.
The most „serious“ playmoney poker gamers are in the last 2 tables, because the 3B table is an equivalent of ~ 90 Euro/Dollars and you won’t find casuals here that throw away real money. Players of the highest playmoney limits actually follow fundamental poker strategy and respect your behavior and raises. You will find players there with way better reads and you won’t find casual limpers that play for the action.
So the good news is, you CAN have a somewhat serious full ring poker action at the WSOP playmoney community. The bad news is you have to grind through the donk festivals of the first 8-9 limits and tables. It’s frustrating sometimes but be patient, fold often and make the calling stations pay with your sets.
Some additional thoughts: - ignore the Momentum - ignore the Slot Machine - a big friendlist is nice for many free chips here and there - ignore the obnoxious Piggy Bank
That’s it. Any other WSOP playmoney poker entertainment folks here?
submitted by MrPayDay to poker [link] [comments]

Nisio Isin Chronicle : Interview Between Hirohiko Araki and Nisio Isin

Source : JoJo Wiki)

Nisio Isin Chronicle (01/2006)


Nisio Isin: Author of Monogatari Series, Katanagatari, etc.
Hirohiko Araki: Author of Jojo’s Bizarre Adventures.
Interviewer: MYST
Points in common between Araki’s and Nisio’s works
Interviewer: So apparently, Araki-sensei made his debut in the same year that Nisio-san was born.
Nisio: I was born in 1981.
Araki: I made my debut in the 1981 New Year’s issue [of Weekly Shounen Jump].
Nisio: It feels like fate…if you can call it that, haha.
Araki: That’s amazing. At 24, you’ve already written so much in 4 or 5 years.
Nisio: I’m not sure how long I can keep writing, but for now I’ll keep writing as much as I can. I’m on my 15th book now.
Interviewer: Araki-sensei, did everything go smoothly after you debuted?
Araki: Not at all, it feels like I only started polishing my skills after I debuted. They let me debut before I had any style or originality as a manga artist. I had to learn a lot then, and it wasn’t until Jojo’s Bizarre Adventures that I really got started.
Nisio: I also loved your manga before Jojo, like Mahou Shounen Biitii, Gorgeous Irene, and Baoo Raihousha. Your manga all feel like my roots, there’s so much I’ve learned from them.
Araki: Oh yes, your novels do seem to have some points in common. I’ve started reading from Kubikiri Cycle [first book of Zaregoto Series] and haven’t read your latest books, but your characters all seem modern. It might also because a lot of them are geniuses, but they all think they’re superior and don’t respect others. It was interesting how the main character tries to confront those geniuses despite feeling inferior.
Their dialogue sounds like advertising slogans. I like that. Like those lines at the beginning of each chapter. The main character keeps banging out lines like that. That was very fresh and interesting.
Nisio: Thank you. My hands are trembling. I’m so happy that you’ve read my books.
I think Jojo is a wonderful manga, and I wish I could have all of humanity read it. It’s so good that it makes me want to recommend it to other people…somehow it feels like I have to go out of my way to say how much I like it.
Making characters seem powerful using powerful lines
Nisio: Earlier you said that I write lines like advertising slogans, but I think that’s partly because of your influence. It’s more than a verbal tic, it’s a single line that encapsulates a character. A line that only that character could say…
Araki: I try to include a character’s personal philosophy in what they say. Their unique way of thinking.
Nisio: That might why you’re different. Even in another story, no one else could say those lines. Even if somebody else used your lines, they wouldn’t become famous quotes. “Road roller!” only leaves an impact because it’s Dio who says it.
Araki: You have some great ones, too. “There’s always someone better, but at the top they’re all below you.” and a lot of others. Those are really good. They make you think. I think everyone likes those. They make you stop and think ‘that’s true’.
Interviewer: They’re cool and hook you in, and they’re convincing.
Araki: Lines like that make characters seem more powerful. It makes you wonder what would happen if that character was the culprit. It’s hard to stop reading.
Nisio: Jojo had a big influence on that. The enemy characters in Jojo all have depth.
Araki: Yes, I was going for that.
Nisio: There are no throwaway characters. Especially after Stands come into the story, there are Stands that seems weak but can be strong depending on how they’re used. Like (Stand: Bad Company. Only 10 cm tall, but 500 in number!) might just be the strongest.
Araki: That’s right, haha. Well for manga in the eighties, the enemies always keep getting stronger and stronger. But there has to be a limit somewhere, and it gets tremendously exhausting.
Nisio: Like when they go ‘the one you just defeated was the weakest of us.’
Araki: To break through that, I tried to have characters that are strong from an alternate point of view, or who are only strong in a single aspect.
Nisio: So like ‘There’s no such thing as strong or weak.’
Araki: It’s so exhausting to write manga where the enemies keep getting stronger and stronger. It’s like, “they’re already this strong, and they’re still getting stronger!?” and every week you worry about what you’re going to do. And then you get to the height of the bubble and it’s like, what now? It’s a very scary writing method. It’s fine if you do it once. When the strongest enemy gets introduced, you’ll get so popular that the publisher tells you not to stop. But as a writer, you can’t go any further.
Nisio: I wonder who started this inflation of power. It must have been a really crazy idea at first… Whoever it was, using this technique is like reaching a dead end or slash-and-burn farming. I think Jojo was a revolution in that area.
Araki: It was more like an escape route than a revolution, haha. But I think that’s how people work.
It’s like how someone with a strong punch isn’t necessarily strong.
Nisio: Someone you could beat depending on your strategy, I guess.
Interviewer: If you’re fighting Bush and he has nuclear missiles, you still might beat him with a bat. For example, Hara Tetsuo wrote Fist of the North Star so that whoever says the most powerful lines wins.
Nisio: That makes sense.
Araki: That seems like something you’d be familiar with.
Nisio: Novels are only words, after all. The main thing is dialogue. So characters that say powerful lines do become stronger.
Araki: I’ve also noticed something unique about your characters. They’re mentally strong somehow. They’re complete geniuses, but also lacking things or searching for things. That’s something refreshing, and it makes the story’s world interesting.
Nisio: Thank you. I have no words. Speaking of characters, I like Part 4 of Jojo’s Bizarre Adventures because it has so many unique characters. I like Tonio the most, but it’s such an all-star cast.
Araki: Thank you. I hear that the writer Otsuichi-san [mystery/horror writer] also likes Part 4 the most. I wonder if it’s a generational thing.
The appeal of Jojo and its impact on Nisio Isin as a grade schooler
Nisio: When I read your manga for the first time, it was when Ebony Devil, that doll from Part 3, slices off a hotel worker’s face with a razor. I remember it being really scary.
Araki: That must have been tough to read as a kid.
Nisio: Of course, I didn’t understand what Stands were, and that made it even scarier. I was creeped out by this weird armored warrior but thought Joutarou was really cool. I didn’t understand the logic or style of it so it was completely mysterious, but I could tell that it was in a different vein from the other manga being published at the time.
Even now, Jojo hasn’t fallen behind to imitators. Nowadays Shounen Jump has more manga with Stand-like abilities, but Jojo still sets itself apart. It’s not that it’s the original, but there’s something clearly different about it.
Why Nisio Isin became a writer
Araki: What made you decide to be a writer? How did you get started writing?
Nisio: To be honest, I originally wanted to be a manga artist. But I quickly realized that I couldn’t draw. No matter how I practiced, I wouldn’t get better. Then thought that since writing get printed, it doesn’t matter if my handwriting is bad or anything. So in a way, I’m writing the novelization of a manga that’s in my head.
Araki: So you might get your novels adapted into manga?
Nisio: That’s true. There are many scenes in my head that I have an image of. Like someone standing in front of the sound effect “ゴゴゴゴゴ.” I think Kadono Kouhei-sensei said something similar. [author, mainly known for Boogiepop series]
Araki: So you start with an image and replace it with words. The desire to write feels like something that comes welling out, but I wonder how that works.
Nisio: When you read something good, it makes you want to try it. Of course, reading your manga gives me motivation. It’s something like that.
Araki: Like ‘I could make something a little better’.
Nisio: When you see something wonderful, you can’t help but want to try doing it.
Araki: That’s true. Drawing is like that for me, like when I see a drawing that makes me wonder how it was drawn. It’s like a riddle I want to solve.
For example, there are manga artists who can draw lines in unbelievable directions. Normally you go from up to down or right to left, but they’re clearly doing it differently. Like Hara Tetsuo. I don’t know how he draws those lines, if he does them upside down or what.
For painting too, I wonder how someone made a color and things like that. It fires me up somehow.
Interviewer: Did you solve Hara’s riddle?
Araki:Not quite. I tried to draw beautiful smooth lines like him, but it wasn’t the same.
