Casino Visor Oriental Trading

casino visor hat

casino visor hat - win

I cannot find a picture/painting of any dog, including Droopy, wearing a green bank teller/dealers visor.

I can't find a picture of Tom or Jerry in that visor either. I can't find any parodies/versions of the Dogs Playing Cards painting that has one of those visors anywhere in it. This could be a residue wipe efficiency test!
Edit: Googling Casino Dealer Bulldog brings up a picture of exactly that, but it's not at all what I'm talking about. Also, Cuphead had a skeleton dog wearing a casino dealer hat. I'm looking for any cartoon casino visors at this point.
submitted by Ballzinferno to MandelaEffect [link] [comments]

My Favourite Fallout New Vegas DLC Mods: Ultimate Edition- Fallout DLC Mods no.5 [FNV]

Merry Christmas and Happy Holidays to the rest. This is an Ultimate Edition of my Fallout New Vegas DLC mods list. This mod is a compilation of my previous DLC lists from Dead Money, Honest Hearts, Old World Blues and Lonesome Road. However this List also contains mods related to Gun Runners Arsenal and Courier's Stash.
I have completed my DLC mod list for Fallout New Vegas. I still plan on mods related to Fallout 3 in Fallout New Vegas and Fallout New Vegas Faction Related mods. Tell me in the comments what you want to see first, Mods Relating to Fallout 3 or Mods Relating to the Strip Faction.
Thank you to every body with their upvotes and comments and have a splendid new year and a splendid new decade in 2020.


DEAD MONEY


-Cloud Grenades by Hopper31: https://www.nexusmods.com/newvegas/mods/65331
Remember the devastating effects of The Cloud? Do you hope to use its power just like Elder Elijah? Well all you have to do is craft this potent weapon with one of the ingredients being Cloud Residue found in the Sierra Madre. This is a fun weapon mod that will forever say in my Load Order and to my knowledge it is Lore Friendly.

-ReElijahFied by iz FALKON zi: https://www.nexusmods.com/newvegas/mods/42195
So the vanilla face of the Elijah NPC does not look like the face we first saw on the screen in the Villa. This mod fixes this and I believe that this is more of a Lore fix than anything. This will always stay in my Load Order.

-Christine Follower by ashjay101: https://www.nexusmods.com/newvegas/mods/62173?tab=files
The companions from the Dead Money DLC were in my opinion, well written and felt almost like real human beings. It was disappointing when you saved them (if you saved them), but realised that after you completed the DLC that they were gone forever. This mod brings back Christine (if she survived) into the Sierra Madre Casino as stated in her ending slide. She is voiced using in game lines, but requires a mod that allows the player to return to the Sierra Madre. This mod is lore friendly and has a special spot in my Load Order. Roam the wastes with our favourite Circle of Steel knight.

-Companion Dean Domino by Maxandmov: https://www.nexusmods.com/newvegas/mods/55789
Dean Domino. A singer, a thief and a fan favourite. It is said that he that he headed to New Vegas (if he survived), but we never see him again. This mod add our Old School Ghoul to Freeside and he needs your help to get into the Glorious Strip. This one stays in my Load Order. This mod adds a bit more class to your travels in the waste.

-Dog and God Follower(s) - Dead Money by ashjay101: https://www.nexusmods.com/newvegas/mods/63678
This mod adds either Dog, God, or the merge of the two in different locations in the wasteland. Whatever choice you chose, he will be in a different location. There is just too much to say about this well written character to do him justice. A well done mod that will stay in my Load Order. Who did you choose; Dog, God or the Amnesiac Mutant?

-Coles Hideout - A Sierra Madre Safehouse by GhanimaAtreides: https://www.nexusmods.com/newvegas/mods/63859
The Sierra Madre is a place of dangerous fable. The horrors of Ghosts, Holograms and Blood Clouds will make any person distressed. Why not try to relax in this well built safehouse with a history and warm bed. A Home inside a Horror if you will. Just try it for yourself, no rent included! In my head this is canon and in my Load Order it is to stay.

-Half Hansified Holorifle by Madcat221: https://www.nexusmods.com/newvegas/mods/50547
This is a retexture of the Holorifle using assets from the Weapons Retexture Project, so that mod is required. Just read the comments on the mod page if it is not working. It is about time this unique weapon got a bit of love of the texture kind.

-DFB Dead Money Revisit by Darkfirebird: https://www.nexusmods.com/newvegas/mods/42016
Now this is a must have mod. It was very disappointing when you complete the Dead Money DLC, but you are unable to return to the Sierra Madre. To this day I still do not know why you will not be able to return. What if you missed something important or the view of beautiful Sierra Madre. Well this mod does just that. Not only does this allow for to return to the Sierra Madre, but this mod also has an option to allow for the Ghost People to respawn. This mod is very lore friendly and will stay in my Load Order for generations to come.

-Ghost People Suit by adriant1978: https://www.nexusmods.com/newvegas/mods/40837
Do you remember how unique the hazmat suits worn by the Ghost People were? Although we did get this in the Old world Blues DLC, we only got one variant. This adds both variants in order to for fill your Ghost People cosplay and to strike fear into the hearts of your enemies. Be a Ghost and Haunt others like they will forever haunt you!

-Dead Money - No Collar Explosion and No Poison Cloud Damage by dree74: https://www.nexusmods.com/newvegas/mods/40520
This is a cheat mod. I know, I know, how dishonourable of me to cheat...BUT MAYBE YOU SHOULD TRY DEAD MONEY ON HARDCORE MODE! IT IS NOT EASY WHEN YOU ARE SLOW AND YOUR HEAD KEEPS GOING BOOM! This is mainly for casual players and players who role play as an immortal being, or something...(I am sorry for cheating, please forgive me!)

-Dead Money - Missing Return Options by Yukichigai: https://www.nexusmods.com/newvegas/mods/41241
Did you think that the vending machines in the Villa were lacking content? Well now thanks to Yukichigai for allows us to get more return options from these masters of machines. If it was made by Yukichigai, it stays in my Load Order.

-Sierra Madre Exterior Fix by Whaledon: https://www.nexusmods.com/newvegas/mods/66775
This bug fix allows you to witness the Glory of the Sierra Madre when you begin the Gala Event. This stays in my Load Order.

-Shifting Shadows 2K Assassin and Stealth Suit Retextures by 0spacepope0: https://www.nexusmods.com/newvegas/mods/58059
This mod improves the texture and resolution of the Assassin Suit from Dead Money. This is a fine amour which as saved the lives of many players. Now, we just need a retexture of the rest of the Dead Money armours.It deserves to stay in my Load Order.

-Dead Money - Surprise Vending Items Restoration by Yukichigai: https://www.nexusmods.com/newvegas/mods/49703
Another great mod by Yukichigai. This mod adds a bit of the cut content we love from Fallout New Vegas. Now surprise yourself with the vending machines. this mod also allows you to collect all 33 Sierra Madre cards easier. The more cut content restored the happy I get. This stays in my Load Order.

-DMR (Dead Money Retexture) by georgem1010 : https://www.nexusmods.com/newvegas/mods/67628
There are many retexture or HD texture mods out there, but very few actually retexture DLC locations. Try out this mod if you want to improve the quality of the Sierra Madre and return it to is former Glory!


HONEST HEARTS


-Authentic Burned Man by Rocketlombax: https://www.nexusmods.com/newvegas/mods/41974
This is a makeover for the star character of the Honest Hearts DLC, Joshua Graham. Now the Burned Man himself actually is apart of the "Raider" Race in terms of the Geck and this Race is used to give him the burnt face look. However this just makes him look like he is covered in ash rather than have been covered in pitch and lit on fire. This gives him an almost life like, grizzled retexture. A Fan Favourite mod for a Fan Favourite character.

-Honest Hearts - Tribal Race Restoration by OniKeaton: https://www.nexusmods.com/newvegas/mods/52606
This mod adds the cut races for the Tribals in Zion. For those who want to add more diversity for an already diverse group of Tribals.

-Lore Fix - Asian Daniel by Jexis: https://www.nexusmods.com/newvegas/mods/62550
Now according to sources, Daniel was meant to be Asian as to avoid the "White-Savour" trope so often seen, but for some reason he was Caucasian in game unknown to the lead developers. This mod fixes a mistake and is Lore Friendly.

-Honest Hearts Custom Weapons by MoutainSplitter: https://www.nexusmods.com/newvegas/mods/61477
I enjoyed the design of the Tomahawk, but I wanted a melee version, which is way I downloaded this mod. This includes a melee Tomahawk, a Pistol Whipping (Melee Pistol) and a Grease Gun. This mod also includes Joshua's face wraps, however if you are using the previously mentioned "Authentic Burned Man" mod, the face wrap or any other face wrap mods will not work.

- US Park Ranger Uniform by dicgas: https://www.nexusmods.com/newvegas/mods/63570
So in the DLC you get a Park Ranger hat, but you do not get a uniform. For those who love uniforms or who want to have a complete wardrobe. The clothes are of high quality texture and if are looking for other uniforms, the mod author has many more great uniform mods.

- Bighorner Model Variants by miguick: https://www.nexusmods.com/newvegas/mods/62672
It annoyed me that all the Bighorners look the same 'copy and pasted' clones. The calves have fully grown horns, that is not something one sees in nature. this mod not only gives the Bighorners different Lore Friendly colours, but also gives the calves different models giving the Bighorners more variety. Bighorns are not only the animals that the Mojave needs, but also the life of the people of Zion National Park. This mod has a Honest Hearts plugin.

- Aerie Player Home (Honest Hearts) by ElfyPers0n: https://www.nexusmods.com/newvegas/mods/61468
This is a well made player home set in the Aerie Park Tower. Decorated with static clutter, organised containers and a truck to the Mojave. This is one of the best player homes mods I have seen and one that will stay in my Load Order. Try it for yourself.

- White Mongrels for White Legs by mikester112: https://www.nexusmods.com/newvegas/mods/44460
One of the most disappointing aspects of the Honest Hearts DLC was the Creature. Most were just renamed copies of their Mojave Counter parts. This is also true for the White Leg Mongrels, as they look like the generic Legion Mongrel. This mod changes this the gifts of Caesar into mongrels that look like they have been in the care and decoration of the White Legs.

- Tribal Weapons Pack by SpamPTRS: https://www.nexusmods.com/newvegas/mods/57967
This adds tribal decorated weapons to the game adding a bit more to the theme of Honest Hearts. This is a great addition as it adds three weapons to the level list and is Lore Friendly. When you see the Strom Drums being used by the White Legs again they will be using the Tribal texture, but this is not a replacer and you can still buy the submachine guns at vendors. There are also three weapons by the grave just outside the Northern Passage. A great addition to Honest Hearts and my Load Order.

- Playable Honest Hearts Tribals by adriant1978: https://www.nexusmods.com/newvegas/mods/41914
Do you enjoy the Tribal tattoos or paints from the Tribals of Zion, then this mod is for you. You can now chooses the tribal races in the Character Creation to give your new character a bit of a backstory.

- Joshua Graham - Fully - Voiced Companion by LegionaryH: https://www.nexusmods.com/newvegas/mods/56791
Is it not a shame that after you complete the DLC, Joshua goes missing? This mod not only brings him back, but it also makes him a companion. This mod is also compatible with the "authentic Burned Man" mod.

- Medicine Stick and Embrace of the Mantis King (GRA) in Zion by overlee: https://www.nexusmods.com/newvegas/mods/56734
This mod adds the two weapons from the Gun Runners Arsenal DLC to separate locations in Zion. This is what bothered me about the Gun Runners DLC, you got unique weapons, but they are not in unique locations. This mod fixes that for two weapons.
This mod adds the last remnants of the Desert Rangers into the Mojave. When I first used this mod the rangers did not have the "Forgive Me Mama" texture o their helmets, but when I installed it again they were there, so I am not sure what happened.

- Compass Replacer by ModderJay: https://www.nexusmods.com/newvegas/mods/64064
This mod just an updated model and Texture to the compass found in Zion National Park needed to help the Sorrows escape.

-Honest Hearts Better Daniel Trades by NicholasPackham: https://www.nexusmods.com/newvegas/mods/63778
Do you believe that Daniel has too little items in his inventory? Are the White Legs too difficult? This mod improves his inventory.

-Honest Hearts Gecko Leathers Improved by Exeter: https://www.nexusmods.com/newvegas/mods/42316
This mod is a retexture of the Gecko Leather and Metal Armours from the DLC that can only be crafted. They all however have the same textures as their original counter parts, this mod fixes that. I forgot to put this on my list so thank you redondepremiere for recommending this mod in the comments and making me realise that I left a mod out.

-Desert Ranger V1-2 by DylanF1: https://www.nexusmods.com/newvegas/mods/54691
This mod adds the last remenatts of the Desert Rangers into the Mojave. When I first used this mod the rangers did not have the "Forgive Me Mama" texture o their helmets, but when I installed it again they were there, so I am not sure what happened.

-Healthier Yao Guai by Sinvence: https://www.nexusmods.com/newvegas/mods/49707
This mod has two options, either give a HD retexture to the Yao Guai or make them look like a real life bear. On a unrelated note, if you want to know if Yao Guai are ghouls are just skinless bears, ask me in the comments and I will make aseparate post discussing a few animals from Fallout New Vegas.

-Advanced Desert Ranger Helmet by Gopher: https://www.nexusmods.com/newvegas/mods/42376
This mod adds many features to the ranger helmet from Honest Hearts. However I only used the visor texture and the neck cover so if you do not want o download additional mods, download manually.

-Waking Cloud Follower by ashjay101: https://www.nexusmods.com/newvegas/mods/63640
Just like Joshua, she too disappears after the DLC is complete, but now you can have her as a companion with you in the Mojave.

-Follows-Chalk Follower by ashjay101: https://www.nexusmods.com/newvegas/mods/63756
I know there are reasons why we do not get companions after we complete the DLCs, but sometimes we just miss them. Now you can take Follows-Chalk with you.


OLD WORLD BLUES


- Scorpion Rifle Mark 2 by PineappleSuprise: https://www.nexusmods.com/newvegas/mods/63837
This mod does not only add a cut weapon that loads Robo-Scorpions, but the author took the time to not only give it unique texture, be also added a weapon that launches Robo-Dogs. I loves these mods that add cut weapons back into the game. I mod worthy to stay in the game.

-Old World Blues- Keep Big MT Active by Yukichigai: https://www.nexusmods.com/newvegas/mods/49987
The Old World Blues DLC was the best B movie we all love. The comments from those brains in jars were some of the most well written jokes. The enemies felt like they came from an old horror movie. So it was sad to see that after you complete the DLC Big Mountain be came The Big Empty for real this time. No more enemies and no more announcements you may have missed from the scientists. This mod fixes that and it was created by the well known Yukichigai, the author for all your bug fixing mods.

- Y-17 Trauma Override Harness Gloves by KiCHo666: https://www.nexusmods.com/newvegas/mods/56301
The Trauma Harness was a weird enemy. It could control the bones of the wearer without covering the hand. Even that is too much for a Fallout game. This mod fixes that by allowing them to control the hands of the wearers by using gloves.

-Shifting Shadows 2K Assassin and Stealth Suit Retextures by 0spacepope0: https://www.nexusmods.com/newvegas/mods/58059
This mod improves the texture and resolution of the of the chatty Stealth Suit from Old World Blues. This is a fine amour which as saved the lives of many players. Now, we just need a retexture of the rest of the amours from Old World Blues. Is mod deserves to stay in my Load Order.

- LAER Retexture by TheRiff: https://www.nexusmods.com/newvegas/mods/45042
In the land of Big Mountain, 7 LAERs were gifted to well, nobody really, but I heard Gabe has one. This mods gives this iconic weapon a retexture it deserves.

-Old World Blues Better Lobotomite Goggles by Gaius_Ignatius: https://www.nexusmods.com/newvegas/mods/44462
I thought the Smart people wore goggles and glasses! The lobotomite goggles has a minus two to intelligence! Well I often play as the wise-guy and these goggles suit my character. So bye-bye minus two intelligence! This mod also allows me to wear helmets with the goggles.

- Roxie Forever by adriant1978: https://www.nexusmods.com/newvegas/mods/43138
Remember cute little Roxie? Now you can have two Cyber-Dog companions patrolling the Mojave with you! This mod comes with extra features and make Roxie a full companion instead a temporary one. Who is a good girl? Roxie of course!

- Playable Lobotomites by adriant1978: https://www.nexusmods.com/newvegas/mods/42925
This mod allows you to choose the Lobotomite Race in the character creation for those who enjoy the scars on a character of for those doing a 1 Intelligence play through.

- Old World Blues - Path Lighting by Sarge198: https://www.nexusmods.com/newvegas/mods/43485
This mod adds a little bit more of light to the subject. The subject being the garden path of Big Moutntain.

-Old World Blues - Wall Safe Console Retexture by deanoman: https://www.nexusmods.com/newvegas/mods/43499
When it comes to large retexture mods, there are none for the DLC, but you can start small with this retexture of the Wall Safe. Hopefully in the future somebody will make an HD Texture pack for the Old Worlds Blue DLC.

- Mojave Rooftops-Old World Blues by SamLandon: https://www.nexusmods.com/newvegas/mods/58404
do you want to reach the unreachable places of Big Mountain? This is the mod for you. Cross over planks, take in the view or create a sniper nest. Whatever the reason, I recommend this mod to everybody.

- Patient Gown Startup by TheCalculator: https://www.nexusmods.com/newvegas/mods/44143
Did you not find it strange that when you were in the care of Doctor Mitchell your clothes were missing? Not anymore, this mod makes sure that when you wake up from a bullet to the brain induced coma, you will be wearing a Patient Gown.

- Elianora's Awesomised Sink (OWB) by Elianora: https://www.nexusmods.com/newvegas/mods/56162
This is not only my favourite Old World Blues mod, but also my favourite Player Home mod in all of Fallout New Vegas. This makes the Sink look like the Courier (or Lone Wander or both) has actually lived there as seen with all the static clutter. With amazing features, it is no wonder Elianora is well known for her player home mods. Too bad this is her only Fallout New Vegas Mod.

- Lobotomites with Cosmic Knives by GenaTrius: https://www.nexusmods.com/newvegas/mods/47106
This mod requires both the Old World Blues and Dead Money DLCs. The cosmic knives were created in Big Mountain, but they are only found in the Sierra Madre. This mod adds a greater connection by adding the cosmic knives to the level list of the Lobotomites of Big Mountain.