Nisio: I’ve thought something similar when reading your manga. When I read Janken Kozou for example, I was surprised at how you could portray Rock Paper Scissors. I thought that I couldn’t casually play Rock Paper Scissors anymore. To me, you’re not just a manga artist, you’re an artist.
Araki: I can’t really see that, haha. I’ve always felt lacking as a person somehow, and I want to become a full person. I’m not sure exactly what a full person is, but I’ve always wanted to become one since I was young.
Interviewer: Nisio-san, when you finished your Zaregoto Series after 9 volumes, you’ve said that “after finishing this piece of work, I’m not a rookie anymore.” Araki-sensei, with which manga did you feel like you’ve finished a job?
Araki: I don’t think there is one. My publisher keeps telling me I should write something new besides Jojo, but it feels weird to start something new before finishing Jojo. So I might keep writing it.
Nisio: For your entire life?
Araki: I don’t know.
Nisio: As long as there are Jojo stories, at least.
Araki: That’s true. But I’m writing about human relationships, so it never ends. Until humanity dies out.
Interviewer: How about when you stopped feeling like a rookie?
Araki: That would have to be when new manga artists come out. Before I knew it, the only one who’s been in Jump longer was Akimoto Osamu [author of Kochikame, the longest-running series in Weekly Shonen Jump, running 1976-2016], and I thought, “Huh, there’s only Akimoto-sensei?”, so I definitely couldn’t think of myself as a rookie anymore.
Interviewer: That’s quite some time since you debuted. [8 years?]
Araki: Yeah. I was trying to write with a youthful feeling. But then at like parties, when I looked around everyone was younger than me, and I went “Wha-?”. They would say “we can’t get started until you drink”, and I thought “Oh, this is bad”. Nisio-san, a time like that will come for you, too. It’s a lonely feeling. It really is nice to have some elders around.
Defeating enemies without inflating power levels
Nisio: Before, I said that Part 4 was my favorite, but sometimes it’s Part 1 or Part 2…
Interviewer: You like all of them, haha.
Nisio: I like how the enemies were defeated in Part 1 and Part 2, before Stands were introduced. They were mental, tactical battles, and it might just be because I like mystery books, but I love those kind of strategical tricks. Even after Stands came into the story, the mental battles were the most captivating.
Araki: Ah, yes. In shounen manga, there’s this pattern of beating enemies using willpower. I couldn’t accept it. I thought, “Are you really going to use willpower here?”. There is that amazing strength people that have during fires. That makes sense, but I still couldn’t accept it. Like, “If you’re going to do it with willpower, show it in your attitude.” I wanted some kind of logic behind it.
A long time ago, Shirato Sanpei-sensei used to write ninja manga (such as Sasuke, Ninja Bugeichou, and Kamui Gaiden), and they don’t defeat enemies with ninjutsu or magic in those. They used these kind of tricks, things with logic behind them. Like digging a hole in the ground and setting off gunpowder. It made me go “wow”. That influenced me.
Nisio: Like this thing you have to explain.
Araki: It won’t seem interesting unless there’s some kind of reason.
Nisio: In Part 2, did you just come up with the idea for the battle with Wamuu to be on chariots?
Araki: No, I think I was inspired. In shounen manga, I like when the battles are one-on-one in some kind of arena. This arena could be a narrow clifftop, or one where you lose if you leave the arena, and it’s fun to make a lot of rules. I think that’s where the idea for that chariot battle came from. Having some restrictions, so it’s not everything goes.
Nisio: In Jojo, the fights are one-on-one, or at most two-on-two, aren’t they?
Araki: That’s true. If there’s too many people, it’ll become like one of those old war manga. That seems tiring to just to write, so two-on-two is the most for me.
Backgrounds in manga vs. having to describe in novels
Interviewer: As a writer, is there anything you’re jealous about Araki-sensei for?
Nisio: I’m very jealous that unlike novels, you can draw backgrounds in manga. It’s hard to portray backgrounds in novels.
Araki: But even if you don’t write anything, the reader can imagine something.
Nisio: Drawings have incredible persuasive power. There are things that you can draw, but when you write about it, it turns into an explanation.
And then, you go “oh, I wrote an explanation” and feel intense regret… It won’t be a slogan anymore. I have this obsession that once I write an explanation, it’s all over, and it’s hard to deal with. So when I have insert illustrations in my books, it makes me feel that I can’t match the strengths of visual information.
Araki: I once read a story about a beautiful picture. There wasn’t any description about the picture. But the readers can imagine something. If you wrote a manga with that story, you would have to draw the picture. Even if it was Da Vinci’s Mona Lisa, it would just be a copy. It’s something that gets ruined if you draw it. But if you don’t describe the picture like that story did, if you just say it’s amazing, then the reader will believe it.
Nisio: Purposefully not writing something.
Araki: I think it’s better if you don’t write about it.
Nisio: I’ve used a technique of writing something that’s impossible to visualize a few times. I think that’s the only way to explain something that isn’t there… You can write about things that you can’t even draw.
Oh yeah, I’ve used that technique in Shin Honkaku Mahou Shoujo Risuka, which is illustrated by Nishimura Kinu-sensei. I wrote about a ‘jacket like a safety pin.’ It was supposed to be clothing from a fantasy world, and then Nishimura-sensei ended up drawing it. I thought ‘oh, it got drawn.’
Araki: That’s impressive. I’ve also drawn a few insert illustrations. There was a character who has an arm injury throughout the book. So I drew an injured arm, but then at the end it said that the injury was on the left arm, and I had drawn it on the right arm. I thought, “do I have to redo the whole thing?”
You really have to read carefully. Insert illustrations are hard to draw, too. That’s why it’s impressive. Figuring out what a jacket that’s looks like a safety pin is like…
Nisio: When I know that there will be insert illustrations, I try to make it easier for my illustrators to draw them.
Araki: The illustrations for Zaregoto Series have an atmosphere to them too.
Nisio: Take-san is the one drawing them. I remember at first, when I was talking to my editor, I asked for them to be ‘Jojo-ish’, haha. That was supposed to be about the level of realism or reality in the illustrations…and then they came out like this.
Araki: It’s nice to see that the Jojo-ish part came through. When you line up the 9 volumes like this, you can really see an improvement in skill. I like these pop-style backgrounds, too.
Which writer is the biggest Jojo fan?
Araki: Nisio-san, which authors do you like?
Nisio: I’d have to say Kadano Kouhei-sensei. He’s famous for being a Jojo fan. He’s the biggest Jojo fan among writers.
Nisio’s editor: Just a while ago, when I told him that you were going to see Araki-sensei, he went silent for a few seconds and coldly said, “Oh, is that it so”, haha.
Nisio: A long time ago, when I read an interview between you and Otsuichi-sensei in Yomu Jump [magazine associated with Weekly Shounen Jump], I was so jealous that he got to meet you.
Araki: Otsuichi-san was writing for Shueisha [company publishing Jump], after all.
Interviewer: Nisio-san, if you were going to write a novelization of Jojo, what would it be like?
Nisio: I would write about Part 2, or maybe Part 1. Where the enemies are vampires and perfect lifeforms.
Araki: Not violence.
Nisio: I would choose not to use Stands. That way there wouldn’t be anything in common with Otsuichi-sensei is doing. [Otsuichi’s Jojo novelization is set in Part 4]
Araki: You don’t want to do the same thing as him?
Nisio: I really don’t to do the same thing as anyone else. If I did, it would turn into a contest with Otsuichi-sensei. What if I lose? If winning makes you the bigger Jojo fan that’d be terrible.
Interviewer: You can’t stand losing, not as an author, but as a fan?
Nisio: They might say “you call yourself a Jojo fan, but that’s all you can write?” or “you don’t love Jojo enough”, and make fun of me, haha. So if that happens I’ll say “Oh, my favorite part is Part 1” to get away.
Interviewer: For Part 1 and 2, there’s the issue of viewpoint. Whose perspective would you write from?
Nisio: Part 4 is Kouichi-kun. For Part 1, it’s Speedwagon. Part 2 was…did he have a name? That pickpocket boy at the beginning…ah, I can’t remember. This is bad.
Araki: He was there, haha.
Nisio: Otsuichi-sensei and Kadano-sensei are laughing right now, haha.
Interviewer: When did you understand how Stands worked?
Nisio: I somehow figured it out as I was reading. Like how when Stands get injured, their users also get injured. There was an explanation of what Stands were at the beginning of one of the volumes, and it all made sense after that. That was really helpful.
Araki: It’s a good thing I wrote that, haha. Most people said they didn’t understand Stands.
Nisio: I liked the battles with the D’arby brothers. That’s how I learned how to play poker. I was in elementary school and didn’t know the rules of poker, so I didn’t know what kind of battle that was, haha. So I went to a bookstore and browsed through a poker rulebook.
Araki: Oh really? When I was writing that I assumed everybody knew how to play poker. It seemed like everybody at least knows poker.
Nisio:I was in elementary school, after all. After that I really wanted to play poker, haha. I wanted to say things like, “I bet all six chips.”
Interviewer: You’ve learned a lot from Jojo.
Nisio: That’s absolutely true. I want to keep learning more and more.
Araki: Thank you. I can tell how strong your feelings are
submitted by KageHokami to manga [link] [comments]

[Table] I am Dave Plummer, author of Windows Task Manager, Zip Folders, and worked on Space Cadet Pinball, Media Center, Windows Shell, MS-DOS, OLE32, WPA, and more. (pt 1/2)

Source
Note: Based on observing question-taker's profile, he is still taking answers, so two parts may or may not completely summarize the AMA.
Questions Answers
Space Cadet Pinball, how does it feel to be the most played "bring your child to work day" game? I remember it fondly. The best part is that I used to "teach" computer lab when my kids were in K through 6th grades, back when Pinball was still included and well known. The kids could care less about anything technically hard or interesting that I'd worked on, of course, but Pinball gave me instant street cred with them.
Especially cool was being able to walk over and enter a secret code that only I knew that would turn on all the cheats, like infinite lives. They thought I was a wizard at that age!
The code, by the way, is "hidden test" without the quotes! Then various keys do different things, you can click and drag the ball around, and so on. Google it for the gory details!
I always like to point out that I was working with a full set of original IP from Maxis, so I had nothing to do with the design of the game, or it's art, etc... that was all done! My contribution was volunteering to port it, including a partial rewrite from asm to C, to work on MIPS, Alpha, PowerPC, IA64, ARM, and so on, which was actually a lot of work. But I got it into the Windows box, which is how and why everyone knows it today. But all credit for the gameplay and so on goes to Maxis, all I did was not screw it up in that case!
the below is a reply to the above
To add a bit of detail re Space Cadet Pinball: we built Space Cadet originally at my company Cinematronics and did a deal with Microsoft to ship it with the Plus Pack that accompanied Win 95 and Win 98. While it technically didn't ship w/ Windows, the Plus Pack had something like a 25% attach rate and pinball wound up on most systems anyway. Microsoft actually had an option in our original contract from 1994 to ship it with the OS itself or the Plus Pack. Maxis was our publisher for the subsequent retail version, and later bought my company. More germane to this thread: I believe Dave's port entered the picture a few years later, after Win 98, and was likely critical to pinball continuing to ship on later iterations of the Windows OS (i.e. 32-bit). I definitely appreciate the time he put in to give the game extra years of life on the Windows platform. Kevin Gliner, game designer and producer for 3D Pinball, and co-founder of Cinematronics. Pleased to FINALLY put a name to the game design! You should update the Wikipedia article for the game, as I think it lists Matt Ridgway, who might have been sound? I've been crediting Maxis for years, not knowing the role of Cinematronics who was who. One thing that confused me: wasn't there a company that did video games in the 80s called Cinematronics? Any relation? Star Castle, Armor Attack, etc...
As for timing, this likely between the Win95 and Win98 Plus! packs. It was very early on at least, and shipped at least in NT4, and perhaps earlier in "SUR" release that ran atop NT 3.51, but I don't have access to any source files to check dates!
the below is a reply to the above
I keep meaning to fix that wikipedia article, there's a significant number of people that worked on the game and for some reason only Matt (an independent sound guy who did some excellent part-time contract work for us) is listed. There's also a lot of confusion about the timing of various releases and the companies involved, and who owns it now (EA). I actually have all the original source, although no rights to any of it anymore. Hard to say on the timing of the port. I was working in Redmond in '99 when I got word someone had done an NT4 and Win2000 port (I'm assuming that was you), so that was the first time the port showed up on my radar. I have a more confident memory (and contracts, email, etc) of all the events related to how pinball came about and the first couple years after it was released. I like to think pinball was the very first Win95 game (it was fun to watch Gates and Leno pretend to play it on stage at the Win95 launch event), but of course there were other games that shipped with the launch too. You're correct, there was an 80s arcade game company called Cinematronics that went out of business long before we started in 1994, and someone had let the trademark lapse. How we came to be called Cinematronics is a long story for another time... NT shipped in 96, so the version I did for it would have been done in 95. I remember working on it about the time Win9X was shipping or in late beta. I could be wrong on that part, but Nov 95 would be my guess.
the below is another reply to the original answer
Damn dude, porting assembly? You are a legend! Thanks - we actually did all of our debugging in assembler. We didn't have any source-level or line-level debugging at all (except as noted below). So you'd connect to a machine through an ssh-like tool and then, if the symbols were right, you could get a callstack and inspect memory, disassemble functions, and so on. But since we spent much of our day staring at assembly, I became reasonably adept at it.
I say "reasonably" as I was lazy enough that I would compile the components of interest to me with Visual Studio PDB symbols so that, if I could repro on my own machine, I could then source-level debug it. That made me fast at some stuff that others were slow at, but I likely never got as proficient at asm debugging as someone who never had an alternative. I had a developer friend named Bob whom was an ntsd (our debugger) superstar, and he'd write expressions inside of breakpoints to fire conditionally, that kind of thing. So I did learn that trick, but I'm sure there were dozens I just never knew.
That all said, we rarely if ever coded in assembly. All coding was in C/C++.
In the Pinball case, parts of the original were written in hand-coded in asm by Maxis, like the sound engine, and wouldn't have had a hope of working on anything but an x86. Rather than be lame and not have sound on the RISC platforms, I opted to rewrite that stuff in C so that it was portable.
The RISC platforms also bring their own set of problems like 32-bit alignment for data. And being on Windows NT (now just "Windows") meant being Unicode, but fortunately there isn't a TON of text in a pinball game!
the below is a reply to the above
boytekka: damn, the only time that I did assembly language is when we tried moving a small machine through the printer port.. I miss those days LordApocalyptica: Only time I did assembly was when I wanted to make a game on my TI-84, and decided that I didn't want to. I miss those days too. First game I wrote in assembly I did in a machine language monitor on my C64. You can't (easily) relocate 6502 so to add code you'd have to jump out, do stuff, and jump back... Crazy!
the below is another reply to the original answer
If I can ask a question, how does it feels to go from coding with basically zero help to working with modern IDE and code editors that give you a lot of infos, tips, error notifications and so on? I've started programming like a year ago from zero, and I don't think I could be able to program like y'all did 20 years ago or more. Thanks for doing this AMA anyways! You're very welcome! The progression in tools has been amazing, really. I remember HESMON and my first machine language monitors for the PET and C64, then really nice ROM dev environments, and CygnusEd for the Amiga... all the way up to PlatformIO and Visual Studio Code.
My most recent "WOW" moment was adding a line to my lib_deps line in platformio, which magically included the library being developed at the URL on github. So you can link to online projects... cool.