- Improved Transportalponder - Old World Blues by Yukichigai: https://www.nexusmods.com/newvegas/mods/49785
This mod improve the Transportalponder in not only allowing you to bring companions to Big Mountain, but also allowing you to be transported from DLC locations. Along with other great features.


LONESOME ROAD


- Lonesome Road Carbon Shadow Fix by AgeofEvolutionHQ: https://www.nexusmods.com/newvegas/mods/64022
If you have seen images of real Carbon Shadows, you will know that they do not look like the ones in game. I do know it was a joke to mimic the shadows of bombs in cartoons, but this mod is for those who want as much emersion one can get in a Fallout game.

- Scorched Sierra Power Helmet Retexture by Mika999: https://www.nexusmods.com/newvegas/mods/54075
This mod adds a better texture to the armour and helmet of the Scorched Sierra Power Armour set, how ever you need a mod that brings back the cut helmet.

- Industrial Hand Retexture by cottonballs00: https://www.nexusmods.com/newvegas/mods/63491
A HD texture of our favourite chainsaw and powerfist hybrid.

- Bowie Knife Retexture by FalloutMG: https://www.nexusmods.com/newvegas/mods/62970
Another HD texture of the bowie knife and Blood-Nap.

- Courier Vests by MissMorose: https://www.nexusmods.com/newvegas/mods/55024
Like the Duster the player gets at the end of the game, there are faction logos of the four main factions on the back of the vest. However this mod is not limited to just four factions, but well almost all of them from the Boomers to the Kings. Wear your true flag on your back to Hoover Dam now.

- Nail Gun Retexture by PrinceMinusA: https://www.nexusmods.com/newvegas/mods/66086
As of late there is no HD texture packs for the DLC weapons of Fallout New Vegas. This adds a HD texture of the Nail Gun.

- Lonesome Road Endgame Armors have Helmets by hoodooo456: https://www.nexusmods.com/newvegas/mods/50405
No this was a missed opportunity as there is once again and incomplete Armour set. There are many mods that add the cut Scorched Sierra Power Helmet like this mod, but this mod is set aside as the best one because it also adds a Helmet that should have been in the game. A matching Helmet of the 87th Tribe to match the Armour of the 87th Tribe.

- US Army General Uniforms and More by dicgas: https://www.nexusmods.com/newvegas/mods/63513
Not only does this mod add a US Army General Hat for General Martin Retslaf Uniform to make the clothing set complete, but it adds other uniforms for your US Army Collection.

- General Martin Retslaf Fix by DevvastatinDave: https://www.nexusmods.com/newvegas/mods/56407
General martin Retslaf was a pre-war General who committed suicide and it is implied that he did so shortly after the Great War (for example I am sure he would have met the NCR if he had died recently). Even though he may have been a ghoul (or they just used the ghoul race to make him a rotting corpse), he should have been a skeleton after being dead for about 200 years. This mod changes him from a Ghoul into a Skeleton.

- Courier’s Helmet by dicgas: https://www.nexusmods.com/newvegas/mods/63617
Do you want a matching Ranger Combat Helmet for your Duster? This mod adds Ranger Combat Helmets with the four main faction symbols and a

- True Hometown Hero - Earn the Tunnelers' or Marked Men's Respect... Or Fear by LFOxidizer: https://www.nexusmods.com/newvegas/mods/63512
Remember the ending slide to Lonesome Road? It said, "Tunnelers and Marked Men...avoided the lone figure, as if recognizing the Courier's right to passage... or out of fear." What this mods does is that it makes the ending to Lonesome Road true. After you complete the DLC neither the Marked Men or Tunnelers will be hostile towards you.

- US Army Combat Helmet by dicgas: https://www.nexusmods.com/newvegas/mods/63545
So as I mentioned before I hate it when an armour piece is incomplete, such is the case with a lot of Armours from Lonesome Road. As with the case with the Van Graff Combat Armour in the main game, there is no Helmet for the US Army Combat Armour .This mod adds a helmet to complete this armour.

- Lonesome Road Endgame Dusters by menancewhite: https://www.nexusmods.com/newvegas/mods/44028
Did you get the wrong Duster after completing Lonesome Road? Did you change your mind on who to side with? Well now you can get all four Duster variants in one container to choose from.

- Riot Gear Glowy Eye Retexture by Jhent: https://www.nexusmods.com/newvegas/mods/63790
This makes the visors of all Riot Gear variants to have the same eyes as the NCR Ranger Combat Helmet on the Main Menu Screen.

- Riot Gear Helmet Neck Cover by Gopher: https://www.nexusmods.com/newvegas/mods/44020
This adds a neck cover for all of the Riot Gears.

- Marked Man Race by Kabal99: https://www.nexusmods.com/newvegas/mods/46017
Do you want to role play as a Marked Man who escaped the Divide? Or if you want to play as The Red Skull this mod is for you. Be warned that this mod is only for male characters as female Marked Men are not in game and will be regular ghouls.

- Ulysses Companion Mod by Cirosan: https://www.nexusmods.com/newvegas/mods/48600
This is a fully function companion mod of Ulysses with spliced dialogue and a mini-quest. You can get Ulysses after Lonesome Road DLC has completed in is usual spot if he has survived the encounter of the Two Couriers. A great mod in my opinion and one that stays in my Load Order.

- Courier Duster with Elite Riot Gear Combo by YanL: https://www.nexusmods.com/newvegas/mods/64511
We all enjoy the Duster and Elite Riot Gear, but we can only wear one at a time. Well now you can combine these two armours if they are your favourite so now you can wear your flag with your Elite Riot Gear.

- Lonesome Road Ground Zero Unlocker by menancewhite: https://www.nexusmods.com/newvegas/mods/44026
Do you know what is weird, your reward for when you send nuclear fire upon your enemies. In this case if you bombed the NCR you get NCR Armour, but if you bomb the Legion you get Legion Armour. But what if you are like me where as in my current playthrough I am siding with the Legion, I want to destroy the entire NCR in my SilveGold Armour of the 87th Tribe, but cannot get the armour without bombing the Legion. Well this this mod I am able to travel to Dry Wells or the Long 15 to get my Armour with actually destroying my faction. This is not Lore Friendly and in fact is a cheat mod.

-Lonesome Road Duster from Concept Art by rjhelms84: https://www.nexusmods.com/newvegas/mods/44122
Be warned this mod requires both Lonesome Road and Honest Hearts DLCs. This mod added the duster seen in the concept art and posters for Lonesome Road. I fine looking armour for any Courier and for those who did not like that the Old World Duster was just a copy of Ulysses Duster.

GUN RUNNERS ARSENAL and COURIER'S STASH

-A Fresh Start (New Courier Stash Armors) by YanL: https://www.nexusmods.com/newvegas/mods/65723
Where you disappointed on how lack luster most of the armours from the Courier's Stash was? The Tribal Raiding armour was exactly the same as the raider armour and it felt a little bit too lazy. This mod adds or replaces the armours in Goodsprings as much better looking versions of most of the armours we got in the Courier's Stash.

-Dead Courier's Stash by Plumberz72: https://www.nexusmods.com/newvegas/mods/67432
This adds all the item from the Courier's Stash to deceased Courier NPCs in Primm so that you do not get all the armours at once if you sell like that is cheating. It also adds more lore to the other Couriers Victor hired on behalf of Mr House

-This Machine Retexture _Gold Version_ by GodMod99: https://www.nexusmods.com/newvegas/mods/42498
Now this is a bit of a cheat filling in this mod here as it only requires the base game. However the Gun Runners Arsenal adds in the Battle rifle to the game and they have the same texture of This Machine. A pet peeve of mine is unique weapons looking exactly like their counterpart (I am looking at you Fallout 3). So this mod lets This Machine stand out from the rest by giving it a gold texture to the metal parts of the weapon.

-Paciencia (GRA) USA Flag - Anarchy Flag by GePalladium: https://www.nexusmods.com/newvegas/mods/61460
Now this is a bit of a cheat filling in this mod here as it only requires the base game. However was a cool weapon because of the flag. There are very few weapon mods that have flags so this mod will have to do. If you are a citizen of the USA or are just an Anarchist then this mod is for you as it gives you the option to replace the flag to a Flag of the USA or the Flag of Anarchists.

-Gun Runners Arsenal Chest by MikeyRay: https://www.nexusmods.com/newvegas/mods/48326
The unique weapons that came in the Gun Runners Arsenal DLC were very expensive. How are you suppose to get all those caps to buy them all? This is a mod for us paupers for those do did not get the gold bars from the Vault of the Sierra Madre. This mod adds a cheat chest with all the weapons from the Gun Runners Arsenal DLC.

MODS INVOLVING ALL DLCS

-Passive Startup Messages (No DLC Button Clicking) by Athelbras: https://www.nexusmods.com/newvegas/mods/57758
The title of the mod is self explanatory. This gets rid of those pop up messages after you start a new game with the DLCs.

-Weapons of the Wasteland - Weapon Distribution Tweaks and DLC Weapon Integration by MildlyFootwear: https://www.nexusmods.com/newvegas/mods/66115
This mod is the best in terms of other DLC weapon integrations out there. As the title suggests it adds balanced and lore friendly weapons for all the DLCs of Fallout New Vegas (minus Courier's Stash). Other mods say that they have lore friendly integrations, but I found that not to be always true or they added in the Armours from the DLC as well making it more unfriendly towards the lore.
submitted by Overlord-99 to FalloutMods [link] [comments]

My Favourite Fallout New Vegas DLC Mods: Ultimate Edition- Fallout DLC Mods no.5

Merry Christmas and Happy Holidays to the rest. This is an Ultimate Edition of my Fallout New Vegas DLC mods list. This mod is a compilation of my previous DLC lists from Dead Money, Honest Hearts, Old World Blues and Lonesome Road. However this List also contains mods related to Gun Runners Arsenal and Courier's Stash.
I have completed my DLC mod list for Fallout New Vegas. I still plan on mods related to Fallout 3 in Fallout New Vegas and Fallout New Vegas Faction Related mods. Tell me in the comments what you want to see first, Mods Relating to Fallout 3 or Mods Relating to the Strip Faction.
Thank you to every body with their upvotes and comments and have a splendid new year and a splendid new decade in 2020.


DEAD MONEY


-Cloud Grenades by Hopper31: https://www.nexusmods.com/newvegas/mods/65331
Remember the devastating effects of The Cloud? Do you hope to use its power just like Elder Elijah? Well all you have to do is craft this potent weapon with one of the ingredients being Cloud Residue found in the Sierra Madre. This is a fun weapon mod that will forever say in my Load Order and to my knowledge it is Lore Friendly.

-ReElijahFied by iz FALKON zi: https://www.nexusmods.com/newvegas/mods/42195
So the vanilla face of the Elijah NPC does not look like the face we first saw on the screen in the Villa. This mod fixes this and I believe that this is more of a Lore fix than anything. This will always stay in my Load Order.

-Christine Follower by ashjay101: https://www.nexusmods.com/newvegas/mods/62173?tab=files
The companions from the Dead Money DLC were in my opinion, well written and felt almost like real human beings. It was disappointing when you saved them (if you saved them), but realised that after you completed the DLC that they were gone forever. This mod brings back Christine (if she survived) into the Sierra Madre Casino as stated in her ending slide. She is voiced using in game lines, but requires a mod that allows the player to return to the Sierra Madre. This mod is lore friendly and has a special spot in my Load Order. Roam the wastes with our favourite Circle of Steel knight.

-Companion Dean Domino by Maxandmov: https://www.nexusmods.com/newvegas/mods/55789
Dean Domino. A singer, a thief and a fan favourite. It is said that he that he headed to New Vegas (if he survived), but we never see him again. This mod add our Old School Ghoul to Freeside and he needs your help to get into the Glorious Strip. This one stays in my Load Order. This mod adds a bit more class to your travels in the waste.

-Dog and God Follower(s) - Dead Money by ashjay101: https://www.nexusmods.com/newvegas/mods/63678
This mod adds either Dog, God, or the merge of the two in different locations in the wasteland. Whatever choice you chose, he will be in a different location. There is just too much to say about this well written character to do him justice. A well done mod that will stay in my Load Order. Who did you choose; Dog, God or the Amnesiac Mutant?

-Coles Hideout - A Sierra Madre Safehouse by GhanimaAtreides: https://www.nexusmods.com/newvegas/mods/63859
The Sierra Madre is a place of dangerous fable. The horrors of Ghosts, Holograms and Blood Clouds will make any person distressed. Why not try to relax in this well built safehouse with a history and warm bed. A Home inside a Horror if you will. Just try it for yourself, no rent included! In my head this is canon and in my Load Order it is to stay.

-Half Hansified Holorifle by Madcat221: https://www.nexusmods.com/newvegas/mods/50547
This is a retexture of the Holorifle using assets from the Weapons Retexture Project, so that mod is required. Just read the comments on the mod page if it is not working. It is about time this unique weapon got a bit of love of the texture kind.

-DFB Dead Money Revisit by Darkfirebird: https://www.nexusmods.com/newvegas/mods/42016
Now this is a must have mod. It was very disappointing when you complete the Dead Money DLC, but you are unable to return to the Sierra Madre. To this day I still do not know why you will not be able to return. What if you missed something important or the view of beautiful Sierra Madre. Well this mod does just that. Not only does this allow for to return to the Sierra Madre, but this mod also has an option to allow for the Ghost People to respawn. This mod is very lore friendly and will stay in my Load Order for generations to come.

-Ghost People Suit by adriant1978: https://www.nexusmods.com/newvegas/mods/40837
Do you remember how unique the hazmat suits worn by the Ghost People were? Although we did get this in the Old world Blues DLC, we only got one variant. This adds both variants in order to for fill your Ghost People cosplay and to strike fear into the hearts of your enemies. Be a Ghost and Haunt others like they will forever haunt you!

-Dead Money - No Collar Explosion and No Poison Cloud Damage by dree74: https://www.nexusmods.com/newvegas/mods/40520
This is a cheat mod. I know, I know, how dishonourable of me to cheat...BUT MAYBE YOU SHOULD TRY DEAD MONEY ON HARDCORE MODE! IT IS NOT EASY WHEN YOU ARE SLOW AND YOUR HEAD KEEPS GOING BOOM! This is mainly for casual players and players who role play as an immortal being, or something...(I am sorry for cheating, please forgive me!)

-Dead Money - Missing Return Options by Yukichigai: https://www.nexusmods.com/newvegas/mods/41241
Did you think that the vending machines in the Villa were lacking content? Well now thanks to Yukichigai for allows us to get more return options from these masters of machines. If it was made by Yukichigai, it stays in my Load Order.

-Sierra Madre Exterior Fix by Whaledon: https://www.nexusmods.com/newvegas/mods/66775
This bug fix allows you to witness the Glory of the Sierra Madre when you begin the Gala Event. This stays in my Load Order.

-Shifting Shadows 2K Assassin and Stealth Suit Retextures by 0spacepope0: https://www.nexusmods.com/newvegas/mods/58059
This mod improves the texture and resolution of the Assassin Suit from Dead Money. This is a fine amour which as saved the lives of many players. Now, we just need a retexture of the rest of the Dead Money armours.It deserves to stay in my Load Order.

-Dead Money - Surprise Vending Items Restoration by Yukichigai: https://www.nexusmods.com/newvegas/mods/49703
Another great mod by Yukichigai. This mod adds a bit of the cut content we love from Fallout New Vegas. Now surprise yourself with the vending machines. this mod also allows you to collect all 33 Sierra Madre cards easier. The more cut content restored the happy I get. This stays in my Load Order.

-DMR (Dead Money Retexture) by georgem1010 : https://www.nexusmods.com/newvegas/mods/67628
There are many retexture or HD texture mods out there, but very few actually retexture DLC locations. Try out this mod if you want to improve the quality of the Sierra Madre and return it to is former Glory!


HONEST HEARTS


-Authentic Burned Man by Rocketlombax: https://www.nexusmods.com/newvegas/mods/41974
This is a makeover for the star character of the Honest Hearts DLC, Joshua Graham. Now the Burned Man himself actually is apart of the "Raider" Race in terms of the Geck and this Race is used to give him the burnt face look. However this just makes him look like he is covered in ash rather than have been covered in pitch and lit on fire. This gives him an almost life like, grizzled retexture. A Fan Favourite mod for a Fan Favourite character.

-Honest Hearts - Tribal Race Restoration by OniKeaton: https://www.nexusmods.com/newvegas/mods/52606
This mod adds the cut races for the Tribals in Zion. For those who want to add more diversity for an already diverse group of Tribals.

-Lore Fix - Asian Daniel by Jexis: https://www.nexusmods.com/newvegas/mods/62550
Now according to sources, Daniel was meant to be Asian as to avoid the "White-Savour" trope so often seen, but for some reason he was Caucasian in game unknown to the lead developers. This mod fixes a mistake and is Lore Friendly.

-Honest Hearts Custom Weapons by MoutainSplitter: https://www.nexusmods.com/newvegas/mods/61477
I enjoyed the design of the Tomahawk, but I wanted a melee version, which is way I downloaded this mod. This includes a melee Tomahawk, a Pistol Whipping (Melee Pistol) and a Grease Gun. This mod also includes Joshua's face wraps, however if you are using the previously mentioned "Authentic Burned Man" mod, the face wrap or any other face wrap mods will not work.

- US Park Ranger Uniform by dicgas: https://www.nexusmods.com/newvegas/mods/63570
So in the DLC you get a Park Ranger hat, but you do not get a uniform. For those who love uniforms or who want to have a complete wardrobe. The clothes are of high quality texture and if are looking for other uniforms, the mod author has many more great uniform mods.

- Bighorner Model Variants by miguick: https://www.nexusmods.com/newvegas/mods/62672
It annoyed me that all the Bighorners look the same 'copy and pasted' clones. The calves have fully grown horns, that is not something one sees in nature. this mod not only gives the Bighorners different Lore Friendly colours, but also gives the calves different models giving the Bighorners more variety. Bighorns are not only the animals that the Mojave needs, but also the life of the people of Zion National Park. This mod has a Honest Hearts plugin.

- Aerie Player Home (Honest Hearts) by ElfyPers0n: https://www.nexusmods.com/newvegas/mods/61468
This is a well made player home set in the Aerie Park Tower. Decorated with static clutter, organised containers and a truck to the Mojave. This is one of the best player homes mods I have seen and one that will stay in my Load Order. Try it for yourself.

- White Mongrels for White Legs by mikester112: https://www.nexusmods.com/newvegas/mods/44460
One of the most disappointing aspects of the Honest Hearts DLC was the Creature. Most were just renamed copies of their Mojave Counter parts. This is also true for the White Leg Mongrels, as they look like the generic Legion Mongrel. This mod changes this the gifts of Caesar into mongrels that look like they have been in the care and decoration of the White Legs.

- Tribal Weapons Pack by SpamPTRS: https://www.nexusmods.com/newvegas/mods/57967
This adds tribal decorated weapons to the game adding a bit more to the theme of Honest Hearts. This is a great addition as it adds three weapons to the level list and is Lore Friendly. When you see the Strom Drums being used by the White Legs again they will be using the Tribal texture, but this is not a replacer and you can still buy the submachine guns at vendors. There are also three weapons by the grave just outside the Northern Passage. A great addition to Honest Hearts and my Load Order.

- Playable Honest Hearts Tribals by adriant1978: https://www.nexusmods.com/newvegas/mods/41914
Do you enjoy the Tribal tattoos or paints from the Tribals of Zion, then this mod is for you. You can now chooses the tribal races in the Character Creation to give your new character a bit of a backstory.

- Joshua Graham - Fully - Voiced Companion by LegionaryH: https://www.nexusmods.com/newvegas/mods/56791
Is it not a shame that after you complete the DLC, Joshua goes missing? This mod not only brings him back, but it also makes him a companion. This mod is also compatible with the "authentic Burned Man" mod.

- Medicine Stick and Embrace of the Mantis King (GRA) in Zion by overlee: https://www.nexusmods.com/newvegas/mods/56734
This mod adds the two weapons from the Gun Runners Arsenal DLC to separate locations in Zion. This is what bothered me about the Gun Runners DLC, you got unique weapons, but they are not in unique locations. This mod fixes that for two weapons.
This mod adds the last remnants of the Desert Rangers into the Mojave. When I first used this mod the rangers did not have the "Forgive Me Mama" texture o their helmets, but when I installed it again they were there, so I am not sure what happened.

- Compass Replacer by ModderJay: https://www.nexusmods.com/newvegas/mods/64064
This mod just an updated model and Texture to the compass found in Zion National Park needed to help the Sorrows escape.

-Honest Hearts Better Daniel Trades by NicholasPackham: https://www.nexusmods.com/newvegas/mods/63778
Do you believe that Daniel has too little items in his inventory? Are the White Legs too difficult? This mod improves his inventory.

-Honest Hearts Gecko Leathers Improved by Exeter: https://www.nexusmods.com/newvegas/mods/42316
This mod is a retexture of the Gecko Leather and Metal Armours from the DLC that can only be crafted. They all however have the same textures as their original counter parts, this mod fixes that. I forgot to put this on my list so thank you redondepremiere for recommending this mod in the comments and making me realise that I left a mod out.

-Desert Ranger V1-2 by DylanF1: https://www.nexusmods.com/newvegas/mods/54691
This mod adds the last remenatts of the Desert Rangers into the Mojave. When I first used this mod the rangers did not have the "Forgive Me Mama" texture o their helmets, but when I installed it again they were there, so I am not sure what happened.

-Healthier Yao Guai by Sinvence: https://www.nexusmods.com/newvegas/mods/49707
This mod has two options, either give a HD retexture to the Yao Guai or make them look like a real life bear. On a unrelated note, if you want to know if Yao Guai are ghouls are just skinless bears, ask me in the comments and I will make aseparate post discussing a few animals from Fallout New Vegas.

-Advanced Desert Ranger Helmet by Gopher: https://www.nexusmods.com/newvegas/mods/42376
This mod adds many features to the ranger helmet from Honest Hearts. However I only used the visor texture and the neck cover so if you do not want o download additional mods, download manually.

-Waking Cloud Follower by ashjay101: https://www.nexusmods.com/newvegas/mods/63640
Just like Joshua, she too disappears after the DLC is complete, but now you can have her as a companion with you in the Mojave.

-Follows-Chalk Follower by ashjay101: https://www.nexusmods.com/newvegas/mods/63756
I know there are reasons why we do not get companions after we complete the DLCs, but sometimes we just miss them. Now you can take Follows-Chalk with you.


OLD WORLD BLUES


- Scorpion Rifle Mark 2 by PineappleSuprise: https://www.nexusmods.com/newvegas/mods/63837
This mod does not only add a cut weapon that loads Robo-Scorpions, but the author took the time to not only give it unique texture, be also added a weapon that launches Robo-Dogs. I loves these mods that add cut weapons back into the game. I mod worthy to stay in the game.

-Old World Blues- Keep Big MT Active by Yukichigai: https://www.nexusmods.com/newvegas/mods/49987
The Old World Blues DLC was the best B movie we all love. The comments from those brains in jars were some of the most well written jokes. The enemies felt like they came from an old horror movie. So it was sad to see that after you complete the DLC Big Mountain be came The Big Empty for real this time. No more enemies and no more announcements you may have missed from the scientists. This mod fixes that and it was created by the well known Yukichigai, the author for all your bug fixing mods.

- Y-17 Trauma Override Harness Gloves by KiCHo666: https://www.nexusmods.com/newvegas/mods/56301
The Trauma Harness was a weird enemy. It could control the bones of the wearer without covering the hand. Even that is too much for a Fallout game. This mod fixes that by allowing them to control the hands of the wearers by using gloves.

-Shifting Shadows 2K Assassin and Stealth Suit Retextures by 0spacepope0: https://www.nexusmods.com/newvegas/mods/58059
This mod improves the texture and resolution of the of the chatty Stealth Suit from Old World Blues. This is a fine amour which as saved the lives of many players. Now, we just need a retexture of the rest of the amours from Old World Blues. Is mod deserves to stay in my Load Order.

- LAER Retexture by TheRiff: https://www.nexusmods.com/newvegas/mods/45042
In the land of Big Mountain, 7 LAERs were gifted to well, nobody really, but I heard Gabe has one. This mods gives this iconic weapon a retexture it deserves.

-Old World Blues Better Lobotomite Goggles by Gaius_Ignatius: https://www.nexusmods.com/newvegas/mods/44462
I thought the Smart people wore goggles and glasses! The lobotomite goggles has a minus two to intelligence! Well I often play as the wise-guy and these goggles suit my character. So bye-bye minus two intelligence! This mod also allows me to wear helmets with the goggles.

- Roxie Forever by adriant1978: https://www.nexusmods.com/newvegas/mods/43138
Remember cute little Roxie? Now you can have two Cyber-Dog companions patrolling the Mojave with you! This mod comes with extra features and make Roxie a full companion instead a temporary one. Who is a good girl? Roxie of course!

- Playable Lobotomites by adriant1978: https://www.nexusmods.com/newvegas/mods/42925
This mod allows you to choose the Lobotomite Race in the character creation for those who enjoy the scars on a character of for those doing a 1 Intelligence play through.

- Old World Blues - Path Lighting by Sarge198: https://www.nexusmods.com/newvegas/mods/43485
This mod adds a little bit more of light to the subject. The subject being the garden path of Big Moutntain.

-Old World Blues - Wall Safe Console Retexture by deanoman: https://www.nexusmods.com/newvegas/mods/43499
When it comes to large retexture mods, there are none for the DLC, but you can start small with this retexture of the Wall Safe. Hopefully in the future somebody will make an HD Texture pack for the Old Worlds Blue DLC.

- Mojave Rooftops-Old World Blues by SamLandon: https://www.nexusmods.com/newvegas/mods/58404
do you want to reach the unreachable places of Big Mountain? This is the mod for you. Cross over planks, take in the view or create a sniper nest. Whatever the reason, I recommend this mod to everybody.

- Patient Gown Startup by TheCalculator: https://www.nexusmods.com/newvegas/mods/44143
Did you not find it strange that when you were in the care of Doctor Mitchell your clothes were missing? Not anymore, this mod makes sure that when you wake up from a bullet to the brain induced coma, you will be wearing a Patient Gown.

- Elianora's Awesomised Sink (OWB) by Elianora: https://www.nexusmods.com/newvegas/mods/56162
This is not only my favourite Old World Blues mod, but also my favourite Player Home mod in all of Fallout New Vegas. This makes the Sink look like the Courier (or Lone Wander or both) has actually lived there as seen with all the static clutter. With amazing features, it is no wonder Elianora is well known for her player home mods. Too bad this is her only Fallout New Vegas Mod.

- Lobotomites with Cosmic Knives by GenaTrius: https://www.nexusmods.com/newvegas/mods/47106
This mod requires both the Old World Blues and Dead Money DLCs. The cosmic knives were created in Big Mountain, but they are only found in the Sierra Madre. This mod adds a greater connection by adding the cosmic knives to the level list of the Lobotomites of Big Mountain.

- Improved Transportalponder - Old World Blues by Yukichigai: https://www.nexusmods.com/newvegas/mods/49785
This mod improve the Transportalponder in not only allowing you to bring companions to Big Mountain, but also allowing you to be transported from DLC locations. Along with other great features.


LONESOME ROAD


- Lonesome Road Carbon Shadow Fix by AgeofEvolutionHQ: https://www.nexusmods.com/newvegas/mods/64022
If you have seen images of real Carbon Shadows, you will know that they do not look like the ones in game. I do know it was a joke to mimic the shadows of bombs in cartoons, but this mod is for those who want as much emersion one can get in a Fallout game.

- Scorched Sierra Power Helmet Retexture by Mika999: https://www.nexusmods.com/newvegas/mods/54075
This mod adds a better texture to the armour and helmet of the Scorched Sierra Power Armour set, how ever you need a mod that brings back the cut helmet.

- Industrial Hand Retexture by cottonballs00: https://www.nexusmods.com/newvegas/mods/63491
A HD texture of our favourite chainsaw and powerfist hybrid.

- Bowie Knife Retexture by FalloutMG: https://www.nexusmods.com/newvegas/mods/62970
Another HD texture of the bowie knife and Blood-Nap.

- Courier Vests by MissMorose: https://www.nexusmods.com/newvegas/mods/55024
Like the Duster the player gets at the end of the game, there are faction logos of the four main factions on the back of the vest. However this mod is not limited to just four factions, but well almost all of them from the Boomers to the Kings. Wear your true flag on your back to Hoover Dam now.

- Nail Gun Retexture by PrinceMinusA: https://www.nexusmods.com/newvegas/mods/66086
As of late there is no HD texture packs for the DLC weapons of Fallout New Vegas. This adds a HD texture of the Nail Gun.

- Lonesome Road Endgame Armors have Helmets by hoodooo456: https://www.nexusmods.com/newvegas/mods/50405
No this was a missed opportunity as there is once again and incomplete Armour set. There are many mods that add the cut Scorched Sierra Power Helmet like this mod, but this mod is set aside as the best one because it also adds a Helmet that should have been in the game. A matching Helmet of the 87th Tribe to match the Armour of the 87th Tribe.

- US Army General Uniforms and More by dicgas: https://www.nexusmods.com/newvegas/mods/63513
Not only does this mod add a US Army General Hat for General Martin Retslaf Uniform to make the clothing set complete, but it adds other uniforms for your US Army Collection.

- General Martin Retslaf Fix by DevvastatinDave: https://www.nexusmods.com/newvegas/mods/56407
General martin Retslaf was a pre-war General who committed suicide and it is implied that he did so shortly after the Great War (for example I am sure he would have met the NCR if he had died recently). Even though he may have been a ghoul (or they just used the ghoul race to make him a rotting corpse), he should have been a skeleton after being dead for about 200 years. This mod changes him from a Ghoul into a Skeleton.

- Courier’s Helmet by dicgas: https://www.nexusmods.com/newvegas/mods/63617
Do you want a matching Ranger Combat Helmet for your Duster? This mod adds Ranger Combat Helmets with the four main faction symbols and a

- True Hometown Hero - Earn the Tunnelers' or Marked Men's Respect... Or Fear by LFOxidizer: https://www.nexusmods.com/newvegas/mods/63512
Remember the ending slide to Lonesome Road? It said, "Tunnelers and Marked Men...avoided the lone figure, as if recognizing the Courier's right to passage... or out of fear." What this mods does is that it makes the ending to Lonesome Road true. After you complete the DLC neither the Marked Men or Tunnelers will be hostile towards you.

- US Army Combat Helmet by dicgas: https://www.nexusmods.com/newvegas/mods/63545
So as I mentioned before I hate it when an armour piece is incomplete, such is the case with a lot of Armours from Lonesome Road. As with the case with the Van Graff Combat Armour in the main game, there is no Helmet for the US Army Combat Armour .This mod adds a helmet to complete this armour.

- Lonesome Road Endgame Dusters by menancewhite: https://www.nexusmods.com/newvegas/mods/44028
Did you get the wrong Duster after completing Lonesome Road? Did you change your mind on who to side with? Well now you can get all four Duster variants in one container to choose from.

- Riot Gear Glowy Eye Retexture by Jhent: https://www.nexusmods.com/newvegas/mods/63790
This makes the visors of all Riot Gear variants to have the same eyes as the NCR Ranger Combat Helmet on the Main Menu Screen.

- Riot Gear Helmet Neck Cover by Gopher: https://www.nexusmods.com/newvegas/mods/44020
This adds a neck cover for all of the Riot Gears.

- Marked Man Race by Kabal99: https://www.nexusmods.com/newvegas/mods/46017
Do you want to role play as a Marked Man who escaped the Divide? Or if you want to play as The Red Skull this mod is for you. Be warned that this mod is only for male characters as female Marked Men are not in game and will be regular ghouls.

- Ulysses Companion Mod by Cirosan: https://www.nexusmods.com/newvegas/mods/48600
This is a fully function companion mod of Ulysses with spliced dialogue and a mini-quest. You can get Ulysses after Lonesome Road DLC has completed in is usual spot if he has survived the encounter of the Two Couriers. A great mod in my opinion and one that stays in my Load Order.

- Courier Duster with Elite Riot Gear Combo by YanL: https://www.nexusmods.com/newvegas/mods/64511
We all enjoy the Duster and Elite Riot Gear, but we can only wear one at a time. Well now you can combine these two armours if they are your favourite so now you can wear your flag with your Elite Riot Gear.

- Lonesome Road Ground Zero Unlocker by menancewhite: https://www.nexusmods.com/newvegas/mods/44026
Do you know what is weird, your reward for when you send nuclear fire upon your enemies. In this case if you bombed the NCR you get NCR Armour, but if you bomb the Legion you get Legion Armour. But what if you are like me where as in my current playthrough I am siding with the Legion, I want to destroy the entire NCR in my SilveGold Armour of the 87th Tribe, but cannot get the armour without bombing the Legion. Well this this mod I am able to travel to Dry Wells or the Long 15 to get my Armour with actually destroying my faction. This is not Lore Friendly and in fact is a cheat mod.

-Lonesome Road Duster from Concept Art by rjhelms84: https://www.nexusmods.com/newvegas/mods/44122
Be warned this mod requires both Lonesome Road and Honest Hearts DLCs. This mod added the duster seen in the concept art and posters for Lonesome Road. I fine looking armour for any Courier and for those who did not like that the Old World Duster was just a copy of Ulysses Duster.

GUN RUNNERS ARSENAL and COURIER'S STASH

-A Fresh Start (New Courier Stash Armors) by YanL: https://www.nexusmods.com/newvegas/mods/65723
Where you disappointed on how lack luster most of the armours from the Courier's Stash was? The Tribal Raiding armour was exactly the same as the raider armour and it felt a little bit too lazy. This mod adds or replaces the armours in Goodsprings as much better looking versions of most of the armours we got in the Courier's Stash.

-Dead Courier's Stash by Plumberz72: https://www.nexusmods.com/newvegas/mods/67432
This adds all the item from the Courier's Stash to deceased Courier NPCs in Primm so that you do not get all the armours at once if you sell like that is cheating. It also adds more lore to the other Couriers Victor hired on behalf of Mr House

-This Machine Retexture _Gold Version_ by GodMod99: https://www.nexusmods.com/newvegas/mods/42498
Now this is a bit of a cheat filling in this mod here as it only requires the base game. However the Gun Runners Arsenal adds in the Battle rifle to the game and they have the same texture of This Machine. A pet peeve of mine is unique weapons looking exactly like their counterpart (I am looking at you Fallout 3). So this mod lets This Machine stand out from the rest by giving it a gold texture to the metal parts of the weapon.

-Paciencia (GRA) USA Flag - Anarchy Flag by GePalladium: https://www.nexusmods.com/newvegas/mods/61460
Now this is a bit of a cheat filling in this mod here as it only requires the base game. However was a cool weapon because of the flag. There are very few weapon mods that have flags so this mod will have to do. If you are a citizen of the USA or are just an Anarchist then this mod is for you as it gives you the option to replace the flag to a Flag of the USA or the Flag of Anarchists.

-Gun Runners Arsenal Chest by MikeyRay: https://www.nexusmods.com/newvegas/mods/48326
The unique weapons that came in the Gun Runners Arsenal DLC were very expensive. How are you suppose to get all those caps to buy them all? This is a mod for us paupers for those do did not get the gold bars from the Vault of the Sierra Madre. This mod adds a cheat chest with all the weapons from the Gun Runners Arsenal DLC.

MODS INVOLVING ALL DLCS

-Passive Startup Messages (No DLC Button Clicking) by Athelbras: https://www.nexusmods.com/newvegas/mods/57758
The title of the mod is self explanatory. This gets rid of those pop up messages after you start a new game with the DLCs.