the below is another reply to the original answer
Just wanted to say thanks for the Alpha port! Alpha AXP was by far the hardest to debug! "Branch later, maybe"
the below is another reply to the original answer
I just want to thank you for my first experience with pinball. I am now a top 100 competitive pinball player and own 16 pinball machines. That's cool, which do you collect primarily? I was always a fan of Williams, and am FB friends with a couple of their older devs like Steve Ritchie, Larry DeMar, and Eugene Jarvis (but I should be careful, Bill Gates warned me never to name drop :-) )
I have a Black Knight 2000 as my own machine right now!
the below is a reply to the above
I have a wide range. Some modern Sterns like Metallica, Jurassic Park, Tron and Iron Maiden. Older Bally’s like Frontier and Fathom. 2 classic Bally/Williams Dr Who and Attack From Mars. Plus a few EMs. I like them all! Attack From Mars was the game that got me into the physical world of pinball. Collecting has been more of a recent pandemic thing since I can’t go out and play. I miss traveling around the country playing in big tournaments. Oh yeah and Steve Ritchie is quite the character. You must meet him some day. I’ve met him a few times and each time has earned a place in my pinball stories I talk about with friends. Congrats on the collection, that's a nice set! I've never met Steve - I did meet Larry DeMar in vegas. I was playing at a slot machine and he was next to me, and had a name tag, and I was like... "Excuse me sir, but does the word Robotron mean anything?" and it turned out to be him!
Asking as someone pretty new in software development, did you experience impostor syndrome? If so, how did you deal with it? My first couple of years were very productive, so I wasn't insecure about my output, but even so I definitely experienced imposter syndrome. I think most people who achieve aspirational roles do... I have a friend who was in the NFL who describes the same feeling.
Being as productive as your peers is sort of the pre-requisite, and if that's true, then remind yourself that when you were in fifth grade, the eighth graders on the playground seemed so old and mature! It's odd in that I started in 1993, but to me anyone who started in the 80s was a "true" Old Timer and remains so in my head to this day. And similarly I'm no doubt the grizzled veteran to people I hired a few years later.
I know when I started I felt like the dumbest guy in the room, and by the end I felt like the smartest guy in the room, and I don't think I'd gotten any smarter along the way. So it's all relative and perception. Well, that and the stock caused some serious attrition of the "really smart"!
I remember visiting Google a couple of years ago in the bathrooms they had posters that read "YOU ARE NOT AN IMPOSTER", and info about seminars and so on about it, so it's very common! I wish I had a concrete strategy for you, but I don't other than "It's commonplace, and I bet there are a ton of resources on the Web. Don't be surprised you're experiencing it!"
What would you encourage someone to start learning today related to your field? I'm learning React at the moment. Let's face it, the web development experience is utter nonsense. So I kept hoping for something that would make it clean, and easy to make components, and to work with REST apis. So I went looking for a solution. Then I read about Angular, and it seemed like "too much" to learn for the sake of making a SPA.
But React seems understandable enough and solves a ton of problems with web development, not the least of which is being able to intermingle HTML and Javascript (via JSX).
As for languages, I'd probably start with Python. I prototyped a complicated LED system a couple of years ago and it was admirable what it could accomplish for an interpreted language. And you probably have to know modern Javascript as well.
Now, would you be rather interested in working for windows, macos or linux ? I work in all three. For my own projects I write to the ASP.NET Core 3.1, and that's available on Windows, Mac, and Linux. I originally wrote my LED server to it under MacOS, then moved it to Windows with about 5 minutes of changes (related to the consoles being somewhat different). Then I moved it to Linux, where I made it work and then containerized it with Docker. I got it up and running on my Raspberry Pi and in a Windows HyperV and under WSL using Ubuntu. To me that kind of stuff is super cool.
Once I had it working in a Docker container I deployed it to my Synology NAS, which is some variant of Linux. So my NAS runs my Christmas lights!
I love stuff like that when it works!
My main workstation is a Dell monitor that has an internal KVM. I have a 2013 Mac Pro connected to it, which is maxed out and then has an eGPU and eRAID setup via Thunderbolt. And then I have a 3970X Windows PC connected as well, and I can jump back and forth with a button.
I spend most of my day in Windows now, unless it's video related, in which case I use Final Cut Pro.
Hi Dave, thanks for the AmA! In regards to task manager - often times I have to click the 'end task' button more than once to get the frozen program to actually close. Why is this? Thanks again. Remember that, at least in my day, End Task is different than End Process. The former sends a "Please close yourself" message to the app, and if it's hung, it should then detect it and so on, but doesn't always. Imagine the app is in a weird state where it's still pumping messages, it's not hung, but it's broken. End Task likely won't work.
That's when you need End Process, which tears everything down for you. The substantive difference is that the program gets no choice in the matter and no notification. End Task can be graceful. End Process is brutal.
the below is a reply to the above
What about when the task manager stops responding? We need a task manager manager to manage the task manager. Lol I've never seen that happen, ever, unless the system itself or the window manager is bunged in some way. Your puny Task Manager cannot save you now.
Then again, nothing can, save a reboot.
What cool new tech are you excited about? Right now I'm actually trying to productize something of my own, a system for doing hidden, permanently-installed LED holiday lighting. It receives the effect entirely over WiFi, or it can fall back to built-in effects and so on. Quick demo from 4th of July here:
https://youtu.be/7QNtj2hZtaQ
I'm done the software on the ESP32 and on the desktop, and working on the phone app now. So the next step is to find someone to manufacture the actual addressable LED strip fixtures. They'd be like under-counter LED strips that snap together end to end, but weatherproof, and with WS2813 LEDs internally.
In terms of stuff that I'm just benefitting from, the latest CPUs from AMD are amazing. I have the 32-core 3970X and the raw computing power is hard to comprehend. That you can buy a 32-core chip for $2K (or 64-core for $4K) amazes me! Now I need to learn AI or something to make use of all of that hardware...
After the rise of WinRAR, did you continue to use the trial or did you pay? From: [[email protected]](mailto:[email protected])
Sent: Saturday, April 29, 2006 3:14 PM
To: Dave
Subject: Your BuyRAR.com Order #: 122229610 License Key
Attachments: rarkey.rar
My WinRAR order number, from about 15 years ago, is above. And my WinZip license is much older than that. As someone who (a) made their real living in shareware and (b) worked on Product Activation, I'm the kind of guy who always licenses everything! You'll notice in my PlatformIO/"Arduino" video I even walk people through how to contribute to show how easy it is. I love good, cheap software.
the below is a reply to the above
Would you download a car? My wife's Tesla downloads update all the time. I'm sure they're just as complex as the mechanical components of the car, so in a sense, we already do!