-Weapons of the Wasteland - Weapon Distribution Tweaks and DLC Weapon Integration by MildlyFootwear: https://www.nexusmods.com/newvegas/mods/66115
This mod is the best in terms of other DLC weapon integrations out there. As the title suggests it adds balanced and lore friendly weapons for all the DLCs of Fallout New Vegas (minus Courier's Stash). Other mods say that they have lore friendly integrations, but I found that not to be always true or they added in the Armours from the DLC as well making it more unfriendly towards the lore.
submitted by Overlord-99 to Fallout [link] [comments]

Persona 5 Royal: July 18th Famitsu Article Summary/ Analysis Part 2 (Scans)

Part 1 of the Famitsu Analysis.
Link to the scans (via Persona Central).
Part 1 has the meat of this analysis, but now that we have the scans we can draw further conclusions from the official renders and screenshots. So, let's get started!
---
New Personas:
The first two pages of the scans give us the official renders for William, Celestine and Gorokichi; the new Ultimate Personas for Ryuji, Ann and Ryuji respectively. As was the case with William, the other two are based on the user's base Persona and appear as modern versions of them too:
I don't know if this is intentional, but all three of these Personas wear eyewear (William a visor, Celestine glasses and Gorokichi shades). Will all third tier Personas also have "masks" of their own, or is it just a coincidence that the three we got here just happened to have eyewear in their designs?
Anyway, as stated in Part 1, this confirms that the new Ultimate Personas will be based on each character's original Persona and will have a name to match. This means we can make some predictions about the names of the remaining Personas (thank you u/DeusAxeMachina and u/KuroShiroTaka for almost all of these!):
I've bolded the ones I 'm personally betting on out of the ones here (besides, William showed that Atlus isn't afraid to use "mundane" names if they fit their themes). Also, it's interesting that these Personas have "regressed" from being mythological tricksters. Is this part of the "you can change yourself through your own efforts" message the original game ended with (and even Ren mentions in the reveal trailer)?
The first two slides also give us new renders of the first four Thieves in their uniforms too, in addition to the new Thief renders we've been seeing since the reveal. While most of the "real world" screenshots are taken from the Thieves' Confidants, the picture with Joker seems to be taken from the cutscene from the reveal trailer where Kasumi dances in front of a crowd - and given the spotlight behind him this seems to be quite the event. Could this be what Kasumi's class brings to the school festival? Since this takes place before the Casino Palace, it would make sense for Joker to be alone here too (after all, we can only say for sure that Kasumi appears before him there and know nothing about whether the other Thieves - save Morgana - even know she exists before then).
---
Kichijoji:
The final two spreads recap what we learned from Morgana Report 3. There are two things worth noting about the second half of the third spread though (Page 6 of 8 overall and Page 167 of the magazine). First off is the explanation in the top right of the old temple that raises max SP. In the trailer Joker simply meditated for a while and got 3 SP for his trouble, whereas in this screenshot he goes full galaxy brain glows gold! We speculated before that 3 SP was far too low a gain for a full activity gain, so perhaps there is indeed a SP-boost boosting item...or more likely, perhaps you need to meditate a few times before you get the full benefits of it? Just like working out!
The second thing of note here is directly below, where Joker is talking to a man in shades. His bright shirt makes him look like a tourist and he could simply be an NPC (the text is too small to make out, but if anyone good with Japanese can take a look I'd be very grateful!) but could he instead be related to the person Joker spoke to at the liquor store in the Morgana Report footage and/ or the suspicious person mentioned a few times in the reveal trailer (assuming that wasn't Kasumi)?
At the bottom of the spread (Page 5) is a shot of Futaba at the jazz club and we can see that she also gains affinity points (three, given the one we see is blue) - so this tells us that on top of granting bonus EXP, the club also has the benefits of an ordinary hangout spot too! Maybe this'll be a good place to go whenever we're hit with an "I don't think our relationship will develop further" roadblock when advancing Confidants? If so, will the affinity bonuses ever drop off after a while?
Also, not having any reason to hang out with someone after maxing their Confidant was a complaint levied at the original game; is the jazz club (and everything else in Kichijoji for that matter) a way to fix that since it seems the club will always be relevant (and if so, will we get additional scenes if we go there after reaching Rank 10 with and/ or romancing the person we go there with)?
---
Battle:
The left side of the spread is mostly a recap of the new Baton Pass, but look at the image of Ann passing to Yusuke halfway through. You may have thought that this was Madarame's Palace and the white backdrop was a picture of a tree's roots as I did, but if you look closely at the top right corner (which is cut off by the picture showcasing Baton Pass 0) you can see Futaba's neck - and Futaba doesn't join for another two Palaces! If you zoom in on the picture, you'll also see that the last member of the team is Kasumi! I initially thought the right side of the screenshot was black from the aura of one of the new "devil" enemies, but that isn't the case either: the colour looks far too solid (and may even be a giant TV screen as seen in Ryuji's trailer). You can see Ann and Yusuke's shadows on the floor and the angle of the other lines suggest they're shadows too even though they don't match the lines of the wall/ door behind them. It's clear this is a new Palace, but is there an illusion in play here too (maybe as a mechanic to break through like the painting and spot-the-difference puzzles in Madarame's Palace)?
(As an aside, since he's only gaining 2 SP we can tell this is only the first Baton Pass of the turn since that's roughly 1% of his max.)
The picture directly below it also confirms yet another newcomer to the Persona series - Cait Sith (thank you for identifying it, u/Savixeon)! I thought the one to its right was already in Persona 5 but I can't find it on the wiki, so if anyone can identify it too I'd be very grateful! u/Savixeon comes through again! The second Persona is Atavaka, who was planned for the original game (and was in Persona 4) but removed during development. Looks like he's back on the menu!
In any case, the top of the last page gives us another look at Characteristics. The Persona being fused is Koppa Tengu and the Characteristic chosen is "Individually focused gaze," which boosts the accuracy of single-target skills by 20%. The other options are "Chain of [hands?]" (the highlighted, top option) and "Contagious envy" (the third option). We don't know what these do yet but the article tells us that all Characteristics are positive, so the "Envy" trait will likely also be positive in some way. (After all, P4 stresses the importance of accepting yourself, warts and all, and P5 also has the cast fighting and later embracing different sins.)
Also worth noting is Koppa Tengu's Skills have been changed. While it always started with Garu and learns Growth 1 at Level 12 (both of which are true here) its second innate Skill used to be the Gun Skill Snap, but this has been changed to a status ability I can't read (again, help would be greatly appreciated)! It seems that on top of some skills having their elements changed, Personas' movelists are also open to being changed!
The bottom right of the spread is dedicated to Showtimes. Here we see an extra frame of the Ann/ Morgana attack which also shows their "unified logo" which takes the form of a pink pawprint, while the shot of Makoto and Haru in a wrestling ring also has a fan holding a sign that says "Q&N". Since Haru and Morgana's "logo" used their real names ("h&m," to be precise) maybe in the context of the attack these two are wrestling with their Thief names as pseudonyms? And while Ryuji and Yusuke don't have a logo like the others, the store they're in belongs to Yusuke, so maybe its logo is considered theirs.
---
Edit:
This is something I forgot to mention before: Famitsu released some screenshots before the leak that they didn't have space for in the magazine itself. One of them was a screenshot of January 16th which showed Yusuke asking Joker:
Aren't you [protagonist's name]? You're not as chill as usual...
We've speculated before that Joker is the only one aware of the illusions in January, but this seems to confirm that he will indeed be the odd one out among the Thieves and shaken by the things going on around him. Maybe this part of the game will give him some character development as well as everyone else; maybe he gets his Ultimate Persona by being brave enough to tell his friends that their dreams are all lies?
---
And that brings us to the end of another analysis! I didn't expect this to have much worth discussing but it's always crazy how much detail is hidden away in these screenshots! As always, please let me know what I should add or fix!
Also, because linking to your own website is treated as self-promotion, I will be saving link posts for "big" news releases like Morgana Reports if we ever get more than one batch of information released per week. But please let me know if you even like going to Wordpress as with my previous analysis! Also, please check out this master post containing all the information we've gotten until now.
And yet again, thank you so much for your time. I hope you enjoyed reading this!
submitted by Theroonco to Persona5 [link] [comments]

My Favourite Fallout New Vegas DLC Mods: Ultimate Edition- Fallout DLC Mods no.5

Merry Christmas and Happy Holidays to the rest. This is an Ultimate Edition of my Fallout New Vegas DLC mods list. This mod is a compilation of my previous DLC lists from Dead Money, Honest Hearts, Old World Blues and Lonesome Road. However this List also contains mods related to Gun Runners Arsenal and Courier's Stash.
I have completed my DLC mod list for Fallout New Vegas. I still plan on mods related to Fallout 3 in Fallout New Vegas and Fallout New Vegas Faction Related mods. Tell me in the comments what you want to see first, Mods Relating to Fallout 3 or Mods Relating to the Strip Faction.
Thank you to every body with their upvotes and comments and have a splendid new year and a splendid new decade in 2020.


DEAD MONEY


-Cloud Grenades by Hopper31: https://www.nexusmods.com/newvegas/mods/65331
Remember the devastating effects of The Cloud? Do you hope to use its power just like Elder Elijah? Well all you have to do is craft this potent weapon with one of the ingredients being Cloud Residue found in the Sierra Madre. This is a fun weapon mod that will forever say in my Load Order and to my knowledge it is Lore Friendly.

-ReElijahFied by iz FALKON zi: https://www.nexusmods.com/newvegas/mods/42195
So the vanilla face of the Elijah NPC does not look like the face we first saw on the screen in the Villa. This mod fixes this and I believe that this is more of a Lore fix than anything. This will always stay in my Load Order.

-Christine Follower by ashjay101: https://www.nexusmods.com/newvegas/mods/62173?tab=files
The companions from the Dead Money DLC were in my opinion, well written and felt almost like real human beings. It was disappointing when you saved them (if you saved them), but realised that after you completed the DLC that they were gone forever. This mod brings back Christine (if she survived) into the Sierra Madre Casino as stated in her ending slide. She is voiced using in game lines, but requires a mod that allows the player to return to the Sierra Madre. This mod is lore friendly and has a special spot in my Load Order. Roam the wastes with our favourite Circle of Steel knight.

-Companion Dean Domino by Maxandmov: https://www.nexusmods.com/newvegas/mods/55789
Dean Domino. A singer, a thief and a fan favourite. It is said that he that he headed to New Vegas (if he survived), but we never see him again. This mod add our Old School Ghoul to Freeside and he needs your help to get into the Glorious Strip. This one stays in my Load Order. This mod adds a bit more class to your travels in the waste.

-Dog and God Follower(s) - Dead Money by ashjay101: https://www.nexusmods.com/newvegas/mods/63678
This mod adds either Dog, God, or the merge of the two in different locations in the wasteland. Whatever choice you chose, he will be in a different location. There is just too much to say about this well written character to do him justice. A well done mod that will stay in my Load Order. Who did you choose; Dog, God or the Amnesiac Mutant?

-Coles Hideout - A Sierra Madre Safehouse by GhanimaAtreides: https://www.nexusmods.com/newvegas/mods/63859
The Sierra Madre is a place of dangerous fable. The horrors of Ghosts, Holograms and Blood Clouds will make any person distressed. Why not try to relax in this well built safehouse with a history and warm bed. A Home inside a Horror if you will. Just try it for yourself, no rent included! In my head this is canon and in my Load Order it is to stay.

-Half Hansified Holorifle by Madcat221: https://www.nexusmods.com/newvegas/mods/50547
This is a retexture of the Holorifle using assets from the Weapons Retexture Project, so that mod is required. Just read the comments on the mod page if it is not working. It is about time this unique weapon got a bit of love of the texture kind.

-DFB Dead Money Revisit by Darkfirebird: https://www.nexusmods.com/newvegas/mods/42016
Now this is a must have mod. It was very disappointing when you complete the Dead Money DLC, but you are unable to return to the Sierra Madre. To this day I still do not know why you will not be able to return. What if you missed something important or the view of beautiful Sierra Madre. Well this mod does just that. Not only does this allow for to return to the Sierra Madre, but this mod also has an option to allow for the Ghost People to respawn. This mod is very lore friendly and will stay in my Load Order for generations to come.

-Ghost People Suit by adriant1978: https://www.nexusmods.com/newvegas/mods/40837
Do you remember how unique the hazmat suits worn by the Ghost People were? Although we did get this in the Old world Blues DLC, we only got one variant. This adds both variants in order to for fill your Ghost People cosplay and to strike fear into the hearts of your enemies. Be a Ghost and Haunt others like they will forever haunt you!

-Dead Money - No Collar Explosion and No Poison Cloud Damage by dree74: https://www.nexusmods.com/newvegas/mods/40520
This is a cheat mod. I know, I know, how dishonourable of me to cheat...BUT MAYBE YOU SHOULD TRY DEAD MONEY ON HARDCORE MODE! IT IS NOT EASY WHEN YOU ARE SLOW AND YOUR HEAD KEEPS GOING BOOM! This is mainly for casual players and players who role play as an immortal being, or something...(I am sorry for cheating, please forgive me!)

-Dead Money - Missing Return Options by Yukichigai: https://www.nexusmods.com/newvegas/mods/41241
Did you think that the vending machines in the Villa were lacking content? Well now thanks to Yukichigai for allows us to get more return options from these masters of machines. If it was made by Yukichigai, it stays in my Load Order.

-Sierra Madre Exterior Fix by Whaledon: https://www.nexusmods.com/newvegas/mods/66775
This bug fix allows you to witness the Glory of the Sierra Madre when you begin the Gala Event. This stays in my Load Order.

-Shifting Shadows 2K Assassin and Stealth Suit Retextures by 0spacepope0: https://www.nexusmods.com/newvegas/mods/58059
This mod improves the texture and resolution of the Assassin Suit from Dead Money. This is a fine amour which as saved the lives of many players. Now, we just need a retexture of the rest of the Dead Money armours.It deserves to stay in my Load Order.

-Dead Money - Surprise Vending Items Restoration by Yukichigai: https://www.nexusmods.com/newvegas/mods/49703
Another great mod by Yukichigai. This mod adds a bit of the cut content we love from Fallout New Vegas. Now surprise yourself with the vending machines. this mod also allows you to collect all 33 Sierra Madre cards easier. The more cut content restored the happy I get. This stays in my Load Order.

-DMR (Dead Money Retexture) by georgem1010 : https://www.nexusmods.com/newvegas/mods/67628
There are many retexture or HD texture mods out there, but very few actually retexture DLC locations. Try out this mod if you want to improve the quality of the Sierra Madre and return it to is former Glory!


HONEST HEARTS


-Authentic Burned Man by Rocketlombax: https://www.nexusmods.com/newvegas/mods/41974
This is a makeover for the star character of the Honest Hearts DLC, Joshua Graham. Now the Burned Man himself actually is apart of the "Raider" Race in terms of the Geck and this Race is used to give him the burnt face look. However this just makes him look like he is covered in ash rather than have been covered in pitch and lit on fire. This gives him an almost life like, grizzled retexture. A Fan Favourite mod for a Fan Favourite character.

-Honest Hearts - Tribal Race Restoration by OniKeaton: https://www.nexusmods.com/newvegas/mods/52606
This mod adds the cut races for the Tribals in Zion. For those who want to add more diversity for an already diverse group of Tribals.

-Lore Fix - Asian Daniel by Jexis: https://www.nexusmods.com/newvegas/mods/62550
Now according to sources, Daniel was meant to be Asian as to avoid the "White-Savour" trope so often seen, but for some reason he was Caucasian in game unknown to the lead developers. This mod fixes a mistake and is Lore Friendly.

-Honest Hearts Custom Weapons by MoutainSplitter: https://www.nexusmods.com/newvegas/mods/61477
I enjoyed the design of the Tomahawk, but I wanted a melee version, which is way I downloaded this mod. This includes a melee Tomahawk, a Pistol Whipping (Melee Pistol) and a Grease Gun. This mod also includes Joshua's face wraps, however if you are using the previously mentioned "Authentic Burned Man" mod, the face wrap or any other face wrap mods will not work.

- US Park Ranger Uniform by dicgas: https://www.nexusmods.com/newvegas/mods/63570
So in the DLC you get a Park Ranger hat, but you do not get a uniform. For those who love uniforms or who want to have a complete wardrobe. The clothes are of high quality texture and if are looking for other uniforms, the mod author has many more great uniform mods.

- Bighorner Model Variants by miguick: https://www.nexusmods.com/newvegas/mods/62672
It annoyed me that all the Bighorners look the same 'copy and pasted' clones. The calves have fully grown horns, that is not something one sees in nature. this mod not only gives the Bighorners different Lore Friendly colours, but also gives the calves different models giving the Bighorners more variety. Bighorns are not only the animals that the Mojave needs, but also the life of the people of Zion National Park. This mod has a Honest Hearts plugin.

- Aerie Player Home (Honest Hearts) by ElfyPers0n: https://www.nexusmods.com/newvegas/mods/61468
This is a well made player home set in the Aerie Park Tower. Decorated with static clutter, organised containers and a truck to the Mojave. This is one of the best player homes mods I have seen and one that will stay in my Load Order. Try it for yourself.

- White Mongrels for White Legs by mikester112: https://www.nexusmods.com/newvegas/mods/44460
One of the most disappointing aspects of the Honest Hearts DLC was the Creature. Most were just renamed copies of their Mojave Counter parts. This is also true for the White Leg Mongrels, as they look like the generic Legion Mongrel. This mod changes this the gifts of Caesar into mongrels that look like they have been in the care and decoration of the White Legs.

- Tribal Weapons Pack by SpamPTRS: https://www.nexusmods.com/newvegas/mods/57967
This adds tribal decorated weapons to the game adding a bit more to the theme of Honest Hearts. This is a great addition as it adds three weapons to the level list and is Lore Friendly. When you see the Strom Drums being used by the White Legs again they will be using the Tribal texture, but this is not a replacer and you can still buy the submachine guns at vendors. There are also three weapons by the grave just outside the Northern Passage. A great addition to Honest Hearts and my Load Order.

- Playable Honest Hearts Tribals by adriant1978: https://www.nexusmods.com/newvegas/mods/41914
Do you enjoy the Tribal tattoos or paints from the Tribals of Zion, then this mod is for you. You can now chooses the tribal races in the Character Creation to give your new character a bit of a backstory.

- Joshua Graham - Fully - Voiced Companion by LegionaryH: https://www.nexusmods.com/newvegas/mods/56791
Is it not a shame that after you complete the DLC, Joshua goes missing? This mod not only brings him back, but it also makes him a companion. This mod is also compatible with the "authentic Burned Man" mod.