the below is another reply to the original answer
But... why did you keep the email? I have a folder on my OneDrive called Registrations where I keep copies of license keys and registrations. So it was handy. Looks like Telix is my oldest registration from 1989 or so.
Also what was Microsoft really like back in the 90s? As a user of MS-Dos 3.30 forward till now. I’m assuming there has just been a whole tide of changes. Was double space really as funny on the dev side as it was on the user side with the slowness and the pufferfish as a logo :) I worked on Doublespace in that I wrote a thunking layer that could live in low memory and then moved the rest of the code into the HMA. I didn't work on the compression, but odds are the guy who did is reading along right now, I bet!
I don't really know if it was faster or slower than its contemporaries like Stacker. I wrote one for the Amiga, though didn't get it quite finished before starting at MS, and it's an interesting and hard problem to do well. At least on the AmigaDOS it was, FAT would be a tad easier.
the below is a reply to the above
I mean for its time it was great. But back then floppy disks and 10M RLL-MFM drives were more the norm. It was actually awesome to have it included IN the OS instead of having to buy stacker. I think this is why I get so much of a kick out of every phishing AD that says download this to double your RAM. It just takes me back. RAM Doublers are a whole 'nother ball of wax. Raymond Chen, in his blog "The Old New Thing", covers them well. If I understand it correctly, in the most famous case the code to do the actual memory compression was disabled, so it literally did nothing, but did it with overhead.
On the other hand, I note that current Windows, the HyperV, and even my Synology NAS offer "Memory Compression" now so perhaps there's a time and a place on modern cpus and systems.
I'm an Engineer and regularly use MS Office to produce reports and calculations. Subscript and Superscript are something I use all the time. For at least the last 15 years, in MS Word I can hit "Ctrl +" & "Ctrl Shift +" to make the highlighted text Subscript or Superscript. But MS Word sucks for calculations, so I use MS Excel. But MS Excel it's about 8 clicks to make something super or subscript, and the hotkey technology hasn't made it in. So my question is, why was MS Office 2003 the best version of office that was ever produced? I retired in 2003. Coincidence? I'll leave that one up to the scholars.
If you could go back and change anything about Windows without consequences or worrying about backwards compatibility, what would it be? Format! I wrote that and since I was used to using the Visual Studio Resource Editor for dialogs, but couldn't in this case, I just laid out a stack of buttons and labels, content in the knowledge that a Program Manager or Designer would come up with a proper design for it that I would then code up. But somehow, no one did, and no one has for 25 years! So it's a big tall stack of buttons like a prairie grain elevator.
Ever met Bill Gates or have an interesting personal experience with him or another higher up you can share? Yes, even when I was a new college hire he had the 30 of us or so over for beer and a burger in his back yard. It was a nice touch and quite informal. Obviously, at some scale, it wasn't 30 people anymore and they couldn't continue it!
Ever play the video game Star Castle? It was like that. Concentric circles of people standing around BillG each armed with what they hope is a question or comment so clever they'll stand out in some way!
If every software you need would be available for both systems. Would you use a Linux distribution or Windows 10? Right now I'd use Windows 10 because, if the same client software is available, I'd do it on Windows simply because I have a new 3970X w/ 128G of RAM and triple RAID0 SSDs plus an Optane stick. All for about 1/10th the price of a Mac Pro. Since the hardware is so cheap and powerful, it's really hard to resist.
Even if all the client software were magically available, or Parallels for Linux were a thing, I'd stick with Windows because I haven't seen a Linux UI that I really like. I know everyone has a favorite... if there's an actually good and attractive one that works out of the box, let me know what distro, and maybe link a screenshot!
the below is a reply to the above
Give Mint 20 with Cinnamon a fair shot! I have struggled for years trying to like a Linux distro but never found one that felt and looked right which I think had been the reason Linux hasn't been adopted mainstream but Mint20 with Cinnamon is possibly it..if not its very very close.. Has awesome multi-desltop winodws feature and you can make it basically just like Win10.. Would love to know what you think of it! 20.1 BETA just dropped and has a super interesting feature called Web Apps that needs to be checked out asap! Heres a link to the 20 long term support version.. some people do not like the Minto Logos/Backgrounds out of the box..keep in mind there are a ton of nice ones included and many more you can get quickly if that's something you don't like..what is really neat is that you can make Mint20 look like any OS.. there are themes that make it exactly like MacOS I just have not personally tried those out yet. https://blog.linuxmint.com/?p=3928 Thanks, I'll check out Mint!
I am looking at my copy of Douglas Coupland's "microserfs". Although it's fiction, do you think it resembles the Microsoft Culture of the time? Lord no, that book bugged me. On the one hand, they're a bunch of pretentious and precocious, annoying kids. I worked on a team (NT) where the tone was set by Dave Cutler and the guys he brought over from Digital, so it was rather different. On the other hand, it's such a big company that odds are those four main people DID exist somewhere in the company. Just not around me!
Why was (is) a monolithic registry preferred over distributing the settings in a number of files like Unix? Why did windows remain single-user focused for so long when Unix was multi-user since the 70s? In my understanding, if there is just one user, that user has to be admin which opened Windows up to security issues. (I don't even recall any sudo-like privilege escalation in pre-XP Windows.) Windows NT was multiluser from birth. And there's nothing about the Windows architecture that requires users to be admin; the reality, I think, is that most apps started out in Win95 land and just didn't work if they were run as non-admin, so people ran as admin because the apps required it.
We couldn't just break all those apps and say "Oh well, get better apps" so what you got was a convention of people running as admin. But again, there's no need to. Same as Unix.
The one exception is that under Unix it's easy to sudo and so admin work briefly. I wish Windows had (or exposed) a simpler mechanism for letting me run as a non-admin credential and escalate when needed. I know UAC does the same thing, more or less, if used cautiously.
the below is a reply to the above
Yeah NT did eventually get around to fixing it. My question was really about the earlier systems, because I think you said you worked on MS-DOS? Since there were existing systems with multi-user and privilege escalation even before the first Windows, somebody must have made a conscious decision to not include that functionality. MS-DOS was only the second or third OS I can think of for a Microprocessor (CPM, SCP, then MS-DOS). What existed for mainframes and minis didn't matter much in the memory limits available on the desktop.
What was the inspiration for Space Cadet Pinball and what is your high score? I don't know, I wasn't the designer, the inspiration part happened separate, I provided the perspiration part! I was actually pretty good at the game, since I was literally paid to play and test it... but I don't know the score, sorry! I do have the world high score on Tempest, though! But not Pinball :-)