- Medicine Stick and Embrace of the Mantis King (GRA) in Zion by overlee: https://www.nexusmods.com/newvegas/mods/56734
This mod adds the two weapons from the Gun Runners Arsenal DLC to separate locations in Zion. This is what bothered me about the Gun Runners DLC, you got unique weapons, but they are not in unique locations. This mod fixes that for two weapons.
This mod adds the last remnants of the Desert Rangers into the Mojave. When I first used this mod the rangers did not have the "Forgive Me Mama" texture o their helmets, but when I installed it again they were there, so I am not sure what happened.

- Compass Replacer by ModderJay: https://www.nexusmods.com/newvegas/mods/64064
This mod just an updated model and Texture to the compass found in Zion National Park needed to help the Sorrows escape.

-Honest Hearts Better Daniel Trades by NicholasPackham: https://www.nexusmods.com/newvegas/mods/63778
Do you believe that Daniel has too little items in his inventory? Are the White Legs too difficult? This mod improves his inventory.

-Honest Hearts Gecko Leathers Improved by Exeter: https://www.nexusmods.com/newvegas/mods/42316
This mod is a retexture of the Gecko Leather and Metal Armours from the DLC that can only be crafted. They all however have the same textures as their original counter parts, this mod fixes that. I forgot to put this on my list so thank you redondepremiere for recommending this mod in the comments and making me realise that I left a mod out.

-Desert Ranger V1-2 by DylanF1: https://www.nexusmods.com/newvegas/mods/54691
This mod adds the last remenatts of the Desert Rangers into the Mojave. When I first used this mod the rangers did not have the "Forgive Me Mama" texture o their helmets, but when I installed it again they were there, so I am not sure what happened.

-Healthier Yao Guai by Sinvence: https://www.nexusmods.com/newvegas/mods/49707
This mod has two options, either give a HD retexture to the Yao Guai or make them look like a real life bear. On a unrelated note, if you want to know if Yao Guai are ghouls are just skinless bears, ask me in the comments and I will make aseparate post discussing a few animals from Fallout New Vegas.

-Advanced Desert Ranger Helmet by Gopher: https://www.nexusmods.com/newvegas/mods/42376
This mod adds many features to the ranger helmet from Honest Hearts. However I only used the visor texture and the neck cover so if you do not want o download additional mods, download manually.

-Waking Cloud Follower by ashjay101: https://www.nexusmods.com/newvegas/mods/63640
Just like Joshua, she too disappears after the DLC is complete, but now you can have her as a companion with you in the Mojave.

-Follows-Chalk Follower by ashjay101: https://www.nexusmods.com/newvegas/mods/63756
I know there are reasons why we do not get companions after we complete the DLCs, but sometimes we just miss them. Now you can take Follows-Chalk with you.


OLD WORLD BLUES


- Scorpion Rifle Mark 2 by PineappleSuprise: https://www.nexusmods.com/newvegas/mods/63837
This mod does not only add a cut weapon that loads Robo-Scorpions, but the author took the time to not only give it unique texture, be also added a weapon that launches Robo-Dogs. I loves these mods that add cut weapons back into the game. I mod worthy to stay in the game.

-Old World Blues- Keep Big MT Active by Yukichigai: https://www.nexusmods.com/newvegas/mods/49987
The Old World Blues DLC was the best B movie we all love. The comments from those brains in jars were some of the most well written jokes. The enemies felt like they came from an old horror movie. So it was sad to see that after you complete the DLC Big Mountain be came The Big Empty for real this time. No more enemies and no more announcements you may have missed from the scientists. This mod fixes that and it was created by the well known Yukichigai, the author for all your bug fixing mods.

- Y-17 Trauma Override Harness Gloves by KiCHo666: https://www.nexusmods.com/newvegas/mods/56301
The Trauma Harness was a weird enemy. It could control the bones of the wearer without covering the hand. Even that is too much for a Fallout game. This mod fixes that by allowing them to control the hands of the wearers by using gloves.

-Shifting Shadows 2K Assassin and Stealth Suit Retextures by 0spacepope0: https://www.nexusmods.com/newvegas/mods/58059
This mod improves the texture and resolution of the of the chatty Stealth Suit from Old World Blues. This is a fine amour which as saved the lives of many players. Now, we just need a retexture of the rest of the amours from Old World Blues. Is mod deserves to stay in my Load Order.

- LAER Retexture by TheRiff: https://www.nexusmods.com/newvegas/mods/45042
In the land of Big Mountain, 7 LAERs were gifted to well, nobody really, but I heard Gabe has one. This mods gives this iconic weapon a retexture it deserves.

-Old World Blues Better Lobotomite Goggles by Gaius_Ignatius: https://www.nexusmods.com/newvegas/mods/44462
I thought the Smart people wore goggles and glasses! The lobotomite goggles has a minus two to intelligence! Well I often play as the wise-guy and these goggles suit my character. So bye-bye minus two intelligence! This mod also allows me to wear helmets with the goggles.

- Roxie Forever by adriant1978: https://www.nexusmods.com/newvegas/mods/43138
Remember cute little Roxie? Now you can have two Cyber-Dog companions patrolling the Mojave with you! This mod comes with extra features and make Roxie a full companion instead a temporary one. Who is a good girl? Roxie of course!

- Playable Lobotomites by adriant1978: https://www.nexusmods.com/newvegas/mods/42925
This mod allows you to choose the Lobotomite Race in the character creation for those who enjoy the scars on a character of for those doing a 1 Intelligence play through.

- Old World Blues - Path Lighting by Sarge198: https://www.nexusmods.com/newvegas/mods/43485
This mod adds a little bit more of light to the subject. The subject being the garden path of Big Moutntain.

-Old World Blues - Wall Safe Console Retexture by deanoman: https://www.nexusmods.com/newvegas/mods/43499
When it comes to large retexture mods, there are none for the DLC, but you can start small with this retexture of the Wall Safe. Hopefully in the future somebody will make an HD Texture pack for the Old Worlds Blue DLC.

- Mojave Rooftops-Old World Blues by SamLandon: https://www.nexusmods.com/newvegas/mods/58404
do you want to reach the unreachable places of Big Mountain? This is the mod for you. Cross over planks, take in the view or create a sniper nest. Whatever the reason, I recommend this mod to everybody.

- Patient Gown Startup by TheCalculator: https://www.nexusmods.com/newvegas/mods/44143
Did you not find it strange that when you were in the care of Doctor Mitchell your clothes were missing? Not anymore, this mod makes sure that when you wake up from a bullet to the brain induced coma, you will be wearing a Patient Gown.

- Elianora's Awesomised Sink (OWB) by Elianora: https://www.nexusmods.com/newvegas/mods/56162
This is not only my favourite Old World Blues mod, but also my favourite Player Home mod in all of Fallout New Vegas. This makes the Sink look like the Courier (or Lone Wander or both) has actually lived there as seen with all the static clutter. With amazing features, it is no wonder Elianora is well known for her player home mods. Too bad this is her only Fallout New Vegas Mod.

- Lobotomites with Cosmic Knives by GenaTrius: https://www.nexusmods.com/newvegas/mods/47106
This mod requires both the Old World Blues and Dead Money DLCs. The cosmic knives were created in Big Mountain, but they are only found in the Sierra Madre. This mod adds a greater connection by adding the cosmic knives to the level list of the Lobotomites of Big Mountain.

- Improved Transportalponder - Old World Blues by Yukichigai: https://www.nexusmods.com/newvegas/mods/49785
This mod improve the Transportalponder in not only allowing you to bring companions to Big Mountain, but also allowing you to be transported from DLC locations. Along with other great features.


LONESOME ROAD


- Lonesome Road Carbon Shadow Fix by AgeofEvolutionHQ: https://www.nexusmods.com/newvegas/mods/64022
If you have seen images of real Carbon Shadows, you will know that they do not look like the ones in game. I do know it was a joke to mimic the shadows of bombs in cartoons, but this mod is for those who want as much emersion one can get in a Fallout game.

- Scorched Sierra Power Helmet Retexture by Mika999: https://www.nexusmods.com/newvegas/mods/54075
This mod adds a better texture to the armour and helmet of the Scorched Sierra Power Armour set, how ever you need a mod that brings back the cut helmet.

- Industrial Hand Retexture by cottonballs00: https://www.nexusmods.com/newvegas/mods/63491
A HD texture of our favourite chainsaw and powerfist hybrid.

- Bowie Knife Retexture by FalloutMG: https://www.nexusmods.com/newvegas/mods/62970
Another HD texture of the bowie knife and Blood-Nap.

- Courier Vests by MissMorose: https://www.nexusmods.com/newvegas/mods/55024
Like the Duster the player gets at the end of the game, there are faction logos of the four main factions on the back of the vest. However this mod is not limited to just four factions, but well almost all of them from the Boomers to the Kings. Wear your true flag on your back to Hoover Dam now.

- Nail Gun Retexture by PrinceMinusA: https://www.nexusmods.com/newvegas/mods/66086
As of late there is no HD texture packs for the DLC weapons of Fallout New Vegas. This adds a HD texture of the Nail Gun.

- Lonesome Road Endgame Armors have Helmets by hoodooo456: https://www.nexusmods.com/newvegas/mods/50405
No this was a missed opportunity as there is once again and incomplete Armour set. There are many mods that add the cut Scorched Sierra Power Helmet like this mod, but this mod is set aside as the best one because it also adds a Helmet that should have been in the game. A matching Helmet of the 87th Tribe to match the Armour of the 87th Tribe.

- US Army General Uniforms and More by dicgas: https://www.nexusmods.com/newvegas/mods/63513
Not only does this mod add a US Army General Hat for General Martin Retslaf Uniform to make the clothing set complete, but it adds other uniforms for your US Army Collection.

- General Martin Retslaf Fix by DevvastatinDave: https://www.nexusmods.com/newvegas/mods/56407
General martin Retslaf was a pre-war General who committed suicide and it is implied that he did so shortly after the Great War (for example I am sure he would have met the NCR if he had died recently). Even though he may have been a ghoul (or they just used the ghoul race to make him a rotting corpse), he should have been a skeleton after being dead for about 200 years. This mod changes him from a Ghoul into a Skeleton.

- Courier’s Helmet by dicgas: https://www.nexusmods.com/newvegas/mods/63617
Do you want a matching Ranger Combat Helmet for your Duster? This mod adds Ranger Combat Helmets with the four main faction symbols and a

- True Hometown Hero - Earn the Tunnelers' or Marked Men's Respect... Or Fear by LFOxidizer: https://www.nexusmods.com/newvegas/mods/63512
Remember the ending slide to Lonesome Road? It said, "Tunnelers and Marked Men...avoided the lone figure, as if recognizing the Courier's right to passage... or out of fear." What this mods does is that it makes the ending to Lonesome Road true. After you complete the DLC neither the Marked Men or Tunnelers will be hostile towards you.

- US Army Combat Helmet by dicgas: https://www.nexusmods.com/newvegas/mods/63545
So as I mentioned before I hate it when an armour piece is incomplete, such is the case with a lot of Armours from Lonesome Road. As with the case with the Van Graff Combat Armour in the main game, there is no Helmet for the US Army Combat Armour .This mod adds a helmet to complete this armour.

- Lonesome Road Endgame Dusters by menancewhite: https://www.nexusmods.com/newvegas/mods/44028
Did you get the wrong Duster after completing Lonesome Road? Did you change your mind on who to side with? Well now you can get all four Duster variants in one container to choose from.

- Riot Gear Glowy Eye Retexture by Jhent: https://www.nexusmods.com/newvegas/mods/63790
This makes the visors of all Riot Gear variants to have the same eyes as the NCR Ranger Combat Helmet on the Main Menu Screen.

- Riot Gear Helmet Neck Cover by Gopher: https://www.nexusmods.com/newvegas/mods/44020
This adds a neck cover for all of the Riot Gears.

- Marked Man Race by Kabal99: https://www.nexusmods.com/newvegas/mods/46017
Do you want to role play as a Marked Man who escaped the Divide? Or if you want to play as The Red Skull this mod is for you. Be warned that this mod is only for male characters as female Marked Men are not in game and will be regular ghouls.

- Ulysses Companion Mod by Cirosan: https://www.nexusmods.com/newvegas/mods/48600
This is a fully function companion mod of Ulysses with spliced dialogue and a mini-quest. You can get Ulysses after Lonesome Road DLC has completed in is usual spot if he has survived the encounter of the Two Couriers. A great mod in my opinion and one that stays in my Load Order.

- Courier Duster with Elite Riot Gear Combo by YanL: https://www.nexusmods.com/newvegas/mods/64511
We all enjoy the Duster and Elite Riot Gear, but we can only wear one at a time. Well now you can combine these two armours if they are your favourite so now you can wear your flag with your Elite Riot Gear.

- Lonesome Road Ground Zero Unlocker by menancewhite: https://www.nexusmods.com/newvegas/mods/44026
Do you know what is weird, your reward for when you send nuclear fire upon your enemies. In this case if you bombed the NCR you get NCR Armour, but if you bomb the Legion you get Legion Armour. But what if you are like me where as in my current playthrough I am siding with the Legion, I want to destroy the entire NCR in my SilveGold Armour of the 87th Tribe, but cannot get the armour without bombing the Legion. Well this this mod I am able to travel to Dry Wells or the Long 15 to get my Armour with actually destroying my faction. This is not Lore Friendly and in fact is a cheat mod.

-Lonesome Road Duster from Concept Art by rjhelms84: https://www.nexusmods.com/newvegas/mods/44122
Be warned this mod requires both Lonesome Road and Honest Hearts DLCs. This mod added the duster seen in the concept art and posters for Lonesome Road. I fine looking armour for any Courier and for those who did not like that the Old World Duster was just a copy of Ulysses Duster.

GUN RUNNERS ARSENAL and COURIER'S STASH

-A Fresh Start (New Courier Stash Armors) by YanL: https://www.nexusmods.com/newvegas/mods/65723
Where you disappointed on how lack luster most of the armours from the Courier's Stash was? The Tribal Raiding armour was exactly the same as the raider armour and it felt a little bit too lazy. This mod adds or replaces the armours in Goodsprings as much better looking versions of most of the armours we got in the Courier's Stash.

-Dead Courier's Stash by Plumberz72: https://www.nexusmods.com/newvegas/mods/67432
This adds all the item from the Courier's Stash to deceased Courier NPCs in Primm so that you do not get all the armours at once if you sell like that is cheating. It also adds more lore to the other Couriers Victor hired on behalf of Mr House

-This Machine Retexture _Gold Version_ by GodMod99: https://www.nexusmods.com/newvegas/mods/42498
Now this is a bit of a cheat filling in this mod here as it only requires the base game. However the Gun Runners Arsenal adds in the Battle rifle to the game and they have the same texture of This Machine. A pet peeve of mine is unique weapons looking exactly like their counterpart (I am looking at you Fallout 3). So this mod lets This Machine stand out from the rest by giving it a gold texture to the metal parts of the weapon.

-Paciencia (GRA) USA Flag - Anarchy Flag by GePalladium: https://www.nexusmods.com/newvegas/mods/61460
Now this is a bit of a cheat filling in this mod here as it only requires the base game. However was a cool weapon because of the flag. There are very few weapon mods that have flags so this mod will have to do. If you are a citizen of the USA or are just an Anarchist then this mod is for you as it gives you the option to replace the flag to a Flag of the USA or the Flag of Anarchists.

-Gun Runners Arsenal Chest by MikeyRay: https://www.nexusmods.com/newvegas/mods/48326
The unique weapons that came in the Gun Runners Arsenal DLC were very expensive. How are you suppose to get all those caps to buy them all? This is a mod for us paupers for those do did not get the gold bars from the Vault of the Sierra Madre. This mod adds a cheat chest with all the weapons from the Gun Runners Arsenal DLC.

MODS INVOLVING ALL DLCS

-Passive Startup Messages (No DLC Button Clicking) by Athelbras: https://www.nexusmods.com/newvegas/mods/57758
The title of the mod is self explanatory. This gets rid of those pop up messages after you start a new game with the DLCs.

-Weapons of the Wasteland - Weapon Distribution Tweaks and DLC Weapon Integration by MildlyFootwear: https://www.nexusmods.com/newvegas/mods/66115
This mod is the best in terms of other DLC weapon integrations out there. As the title suggests it adds balanced and lore friendly weapons for all the DLCs of Fallout New Vegas (minus Courier's Stash). Other mods say that they have lore friendly integrations, but I found that not to be always true or they added in the Armours from the DLC as well making it more unfriendly towards the lore.
submitted by Overlord-99 to fnv [link] [comments]

lancashire countryside has been created

By Thomas Mann Translation by H. T. Lowe-Porter THE FIGHT BETWEEN JAPPE AND DO ESCOBAR I WAS very much taken aback when Johnny Bishop told me that Jappe and Do Escobar were going to fight each other and that we must go and watch them do it. It was in the summer holidays at Travemünde, on a sultry day was a slight land breeze and a flat sea ever so far away across the sands. We had been some three-quarters of an hour in the water and were lying on the hard sand under the props of the bathing- cabins——we two and Jürgen Brattström the shipowner's son. Johnny and Brattström were lying on their backs entirely naked; I felt more comfortable with my towel wrapped round my hips. Brattström asked me why I did it and I could not think of any sensible answer; so Johnny said with his winning smile that I was probably too big now to lie naked. I really was larger and more developed than Johnny and Brattström; also a little older, about thirteen; so I accepted Johnny's explanation in silence, although with a certain feeling of mortification. For in Johnny Bishop's presence you actually felt rather out of it if you were any less small, fine, and physically childlike than he, who was all these things in such a very high degree. He knew how to look up at you with his pretty, friendly blue eyes, which had a certain mock- ing smile in them too, with an expression that said: "What a great, gawky thing you are, to be sure!" The ideal of manliness and long trousers had no validity in his presence——and that at a time, not long after the war, when strength, courage, and every hardy virtue stood very high among us youth and all sorts of conduct were banned as effeminate. But Johnny, as a foreigner—or half- foreigner——was exempt from this atmosphere. He was a little like a woman who preserves her youth and looks down on other women who are less successful at the feat. Besides he was far and away the best-dressed boy in town, distinctly aristocratic and elegant in his real English sailor suit with the linen collar, sailor's knot, laces, a silver whistle in his pocket, and an anchor on the sleeve that narrowed round his wrists. Anyone else would have been laughed at for that sort of thing——it would have been jeered at as "girls' clothes." But he wore them with such a disarming and confident air that he never suffered in the least. He looked rather like a thin little cupid as he lay there, with his pretty, soft blond curls and his arms up over the narrow English head that rested on the sand. His father had been a German busi- ness man who had been naturalized in England and died some years since. His mother was English by blood, a long-featured lady with quiet, gentle ways, who had settled in our town with her two children, Johnny and a mischievous little girl just as pretty as he. She still wore black for her husband, and she was probably honouring his last wishes when she brought the children to grow up in Germany. Obviously they were in easy circum- stances. She owned a spacious house outside the city and a villa at the sea and from time to time she travelled with Johnny and Sissie to more distant resorts. She did not move in society, although it would have been open to her. Whether on account of her mourn- ing or perhaps because the horizon of our best families was too narrow for her, she herself led a retired life, but she managed that her children should have social intercourse. She incited other children to play with them and sent them to dancing and to deport- ment lessons, thus quietly arranging that Johnny and Sissie should associate exclusively with the children of well-to-do families—— of course not in pursuance of any well-defined principle, but just as a matter of course. Mrs. Bishop contributed, remotely, to my own education: it was from her I learned that to be well thought of by others no more is needed than to think well of yourself. Though deprived of its male head the little family showed none of the marks of neglect or disruption which often in such cases make people fight shy. Without further family connection, with- out title, tradition, influence, or public office, and living a life apart, Mrs. Bishop by no means lacked social security or preten- sions. She was definitely accepted at her own valuation and the friendship of her children was much sought after by their young contemporaries. As for Jürgen Brattström, I may say in passing that his father had made his own money, achieved public office, and built for himself and his family the red sandstone house on the Burgfeld, next to Mrs. Bishop's. And that lady had quietly accepted his son as Johnny's playmate and let the two go to school together. Jürgen was a decent, phlegmatic, short-legged lad without any prominent characteristics. He had begun to do a little private business in licorice sticks. As I said, I was extremely shocked when Johnny told me about the impending meeting between Jappe and Do Escobar which was to take place at twelve o'clock that day on the Leuch- tenfeld. It was dead earnest——might have a serious outcome, for Jappe and Do Escobar were both stout and reckless fellows and had strong feelings about knightly honour. The issue might well be frightful. In my memory they still seem as tall and manly as they did then, though they could not have been more than fifteen at the time. Jappe came from the middle class of the city; he was not much looked after at home, he was already almost his own master, a combination of loafer and man-about-town. Do Escobar was an exotic and bohemian foreigner, who did not even come regularly to school but only attended lectures now and then——an irregular but paradisial existence! He lived en pension with some middle-class people and rejoiced in complete independence. Both were people who went late to bed, visited public-houses, strolled of evenings in the Broad Street, followed girls about, performed crazy "stunts"——in short, were regular blades. Although they did not live in the Kurhotel at Travemünde——where they would scarcely have been acceptable——but somewhere in the village, they frequented the Kurhaus and garden and were at home there as cosmopolitans. In the evening, especially on a Sunday, when I has long since been in my bed in one of the chalets and gone off to sleep to the pleasant sound of the Kurhaus band, they, and other members of the young generation——as I was aware——still sauntered up and down in the stream of tourists and guests, loitered in front of the long awning of the café, and sought and found grown-up entertainment. And here they had come to blows, good- ness knows how and why. It is possible that they had only brushed against each other in passing and in the sensitiveness of their knightly honour had made a fighting matter of the en- counter. Johnny, who of course had been long since in bed too and was instructed only by hearsay in what happened, expressed himself in his pleasant, slightly husky childish voice, that the quarrel was probably about some "gal"——an easy assumption, considering Jappe's and Do Escobar's precocity and boldness. In short, they had made no scene among the guests, but in few and biting words agreed upon hour and place and witnesses for the satisfaction of their honour. The next day, at twelve, rendezvous at such and such a spot on the Leuchtenfeld. Good evening.—— Ballet-master Knaak from Hamburg, master of ceremonies and leader of the Kurhaus cotillions, had been on the scene and prom- ised his presence at the appointed hour and place. Johnny rejoiced wholeheartedly in the fray——I think that neither he nor Brattström would have shared my apprehensions. Johnny repeatedly assured me, forming the r far forward on his palate, with his pretty enunciation, that they were both "in dead eahnest" and certainly meant business. Complacently and with a rather ironic objectivity he weighed the chances of victory for each. They were both frightfully strong, he grinned; both of them great fighters——it would be fun to have it settled which of them was the greater. Jappe, Johnny thought, had a broad chest and capital arm and leg muscles, he could tell that from seeing him swimming. But Do Escobar was uncommonly wiry and savage—— hard to tell beforehand who would get the upper hand. It was strange to hear Johnny discourse so sovereignly upon Jappe's and Do Escobar's qualifications, looking at his childish arms, which could never have given or warded off a blow. As for me, I was indeed far from absenting myself from the spectacle. That would have been absurd and moreover the proceedings had a great fasci- nation for me. Of course I must go, I must see it all, now that I knew about it. I felt a certain sense of duty, along with other and conflicting emotions: a great shyness and shame, all unwarlike as I was, and not at all minded to trust myself upon the scene of manly exploits. I had a nervous dread of the shock which the sight of a duel à outrance, a fight for life and death, as it were, would give me. I was cowardly enough to ask myself whether, once on the field, I might not be caught up in the struggle and have to expose my own person to a proof of valour which I knew in my inmost heart I was far from being able or willing to give. On the other hand I kept putting myself in Jappe's and Do Esco- bar's place and feeling consuming sensations which I assumed to be what they were feeling. I visualized the scene of the insult and the challenge, summoned my sense of good form and with Jappe and Do Escobar resisted the impulse to fall to there and then. I experienced the agony of an overwrought passion for justice, the flaring, shattering hatred, the attacks of raving impatience for revenge, in which they must have passed the night. Arrived at the last ditch, lost to all sense of fear, I fought myself blind and bloody with an adversary just as inhuman, drove my fist into his hated jaw with all the strength of my being, so that all his teeth were broken, received in exchange a brutal kick in the stomach and went under in a sea of blood. After which I woke in my bed with ice-bags, quieted nerves, and a chorus of mild reproaches from my family. In short, when it was half past twelve and we got up to dress I was half worn out with my apprehensions. In the cabin and afterwards when we were dressed and went outdoors, my heart throbbed exactly as though it was I myself who was to fight with Jappe or Do Escobar, in public and with all the rigours of the game. I still remember how we took the narrow wooden bridge which ran diagonally up from the beach to the cabins. Of course we jumped, in order to make it sway as much as possible, so that we bounced as though on a spring-board. But once below we did not follow the board walk which led along the beach past the tents and the basket chairs; but held inland in the general direction of the Kurhaus but rather more leftwards. The sun brooded over the dunes and sucked a dry, hot odour from the sparse and withered vegetation, the reeds and thistles that stuck into our leg. There was no sound but the ceaseless humming of the blue-bottle flies which hung apparently motionless in the heavy warmth, sud- denly to shift to another spot and begin afresh their sharp, mo- notonous whine. The cooling effect of the bath was long since spent. Brattström and I kept lifting our hats, he his Swedish sailor cap with the oilcloth visor, I my round Heligoland woollen bon- net——the so-called tam-o'-shanter——to wipe our brows. Johnny suffered little from heat, thanks to his slightness and also because his clothing was more elegantly adapted than ours to the summer day. In his light and comfortable sailor suit of striped washing material which left bare his throat and legs, the blue, short- ribboned cap with English lettering on his pretty little head, the long slender feet in fine, almost heelless white leather shoes, he walked with mounting strides and somewhat bent knees between Brattström and me and sang with his charming accent "Little Fisher Maiden"——a ditty which was then the rage. He sang it with some vulgar variation in the words, such as boys like to in- vent. Curiously enough, in all his childishness he knew a good deal about various matters and was not at all too prudish to take them in his mouth. But always he would make a sanctimonious little face and say: "Fie! Who would sing such dirty songs?"—— as though Brattström and I had been the ones to make indecent advances to the little fisher maiden. I did not feel at all like singing, we were too near the fatal spot. The prickly grass of the dunes had changed to the sand and sea moss of a barren meadow; this was the Leuchtenfeld, so called after the yellow lighthouse towering up in the far distance. We soon found ourselves at our goal. It was a warm, peaceful spot, where almost nobody ever came: protected from view by scrubby willow trees. On the free space among the bushes a crowd of youths lay or sat in a circle. They were almost all older than we and from various strata of society. We seemed to be the last spectators to arrive. Everybody was waiting for Knaak the dancing-master, who was needed in the capacity of neutral and umpire. Both Jappe and Do Escobar were there——I saw them at once. They were sitting far apart in the circle and pretending not to see each other. We greeted a few acquaintances with silent nods and squatted in our turn on the sun- warmed ground. Some of the group were smoking. Both Jappe and Do Escobar held cigarettes in the corners of their mouths. Each kept one eye shut against the smoke and I instantly felt and knew that they were aware how grand it was to sit there and smoke before entering the ring. They were both dressed in grown-up clothes, but Do Escobar's were more gentlemanly that Jappe's. He wore yellowed shoes with pointed toes, a light-grey summer suit, a rose- coloured shirt with cuffs, a coloured silk cravat, and a round, nar- row-brimmed straw hat sitting far back on his head, so that his mop of shining black hair showed on one side beneath it, in a big hummock. He kept raising his right hand to shake back the silver bangle he wore under his cuff. Jappe's appearance was distinctly less pretentious. His legs were encased in tight trousers of a lighter colour than his coat and waistcoat and fastened with straps under his waxed black boots. A checked cap covered his curly blond hair; in contrast to Do Escobar's jaunty headgear he wore it pulled down over his forehead. He sat with his arms clasped round one knee; you could see that he had on loose cuffs over his shirt-sleeves, also that his finger-nails were either cut too short or else that he indulged in the vice of biting them. Despite the smoking and the assumed nonchalance, the whole circle was serious and silent, restraint was in the air. The only one to make head against it was Do Escobar, who talked without stopping to his neighbours, in a loud, strained voice, rolling his r's and blow- ing smoke out of his nose. I was rather put off by his volubility; it inclined me, despite the bitten finger-nails, to side with Jappe, who at most addressed a word or two over his shoulder to his neighbour and for the rest gazed in apparent composure at the smoke of his cigarette. Then came Herr Knaak——I can still see him, in his blue striped flannel morning suit, coming with winged tread from the direc- tion of the Kurhaus and lifting his hat as he paused outside the circle. That he wanted to come I do not believe; I am convinced rather that he had made a virtue of necessity when he honoured the fight with his presence. And the necessity, the compulsion, was due to his equivocal position in the eyes of the martially- and mascu- linely-minded youth. Dark-skinned and comely, plump, particu- larly in the region of the hips, he gave us dancing and deportment lessons in the wintertime——private, family lessons as well as pub- lic classes in the Casino; and in the summer he acted as bathing- master and social manager at Travemünde. He rocked on his hips and weaved in his walk, turning out his toes very much and setting them first on the ground as he stepped. His eye had a vain ex- pression, his speech was pleasant but affected, and his way of entering a room as though it were a stage, his extraordinary and fastidious mannerisms charmed all the female sex, while the mascu- line world, and especially critical youth, viewed him with sus- picion. I have often pondered over the position of François Knaak in life and always have I found it strange and fantastic. He was of humble origins, his parents were poor, and his taste for the social graces left him as it were hanging in the air——not a member of society, yet paid by it as a guardian and instructor of its con- ventions. Jappe and Do Escobar were his pupils too; not in pri- vate lessons, like Johnny, Brattström, and me, but in the public classes in the Casino. It was in these that Herr Knaak's character and position were most sharply criticized. We of the private classes were less austere. A fellow who taught you the proper de- portment towards little girls, who was thrillingly reported to wear a corset, who picked up the edge of his frock-coat with his finger- tips, curtsied, cut capers, leaped suddenly into the air, where he twirled his toes before he came down again——what sort of chap was he, after all? These were the suspicions harboured by militant youth on the score of Herr Knaak's character and mode of life, and his exaggerated airs did nothing to allay them. Of course, he was a grown-up man (he was even, comically enough, said to have a wife and children in Hamburg); and his advantage in years and the fact that he was never seen except officially and in the dance-hall, prevented him from being convicted and unmasked. Could he do gymnastics? Had he ever been able to? Had he courage? Had he parts? In short, could one accept him as an equal? He was never in a position to display the soldier char- acteristics which might have balanced his salon arts and made him a decent chap. So there were youths who made no bones of call- ing him straight out a coward and a jackanapes. All this he knew and therefore he was here today to manifest his interest in a good stand-up fight and to put himself on terms with the young, though in his official position he should not have countenanced such goings-on. I am convinced, however, that he was not comfortable ——he knew he was treading on thin ice. Some of the audience looked coldly at him and he himself gazed uneasily round to see if anybody was coming. He politely excused his late arrival, saying that he had been kept by a consultation with the management of the Kurhaus about the next Sunday's ball. "Are the combatants present?" he next inquired in official tones. "Then we can begin." Leaning on his stick with his feet crossed he gnawed his soft brown mous- tache with his under lip and made owl eyes to look like a con- noisseur. Jappe and Do Escobar stood up, threw away their cigarettes, and began to prepare for the fray. Do Escobar did it in a hurry, with impressive speed. He threw hat, coat, and waistcoat on the ground, unfastened tie, collar, and braces and added them to the pile. He even drew his rose-coloured shirt out of his trousers, pulled his arms briskly out of the sleeves, and stood up in a red and white striped undershirt which exposed the larger part of his yellow arms, already covered with a thick black fell. "At you service, sir," he said, with a rolling r, stepping into the middle of the ring, expanding his chest and throwing back his shoulders. He still wore the silver bangle. Jappe was not ready yet. He turned his head, elevated his brows, and looked at Do Escobar's feet a moment with narrowed eyes——as much as to say: "Wait a bit——I'll get there too, even if I don't swagger so much." He was broader in the shoulder; but as he took his place beside Do Escobar he seemed nowhere near so fit or athletic. His legs in the tight strapped boots inclined to be knock-kneed and his fit-out was not impressive——grey braces over a yellowed white shirt with loose buttoned sleeves. By con- trast Do Escbar's striped tricot and the black hair on his arms looked uncommonly grim and businesslike. Both were pale but it showed more in Jappe as he was otherwise blond and red-cheeked, with jolly, not-too-refined features including a rather turned-up nose with a saddle of freckles. Do Escobar's nose was short, straight, and drooping and there was a downy black growth on his full upper lip. They stood with hanging arms almost breast to breast, and looked at one another darkly and haughtily in the region of the stomach. They obviously did not know how to begin——and how well I could understand that! A night and half a day had inter- vened since the unpleasantness. They had wanted to fly at each other's throats and had only been held in check by the rules of the game. But they had had time to cool off. To do to order, as it were, before an audience, by appointment, in cold blood, what they had wanted to do yesterday when the fit was on them——it was not the same thing at all. After all, they were not gladiators. They were civilized young men. And in possession of one's senses one has a certain reluctance to smash a sound human body with one's fists. So I thought, and so, very likely, it was. But something had to be done, that honour might be satisfied, so each began to work the other up by hitting him contemptu- ously with the finger-tips on the breast, as though that would be enough to finish him off. And, indeed, Jappe's face began to be distorted with anger—but just at that moment Do Escobar broke off the skirmish. "Pardon," said he, taking two steps backwards and turning aside. He had to tighten the buckle at the back of his trousers, for he was narrow-hipped and in the absence of braces they had begun to slip. He took his position again almost at once, throwing out his chest and saying something in guttural and rattling Spanish, probably to the effect that he was again at Jappe's service. It was clear that he was inordinately vain. The skirmishing with shoulders and buffeting with palms began again. Then unexpectedly there ensued a blind and raging hand- to-hand scuffle with the fists, which lasted three seconds and broke off without notice. "Now they are warming up," said Johnny, sitting next to me with a dry grass in his mouth. "I'll wager Jappe beats him. Look how he keeps squinting over at us——Jappe keeps his mind on his job. Will you bet he won't give him a good hiding?" They had now recoiled and stood, fists on hips, their chests heaving. Both had doubtless taken some punishment, for they both looked angry, sticking out their lips furiously as much as to say: "What do you mean by hurting me like that?" Jappe was red- eyed and Do Escobar showed his white teeth as they fell to again. They were hitting out now with all their strength on shoulders, forearms, and breasts by turns and in quick succession. "That's nothing," Johnny said, with his charming accent. "They won't get anywhere that way, either of them. They must go at it under the chin, with an uppercut to the jaw. That does it." But mean- while Do Escobar had caught both Jappe's arms with his left arm, pressed them as in a vise against his chest, and with his right went on pummelling Jappe's flanks. There was great excitement. "No clinching!" several voices cried out, and people jumped up. Herr Knaak hastened between the combatants, in horror. "You are holding him fast, my dear friend. That is against all the rules." He separated them and again instructed Do Escobar in the regulations. Then he withdrew once more outside the ring. Jappe was obviously in a fury. He was quite white, rubbing his side and looking at Do Escobar with a slow nod that boded no good. When the next round began, his face looked so grim that everybody expected him to deliver a decisive blow. And actually as soon as contact had been renewed Jappe carried out a coup——he practised a feint which he had probably planned beforehand. A thrust with his left caused Do Escobar to protect his head; but as he did so Jappe's right hit him so hard in the stomach that he crumpled forwards and his face took on the colour of yellow wax. "That went home," said Johnny. "That's where it hurts. Maybe now he will pull himself together and take things seri- ously, so as to pay it back." But the blow to the stomach had been too telling, Do Escobar's nerve was visibly shaken. It was clear he could not even clench his fists properly, and his eyes took on a glazed look. However, finding his muscles thus affected, his vanity counselled him to play the agile southron, dancing round the German bear and rendering him desperate by his own dex- terity. He took tiny steps and made all sorts of useless passes, moving round Jappe in little circles and trying to assume an arro- gant smile——which in his reduced condition struck me as really heroic. But it did not upset Jappe at all——he simply turned round on his heel and got in many a good blow with his right while with his left he warded off Do Escobar's feeble attack. But what sealed Do Escobar's fate was that his trousers kept slipping. His tricot shirt even came outside and rucked up, showing a little strip of his bare yellow skin——some of the audience sniggered. But why had he taken off his braces? He would have done better to leave æsthetic considerations on one side. For now his trousers bothered him, they had bothered him during the whole fight. He kept wanting to pull them up and stuff in his shirt, for however much he was punished he could bear it better than the thought that he might be cutting a ridiculous figure. In the end he was fighting with one hand while with the other he tried to put him- self to rights; and thus Jappe was able to land such a blow on his nose that to this day I do not understand why it was not broken. But the blood poured out, and Do Escobar turned and went apart from Jappe, trying with his right hand to stop the bleeding and with his left making an eloquent gesture behind him as he went. Jappe stood there with his knock-kneed legs spread out and waited for Do Escobar to come back. But Do Escobar was finished with the business. If I interpret him aright he was the more civilized of the two and felt that it was high time to call a halt: Jappe would beyond doubt have fought on with his nose bleed- ing; but almost as certainly Do Escobar would equally have re- fused to go on, and he did so with even more conviction in that it was himself that bled. They had made the claret run out of his nose——in his view things should never have been allowed to go so far, devil take it! The blood ran between his fingers onto his clothes, it soiled his light trousers and dripped on his yellow shoes. It was beastly and nothing but beastly——and under such circum- stances he declined to take part in more fighting. It would be inhuman. And his attitude was accepted by the majority of the spec- tators. Herr Knaak came into the ring and declared that the fight was over. Both sides had behaved with distinction. You could see how relieved he felt that the affair had gone off so smoothly. "But neither of them was brought to a fall," said Johnny, surprised and disappointed. However, even Jappe was quite satis- fied to consider the affair as settled. Drawing a long breath he went to fetch his clothes. Everybody generally accepted Herr Knaak's delicate fiction that the issue was a draw. Jappe was con- gratulated, but only surreptitiously; on the other hand some peo- ple lent Do Escobar their handkerchiefs, as his own was soon drenched. And now the cry was for more. Let two other fellows fight. That was the sense of the meeting; Jappe's and Do Escobar's business had taken so little time, hardly ten minutes; since they were all there and it was still quite early something more ought to come. Another pair must enter the arena——whoever wanted to show that he deserved being called a lad of parts. Nobody offered. But why at this summons did my heart begin to beat like a little drum? What I had feared had come to pass: the challenge had become general. Why did I feel as though I had all the time been awaiting this very moment with shivers of delicious anticipation and now when it had come why was I plunged into a whirl of conflicting emotions? I looked at Johnny. Perfectly calm and detached he sat beside me, turned his straw about in his mouth and looked about the ring with a frankly curious air, to see whether a couple of stout chaps would not be found to let their noses be broken for his amusement. Why was it that I had to feel personally challenged to conquer my nervous timidity, to make an unnatural effort and draw all eyes upon my- self by heroically stepping into the ring? In an access of self- consciousness mingled with vanity I was about to raise my hand and offer myself for combat when somewhere in the circle the shout arose: "Herr Knaak ought to fight!" All eyes fastened themselves upon Herr Knaak. I have said that he was walking upon slippery ice in exposing himself to the dan- ger of such a test of his kidney. But he simply answered: "No, thanks, very much——I had enough beatings when I was young." He was safe. He had slipped like an eel out of the trap. How astute of him, to bring in his superiority in years, to imply that at our age he would not have avoided an honourable fight——and that without boasting at all, even making his own words carry irre- sistible conviction by admitting with a disarming laugh at himself that he too had taken beatings in his time. They let him alone. They perceived that it was hard, if not impossible, to bring him to book. "Then somebody must wrestle!" was the next cry. This sug- gestion was not taken up either; but in the midst of the discussion over it (and I shall never forget the painful impression it made) Do Escobar said in his hoarse Spanish voice from behind his gory handkerchief: "Wrestling is for cowards. Only Germans wrestle." It was an unheard of piece of tactlessness, coming from him, and got its reward at once in the capital retort made by Herr Knaak: "Possible," said he. "But it looks as though the Germans know how to give pretty good beatings sometimes too!" He was rewarded by shouts of approving laughter; his whole position was improved, and Do Escobar definitely put down for the day. But it was the general opinion that wrestling was a good deal of a bore, and so various athletic feats were resorted to instead: leap-frog, standing on one's head, handsprings and so on, to fill in the time. "Come on, let's go," said Johnny to Brattström and me, and got up. That was Johnny Bishop for you. He had come to see something real, with the possibility of a bloody issue. But the thing had petered out and so he left. He gave me my first impression of the peculiar superiority of the English character, which later on I came so greatly to admire. 1911 
From Thomas Mann: Stories of Three Decades, Translated from the German by H. T. Lowe-Porter. Copyright, 1930, 1931, 1934, 1935, 1936, by Alfred A. Knopf, Inc. The Modern Library edition, Random House, Inc. pp. 328—339.
https://old.reddit.com/leeharveyoswald
submitted by MarleyEngvall to lancashirecountryside [link] [comments]