1. What's something super useful within Task Manager you think even seasoned Windows users don't know they can do? 2. What do you think a future version of Task Manager should be able to do? I think CTRL_SHIFT_ESC is a surprise to a lot of people!
I think Task Manager needs Dark Mode, and a way to show who has locked what file or device so you can kill the offender when needed.
Why is it that I can still find dialogs in Windows 10 that were clearly built using 16 bit Visual Studio 97 version? This should explain it. When you achieve perfection, you leave it alone:
https://youtu.be/l75a8CvIHBQ
the below is a reply to the above
Please for the love of God, use your Microsoft contacts to stop the snipping tool from going away. It's literally perfect but they keep trying to discontinue it. One Compound Word: SnagIt. It's what you need to make your life complete.
After my time, but I heard the new snipping and history that's being built in to replace it is pretty good. It better be if they kill snipping tool!
Thanks for task manager! I use it for so many things. How do you feel about newer versions of Windows de-emphasizing the control panel in favor of their new settings app? I'm all for it if they made sure they had 100% coverage of all settings. It's sort of weird that in this day and age, with an R&D budget in the billions, we still have a mix of new control panel and old property pages. But I like the new stuff if it covered all cases!
Hello Dave! Why does Windows have such a rough time transferring a lot of small files? Is it a limitation of NTFS? It's not Windows, it's all operating systems. Part of it is filesystem related:
Imagine copying a file takes 200ms of overhead plus 10ms per MB. Coping 100M of large files will take 200ms + 1000ms = 1.2 seconds.
Now imagine you have 100M of 1M files. Now you have 100*200ms + 1000ms = 20000ms or 20 seconds. 20 times as long for the same amount of data.
Did you ever get a chance to work in/on OS/2? I stuck with OS/2 until 2005/2006, before moving onto Linux, and would love to hear any opinions and stories you might have. I didn't! I used OS/2 a bit but never had a chance to work on it. Many of the people I worked with did, though... but if OS/2 were Kevin Bacon, I'm one degree removed.
I had waited more than 20 years to ask this... What the fuck is Trumpet Winsock? That's what you need to use TCP/IP on Windows before it was included in Windows. You're welcome.
What was the idea behind having "generic" activation keys starting in Windows XP that would activate any version, it was said they were for [educational purposes], did Microsoft provide them to 501c3/non-profit schools, or was there a different reasoning? I'm not sure what you mean by "generic". I remember retail and oem, but what was a generic key?
the below is a reply to the above
There was a set of keys that became public knowledge partway through XP life that appeared to activate unlimited machines as valid, though added a banner "For Educational Purposes Only". I remember trying it back in the day and always wondered what the intention was that was important enough the key activations were never blocked. [I did have multiple legal keys, but curiosity killed the cat and I had to swap one to the "educational" key to see for myself, lol] I don't actually know! But I can surmise that if it was displaying a banner down in the bottom right corner of the screen, it knew it was not licensed and was likely limited or time-limited in some way. Unless you could actually ACTIVATE them with that key, which would surprise me.
How does OLE still work? I can't think of anything else that complex and old that still runs. We've got a legacy piece in our application that uses it and I can build against it using .net 4.0, in an Azure pipeline and deploy to windows 10 hosts and a piece of 90s technology still works perfectly. How and why? It was complex, but pretty well written and very well tested. That's not to say there aren't a lot of bugs outside the common case codepaths, but I bet if Office used it, it's pretty solid, and will be forever.
Other than your personal phone number, did any Easter eggs make it to general availability? There was one in the Win9X shell, but I think we removed it for Windows XP and later. So not that I'm aware of!
Have you ever wanted to make a "sequel" to Space Cadet? There are actually two other tables available in the original Maxis game that should work, in theory, but I think Space Cadet was the best of the 3, so...
Were there ever any 3rd party edit/change to shell that made you think, "Why didn't we think of that?" Not offhand, but "Stacks" on MacOS where it tries to rescue your mess by grouping things by filetype (Images, Docs, etc) is pretty clever. So that's something I wish we'd though of!
Have you worked at all with Bryce Cogswell and Mark Russinovich?? Also, what was your initial response to Process Explorer /the Sysinternals stuff?? No, but the SysInternal guys are geniuses of the highest order, so far as I'm concerned (and I say that based on their products, no knowing them). They know their stuff.
What are your best/oddest purchases you were able to justify as a work expense (for example, were you able to get MS to buy pinball machines as an R&D cost)? I had DirecTv in my office! I was working on the Media Center prototype and we couldn't get cable on campus, so I got the dish installed on the roof, etc....
I had a Tempest machine in my Office but at my own expense. I started right around the days of the "shrimp vs weenies" memo, so they were pretty cost conscious.
Is it true that you and Dave Cutler got into a knife fight over a hand of poker gone bad? A broken bottle is not a knife.
Was DoubleSpace stolen from Stacker? No. As I understand it, DoubleSpace was licensed from an Israeli developer. Then I heard that Stacker had somehow been awarded a patent on using a hash table in compression, which sounds pretty ludicrous if true. There was a trial, and even though it revolved around hash tables and math and compression engines, and no one on the jury had been to college, as I heard it. So the big guy lost. That's the story I heard, your mileage may vary. I'm not a spokesman, etc.
the below is a reply to the above
MS-DOS 6.21, the most useless version. I remember writing an extra "2" on my 6.2 OEM disks when the update came out (no point wasting disks). You say "useless", I say "canonical".
I think I actually worked on 6.22, not sure. It was 6.2 something. In terms of usefulness, the features I added to it personally were:
- Moving Doublespace to HMA to free up a lot of low mem, as noted
- Giving Diskcopy ability to do it in a single pass with no swaps
- I wrote a new version of Smartdrv that added CD-ROM support
- I wrote a special version of Setup that worked via deltas and put everything on a single floppy (no point wasting disks).
Mind you, I was just a summer intern when I did that, and it took me about 3 months.
What are your favorite DOS command-line tricks that still work in Windows 10? doskey!
What actually happens if someone deletes Win32? Human sacrifice, cats and dogs living together, mass hysteria. Do not attempt.
Did Bill ever swing by your cubicle and tell you'd he'd take your assignment home and finish it in a weekend if you didn't hurry up? Cubicle? It was the 90s at Microsoft! I had a corner office with a table, chairs, a Tempest machine, and a sofabed.
What is the best project you worked on or had friends work on that was canceled, that you would revive if you had the resources? Windows Media Center, I'd say! And I wish they'd done a great AutoPC that the OEMs could have licensed and made common to most cars.
There has been a lot of hate on Windows / Microsoft from the Unix / Linux advocates. What are some narratives that you disagree / don't think are true? I used to love the Amiga, so I know what it's like to feel a sense of advocacy for a platform that you feel is superior but overlooked in the marketplace.
I think the most untrue narrative I've heard about them is that they all have neckbeards. I think it's only "most", not all.
How do you introduce yourself at parties? "Does anyone here know how to update my Groove subscription on my Zune?"
What OS are you using now? What's your favorite OS of all time? What's the worst OS of all time? What's the worst Microsoft OS (if different)? The best OS of all time was Windows NT 4.0 with the Shell Update Release.
The worst OS of all time was the TRS-80 Model 1, Level 1 DOS that didn't have the keyboard debounce code in ROM yet so you couldn't even type on the thing.
[deleted] No, I never put a true easter egg in anything. Especially in an operating system, I don't believe in them. You have to be able to trust the OS, and I think it goes against that.
How did you get started in this specific field? I first wandered into a Radio Shack store in about 1979 when I was 11, where I saw my very first computer. It was not connected yet, as the staff had not figured out how to set it up yet. Being somewhat precocious, I asked if I might play with it if I could manage to set it up. On a lark they said, “Sure kid, have a shot”, and ten minutes or so later I had it up and running. This endeared me to the manager, Brian, enough that every Thursday night and Saturday morning I would ride my bike down to the store: I’d type in my crude BASIC programs and they were kind enough to indulge my incessant free tinkering on their expensive computer. So that's pretty much how I started!
Do you ever have moments where you’re like “they have it so easy nowadays” or do you think that because of the groundwork put in place 30 years ago that systems have become exponentially more complex? Only when someone spools up an entire docker instance to pipe something to it on the command line... then it's like "Really? You're basically booting a virtual computer as a command?"
What's the best C++ expert tip you can share for fellow programmers? If you make anything in your class virtual, make the destructor virtual, particularly if there's any chance that anyone might delete an instance of your derived class through a base class pointer. Otherwise, the behavior is undefined, I think, but even if it works, it's not what you want!
the below is a reply to the above
Wow this is eerie. I literally fixed a bug a couple weeks ago that was this specific case. They can be weird bugs to track down, too!
Tabs or spaces? Spaces on an indent of 4, tabs set to 8.
How can I open an MS Binder file? Push down on the metal tabs at the top and bottom of the central spine of the binder. That will release the 3-hole punch claws, and then you can remove your printed file.
"It's now safe to turn off your computer" Why was this splash removed? I think most current BIOSes can do it on their own by now!
Do you have any insight as to why MS decided to build Windows 95 from the ground up instead of building off of an existing *nix system the way Apple did with OSX? Was it just for backwards compatibility or were there other reasons? Also, had you gone this way, how do you think Windows, and the industry in general, might be different? I'm asking as someone who thinks that WSL is the best thing to happen to Windows in years. Windows 95 was not built from the ground up, but NT was. The most succinct reason (and just a guess, I'm not a spokesman) is that even though MS had Xenix on hand, there were fundamental problems in the way Unix handled SMP multiprocessor locks and so on at the time. I presume these have long since been solved in Linux, etc, but not without significant work.
WSL is one of my favorite things too, but for the library of tools and software, it makes available to me, not because of some fundamental architectural superiority, I don't think!
What are your feelings about "Microsoft Bob"? https://youtu.be/rXHu9OmLd8Y
What did source control look like in the 90's? How did MS keep its code from leaking out to the public? How did you handle versioning and different developers working on the same feature? We used a tool called SLM, or Source Library Manager. It was sort of available briefly as a product under the name Microsoft Delta.
It was OK for smaller teams but did not support branching, so just before I left we moved to Source Depot.
Why was Ctrl + Alt + Delete changed to Ctrl + Shift + Escape? It wasn't! Ctrl-Alt-Delete raises the "Secure Alert Sequence" which triggers the OS to switch to the secure desktop, where you have the ability to click a button which will start task manager upon return to your regular desktop.
Ctrl-Shift-Esc is a feature built into Winlogon that launches a TaskManager on the current desktop without switching to the secure desktop.
There are theoretically hacks and exploits that can only be caught by switching to the secure desktop, so if you're ever in doubt, ctrl-alt-del is the more secure way to go.
How did DOS ever get away with just pulling device names like "COM1" out of thin air when it came to output redirection etc..? That's for compatibility with MS-DOS.
What are you currently working on? Mostly on LED and Microcontroller projects that I detail on my YouTube channel, and the channel itself takes a fair bit of my time! If you're curious, you can check out my current successes and failure adventures at http://youtube.com/d/davesgarage
Did you work with Kris Hatleid on Super Hacker and the game Evolution? I worked with Kris on an unreleased title called "Commander Video". That's largely where I learned assembly language, since he did the bulk of the coding, I watched and did level design, etc. 1982 or so I believe!
Got any dev back door mainframe access codes for pinball? hidden test
Dave, how did you manage to do all that without being able to google everything? That's one of the craziest things... I got a degree in computer science before you could even look anything up!
The hardest part was OLE2. Coming form a different platform (the Amiga) it was a monster to wrap my head around, and the book (Inside OLE2) was not the best for introducing devs to OLE. It scared me, and I sure could have used a YouTube tutorial or two!
Hi Dave! So here's a bit of an odd one. I loved your Space Cadet Pinball! I must have spent countless hours on it as a kid, and even now I still occasionally try to find ways to boot it up. A legitimate classic. But lately, the version windows offers just... don't feel the same. They aren't as nice. Is there a game you can name that you would say feels like a worthy successor to Space Cadet Pinball? Or even any more general pinball games you would recommend? I have a real Black Knight 2000 machine here in the house that I fully restored, so I'm a fan of physcial pinball as well!
I think the two best video games are (a) arcade Tempest, and (b) XBox Geometry Wars 3.
GW3 is a classic, or should be!
Woah woah woah, University of Regina?!? Are you from here? Cool to see a UofR grad had such a major impact! Yup! Check out the regina sub for a recent article
When working on MS-DOS what did you think of alternatives such as 4DOS, NDOS or DR-DOS, were they source of inspiration for new features or not at all ? No in general, but Norton had NCD. It was a change folder command that could jump around the disk, so if you typed "NCD drivers" from the root, it could go down to "C:\windows\system32\drives". Super handy.
So I tried to write one for NT, but it meant changing the working directory of the PARENT process (cmd.exe) and I could never figure out a clean and elegant way to do it without modifying CMD itself!
Which is the best version of Windows? (Figuratively speaking). Windows NT 4.0
submitted by 500scnds to tabled [link] [comments]