My Assassin’s Creed Wishlist

Ive made an easier list below, and a way more in depth after that
  1. 70’s Era Blaxploitation Film set in Harlem/Cali
  2. Modern Day Mexico and South America, assassinating drug lords
  3. Spanish Conquest of the Aztec Empire
  4. Russian Revolution
  5. Mars colony in the future
  6. Dynastic/Gunpowder Age China
  7. Indian Empire
  8. War on Terrorism in Iraq
  9. English colonization of Australia
  10. Balkans and Ottoman Empire during Skënderbeu’s Rebellion
  11. Greaser Assassins vs Soc Templars in Urban 50’s America
  12. World War 1
  13. Holocaust and World War 2
  14. 80’s Beverly Hills High School Coming-of-Age Movie: Karate Kid
  15. The British Isles during Medieval Times
  16. Roman Republic/Empire
  17. Go to a drug lord’s secret chinese island for the cia under the guise of a martial arts contender in his yearly contest (Enter the Dragon: The Game)
  18. Noir Gangland, NYC during Roaring Twenties, Jazz Age, Prohibition Era, Great Depression
  19. Mongolian Empire
  20. Zombie apocalypse set in Canada (for the snow)
  21. Cold War in Moscow, Berlin, London, Dallas, Cuba
  22. All of North Korean history
  23. Feudal/Empirical Japan
  24. Slasher film genre set in the 80’s with you as detective
  25. Ancient Greece
  26. A Modern Day Criminal Underworld (like John Wick)
  27. American Civil War
  28. Vietnam War
  29. Viking Age in Norway, Iceland, Greenland, and Canada
  30. Post Apocalyptic Wasteland (Mad Max)
  31. Wild West and California Gold Rush
Assassin’s Creed: Blaxploitation
Fight against the system as a black brotha (afro hoods, white templars, 70’s Harlem/Cali) just kidding keep scrolling
Assassin’s Creed: Cartel
Assassinate Mexican cartel drug lords. Kind of like Sicario. Parkour through Rio roofs.
Assassin’s Creed: Conquest
You are an eagle warrior in your Aztec community, fighting off rival natives. In your travels, you meet an old man who claims to know about the assassins that came with Columbus. You go meet the assassins and learn their ways in order to defeat the rivals. You learn that conquistador Templars have taken over the expeditions and plan to invade the city of Tenochtitlan. You later visit the seer Nezahualpilli and his omens confirm your fears. You gather your faces and defend your people against the conquistadors. However, the city still falls and surrenders. You fight against Cortez’s forces. You have to defend in the Massacre of Cholula and meet Moctezuma. You are forced to leave your homeland, living in the shadows and assassinating the Spanish from afar. Weapons include macuahuitl, atlatl, javelins, war bow, slings, poisonous blowguns, spear, tomahawk, club, knife, toledo sword, lances, arquebus, crossbows, hidden obsidian dagger. Aztec instruments. You're Eagle assassin outfit consists of a beaked helmet and a long feathered cloak. Quests include scalping Templars, assassinating Templars, saving children, defending the city, stealing weapons, capturing enemies, fighting rivals, looting missionaries, saving Aztecs from slavery and punishment after the colonization. You can climb palaces and boats and temples and pyramids and hunt jaguars. You can also assassinate Pizarro.
Assassin’s Creed: Czar
You are a Cossack assassin during the Russian Empire’s last days. You notice that Nicholas II is keeping people under his complete total rule. You organize revolution in order to restart the Russian government. You assassinate the czar and the czardom is over. You fight in the February and October Revolution. Weapons include bear spear, pick, fork, knout, shashka, falchion, karabela, morningstar, broad axe, sovnya, khanjali, crossbow, and hidden blade. You can climb up the colorful spiral towers in St Petersburg. You can hunt bear in the frozen wilderness. You lead the revolution. Classical orchestra music. You wear a traditional Cossack cavalry uniform with a Russian ushanka. Name could be Zaroff and you can own some hounds.
Assassin’s Creed: Deep Space/Colony
You are an Astronaut Assassin of the Fifth Colony of Mars in 2118. Most of the population of Earth (due to polluted and cancerous air) live in the Fifth Colony, with interplanetary travel being common. The Outer Space Treaty was violated by the New Templars, reformed by the Templar Grandmaster and SpaceX CEO Elon Musk, when you find that they have made a secret hidden moonbase. The New Templars have been building a WMD. You have to infiltrate the moonbase, kill space Templars, and travel the planets in your spaceship shaped like the assassin’s creed symbol. Weapons include the hidden energy blade, lightsaber, blasters, sticky bombs, heat ray, freeze ray, sonic ray, shock ray, portal ray (easy exit, cool assassination, or to pull a Templar through so you won't alert the other guards, like pulling them into a haystack or bush), plasma grenade, lazer whip, power gauntlets (like Jacqui Briggs), circular saw, chainsword, atom slicer knife, harpoons, emp bow and arrow. Soundtrack would be electronic and space opera. You would wear an orange and white thin space suit like from the movie The Martian. The visor would be pointed and can move up and down around the glass like a hood. The astronauts cap is also pointed and the shredded cape would float in zero gravity. You wear a space walk jetpack and the exosuit can change depending on the planet, such as radiation resistant on Earth and thermal on Pluto, Mercury, etc. You can visit any of the terrestrial planets, as well as the kuiper and asteroid belt. Quests include redirecting meteors, assassinating space templars, collecting space trash, visiting a hermit on Pluto, destroy templar weapons, etc. Cool features include leap of faith into a blackhole and coming out of another. You can also climb colony bases and the asteroid belt in low/zero gravity. Danger in climbing in space is flying too high up instead of down. You can perform a floating assassination, and a portal assassination. Spaceship combat will be featured, basically like naval combat from AC4 but in three dimensions. The missions, arrows, distances, maps, and special locations would all be in-game as a JARVIS type AI inside of the assassin suit. Should be 3d if that is even possible. Based on Star Wars, Star Trek, The Martian, and other space operas.
Assassin’s Creed: Dynasty
You are a Chinese Assassin during Dynastic China. You have to assassinate Templars and parkour in the Forbidden City. Something about the Terracotta Soldiers. Weapons include the fire arrow launcher, deer horn knives, hidden sai, butterfly sword, chain whip, changdao, musket, claw sickle, bow and arrow, jian, oriental saber, shuang gou hook sword, chui mace, emeici darts, fire lance (like in mad max), guandao, staff, hand cannon, ji spear, black powder canister, meteor hammer, pump flamethrower, qiang spear, repeating crossbow, rope dart, nunchucks, wind and fire wheels, stinkpot (to clear an area of enemies and civilians), trebuchet, tonfa, branched sword, roped dragon beard hook, chinese axe, . Traditional chinese music. You wear a long hooded monk robes. You are trained by both Shaolin Temple monks and Assassins. Crouching Dragon, Hidden Tiger type parkour. Assassinate Zhang Fei
Assassin’s Creed: Empire
You are a tech support for Abstergo.com. Jk. You receive a mysterious caller, who orders you to use an Animus. You find out that you're ancestor is an Indian Assassin of the Indian Empire. You have to protect the townsfolk when the greedy Sultan wants to use a genie lamp to accomplish the goals of the Templars. Parkour in the Taj Mahal. Hidden katar, chakram, tiger claws, pata, etc. Traditional Indian music. You wear traditional robes plus a pointed turban. Kind of like the Aladdin movie which is the only thing I know about India
Assassin's Creed: Extremist
You are a US Marines Air Force SEALS CounterTerrorist Special Forces Black Ops Assassin during the War on Terrorism. ISIS is an Abstergo-funded organization. You have to defeat Abstergo and ISIS while at home and in the Middle East. Quests include defusing bombs, clearing an area, invading the homes of terrorists and assassinating them, foiling a terrorist plot, stopping Abstergo shipments, killing Templars, gathering intel, sniping ISIS, etc. You wear an army fatigue patterned cloak, a backpack, army boots, kevlar armor, and a strapped Army helmet with a tinted black visor. Weapons include grenades, flash bangs, smokes, AK’s, AR’s, sniper rifles, tactical knives, fireman axe, transparent riot shield, dual pistols, and hidden blade. Eagle vision works as night vision. TEMPLARS DID 9/11! You can assassinate people by jumping from a helicopter. You can also interrogate people in cutscenes. You can also use a drone as an eagle. Muslim prayers in the city and dramatic score for war. Winter soldier theme is an extra. Based on movies like American Sniper, Zero Dark Thirty, other war films.
Assassin’s Creed: First Fleet
You are an Aboriginal Australian. Weapons include the waddy club, the boomerang, barbed spears, hidden barbed spearhead. When the first fleet comes, an assassin aboard meets you and warns you of a devious plot back on England. The templars plan to take over the land forcefully from the Aborigines. You decide to buddy up with the englishman in order to stop the templar invasion. The story is split between the Englishman and the Aborigine, allowing you to switch between them in combat, or as backup, just like in GTA V. You eventually kill the Templar, along with his idea of invasion. Outback open world and docks. Enemy ship docking. Traditional aboriginal music. You wear traditional Aboriginal clothes. Assassinate kangaroos and koalas. Helix rift on the Great Emu War.
Assassin’s Creed: Gold Eagle
You are an Albanian assassin. When the Ottomans took over your homeland and stole you from your family, you became a janissary with Skenderbeu. You join his rebellion and leave the Ottomans to rejoin the Albanians and save it from invasion. You fight against the Ottoman to defend the “Land of the Eagles”. Weapons include the curved sword, pikes, axes, long curved sword, bow, javelin, cannons, maces, the hidden stacked blade. You can climb up the castle in Krujë. Outfit underneath is the traditional white linen robes, except the black and red embroidered vest is longer and more like an assassin’s cloak and an albanian eagle and the white cap points down to cover the face. On top is normal scale and chainmail armor and a ram headed helmet that shrouds the face. Open world mountains+castle parkour. Skenderbeu theme from the 1954 movie.
Assassin’s Creed: Greaser
You are a greaser Assassin, and you have 50’s gang fights against the soc Templars. Hidden comb. Based on The Outsiders, West Side Story, Grease, and any other 50’s greaser culture.
Assassin’s Creed: Great War
You are an Allied Assassin during the time of WW1. You hear that Franz Ferdinand will be assassinated by the Templars in hopes of starting a chain reaction leading to a global war, so you go to Bosnia. However, you fail to stop the Black Hand, a Serbian sub-section of Templars, and the archduke is assassinated, leading to the Great War. You can visit cities like London, Paris, Austria-Hungary, Berlin, Russia, and everywhere else in Europe. You enlist in the British army and you are sent to the trenches. Eagle vision can be used to see over the trenches. Weapons include the hidden bayonet, rifle for shooting and clubbing and stabbing, machine guns, grenades, mustard gas, shrapnel shell, mortars, artillery guns, flamethrowers, mines, barbed wire, trench knives, sabers, and pistols. Quests include retrieving a body for a grieving family in Britain, riding in u-boats, having dogfights in biplanes, using tanks, decoding things like the Zimmerman telegram, decorating no man’s land with mines and barbed wire, assassinate Templars, killing the Red Baron in a dogfight, and assassinate German generals. Eagle vision can be used to see enemies through mustard gas and also spot out mines on no man’s land. Your outfit is a black and grey assassin trench coat, including a gas mask connected to the hood, which allows you to go through the mustard gas. Trench assassination can happen where you jump into the trench like an air assassination and assassinate the German Templars. With a biplane you can do a leap of faith with a parachute, dogfight against other planes, or bombard cities. Trenches can also be looted after they have been mortared. Dunkirk and wonder woman theme.
Assassin’s Creed: Holocaust
You are a Polish Jew during the holocaust with Creed lineage. He takes the family heirlooms, his great grandfather’s cloak and blade, with him before Nazis take his mom and the rest of town. He follows them close behind as they are led on a train. The assassin jumps on the train and rides it to camp, without alerting the Nazis. He helps the camp prisoners. However, when trying to steal bread for his mom, a Nazi catches him and he is taken prisoner. Before he is gassed, he escapes and rescues the rest of them. Then he starts a rebellion amongst the prisoners and they burn down the camp. The assassin then goes into Germany as a spy, giving info to e Americans. Once he gets close to Hitler, the war is over. On a mission for personal revenge, he tracks down Hitler in the bunker and kills the whole room, making it look like suicide. Side quests: attack guards stealthily, steal food, find medicine in Berlin, assassinate high officials, help hide Jews, decode messages, learn attack plans. Can use hook blade across telephone wires. Weapons include hidden harpe (sword+hook), mines, hidden pistol, grenade, and rifle (shooting and clubbing). You can also go to Hiroshima and Pearl Harbor. German and jewish songs soundtrack. Based on stuff like Schindler’s List
Assassin’s Creed: Kingdom
You are a Knight of the Round Table, working for King Arthur (in AC, King Arthur should be real, but people think he is fake because of legends and exaggeration and Templars covered it up) as an assassin during Medieval times. The templars and their evil king work to oppress the commoners and gain more of England’s land. You have an assassin’s hood and cloak made of chain mail, and full metal plate armor like knights wear, or Robin Hood type clothes with a low pointed hat and feather. Horses can be ridden in the game and yours has chain mail. Many main quests include castle defense and castle invading. The ultimate goal is to gain more land for your benevolent kingdom, while fending off Templars, saracens, vikings, and huns. Weapons include the hidden broadsword, a huge sword which can retract into your metal armor, cavalry lances,longbows, crossbows, poleaxes, falchion, throwing burning tar jar, war hammer, boar spear, scimitar, throwing axe, cannon, trebuchet, maces, claymore. Eagles can be used to see over enemy castles and leaps of faiths would be from castle towers or cliffs. Side quests include jousting, killing Templars, retrieving stolen goods, saving people from witch trials, and protecting the common folk. When battling Templars, you can jump horse to horse by assassinating them. You can also be captured by the Templars and be put in the dungeons. Poison king’s goblets is another way to assassinate. Trumpeting sounds and the braveheart score. Based on Monty Python stuff, Braveheart, and typical knights in shining armor movies
Assassin’s Creed: Legion
Weapons include gladius, spatha, pilum, bow, slings, hidden pugio, javelin, crossbow, falx, dolabra, dart, onager, scissor, falcata. You are a gladiator, but you are bought out of slavery when an assassin spectator saw you face a bigger enemy through skill and stealth. You join the brotherhood and free the slaves of the Coliseum, freeing your mates. Then you become an Assassin Legionnaire to aid the republic. You have to face Hannibal and a bunch of elephants from the South. You can also assassinate Commodus. Gladiator soundtrack and elephant trumpeting. You wear the Russell Crowe Gladiator fit, or a Legionnaire’s armor. Based on Gladiator
Assassin’s Creed: Martial Arts
Literally just Enter the Dragon: The Game
Assassin’s Creed: Noir
You are an old weary assassin during the Roaring Twenties/Great Depression in NYC and Harlem. The main timeline (1920s-30s) is completely black and white like a noir film. In the past, you used to be a fun naive and stubborn young assassin. On one of your missions, you failed and accidentally revealed the location of your Brotherhood’s base to the Templars, leading to their deaths. Now, you live a solitary life drowned in alcohol and cigars and navigating the world of sex and crime. You decide to take one last mission from a sexy flapper lady for money. You have to use your parkour skills to find evidence and your detective skills to solve the murder of the flapper’s husband. You quickly link this to the mafia. You target many mafia members and corrupt Templar politicians. In the end, the flapper turned out to be a Templar and betrays you. You walk into a dining hall and twenty mobsters come out of the curtains and you get ambushed. A Scarface type battle ensues, but you are eventually put down by a shotgunner. In the present day, you get out of the Animus and realize that the Templar that killed you was one of the founders of Abstergo. You notice his picture in the hall and realize that Abstergo is Templar. You escape the building and assassinate everyone in your path, until you escape by the rooftops. You wear long trench coats and bowler hats, or long coat tail tuxedos with the assassin’s creed symbol as the collar, and drive cars. In NYC, you can climb up brownstone buildings and fire escapes, as well as skyscrapers and construction sites and steel beams. Weapons include the tommy gun, revolver, a cane sword, molotov cocktail, hidden ice pick and grappling hook, baseball bat, mp38 uzi, and brass knuckles. You can jump on top of cars and assassinate drivers, or get close to them in casinos. Imagine inviting a mob boss to dinner, going into the near empty bar, shaking his hand, activating the hidden ice pick, and then putting your hand on his neck and stabbing him cleanly, with no one noticing, and leading him to the alleyway, hiding the body in a pile of trash, and mission complete comes up on screen. It would have a godfather feel and jazz music. You can also visit Chicago, Al Capone, and the Valentine’s Day Massacre. Based on noir films like Scarface, Public Enemy, and Maltese Falcon.
Assassin’s Creed: Nomad
You are a hunnic Assassin during the Nomadic barbarian rule of Mongolia. Genghis Khan. Assassinate Gegeen Khan. Set up nomadic camps. War chants music. Recurve bows and horseback shooting. Genghis Khan and Kublai Khan appear and Attila and Marco Polo.
Assassin’s Creed: Red Star
You are an assassin in Communist Russia. It turns out that after the october revolution, the templars took over and made a communist regime, equally as evil and corrupt as the last one. You have to assassinate templars while staying under the radar of the government. Stealth is extremely important. Being spotted is nearly always fatal. Weapons include sickles, hammers, rifles, AK-47, and the hidden blade. Anthem march music and Atomic Blonde score. You wear a thick, furred Army coat and a Russian ushanka. You are a double spy in the Cold War. Templars try to cause nuclear tension and start the Cuban Missile Crisis. You also go to Dallas to see JFK. Based on Cold War propaganda films like The Hunt for Red October, James Bond films, and also Atomic Blonde. Parkour the frickin berlin wall
Assassin’s Creed: Regime
You are an Assassin in NK. You are the last assassin in North Korea after the Korean War. The reason the assassins are still alive is because of extreme secrecy and it is passed down father to son ever since the Korean War left North Korean assassins isolated from the rest of the world. Your grandfather assassinated Kim Il-Sung, and your father assassinated Kim Il-Jong, but the public never found out. It is your turn to assassinate Kim Jong-Un and hopefully dismantle the government for good and reunite with South Korea. You do this by hijacking the tvs and radios, making the assassination public. Then you must escape the palace, take a village of North Koreans, assassinate the border guards, and cross over through the demilitarized zone to South Korea. You have to assassinate templars while staying under the radar of the government. Stealth is extremely important. Being spotted is nearly always fatal. Weapons include the hidden blade, throwing stars, spear, two section staff, fan, etc. Propaganda sounds and kpop deadass jk. The game is played over all three generations. You wear an old Korean assassin cloak along with a red scarf. Quests include smuggling North Koreans out of the country, destroying cameras, getting food, raiding plutonium factories, assassinating government, and killing the Great Leaders.
Assassin’s Creed: Shogun/Samurai
You are a Japanese samurai assassin during Feudal/Empirical Japan. Weapons include katana, shuriken, hidden kunai and chain, etc. Traditional japanese music. You wear long bamboo armor, ninja robes, and pointed shogun or kendo helm. Your master is cut down by Templars, making you a Ronin. Assassinate Emperor. Based on movies like the Last Samurai
Assassin’s Creed: Slasher
Assassin’s Creed in the slasher film genre. Take place 1960-1990 in suburban towns. The assassin has to find the monster after discovering its victims (plays a similar role as the policeman in most slasher flicks). Assassinate the killer before the last victim. Weapons include standard slasher weapons like Jason’s machete, Freddy’s glove, a butcher knife, chainsaw, noose, etc
Assassin’s Creed: Sparta
You are a Spartan Assassin. You meet many philosophers, kings, and heroes. You travel to Athens, Sparta, and Crete, where an evil king rules. You are captured in an attempted assassination, and forced to do 12 great deeds for the king, leading to you hunting many animals and heroes. Your last deed is to slay the Minotaur in the Labyrinth. When you come out of servitude, you join the Siege of Troy. You hide in the Trojan Horse, pillaging Troy overnight. However, when you come back, you find your family murdered by the king. You assassinate the king, and then you must escape out of the labyrinth as the guards are on your tail, using a ball of string. Weapons include the kopis, doru, xiphos, javelins, bows, labrys, slings, ballista, greek fire, hidden xiphos, cestus gloves, harpe. Naval combat is included, such as ramming, boarding, and ballista-ing. Panpipes, lyres, and other stuff. You wear common bronze hoplite armor with a long leather skirt and a Greek plumed helmet. You can also participate in the olympic games. Based on movies like Troy and 300.
Assassin’s Creed: Underworld
You are John Wick, who is an assassin, but also an Assassin. John Wick turns out to be in the Assassin’s Creed universe. The criminal underworld is littered with rogue assassins and templars. The high table are templars for example. The only safe ground between them is the Continental. This is going to be basically the modern story of Assassin’s Creed. Abstergo is the founder of the high table. You have to assassinate Abstergo in order to stop the high table in the coming war, all while you are hunted down with billions of dollars on your head by other rogue Assassins. Your doggie is a playable character ha.
Assassin’s Creed: Union
You are a slave of the South during the start of the Civil War. Templars are confederates, who want to use easy labor to construct their new world order, while Assassins are Union and fight for freedom. One day, a band of Union assassins take over your masters land and free you. You decide to join the Assassins in order to free more slaves from the Deep South. You follow Abraham Lincoln and William Sherman and Ulysses Grant across the battlefields, including naval warfare. Weapons include musket, hidden bayonet, saber, artillery gatling gun, cutlass, cleaver, club, and pistol sword. Battle march/slave songs music. You wear a blue assassins creed Union uniform or a top hat and defeat red templars. You can fight off draft riots in NY (like in Gangs of New York) and free slaves from plantations (like in Django Unchained) and march to the sea. You fail to stop a templar, John Wilkes Booth, from killing Lincoln. Quests include fighting battles, fighting naval battles, getting supplies, freeing slaves, saving Lincoln, fighting off the draft riots, saving people from lynching, and send a message. Based on “Gangs of New York” and Django Unchained.
Assassin’s Creed: Vietcong
Fight against Vietcong Templars, liberate prisoners of war, rambo stuff. Based on vietnam war movies.
Assassin’s Creed: Vikings
You are a Norse assassin aboard a Viking longship. You must protect your village from invaders. You also travel to Iceland, Greenland, and Vinland (Newfoundland). In Vinland, you have to defend against Native Americans. Naval combat is included. Side quests include finding lost runestones, raiding a rival camp, and finding new land. Weapons include axe, claymore, hammer, spear, etc. Traditional Norse music and battle horns. Based on the relevant side of Thor movies
Assassin’s Creed: Wasteland
You are a Mad Max type road warrior Assassin after a nuclear apocalypse destroys society, making the Earth a gang riddled wasteland of oil and sand. While on the road looking to scrap by, a gang called the Templars tails you and pushes you off the road. They kill your dog and when they are about to kill you, you're hidden blade pops out and stabs them, making them run away. You chase them on the road for revenge for your dog. You get captured when you find the Capital were the rest of the templars live under the rule of the grandmaster. You escape, but take a piece of eden unknowingly. A whole war party chases you down the road. You have to jump from car to car. Eventually you take over the War Rig, with the grandmaster inside. You assassinate him and blow up the rest of the war party. Then you drive back to the capital and free the impoverished and radiation sick. Weapons include the hidden chrome blade, the double necked flamethrower guitar, sawn off double barrel shotgun, handgun, boom spear, hook and chain, chainsaw, hidden dart gun, wrench, harpoon, and dagger. You wear a torn and tattered black leather coat. Doof warrior and junkie xl music. Quests include scavenging, finding allies, killing Templars. You can jump vehicle to vehicle, doing assassinations this way too. You can climb big big rocks, small small sand dunes, the capital, big monster trucks, etc. Based on Mad Max, Twilight Zone, I Am Legend, etc.
Assassin’s Creed: Wild West
You are a Clint Eastwood-looking assassin who shimmered into the Wild Western boomtown by horse during the time of Expansionism and California Gold Rush. The templars own most of the towns in the area in order to access more oil and gold. You have to defeat corrupt sheriffs, robbers, hostile Natives, outlaws, drunk cowboys, greedy industrialists, and Gold Rush robber barons. You help the oppressed town people. You can fight in duels and saloon fights. You can travel across the West by horse or train, including prospecting during the Gold Rush. You can fire rifles at approaching riders from the rooftops. Side quests include sharpshooting mini games, accompanying a family traveling by wagon, substituting for a man to duel, eavesdropping on corrupt sheriffs, saving people from hanging, finding stolen gold for prospectors. You can also perform a roof assassination, where you use eagle vision to see through a roof, you jump up over the target, break through the wooden roof, and assassinate him. Weapons include a deck of cards to get the enemy’s attention, hidden blades, bowie knives, wrist revolvers (pistol whipping, shooting, and butting), hatchet, bow, lasso, musket, caltrops, sand grenade, and dynamite stick. Your outfit is a Mexican hooded poncho and a pointed down cowboy hat, with coats and leather armor. Western (Dollars, High Plains Drifter, Django) soundtrack. You can meet Jesse James, rob banks with your own gang, meet Billy the Kid. Based on spaghetti westerns like Eastwood films, Django Unchained, The Magnificent Seven. Templars are also interested in the Gold Rush because they believe a piece of Eden to be hidden in California.
Assassin’s Creed: Fourth Wall
You play as an assassin that breaks the 4th wall and holds ubisoft hq hostage until they make all of the games on this list
WW1 Assassin and Templar
submitted by RobotAssassinClone to assassinscreed [link] [comments]