Idn Poker Online Strategies That Will Surely Bluff Your Opponents

IDN poker online is one of the most popular game in the world today. Millions of people from all over the world play it. If you're interested, you need to learn the basics of this. If you do not have your techniques, you could get help through many articles on the net. Plus, they will be even easier to defeat, if you're among the most successful players too; because they will provide you with four powerful strategies to win and keep playing.
DominoQ: One of the first IDN poker online strategies that DominoQ employs is to build a very large hand. It's not that big a hand, just big. This is because you may be able to bluff your way to a five-flush or better, but if your hand size is too small, you might fold instead. The trick here is to bet aggressively on the flop, so that you will be able to force the other players to make the right decisions.
The download poker to PC bonus offered by IDN poker online is another great strategy for you to master. All of the top professional poker players use this to their advantage. Of course, if you want to get the same kind of edge, then you have to practice using the same techniques on the internet as well. The following 4 effective methods are useful because they will teach you how to bluff your way to the victory.
First, you should understand why it is important to bring enough chips to the table. If you bring too little, then you risk throwing away your winnings with your bad hand. If you want to win more than you lose, then you have to keep up with your aggressive strategy. The second of the 4 effective methods to bluff is to learn how to bluff your way to the pot, without revealing your true emotions.
Blowing like crazy is a common strategy that most online poker players use, but the truth is, it is useless. It will simply send your opponents into a frenzy and they might even fold or call you without you having any luck whatsoever. Blowing like crazy is a psychological way of bluffing that work when you want to bring enough chips to the table, but it does not work when you do not have enough. It is important to read between the lines when you play poker online and you should know when to bluff or when to keep your cool. Remember that bluffs only work when you do not have the right information about your opponents and you will have to think a lot to figure out whether your opponents are really into playing poker or they are just bluffing you.
When you think about these simple yet effective ways to bluff, then you will be able to bring more cash to your bankroll than you ever dreamed of. Of course, it would still depend on many factors including the game you are playing and the skill of your bluffing techniques. bluffing is certainly very popular among many casino fanatics and you would surely become one if you follow these tips. Of course, you should practice your bluffs as much as possible before you try it out in the real world so you would not have to suffer a loss.
submitted by giyitax to IDNPokerWINWIN [link] [comments]

poker chips hand tricks video

How to Shuffle Poker Chips NOW - YouTube Poker Chips Trick - The Shuffle Tutorial - YouTube Poker Chip Tricks  Poker Tutorials - YouTube How to Shuffle Poker Chips  Poker Tutorials - YouTube Cheating at Cards: Poker Chip Tricks and Sleight of Hand ... 10 Best COIN & Poker Chip TRICKS! (How to Tutorials) - YouTube

How To: Use basic poker tricks How To: Spread a deck of playing cards for poker How To: Reveal your cards in Texas Hold'em poker How To: Cheat at Texas Hold'em poker with no sleight of hand How To: Shuffle a deck of cards How To: Stack poker chips Simply put, it is the sound of players performing various poker chip tricks, be it something as simple as flipping poker chips or shuffling. Over the years, different players have used different poker chip tricks with some even getting popular for their flipping of poker chips than their games. With the chip twirl, you are holding a stack of exactly 3 chips by their edges using all your fingers except for your pinky. Your ring finger is on the bottom holding the chips up. Use your thumb and index finger to lift up only the two outside chips while letting the middle chip just sit there. Likewise, if during a poker game, you lose a big hand or get sucked out on and feel yourself going on tilt, stand up and take a break until you feel calm later on. Fellow players will sense your mood and take advantage of it. 07. of 10. Do Pay Attention to the Cards on the Table . — Profiting ♠️ Poker (@ProfitingPoker) April 3, 2014 Classic Chip Art. Poker and casino chips are not only used for games (and tricks) but have even served as artistic inspiration. In 2011, the English firm Sculpture Studios created giant chips to appear as part of a gaming display and appear on television. Poker hand chart, as an aid for players It should be clear to everyone that before starting their difficult path to conquering the heights of the World Series of Poker, players need to thoroughly learn the basics of the game, as well as to master the possibilities and rankings of poker combinations. Best Poker Chip Tricks #3: Knuckle Roll. This is a really cool poker chip trick as it will make your chips “walk” across your hand from one side to another. This one does require a bit more practice and skill, but it also looks cool and will definitely get the attention of your opponents, especially the less experienced ones. The first priority is to have the needed poker chips at hand. It is important that you use poker chips that are similar to what casino use today that the trick may work perfectly. Using two different color chips is advisable that you may see how the tricks flow and you will also know if you are doing the tricks correctly. To master these tricks To shuffle poker chips, start with 6 chips divided into 2 stacks of 3. Then, with the 2 stacks next to each other on a flat surface, place your fingers down on the table and around the chips. Position your thumb and index finger so they're on opposite sides of one stack, and do the same with your pinky and ring finger. You can achieve this trick with a few chips. however, it is simpler to do it with about 3 to 5 chips in your hand. These tricks need great hand coordination, practise, and concentration to work. You might not be able to showcase your poker chip tricks, but it’s still possible to practise as you play online.

poker chips hand tricks top

[index] [3693] [3597] [6291] [8294] [1079] [9696] [1483] [1270] [3987] [9779]

How to Shuffle Poker Chips NOW - YouTube

How to do Top 10 Best Coin and Chip Tricks!! Subscribe Now for more How To’s, Pranks, Tricks, Social Experiments and Fun Videos: http://bit.ly/ucmagic and My... Learn to Play Poker in no time: https://www.youtube.com/playlist?list=PLLALQuK1NDrh8fn1zxL3e8i_fjYi0e_0_Our poker tutorial is a great way to learn the card g... Learn to Play Poker in no time: https://www.youtube.com/playlist?list=PLLALQuK1NDrh8fn1zxL3e8i_fjYi0e_0_Our poker tutorial is a great way to learn the card g... Jason Ladanye demonstrates bottom deals, eight-card riffle stacking drills, and poker chip tricks.Want FREE playing cards and other merchandise? There are we... Learn from the best!... Here's just one of 170 lessons from the Official Poker Chip and Card Handling DVD series (see http://www.OfficialPokerInc.com) starin... Poker Chips Trick - The Shuffle Tutorialhttps://www.twitter.com/karlenchohttps://www.instagram.com/karlenchohttps://www.twitch.com/karlencho

poker chips hand tricks

Copyright © 2024 top.onlinerealmoneytopgames.xyz