casino visor hat video

A Gamer’s Secret Life and Tragic Death - YouTube LoomaHat.com - YouTube New Arrival Beistle 12 Piece Clear Plastic Dealer’s Visor ... Playing THE FORBIDDEN RIFF in a Huge Guitar Store - YouTube Watch this 92 year old dancer shocking everyone! - YouTube YouTube THEY DID NOT EXPECT THIS SURPRISE!! (FREAKOUT) - YouTube

Pink Retro Vintage Mirror Iridescent Poker 80's Tennis Beach Transparent Clear Colored Plastic Bingo Vegas Dealer Golf Casino Sun Visor Hat NickyBigsNovelties. From shop NickyBigsNovelties. 4.5 out of 5 stars (866) 866 reviews $ 12.00 FREE shipping Favorite Add to ... Rodney Baker, a Canadian casino CEO who earned over $8m in 2019, and his Russian-born actress wife were fined $900 each for chartering the jet to jump the vaccination line at a remote First Nation ... Womens Retro Bachelorette Tennis Beach Gold Iridescent Mirrored Plastic Clear Sun Vegas Dealer Golf Casino Visor Hat Cap Party Walking NickyBigsNovelties. From shop NickyBigsNovelties. 4.5 out of 5 stars (901) 901 reviews $ 15.00 FREE shipping Favorite Add to ... Wear this visor to your poker game or give a visor to all the guests at your casino ... Skip Header & Navigation. All content on this site is available, via phone, Monday to Friday from 6:00 AM to 10:00 PM CST or Saturday and Sunday from 7:00 AM to 10:00 PM CST at 800-875-8480. . If you experience any accessibility issues, please contact us. Oriental Trading. MindWare. Fun365. CART. Search ... Pink Casino / Pub Golf Visor Hat Fancy Dress Adult One size Costume. Amakando Schirmmütze Damen Visor pink Schirmkappe Sonnenschild Sonnenmütze Sommer Faschingsmütze. In den Einkaufswagen In den Einkaufswagen In den Einkaufswagen In den Einkaufswagen Kundenbewertung: 3,7 von 5 Sternen: 4,0 von 5 Sternen: 3,2 von 5 Sternen: Preis: 3,49 € 2,43 € 2,94 € 3,49 € Verkauft von: Palast der ... Casino Visor Hat can pick and choose from a wide array of sites. When things got fascinating in Canada was in 2010, when several Casino Visor Hat of the individual provinces altered the language of their gaming regulations to allow for regulated online real money offerings. The change in law however only really extended the current licenses (all owned by the provinces) to online real money play. This has resulted in several government lotteries opening safe, regulated online casinos and ... The Casino Visor has a classically styled translucent green plastic bill, a padded interior for comfort, and an elastic band for fit. In allover green, it just may bring you luck. Use a Casino Visor to sport a winning look at your casino night or poker party. Casino Visor product details: 11 1/2in wide x 4 1/2in tall. Plastic. Tennis Beach Colored Plastic Clear Sun Bingo Vegas Dealer Golf Casino Visor Hat. 4.1 out of 5 stars 780. $9.22 $ 9. 22. FREE Shipping on orders over $25 shipped by Amazon. More Buying Choices $8.92 (3 new offers) +3 No Headache. Midsize Print Visor. 4.3 out of 5 stars 355. $16.95 $ 16. 95. FREE Shipping. MG. Women's Cotton Solid String Sun Visor Hat . 4.0 out of 5 stars 700. $6.49 $ 6. 49 ... Las Vegas Poker Dealer Bingo Plastic Clear Visor Hat Fear & Loathing. 3.6 out of 5 stars 74. $6.99 $ 6. 99 $8.40 $8.40. FREE Shipping on your first order shipped by Amazon . Surkat Plastics Multicolored Sun Visors UV Protection Hat Cap Headwear for Golf Tennis Cycle. 3.9 out of 5 stars 124. $15.99 $ 15. 99. FREE Shipping on your first order shipped by Amazon. Amscan Accessory Casino Party ... Casino Visor Hat, kroon casino ipad, lakeland to hard rock casino, eintrittspreis casino bregenz. Free Spins. €300. 0 * T&C. Wager. 100%. £100 Bonus + 10% Cash Back N/A. Free Spins. Other Sites. CasinoSmash; PokerNews Apps; Casino review . 18+, T&C Apply,, New Customers Only. 18+, T&C Apply,, New Customers Only. Bier Haus . FruitKings Casino: 100% Welcome Bonus, up to £100 + Casino Visor ...

casino visor hat top

[index] [5945] [6285] [1658] [2309] [416] [4033] [2071] [5411] [1468] [6868]

A Gamer’s Secret Life and Tragic Death - YouTube

Learn to Knit the EASY Way Loom It. The goal of this channel is to teach you to make many projects using a knitting loom in simple terms with detailed step by step instructions and easy techniques ... GUITAR PLAYERS! If you want the best guitar lessons in the universe, here you go: http://guitarsupersystem.comCheck out all the gear in this video: http://bi... Some funny var clips with some controversial ones too.Music- There by Mr hong To his mother, David Hance was a shy, nerdy Puerto Rican kid from the Bronx who had an unhealthy obsession with video games. To everyone else, he was Allied—... We took a surprise vacation!!GET THE NEW MERCH HERE ITS AMAZING: https://fanjoy.co/collections/david-dobrik GO TO MY INSTAGRAM FOR MORE CONTENT: https://www... Lily & Joslyn turn into VSCO girls: https://www.youtube.com/watch?v=T7DvxW-Xe4cSubscribe to us: http://bit.ly/SubSharedNewsSubscribe to Shared Channel: http:... Beistle 12 Piece Clear Plastic Dealer’s Visor Hats Casino Party Supplies And Favors, One Size, Green⏩ Normal Price : $36.00 Get it now https://amzn.to/... Come follow me and my projects here:http://www.instagram.com/mikkokemppeHere is a fun project we did here in Helsinki, Finland. Enjoy! Watch how this Palladi... Enjoy the videos and music you love, upload original content, and share it all with friends, family, and the world on YouTube.

casino visor hat

Copyright © 2024 top.onlinerealmoneytopgames.xyz